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Diffstat (limited to 'plugins/gme/game-music-emu-0.6pre/gme/Kss_Emu.h')
-rw-r--r--plugins/gme/game-music-emu-0.6pre/gme/Kss_Emu.h77
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diff --git a/plugins/gme/game-music-emu-0.6pre/gme/Kss_Emu.h b/plugins/gme/game-music-emu-0.6pre/gme/Kss_Emu.h
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+++ b/plugins/gme/game-music-emu-0.6pre/gme/Kss_Emu.h
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+// MSX computer KSS music file emulator
+
+// Game_Music_Emu 0.6-pre
+#ifndef KSS_EMU_H
+#define KSS_EMU_H
+
+#include "Classic_Emu.h"
+#include "Kss_Core.h"
+#include "Kss_Scc_Apu.h"
+#include "Sms_Apu.h"
+#include "Ay_Apu.h"
+#include "Opl_Apu.h"
+
+class Kss_Emu : public Classic_Emu {
+public:
+ // KSS file header (see Kss_Core.h)
+ typedef Kss_Core::header_t header_t;
+
+ // Header for currently loaded file
+ header_t const& header() const { return core.header(); }
+
+ static gme_type_t static_type() { return gme_kss_type; }
+
+// Implementation
+public:
+ Kss_Emu();
+ ~Kss_Emu();
+
+protected:
+ virtual blargg_err_t track_info_( track_info_t*, int track ) const;
+ virtual blargg_err_t load_( Data_Reader& );
+ virtual blargg_err_t start_track_( int );
+ virtual blargg_err_t run_clocks( blip_time_t&, int );
+ virtual void set_tempo_( double );
+ virtual void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
+ virtual void update_eq( blip_eq_t const& );
+ virtual void unload();
+
+private:
+ struct Core;
+ friend struct Core;
+ struct Core : Kss_Core {
+ Kss_Emu& emu;
+
+ // detection of tunes that use SCC so they can be made louder
+ bool scc_accessed;
+
+ enum { scc_enabled_true = 0xC000 };
+ unsigned scc_enabled; // 0 or 0xC000
+ int ay_latch;
+
+ struct {
+ Sms_Apu* psg;
+ Opl_Apu* fm;
+ } sms;
+
+ struct {
+ Ay_Apu* psg;
+ Scc_Apu* scc;
+ Opl_Apu* music;
+ Opl_Apu* audio;
+ } msx;
+
+ Core( Kss_Emu* e ) : emu( *e ) { }
+
+ virtual void cpu_write( addr_t, int );
+ virtual int cpu_in( time_t, addr_t );
+ virtual void cpu_out( time_t, addr_t, int );
+ virtual void update_gain();
+
+ void cpu_write_( addr_t addr, int data );
+ void update_gain_();
+ void unload();
+ } core;
+};
+
+#endif