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Diffstat (limited to 'plugins/gme/game-music-emu-0.6pre/gme/Ay_Apu.h')
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diff --git a/plugins/gme/game-music-emu-0.6pre/gme/Ay_Apu.h b/plugins/gme/game-music-emu-0.6pre/gme/Ay_Apu.h
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+// AY-3-8910 sound chip emulator
+
+// Game_Music_Emu 0.6-pre
+#ifndef AY_APU_H
+#define AY_APU_H
+
+#include "blargg_common.h"
+#include "Blip_Buffer.h"
+
+class Ay_Apu {
+public:
+// Basics
+
+ // Sets buffer to generate sound into, or 0 to mute.
+ void set_output( Blip_Buffer* );
+
+ // Writes to address register
+ void write_addr( int data ) { addr_ = data & 0x0F; }
+
+ // Emulates to time t, then writes to current data register
+ void write_data( blip_time_t t, int data ) { run_until( t ); write_data_( addr_, data ); }
+
+ // Emulates to time t, then subtracts t from the current time.
+ // OK if previous write call had time slightly after t.
+ void end_frame( blip_time_t t );
+
+// More features
+
+ // Reads from current data register
+ int read();
+
+ // Resets sound chip
+ void reset();
+
+ // Number of registers
+ enum { reg_count = 16 };
+
+ // Same as set_output(), but for a particular channel
+ enum { osc_count = 3 };
+ void set_output( int chan, Blip_Buffer* );
+
+ // Sets overall volume, where 1.0 is normal
+ void volume( double v ) { synth_.volume( 0.7/osc_count/amp_range * v ); }
+
+ // Sets treble equalization
+ void treble_eq( blip_eq_t const& eq ) { synth_.treble_eq( eq ); }
+
+private:
+ // noncopyable
+ Ay_Apu( const Ay_Apu& );
+ Ay_Apu& operator = ( const Ay_Apu& );
+
+// Implementation
+public:
+ Ay_Apu();
+ BLARGG_DISABLE_NOTHROW
+ typedef BOOST::uint8_t byte;
+
+private:
+ struct osc_t
+ {
+ blip_time_t period;
+ blip_time_t delay;
+ short last_amp;
+ short phase;
+ Blip_Buffer* output;
+ } oscs [osc_count];
+
+ blip_time_t last_time;
+ byte addr_;
+ byte regs [reg_count];
+
+ blip_time_t noise_delay;
+ unsigned noise_lfsr;
+
+ blip_time_t env_delay;
+ byte const* env_wave;
+ int env_pos;
+ byte env_modes [8] [48]; // values already passed through volume table
+
+ void write_data_( int addr, int data );
+ void run_until( blip_time_t );
+
+public:
+ enum { amp_range = 255 };
+ Blip_Synth_Norm synth_; // used by Ay_Core for beeper sound
+};
+
+inline void Ay_Apu::set_output( int i, Blip_Buffer* out )
+{
+ assert( (unsigned) i < osc_count );
+ oscs [i].output = out;
+}
+
+inline void Ay_Apu::end_frame( blip_time_t time )
+{
+ if ( time > last_time )
+ run_until( time );
+
+ last_time -= time;
+ assert( last_time >= 0 );
+}
+
+#endif