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diff --git a/plugins/gme/game-music-emu-0.6pre/gme/gme.h b/plugins/gme/game-music-emu-0.6pre/gme/gme.h
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+/* Loads and plays video game music files into sample buffer */
+
+/* Game_Music_Emu 0.6-pre */
+#ifndef GME_H
+#define GME_H
+
+#ifdef __cplusplus
+ extern "C" {
+#endif
+
+/* Pointer to error, or NULL if function was successful. See Errors below. */
+#ifndef gme_err_t /* (#ifndef allows better testing of library) */
+ typedef const char* gme_err_t;
+#endif
+
+/* First parameter of most functions is gme_t*, or const gme_t* if nothing is
+changed. */
+typedef struct gme_t gme_t;
+
+/* Boolean; false = 0, true = 1 */
+typedef int gme_bool;
+
+
+/******** Basic operations ********/
+
+/* Opens game music file and points *out at it. If error, sets *out to NULL. */
+gme_err_t gme_open_file( const char path [], gme_t** out, int sample_rate );
+
+/* Number of tracks */
+int gme_track_count( const gme_t* );
+
+/* Starts a track, where 0 is the first track. Requires that 0 <= index < gme_track_count(). */
+gme_err_t gme_start_track( gme_t*, int index );
+
+/* Generates 'count' 16-bit signed samples info 'out'. Output is in stereo, so count
+must be even. */
+gme_err_t gme_play( gme_t*, int count, short out [] );
+
+/* Closes file and frees memory. OK to pass NULL. */
+void gme_delete( gme_t* );
+
+
+/******** Track position/length ********/
+
+/* Sets time to start fading track out. Once fade ends track_ended() returns true.
+Fade time can be changed while track is playing. */
+void gme_set_fade( gme_t*, int start_msec );
+
+/* True if a track has reached its end */
+gme_bool gme_track_ended( const gme_t* );
+
+/* Number of milliseconds played since beginning of track (1000 = one second) */
+int gme_tell( const gme_t* );
+
+/* Seeks to new time in track. Seeking backwards or far forward can take a while. */
+gme_err_t gme_seek( gme_t*, int msec );
+
+
+/******** Informational ********/
+
+/* Use in place of sample rate for open/load if you only need to get track
+information from a music file */
+enum { gme_info_only = -1 };
+
+/* Most recent warning string, or NULL if none. Clears current warning after returning.
+Warning is also cleared when loading a file and starting a track. */
+const char* gme_warning( gme_t* );
+
+/* Loads m3u playlist file (must be done after loading music) */
+gme_err_t gme_load_m3u( gme_t*, const char path [] );
+
+/* Clears any loaded m3u playlist and any internal playlist that the music format
+supports (NSFE for example). */
+void gme_clear_playlist( gme_t* );
+
+/* Passes back pointer to information for a particular track (length, name, author, etc.).
+Must be freed after use. */
+typedef struct gme_info_t gme_info_t;
+gme_err_t gme_track_info( const gme_t*, gme_info_t** out, int track );
+
+/* Frees track information */
+void gme_free_info( gme_info_t* );
+
+struct gme_info_t
+{
+ /* times in milliseconds; -1 if unknown */
+ int length; /* total length, if file specifies it */
+ int intro_length; /* length of song up to looping section */
+ int loop_length; /* length of looping section */
+
+ /* Length if available, otherwise intro_length+loop_length*2 if available,
+ otherwise a default of 150000 (2.5 minutes). */
+ int play_length;
+
+ int i4,i5,i6,i7,i8,i9,i10,i11,i12,i13,i14,i15; /* reserved */
+
+ /* empty string ("") if not available */
+ const char* system;
+ const char* game;
+ const char* song;
+ const char* author;
+ const char* copyright;
+ const char* comment;
+ const char* dumper;
+
+ const char *s7,*s8,*s9,*s10,*s11,*s12,*s13,*s14,*s15; /* reserved */
+};
+
+
+/******** Advanced playback ********/
+
+/* Disables automatic end-of-track detection and skipping of silence at beginning
+if ignore is true */
+void gme_ignore_silence( gme_t*, gme_bool ignore );
+
+/* Adjusts song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed, etc.
