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+// SPC emulation support: init, sample buffering, reset, SPC loading
+
+// snes_spc 0.9.0. http://www.slack.net/~ant/
+
+#include "Snes_Spc.h"
+
+/* Copyright (C) 2004-2007 Shay Green. This module is free software; you
+can redistribute it and/or modify it under the terms of the GNU Lesser
+General Public License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version. This
+module is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
+details. You should have received a copy of the GNU Lesser General Public
+License along with this module; if not, write to the Free Software Foundation,
+Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
+
+#include "blargg_source.h"
+
+#define RAM (m.ram.ram)
+#define REGS (m.smp_regs [0])
+#define REGS_IN (m.smp_regs [1])
+
+// (n ? n : 256)
+#define IF_0_THEN_256( n ) ((uint8_t) ((n) - 1) + 1)
+
+
+//// Init
+
+blargg_err_t Snes_Spc::init()
+{
+ memset( &m, 0, sizeof m );
+ dsp.init( RAM );
+
+ m.tempo = tempo_unit;
+
+ // Most SPC music doesn't need ROM, and almost all the rest only rely
+ // on these two bytes
+ m.rom [0x3E] = 0xFF;
+ m.rom [0x3F] = 0xC0;
+
+ static unsigned char const cycle_table [128] =
+ {// 01 23 45 67 89 AB CD EF
+ 0x28,0x47,0x34,0x36,0x26,0x54,0x54,0x68, // 0
+ 0x48,0x47,0x45,0x56,0x55,0x65,0x22,0x46, // 1
+ 0x28,0x47,0x34,0x36,0x26,0x54,0x54,0x74, // 2
+ 0x48,0x47,0x45,0x56,0x55,0x65,0x22,0x38, // 3
+ 0x28,0x47,0x34,0x36,0x26,0x44,0x54,0x66, // 4
+ 0x48,0x47,0x45,0x56,0x55,0x45,0x22,0x43, // 5
+ 0x28,0x47,0x34,0x36,0x26,0x44,0x54,0x75, // 6
+ 0x48,0x47,0x45,0x56,0x55,0x55,0x22,0x36, // 7
+ 0x28,0x47,0x34,0x36,0x26,0x54,0x52,0x45, // 8
+ 0x48,0x47,0x45,0x56,0x55,0x55,0x22,0xC5, // 9
+ 0x38,0x47,0x34,0x36,0x26,0x44,0x52,0x44, // A
+ 0x48,0x47,0x45,0x56,0x55,0x55,0x22,0x34, // B
+ 0x38,0x47,0x45,0x47,0x25,0x64,0x52,0x49, // C
+ 0x48,0x47,0x56,0x67,0x45,0x55,0x22,0x83, // D
+ 0x28,0x47,0x34,0x36,0x24,0x53,0x43,0x40, // E
+ 0x48,0x47,0x45,0x56,0x34,0x54,0x22,0x60, // F
+ };
+
+ // unpack cycle table
+ for ( int i = 0; i < 128; i++ )
+ {
+ int n = cycle_table [i];
+ m.cycle_table [i * 2 + 0] = n >> 4;
+ m.cycle_table [i * 2 + 1] = n & 0x0F;
+ }
+
+ #if SPC_LESS_ACCURATE
+ memcpy( reg_times, reg_times_, sizeof reg_times );
+ #endif
+
+ reset();
+ return blargg_ok;
+}
+
+void Snes_Spc::init_rom( uint8_t const in [rom_size] )
+{
+ memcpy( m.rom, in, sizeof m.rom );
+}
+
+void Snes_Spc::set_tempo( int t )
+{
+ m.tempo = t;
+ int const timer2_shift = 4; // 64 kHz
+ int const other_shift = 3; // 8 kHz
+
+ #if SPC_DISABLE_TEMPO
+ m.timers [2].prescaler = timer2_shift;
+ m.timers [1].prescaler = timer2_shift + other_shift;
+ m.timers [0].prescaler = timer2_shift + other_shift;
+ #else
+ if ( !t )
+ t = 1;
+ int const timer2_rate = 1 << timer2_shift;
+ int rate = (timer2_rate * tempo_unit + (t >> 1)) / t;
+ if ( rate < timer2_rate / 4 )
+ rate = timer2_rate / 4; // max 4x tempo
+ m.timers [2].prescaler = rate;
+ m.timers [1].prescaler = rate << other_shift;
+ m.timers [0].prescaler = rate << other_shift;
+ #endif
+}
+
+// Timer registers have been loaded. Applies these to the timers. Does not
+// reset timer prescalers or dividers.
