summaryrefslogtreecommitdiff
path: root/plugins/gme/game-music-emu-0.6pre/gme/SPC_Filter.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'plugins/gme/game-music-emu-0.6pre/gme/SPC_Filter.cpp')
-rw-r--r--plugins/gme/game-music-emu-0.6pre/gme/SPC_Filter.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/plugins/gme/game-music-emu-0.6pre/gme/SPC_Filter.cpp b/plugins/gme/game-music-emu-0.6pre/gme/SPC_Filter.cpp
new file mode 100644
index 00000000..4e5d8f60
--- /dev/null
+++ b/plugins/gme/game-music-emu-0.6pre/gme/SPC_Filter.cpp
@@ -0,0 +1,81 @@
+// snes_spc 0.9.0. http://www.slack.net/~ant/
+
+#include "Spc_Filter.h"
+
+/* Copyright (C) 2007 Shay Green. This module is free software; you
+can redistribute it and/or modify it under the terms of the GNU Lesser
+General Public License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version. This
+module is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
+details. You should have received a copy of the GNU Lesser General Public
+License along with this module; if not, write to the Free Software Foundation,
+Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
+
+#include "blargg_source.h"
+
+void SPC_Filter::clear() { memset( ch, 0, sizeof ch ); }
+
+SPC_Filter::SPC_Filter()
+{
+ enabled = true;
+ gain = gain_unit;
+ bass = bass_norm;
+ clear();
+}
+
+void SPC_Filter::run( short io [], int count )
+{
+ require( (count & 1) == 0 ); // must be even
+
+ int const gain = this->gain;
+ if ( enabled )
+ {
+ int const bass = this->bass;
+ chan_t* c = &ch [2];
+ do
+ {
+ // cache in registers
+ int sum = (--c)->sum;
+ int pp1 = c->pp1;
+ int p1 = c->p1;
+
+ for ( int i = 0; i < count; i += 2 )
+ {
+ // Low-pass filter (two point FIR with coeffs 0.25, 0.75)
+ int f = io [i] + p1;
+ p1 = io [i] * 3;
+
+ // High-pass filter ("leaky integrator")
+ int delta = f - pp1;
+ pp1 = f;
+ int s = sum >> (gain_bits + 2);
+ sum += (delta * gain) - (sum >> bass);
+
+ // Clamp to 16 bits
+ if ( (short) s != s )
+ s = (s >> 31) ^ 0x7FFF;
+
+ io [i] = (short) s;
+ }
+
+ c->p1 = p1;
+ c->pp1 = pp1;
+ c->sum = sum;
+ ++io;
+ }
+ while ( c != ch );
+ }
+ else if ( gain != gain_unit )
+ {
+ short* const end = io + count;
+ while ( io < end )
+ {
+ int s = (*io * gain) >> gain_bits;
+ if ( (short) s != s )
+ s = (s >> 31) ^ 0x7FFF;
+ *io++ = (short) s;
+ }
+ }
+}