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Diffstat (limited to 'plugins/gme/game-music-emu-0.6pre/gme/Spc_Emu.h')
-rw-r--r--plugins/gme/game-music-emu-0.6pre/gme/Spc_Emu.h85
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diff --git a/plugins/gme/game-music-emu-0.6pre/gme/Spc_Emu.h b/plugins/gme/game-music-emu-0.6pre/gme/Spc_Emu.h
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+++ b/plugins/gme/game-music-emu-0.6pre/gme/Spc_Emu.h
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+// Super Nintendo SPC music file emulator
+
+// Game_Music_Emu 0.6-pre
+#ifndef SPC_EMU_H
+#define SPC_EMU_H
+
+#include "Music_Emu.h"
+#include "Snes_Spc.h"
+#include "Spc_Filter.h"
+
+#if GME_SPC_FAST_RESAMPLER
+ #include "Upsampler.h"
+ typedef Upsampler Spc_Emu_Resampler;
+#else
+ #include "Fir_Resampler.h"
+ typedef Fir_Resampler<24> Spc_Emu_Resampler;
+#endif
+
+class Spc_Emu : public Music_Emu {
+public:
+ // The Super Nintendo hardware samples at 32kHz. Other sample rates are
+ // handled by resampling the 32kHz output; emulation accuracy is not affected.
+ enum { native_sample_rate = 32000 };
+
+ // Disables annoying pseudo-surround effect some music uses
+ void disable_surround( bool disable = true ) { apu.disable_surround( disable ); }
+
+ // Enables gaussian, cubic or sinc interpolation
+ void interpolation_level( int level = 0 ) { apu.interpolation_level( level ); }
+
+ // SPC file header
+ struct header_t
+ {
+ enum { size = 0x100 };
+
+ char tag [35];
+ byte format;
+ byte version;
+ byte pc [ 2];
+ byte a, x, y, psw, sp;
+ byte unused [ 2];
+ char song [32];
+ char game [32];
+ char dumper [16];
+ char comment [32];
+ byte date [11];
+ byte len_secs [ 3];
+ byte fade_msec [ 4];
+ char author [32]; // sometimes first char should be skipped (see official SPC spec)
+ byte mute_mask;
+ byte emulator;
+ byte unused2 [46];
+ };
+
+ // Header for currently loaded file
+ header_t const& header() const { return *(header_t const*) file_begin(); }
+
+ static gme_type_t static_type() { return gme_spc_type; }
+
+// Implementation
+public:
+ Spc_Emu();
+ ~Spc_Emu();
+
+protected:
+ virtual blargg_err_t load_mem_( byte const [], int );
+ virtual blargg_err_t track_info_( track_info_t*, int track ) const;
+ virtual blargg_err_t set_sample_rate_( int );
+ virtual blargg_err_t start_track_( int );
+ virtual blargg_err_t play_( int, sample_t [] );
+ virtual blargg_err_t skip_( int );
+ virtual void mute_voices_( int );
+ virtual void set_tempo_( double );
+
+private:
+ Spc_Emu_Resampler resampler;
+ SPC_Filter filter;
+ Snes_Spc apu;
+
+ byte const* trailer_() const;
+ int trailer_size_() const;
+ blargg_err_t play_and_filter( int count, sample_t out [] );
+};
+
+#endif