+void Snes_Spc::timers_loaded()
+{
+ int i;
+ for ( i = 0; i < timer_count; i++ )
+ {
+ Timer* t = &m.timers [i];
+ t->period = IF_0_THEN_256( REGS [r_t0target + i] );
+ t->enabled = REGS [r_control] >> i & 1;
+ t->counter = REGS_IN [r_t0out + i] & 0x0F;
+ }
+
+ set_tempo( m.tempo );
+}
+
+// Loads registers from unified 16-byte format
+void Snes_Spc::load_regs( uint8_t const in [reg_count] )
+{
+ memcpy( REGS, in, reg_count );
+ memcpy( REGS_IN, REGS, reg_count );
+
+ // These always read back as 0
+ REGS_IN [r_test ] = 0;
+ REGS_IN [r_control ] = 0;
+ REGS_IN [r_t0target] = 0;
+ REGS_IN [r_t1target] = 0;
+ REGS_IN [r_t2target] = 0;
+}
+
+// RAM was just loaded from SPC, with $F0-$FF containing SMP registers
+// and timer counts. Copies these to proper registers.
+void Snes_Spc::ram_loaded()
+{
+ m.rom_enabled = 0;
+ load_regs( &RAM [0xF0] );
+
+ // Put STOP instruction around memory to catch PC underflow/overflow
+ memset( m.ram.padding1, cpu_pad_fill, sizeof m.ram.padding1 );
+ memset( m.ram.padding2, cpu_pad_fill, sizeof m.ram.padding2 );
+}
+
+// Registers were just loaded. Applies these new values.
+void Snes_Spc::regs_loaded()
+{
+ enable_rom( REGS [r_control] & 0x80 );
+ timers_loaded();
+}
+
+void Snes_Spc::reset_time_regs()
+{
+ m.cpu_error = NULL;
+ m.echo_accessed = 0;
+ m.spc_time = 0;
+ m.dsp_time = 0;
+ #if SPC_LESS_ACCURATE
+ m.dsp_time = clocks_per_sample + 1;
+ #endif
+
+ for ( int i = 0; i < timer_count; i++ )
+ {
+ Timer* t = &m.timers [i];
+ t->next_time = 1;
+ t->divider = 0;
+ }
+
+ regs_loaded();
+
+ m.extra_clocks = 0;
+ reset_buf();
+}
+
+void Snes_Spc::reset_common( int timer_counter_init )
+{
+ int i;
+ for ( i = 0; i < timer_count; i++ )
+ REGS_IN [r_t0out + i] = timer_counter_init;
+
+ // Run IPL ROM
+ memset( &m.cpu_regs, 0, sizeof m.cpu_regs );
+ m.cpu_regs.pc = rom_addr;
+
+ REGS [r_test ] = 0x0A;
+ REGS [r_control] = 0xB0; // ROM enabled, clear ports
+ for ( i = 0; i < port_count; i++ )
+ REGS_IN [r_cpuio0 + i] = 0;
+
+ reset_time_regs();
+}
+
+void Snes_Spc::soft_reset()
+{
+ reset_common( 0 );
+ dsp.soft_reset();
+}
+
+void Snes_Spc::reset()
+{
+ memset( RAM, 0xFF, 0x10000 );
+ ram_loaded();
+ reset_common( 0x0F );
+ dsp.reset();
+}
+
+char const Snes_Spc::signature [signature_size + 1] =
+ "SNES-SPC700 Sound File Data v0.30\x1A\x1A";
+
+blargg_err_t Snes_Spc::load_spc( void const* data, long size )
+{
+ spc_file_t const* const spc = (spc_file_t const*) data;
+
+ // be sure compiler didn't insert any padding into fle_t
+ assert( sizeof (spc_file_t) == spc_min_file_size + 0x80 );
+
+ // Check signature and file size
+ if ( size < signature_size || memcmp( spc, signature, 27 ) )
+ return "Not an SPC file";
+
+ if ( size < spc_min_file_size )
+ return "Corrupt SPC file";
+
+ // CPU registers
+ m.cpu_regs.pc = spc->pch * 0x100 + spc->pcl;
+ m.cpu_regs.a = spc->a;
+ m.cpu_regs.x = spc->x;
+ m.cpu_regs.y = spc->y;
+ m.cpu_regs.psw = spc->psw;
+ m.cpu_regs.sp = spc->sp;
+
+ // RAM and registers
+ memcpy( RAM, spc->ram, 0x10000 );
+ ram_loaded();
+
+ // DSP registers
+ dsp.load( spc->dsp );
+
+ reset_time_regs();
