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diff --git a/plugins/gme/game-music-emu-0.6pre/gme/Fir_Resampler.cpp b/plugins/gme/game-music-emu-0.6pre/gme/Fir_Resampler.cpp
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+// Game_Music_Emu 0.6-pre. http://www.slack.net/~ant/
+
+#include "Fir_Resampler.h"
+
+#include <math.h>
+
+/* Copyright (C) 2004-2008 Shay Green. This module is free software; you
+can redistribute it and/or modify it under the terms of the GNU Lesser
+General Public License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version. This
+module is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
+details. You should have received a copy of the GNU Lesser General Public
+License along with this module; if not, write to the Free Software Foundation,
+Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
+
+#include "blargg_source.h"
+
+#undef PI
+#define PI 3.1415926535897932384626433832795029
+
+static void gen_sinc( double rolloff, int width, double offset, double spacing, double scale,
+ int count, short* out )
+{
+ double const maxh = 256;
+ double const step = PI / maxh * spacing;
+ double const to_w = maxh * 2 / width;
+ double const pow_a_n = pow( rolloff, maxh );
+ scale /= maxh * 2;
+
+ double angle = (count / 2 - 1 + offset) * -step;
+ while ( count-- )
+ {
+ *out++ = 0;
+ double w = angle * to_w;
+ if ( fabs( w ) < PI )
+ {
+ double rolloff_cos_a = rolloff * cos( angle );
+ double num = 1 - rolloff_cos_a -
+ pow_a_n * cos( maxh * angle ) +
+ pow_a_n * rolloff * cos( (maxh - 1) * angle );
+ double den = 1 - rolloff_cos_a - rolloff_cos_a + rolloff * rolloff;
+ double sinc = scale * num / den - scale;
+
+ out [-1] = (short) (cos( w ) * sinc + sinc);
+ }
+ angle += step;
+ }
+}
+
+Fir_Resampler_::Fir_Resampler_( int width, sample_t impulses_ [] ) :
+ width_( width ),
+ impulses( impulses_ )
+{
+ imp = NULL;
+}
+
+void Fir_Resampler_::clear_()
+{
+ imp = impulses;
+ Resampler::clear_();
+}
+
+blargg_err_t Fir_Resampler_::set_rate_( double new_factor )
+{
+ double const rolloff = 0.999;
+ double const gain = 1.0;
+
+ // determine number of sub-phases that yield lowest error
+ double ratio_ = 0.0;
+ int res = -1;
+ {
+ double least_error = 2;
+ double pos = 0;
+ for ( int r = 1; r <= max_res; r++ )
+ {
+ pos += new_factor;
+ double nearest = floor( pos + 0.5 );
+ double error = fabs( pos - nearest );
+ if ( error < least_error )
+ {
+ res = r;
+ ratio_ = nearest / res;
+ least_error = error;
+ }
+ }
+ }
+ RETURN_ERR( Resampler::set_rate_( ratio_ ) );
+
+ // how much of input is used for each output sample
+ int const step = stereo * (int) floor( ratio_ );
+ double fraction = fmod( ratio_, 1.0 );
+
+ double const filter = (ratio_ < 1.0) ? 1.0 : 1.0 / ratio_;
+ double pos = 0.0;
+ //int input_per_cycle = 0;
+ sample_t* out = impulses;
+ for ( int n = res; --n >= 0; )
+ {
+ gen_sinc( rolloff, int (width_ * filter + 1) & ~1, pos, filter,
+ double (0x7FFF * gain * filter), (int) width_, out );
+ out += width_;
+
+ int cur_step = step;
+ pos += fraction;
+ if ( pos >= 0.9999999 )
+ {
+ pos -= 1.0;
+ cur_step += stereo;
+ }
+
+ *out++ = (cur_step - width_ * 2 + 4) * sizeof (sample_t);
+ *out++ = 4 * sizeof (sample_t);
+ //input_per_cycle += cur_step;
+ }
+ // last offset moves back to beginning of impulses
+ out [-1] -= (char*) out - (char*) impulses;
+
+ imp = impulses;
+
+ return blargg_ok;
+}