+Track length as returned by track_info() ignores tempo (assumes it's 1.0). */
+void gme_set_tempo( gme_t*, double tempo );
+
+/* Number of voices used by currently loaded file */
+int gme_voice_count( const gme_t* );
+
+/* Name of voice i, from 0 to gme_voice_count() - 1 */
+const char* gme_voice_name( const gme_t*, int i );
+
+/* Mutes/unmutes single voice i, where voice 0 is first voice */
+void gme_mute_voice( gme_t*, int index, gme_bool mute );
+
+/* Sets muting state of ALL voices at once using a bit mask, where -1 mutes all
+voices, 0 unmutes them all, 0x01 mutes just the first voice, etc. */
+void gme_mute_voices( gme_t*, int muting_mask );
+
+/* Frequency equalizer parameters (see gme.txt) */
+typedef struct gme_equalizer_t
+{
+ double treble; /* -50.0 = muffled, 0 = flat, +5.0 = extra-crisp */
+ double bass; /* 1 = full bass, 90 = average, 16000 = almost no bass */
+
+ double d2,d3,d4,d5,d6,d7,d8,d9; /* reserved */
+} gme_equalizer_t;
+
+/* Gets current frequency equalizer parameters */
+void gme_equalizer( const gme_t*, gme_equalizer_t* out );
+
+/* Changes frequency equalizer parameters */
+void gme_set_equalizer( gme_t*, gme_equalizer_t const* eq );
+
+
+
+/******** Effects processor ********/
+
+/* Adds stereo surround and echo to music that's usually mono or has little
+stereo. Has no effect on GYM, SPC, and Sega Genesis VGM music. */
+
+/* Simplified control using a single value, where 0.0 = off and 1.0 = maximum */
+void gme_set_stereo_depth( gme_t*, double depth );
+
+struct gme_effects_t
+{
+ double echo; /* Amount of echo, where 0.0 = none, 1.0 = lots */
+ double stereo; /* Separation, where 0.0 = mono, 1.0 = hard left and right */
+
+ double d2,d3,d4,d5,d6,d7; /* reserved */
+
+ gme_bool enabled; /* If 0, no effects are added */
+ gme_bool surround;/* If 1, some channels are put in "back", using phase inversion */
+
+ int i1,i3,i4,i5,i6,i7; /* reserved */
+};
+typedef struct gme_effects_t gme_effects_t;
+
+/* Sets effects configuration, or disables effects if NULL */
+void gme_set_effects( gme_t*, gme_effects_t const* );
+
+/* Passes back current effects configuration */
+void gme_effects( const gme_t*, gme_effects_t* out );
+
+
+/******** Game music types ********/
+
+/* Music file type identifier. Can also hold NULL. */
+typedef const struct gme_type_t_* gme_type_t;
+
+/* Type of this emulator */
+gme_type_t gme_type( const gme_t* );
+
+/* Pointer to array of all music types, with NULL entry at end. Allows a player linked
+to this library to support new music types without having to be updated. */
+gme_type_t const* gme_type_list();
+
+/* Name of game system for this music file type */
+const char* gme_type_system( gme_type_t );
+
+/* True if this music file type supports multiple tracks */
+gme_bool gme_type_multitrack( gme_type_t );
+
+
+/******** Advanced file loading ********/
+
+/* Same as gme_open_file(), but uses file data already in memory. Makes copy of data. */
+gme_err_t gme_open_data( const char *path, void const* data, long size, gme_t** emu_out, int sample_rate );
+
+/* Determines likely game music type based on first four bytes of file. Returns
+string containing proper file suffix ("NSF", "SPC", etc.) or "" if file header
+is not recognized. */
+const char* gme_identify_header( void const* header );
+
+/* Gets corresponding music type for file path or extension passed in. */
+gme_type_t gme_identify_extension( const char path_or_extension [] );
+
+/* Determines file type based on file's extension or header (if extension isn't recognized).
