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Diffstat (limited to 'plugins/gme/game-music-emu-0.6pre/gme/gme.cpp')
-rw-r--r--plugins/gme/game-music-emu-0.6pre/gme/gme.cpp431
1 files changed, 431 insertions, 0 deletions
diff --git a/plugins/gme/game-music-emu-0.6pre/gme/gme.cpp b/plugins/gme/game-music-emu-0.6pre/gme/gme.cpp
new file mode 100644
index 00000000..1b584961
--- /dev/null
+++ b/plugins/gme/game-music-emu-0.6pre/gme/gme.cpp
@@ -0,0 +1,431 @@
+// Game_Music_Emu 0.6-pre. http://www.slack.net/~ant/
+
+#include "Music_Emu.h"
+
+#if !GME_DISABLE_EFFECTS
+#include "Effects_Buffer.h"
+#endif
+#include "blargg_endian.h"
+#include <string.h>
+#include <ctype.h>
+
+/* Copyright (C) 2003-2009 Shay Green. This module is free software; you
+can redistribute it and/or modify it under the terms of the GNU Lesser
+General Public License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version. This
+module is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
+details. You should have received a copy of the GNU Lesser General Public
+License along with this module; if not, write to the Free Software Foundation,
+Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
+
+#include "blargg_source.h"
+
+#ifndef GME_TYPE_LIST
+
+// Default list of all supported game music types (copy this to blargg_config.h
+// if you want to modify it)
+#define GME_TYPE_LIST \
+ gme_ay_type,\
+ gme_gbs_type,\
+ gme_gym_type,\
+ gme_hes_type,\
+ gme_kss_type,\
+ gme_nsf_type,\
+ gme_nsfe_type,\
+ gme_sap_type,\
+ gme_sgc_type,\
+ gme_spc_type,\
+ gme_vgm_type,\
+ gme_vgz_type
+
+#endif
+
+static gme_type_t const gme_type_list_ [] = { GME_TYPE_LIST, 0 };
+
+gme_type_t const* gme_type_list()
+{
+ return gme_type_list_;
+}
+
+const char* gme_identify_header( void const* header )
+{
+ switch ( get_be32( header ) )
+ {
+ case BLARGG_4CHAR('Z','X','A','Y'): return "AY";
+ case BLARGG_4CHAR('G','B','S',0x01): return "GBS";
+ case BLARGG_4CHAR('G','Y','M','X'): return "GYM";
+ case BLARGG_4CHAR('H','E','S','M'): return "HES";
+ case BLARGG_4CHAR('K','S','C','C'):
+ case BLARGG_4CHAR('K','S','S','X'): return "KSS";
+ case BLARGG_4CHAR('N','E','S','M'): return "NSF";
+ case BLARGG_4CHAR('N','S','F','E'): return "NSFE";
+ case BLARGG_4CHAR('S','A','P',0x0D): return "SAP";
+ case BLARGG_4CHAR('S','G','C',0x1A): return "SGC";
+ case BLARGG_4CHAR('S','N','E','S'): return "SPC";
+ case BLARGG_4CHAR('V','g','m',' '): return "VGM";
+ }
+ return "";
+}
+
+static void to_uppercase( const char in [], int len, char out [] )
+{
+ for ( int i = 0; i < len; i++ )
+ {
+ if ( !(out [i] = toupper( in [i] )) )
+ return;
+ }
+ *out = 0; // extension too long
+}
+
+gme_type_t gme_identify_extension( const char extension_ [] )
+{
+ char const* end = strrchr( extension_, '.' );
+ if ( end )
+ extension_ = end + 1;
+
+ char extension [6];
+ to_uppercase( extension_, sizeof extension, extension );
+
+ gme_type_t const* types = gme_type_list_;
+ for ( ; *types; types++ )
+ if ( !strcmp( extension, (*types)->extension_ ) )
+ break;
+ return *types;
+}
+
+gme_err_t gme_identify_file( const char path [], gme_type_t* type_out )
+{
+ *type_out = gme_identify_extension( path );
+ // TODO: don't examine header if file has extension?
