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+// Nintendo Game Boy GBS music file emulator
+
+// Game_Music_Emu 0.6-pre
+#ifndef GBS_EMU_H
+#define GBS_EMU_H
+
+#include "Classic_Emu.h"
+#include "Gbs_Core.h"
+
+class Gbs_Emu : public Classic_Emu {
+public:
+ // Equalizer profiles for Game Boy speaker and headphones
+ static equalizer_t const handheld_eq;
+ static equalizer_t const headphones_eq;
+ static equalizer_t const cgb_eq; // Game Boy Color headphones have less bass
+
+ // GBS file header (see Gbs_Core.h)
+ typedef Gbs_Core::header_t header_t;
+
+ // Header for currently loaded file
+ header_t const& header() const { return core_.header(); }
+
+ // Selects which sound hardware to use. AGB hardware is cleaner than the
+ // others. Doesn't take effect until next start_track().
+ enum sound_t {
+ sound_dmg = Gb_Apu::mode_dmg, // Game Boy monochrome
+ sound_cgb = Gb_Apu::mode_cgb, // Game Boy Color
+ sound_agb = Gb_Apu::mode_agb, // Game Boy Advance
+ sound_gbs // Use DMG/CGB based on GBS (default)
+ };
+ void set_sound( sound_t s ) { sound_hardware = s; }
+
+ // If true, makes APU more accurate, which results in more clicking.
+ void enable_clicking( bool enable = true ) { core_.apu().reduce_clicks( !enable ); }
+
+ static gme_type_t static_type() { return gme_gbs_type; }
+
+ Gbs_Core& core() { return core_; }
+
+// Internal
+public:
+ Gbs_Emu();
+ ~Gbs_Emu();
+
+protected:
+ // Overrides
+ virtual blargg_err_t track_info_( track_info_t*, int track ) const;
+ virtual blargg_err_t load_( Data_Reader& );
+ virtual blargg_err_t start_track_( int );
+ virtual blargg_err_t run_clocks( blip_time_t&, int );
+ virtual void set_tempo_( double );
+ virtual void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
+ virtual void update_eq( blip_eq_t const& );
+ virtual void unload();
+
+private:
+ sound_t sound_hardware;
+ Gbs_Core core_;
+};
+
+#endif