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Diffstat (limited to 'plugins/gme/game-music-emu-svn/gme/blargg_source.h')
-rw-r--r--plugins/gme/game-music-emu-svn/gme/blargg_source.h110
1 files changed, 0 insertions, 110 deletions
diff --git a/plugins/gme/game-music-emu-svn/gme/blargg_source.h b/plugins/gme/game-music-emu-svn/gme/blargg_source.h
deleted file mode 100644
index b011777a..00000000
--- a/plugins/gme/game-music-emu-svn/gme/blargg_source.h
+++ /dev/null
@@ -1,110 +0,0 @@
-/* Included at the beginning of library source files, after all other #include lines.
-Sets up helpful macros and services used in my source code. They don't need
-module an annoying module prefix on their names since they are defined after
-all other #include lines. */
-
-#ifndef BLARGG_SOURCE_H
-#define BLARGG_SOURCE_H
-
-// If debugging is enabled, abort program if expr is false. Meant for checking
-// internal state and consistency. A failed assertion indicates a bug in the module.
-// void assert( bool expr );
-#include <assert.h>
-
-// If debugging is enabled and expr is false, abort program. Meant for checking
-// caller-supplied parameters and operations that are outside the control of the
-// module. A failed requirement indicates a bug outside the module.
-// void require( bool expr );
-#undef require
-#define require( expr ) assert( expr )
-
-// Like printf() except output goes to debug log file. Might be defined to do
-// nothing (not even evaluate its arguments).
-// void debug_printf( const char* format, ... );
-static inline void blargg_dprintf_( const char*, ... ) { }
-#undef debug_printf
-#define debug_printf (1) ? (void) 0 : blargg_dprintf_
-
-// If enabled, evaluate expr and if false, make debug log entry with source file
-// and line. Meant for finding situations that should be examined further, but that
-// don't indicate a problem. In all cases, execution continues normally.
-#undef check
-#define check( expr ) ((void) 0)
-
-// If expr yields error string, return it from current function, otherwise continue.
-#undef RETURN_ERR
-#define RETURN_ERR( expr ) do { \
- blargg_err_t blargg_return_err_ = (expr); \
- if ( blargg_return_err_ ) return blargg_return_err_; \
- } while ( 0 )
-
-// If ptr is 0, return out of memory error string.
-#undef CHECK_ALLOC
-#define CHECK_ALLOC( ptr ) do { if ( (ptr) == 0 ) return "Out of memory"; } while ( 0 )
-
-// Avoid any macros which evaluate their arguments multiple times
-#undef min
-#undef max
-
-#define DEF_MIN_MAX( type ) \
- static inline type min( type x, type y ) { if ( x < y ) return x; return y; }\
- static inline type max( type x, type y ) { if ( y < x ) return x; return y; }
-
-DEF_MIN_MAX( int )
-DEF_MIN_MAX( unsigned )
-DEF_MIN_MAX( long )
-DEF_MIN_MAX( unsigned long )
-DEF_MIN_MAX( float )
-DEF_MIN_MAX( double )
-
-#undef DEF_MIN_MAX
-
-/*
-// using const references generates crappy code, and I am currenly only using these
-// for built-in types, so they take arguments by value
-
-// TODO: remove
-inline int min( int x, int y )
-template<class T>
-inline T min( T x, T y )
-{
- if ( x < y )
- return x;
- return y;
-}
-
-template<class T>
-inline T max( T x, T y )
-{
- if ( x < y )
- return y;
- return x;
-}
-*/
-
-// TODO: good idea? bad idea?
-#undef byte
-#define byte byte_
-typedef unsigned char byte;
-
-// Setup compiler defines useful for exporting required public API symbols in gme.cpp
-#ifndef BLARGG_EXPORT
- #if defined (_WIN32) && defined(BLARGG_BUILD_DLL)
- #define BLARGG_EXPORT __declspec(dllexport)
- #elif defined (LIBGME_VISIBILITY)
- #define BLARGG_EXPORT __attribute__((visibility ("default")))
- #else
- #define BLARGG_EXPORT
- #endif
-#endif
-
-// deprecated
-#define BLARGG_CHECK_ALLOC CHECK_ALLOC
-#define BLARGG_RETURN_ERR RETURN_ERR
-
-// BLARGG_SOURCE_BEGIN: If defined, #included, allowing redefition of debug_printf and check
-#ifdef BLARGG_SOURCE_BEGIN
- #include BLARGG_SOURCE_BEGIN
-#endif
-
-#endif