+ if ( !*type_out )
+ {
+ char header [4];
+ GME_FILE_READER in;
+ RETURN_ERR( in.open( path ) );
+ RETURN_ERR( in.read( header, sizeof header ) );
+ *type_out = gme_identify_extension( gme_identify_header( header ) );
+ }
+ return blargg_ok;
+}
+
+gme_err_t gme_open_data( const char *path, void const* data, long size, Music_Emu** out, int sample_rate )
+{
+ require( (data || !size) && out );
+ *out = NULL;
+
+ gme_type_t file_type = 0;
+ if ( size >= 4 )
+ file_type = gme_identify_extension( path );
+ if ( !file_type )
+ return blargg_err_file_type;
+
+ Music_Emu* emu = gme_new_emu( file_type, sample_rate );
+ CHECK_ALLOC( emu );
+
+ gme_err_t err = gme_load_data( emu, data, size );
+
+ if ( err )
+ delete emu;
+ else
+ *out = emu;
+
+ return err;
+}
+
+gme_err_t gme_open_file( const char path [], Music_Emu** out, int sample_rate )
+{
+ require( path && out );
+ *out = NULL;
+
+ GME_FILE_READER in;
+ RETURN_ERR( in.open( path ) );
+
+ char header [4];
+ int header_size = 0;
+
+ gme_type_t file_type = gme_identify_extension( path );
+ if ( !file_type )
+ {
+ header_size = sizeof header;
+ RETURN_ERR( in.read( header, sizeof header ) );
+ file_type = gme_identify_extension( gme_identify_header( header ) );
+ }
+ if ( !file_type )
+ return blargg_err_file_type;
+
+ Music_Emu* emu = gme_new_emu( file_type, sample_rate );
+ CHECK_ALLOC( emu );
+
+ // optimization: avoids seeking/re-reading header
+ Remaining_Reader rem( header, header_size, &in );
+ gme_err_t err = emu->load( rem );
+ in.close();
+
+ if ( err )
+ delete emu;
+ else
+ *out = emu;
+
+ return err;
+}
+
+Music_Emu* gme_new_emu( gme_type_t type, int rate )
+{
+ if ( type )
+ {
+ if ( rate == gme_info_only )
+ return type->new_info();
+
+ Music_Emu* gme = type->new_emu();
+ if ( gme )
+ {
+ #if !GME_DISABLE_EFFECTS
+ if ( type->flags_ & 1 )
+ {
+ gme->effects_buffer_ = BLARGG_NEW Simple_Effects_Buffer;
+ if ( gme->effects_buffer_ )
+ gme->set_buffer( gme->effects_buffer_ );
+ }
+
+ if ( !(type->flags_ & 1) || gme->effects_buffer_ )
+ #endif
+ {
+ if ( !gme->set_sample_rate( rate ) )
+ {
+ check( gme->type() == type );
+ return gme;
+ }
+ }
+ delete gme;
+ }
+ }
+ return NULL;
+}
+
+gme_err_t gme_load_file( Music_Emu* gme, const char path [] ) { return gme->load_file( path ); }
+
+gme_err_t gme_load_data( Music_Emu* gme, void const* data, long size )
+{
+ Mem_File_Reader in( data, size );
+ return gme->load( in );
+}
+
+gme_err_t gme_load_custom( Music_Emu* gme, gme_reader_t func, long size, void* data )
+{
+ Callback_Reader in( func, size, data );
+ return gme->load( in );
+}
+
+void gme_delete( Music_Emu* gme ) { delete gme; }
+
+gme_type_t gme_type( Music_Emu const* gme ) { return gme->type(); }
+
+const char* gme_warning( Music_Emu* gme ) { return gme->warning(); }
+
+int gme_track_count( Music_Emu const* gme ) { return gme->track_count(); }
+
+struct gme_info_t_ : gme_info_t
+{
+ track_info_t info;
+
+ BLARGG_DISABLE_NOTHROW
+};
+
+gme_err_t gme_track_info( Music_Emu const* me, gme_info_t** out, int track )
+{
+ *out = NULL;
+
+ gme_info_t_* info = BLARGG_NEW gme_info_t_;
+ CHECK_ALLOC( info );
+
+ gme_err_t err = me->track_info( &info->info, track );
+ if ( err )
+ {
+ gme_free_info( info );
+ return err;
+ }
+
+ #define COPY(name) info->name = info->info.name;
+
+ COPY( length );
+ COPY( intro_length );
+ COPY( loop_length );
+
+ info->i4 = -1;
+ info->i5 = -1;
+ info->i6 = -1;
+ info->i7 = -1;
+ info->i8 = -1;
+ info->i9 = -1;
+ info->i10 = -1;
+ info->i11 = -1;
+ info->i12 = -1;
+ info->i13 = -1;
+ info->i14 = -1;
+ info->i15 = -1;
+
+ info->s7 = "";
+ info->s8 = "";
+ info->s9 = "";
+ info->s10 = "";
+ info->s11 = "";
+ info->s12 = "";
+ info->s13 = "";
+ info->s14 = "";
+ info->s15 = "";
+
+ COPY( system );
+ COPY( game );
+ COPY( song );
+ COPY( author );
+ COPY( copyright );
+ COPY( comment );
+ COPY( dumper );
+
+ #undef COPY
+
+ info->play_length = info->length;
+ if ( info->play_length <= 0 )
+ {
