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#ifndef _UADE_MAIN_H_
#define _UADE_MAIN_H_
#include <limits.h>
#include <stdlib.h>
#include "uadeipc.h"
struct uade_song {
char playername[PATH_MAX]; /* filename of eagleplayer */
char modulename[PATH_MAX]; /* filename of song */
char scorename[PATH_MAX]; /* filename of score file */
int min_subsong;
int max_subsong;
int cur_subsong;
};
void uade_change_subsong(int subs);
void uade_check_sound_buffers(int bytes);
void uade_send_debug(const char *fmt, ...);
void uade_get_amiga_message(void);
void uade_handle_r_state(void);
void uade_option(int, char**); /* handles command line parameters */
void uade_reset(void);
void uade_send_amiga_message(int msgtype);
void uade_set_automatic_song_end(int song_end_possible);
void uade_set_ntsc(int usentsc);
void uade_song_end(char *reason, int kill_it);
void uade_swap_buffer_bytes(void *data, int bytes);
extern int uade_audio_output;
extern int uade_audio_skip;
extern int uade_debug;
extern int uade_local_sound;
extern int uade_read_size;
extern int uade_reboot;
extern int uade_time_critical;
extern struct uade_ipc uadeipc;
#endif
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