+Sets *type_out to type, or 0 if unrecognized or error. */
+gme_err_t gme_identify_file( const char path [], gme_type_t* type_out );
+
+/* Creates new emulator and sets sample rate. Returns NULL if out of memory. If you only need
+track information, pass gme_info_only for sample_rate. */
+gme_t* gme_new_emu( gme_type_t, int sample_rate );
+
+/* Loads music file into emulator */
+gme_err_t gme_load_file( gme_t*, const char path [] );
+
+/* Loads music file from memory into emulator. Makes a copy of data passed. */
+gme_err_t gme_load_data( gme_t*, void const* data, long size );
+
+/* Loads music file using custom data reader function that will be called to
+read file data. Most emulators load the entire file in one read call. */
+typedef gme_err_t (*gme_reader_t)( void* your_data, void* out, int count );
+gme_err_t gme_load_custom( gme_t*, gme_reader_t, long file_size, void* your_data );
+
+/* Loads m3u playlist file from memory (must be done after loading music) */
+gme_err_t gme_load_m3u_data( gme_t*, void const* data, long size );
+
+
+/******** User data ********/
+
+/* Sets/gets pointer to data you want to associate with this emulator.
+You can use this for whatever you want. */
+void gme_set_user_data( gme_t*, void* new_user_data );
+void* gme_user_data( const gme_t* );
+
+/* Registers cleanup function to be called when deleting emulator, or NULL to
+clear it. Passes user_data when calling cleanup function. */
+typedef void (*gme_user_cleanup_t)( void* user_data );
+void gme_set_user_cleanup( gme_t*, gme_user_cleanup_t func );
+
+
+/******** Errors ********/
+
+/* Internally, a gme_err_t is a const char* that points to a normal C string.
+This means that other strings can be passed to the following functions. In the
+descriptions below, these other strings are referred to as being not gme_err_t
+strings. */
+
+/* Error string associated with err. Returns "" if err is NULL. Returns err
+unchanged if it isn't a gme_err_t string. */
+const char* gme_err_str( gme_err_t err );
+
+/* Details of error beyond main cause, or "" if none or err is NULL. Returns
+err unchanged if it isn't a gme_err_t string. */
+const char* gme_err_details( gme_err_t err );
+
+/* Numeric code corresponding to err. Returns gme_ok if err is NULL. Returns
+gme_err_generic if err isn't a gme_err_t string. */
+int gme_err_code( gme_err_t err );
+
+enum {
+ gme_ok = 0,/* Successful call. Guaranteed to be zero. */
+ gme_err_generic = 0x01,/* Error of unspecified type */
+ gme_err_memory = 0x02,/* Out of memory */
+ gme_err_caller = 0x03,/* Caller violated requirements of function */
+ gme_err_internal = 0x04,/* Internal problem, corruption, etc. */
+ gme_err_limitation = 0x05,/* Exceeded program limit */
+
+ gme_err_file_missing = 0x20,/* File not found at specified path */
+ gme_err_file_read = 0x21,/* Couldn't open file for reading */
+ gme_err_file_io = 0x23,/* Read/write error */
+ gme_err_file_eof = 0x25,/* Tried to read past end of file */
+
+ gme_err_file_type = 0x30,/* File is of wrong type */
+ gme_err_file_feature = 0x32,/* File requires unsupported feature */
+ gme_err_file_corrupt = 0x33 /* File is corrupt */
+};
+
+/* gme_err_t corresponding to numeric code. Note that this might not recover
+the original gme_err_t before it was converted to a numeric code; in
+particular, gme_err_details(gme_code_to_err(code)) will be "" in most cases. */
+gme_err_t gme_code_to_err( int code );
+
+
+
+/* Deprecated */
+typedef gme_t Music_Emu;
+
+#ifdef __cplusplus
+ }
+#endif
+
+#endif