+ info->play_length = info->intro_length + 2 * info->loop_length; // intro + 2 loops
+ if ( info->play_length <= 0 )
+ info->play_length = 150 * 1000; // 2.5 minutes
+ }
+
+ *out = info;
+
+ return blargg_ok;
+}
+
+void gme_free_info( gme_info_t* info )
+{
+ delete STATIC_CAST(gme_info_t_*,info);
+}
+
+void* gme_user_data ( Music_Emu const* gme ) { return gme->user_data(); }
+void gme_set_user_data ( Music_Emu* gme, void* new_user_data ) { gme->set_user_data( new_user_data ); }
+void gme_set_user_cleanup(Music_Emu* gme, gme_user_cleanup_t func ){ gme->set_user_cleanup( func ); }
+
+gme_err_t gme_start_track ( Music_Emu* gme, int index ) { return gme->start_track( index ); }
+gme_err_t gme_play ( Music_Emu* gme, int n, short p [] ) { return gme->play( n, p ); }
+void gme_set_fade ( Music_Emu* gme, int start_msec ) { gme->set_fade( start_msec ); }
+gme_bool gme_track_ended ( Music_Emu const* gme ) { return gme->track_ended(); }
+int gme_tell ( Music_Emu const* gme ) { return gme->tell(); }
+gme_err_t gme_seek ( Music_Emu* gme, int msec ) { return gme->seek( msec ); }
+int gme_voice_count ( Music_Emu const* gme ) { return gme->voice_count(); }
+void gme_ignore_silence ( Music_Emu* gme, gme_bool disable ) { gme->ignore_silence( disable != 0 ); }
+void gme_set_tempo ( Music_Emu* gme, double t ) { gme->set_tempo( t ); }
+void gme_mute_voice ( Music_Emu* gme, int index, gme_bool mute ){ gme->mute_voice( index, mute != 0 ); }
+void gme_mute_voices ( Music_Emu* gme, int mask ) { gme->mute_voices( mask ); }
+void gme_set_equalizer ( Music_Emu* gme, gme_equalizer_t const* eq ) { gme->set_equalizer( *eq ); }
+void gme_equalizer ( Music_Emu const* gme, gme_equalizer_t* o ) { *o = gme->equalizer(); }
+const char* gme_voice_name ( Music_Emu const* gme, int i ) { return gme->voice_name( i ); }
+
+void gme_effects( Music_Emu const* gme, gme_effects_t* out )
+{
+ static gme_effects_t const zero = { 0 };
+ *out = zero;
+
+ #if !GME_DISABLE_EFFECTS
+ {
+ Simple_Effects_Buffer* b = STATIC_CAST(Simple_Effects_Buffer*,gme->effects_buffer_);
+ if ( b )
+ {
+ out->enabled = b->config().enabled;
+ out->echo = b->config().echo;
+ out->stereo = b->config().stereo;
+ out->surround = b->config().surround;
+ }
+ }
+ #endif
+}
+
+void gme_set_effects( Music_Emu* gme, gme_effects_t const* in )
+{
+ #if !GME_DISABLE_EFFECTS
+ {
+ Simple_Effects_Buffer* b = STATIC_CAST(Simple_Effects_Buffer*,gme->effects_buffer_);
+ if ( b )
+ {
+ b->config().enabled = false;
+ if ( in )
+ {
+ b->config().enabled = in->enabled;
+ b->config().echo = in->echo;
+ b->config().stereo = in->stereo;
+ b->config().surround = in->surround;
+ }
+ b->apply_config();
+ }
+ }
+ #endif
+}
+
+void gme_set_stereo_depth( Music_Emu* gme, double depth )
+{
+ #if !GME_DISABLE_EFFECTS
+ {
+ if ( gme->effects_buffer_ )
+ {
+ gme_effects_t cfg;
+ gme_effects( gme, &cfg );
+ cfg.enabled = (depth > 0.0);
+ cfg.echo = depth;
+ cfg.stereo = depth;
+ cfg.surround = true;
+ gme_set_effects( gme, &cfg );
+ }
+ }
+ #endif
+}
+
+#define ENTRY( name ) { blargg_err_##name, gme_err_##name }
+static blargg_err_to_code_t const gme_codes [] =
+{
+ ENTRY( generic ),
+ ENTRY( memory ),
+ ENTRY( caller ),
+ ENTRY( internal ),
+ ENTRY( limitation ),
+
+ ENTRY( file_missing ),
+ ENTRY( file_read ),
+ ENTRY( file_io ),
+ ENTRY( file_eof ),
+
+ ENTRY( file_type ),
+ ENTRY( file_feature ),
+ ENTRY( file_corrupt ),
+
+ { 0, -1 }
+};
+#undef ENTRY
+
+static int err_code( gme_err_t err )
+{
+ return blargg_err_to_code( err, gme_codes );
+}
+
+int gme_err_code( gme_err_t err )
+{
+ int code = err_code( err );
+ return (code >= 0 ? code : gme_err_generic);
+}
+
+gme_err_t gme_code_to_err( int code )
+{
+ return blargg_code_to_err( code, gme_codes );
+}
+
+const char* gme_err_details( gme_err_t err )
+{
+ // If we don't have error code assigned, return entire string
+ return (err_code( err ) >= 0 ? blargg_err_details( err ) : blargg_err_str( err ));
+}
+
+const char* gme_err_str( gme_err_t err )
+{
+ return blargg_err_str( err );
+}