+
+ return blargg_ok;
+}
+
+void Snes_Spc::clear_echo()
+{
+ if ( !(dsp.read( Spc_Dsp::r_flg ) & 0x20) )
+ {
+ int addr = 0x100 * dsp.read( Spc_Dsp::r_esa );
+ int end = addr + 0x800 * (dsp.read( Spc_Dsp::r_edl ) & 0x0F);
+ if ( end > 0x10000 )
+ end = 0x10000;
+ memset( &RAM [addr], 0xFF, end - addr );
+ }
+}
+
+
+//// Sample output
+
+void Snes_Spc::reset_buf()
+{
+ // Start with half extra buffer of silence
+ sample_t* out = m.extra_buf;
+ while ( out < &m.extra_buf [extra_size / 2] )
+ *out++ = 0;
+
+ m.extra_pos = out;
+ m.buf_begin = NULL;
+
+ dsp.set_output( NULL, 0 );
+}
+
+void Snes_Spc::set_output( sample_t out [], int size )
+{
+ require( (size & 1) == 0 ); // size must be even
+
+ m.extra_clocks &= clocks_per_sample - 1;
+ if ( out )
+ {
+ sample_t const* out_end = out + size;
+ m.buf_begin = out;
+ m.buf_end = out_end;
+
+ // Copy extra to output
+ sample_t const* in = m.extra_buf;
+ while ( in < m.extra_pos && out < out_end )
+ *out++ = *in++;
+
+ // Handle output being full already
+ if ( out >= out_end )
+ {
+ // Have DSP write to remaining extra space
+ out = dsp.extra();
+ out_end = &dsp.extra() [extra_size];
+
+ // Copy any remaining extra samples as if DSP wrote them
+ while ( in < m.extra_pos )
+ *out++ = *in++;
+ assert( out <= out_end );
+ }
+
+ dsp.set_output( out, out_end - out );
+ }
+ else
+ {
+ reset_buf();
+ }
+}
+
+void Snes_Spc::save_extra()
+{
+ // Get end pointers
+ sample_t const* main_end = m.buf_end; // end of data written to buf
+ sample_t const* dsp_end = dsp.out_pos(); // end of data written to dsp.extra()
+ if ( m.buf_begin <= dsp_end && dsp_end <= main_end )
+ {
+ main_end = dsp_end;
+ dsp_end = dsp.extra(); // nothing in DSP's extra
+ }
+
+ // Copy any extra samples at these ends into extra_buf
+ sample_t* out = m.extra_buf;
+ sample_t const* in;
+ for ( in = m.buf_begin + sample_count(); in < main_end; in++ )
+ *out++ = *in;
+ for ( in = dsp.extra(); in < dsp_end ; in++ )
+ *out++ = *in;
+
+ m.extra_pos = out;
+ assert( out <= &m.extra_buf [extra_size] );
+}
+
+blargg_err_t Snes_Spc::play( int count, sample_t out [] )
+{
+ require( (count & 1) == 0 ); // must be even
+ if ( count )
+ {
+ set_output( out, count );
+ end_frame( count * (clocks_per_sample / 2) );
+ }
+
+ const char* err = m.cpu_error;
+ m.cpu_error = NULL;
+ return err;
+}
+
+blargg_err_t Snes_Spc::skip( int count )
+{
+ #if SPC_LESS_ACCURATE
+ if ( count > 2 * sample_rate * 2 )
+ {
+ set_output( NULL, 0 );
+
+ // Skip a multiple of 4 samples
+ time_t end = count;
+ count = (count & 3) + 1 * sample_rate * 2;
+ end = (end - count) * (clocks_per_sample / 2);
+
+ m.skipped_kon = 0;
+ m.skipped_koff = 0;
+
+ // Preserve DSP and timer synchronization
+ // TODO: verify that this really preserves it
+ int old_dsp_time = m.dsp_time + m.spc_time;
+ m.dsp_time = end - m.spc_time + skipping_time;
+ end_frame( end );
+ m.dsp_time = m.dsp_time - skipping_time + old_dsp_time;
+
+ dsp.write( Spc_Dsp::r_koff, m.skipped_koff & ~m.skipped_kon );
+ dsp.write( Spc_Dsp::r_kon , m.skipped_kon );
+ clear_echo();
+ }
+ #endif
+
+ return play( count, NULL );
+}