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diff --git a/plugins/gme/game-music-emu-0.6.0/gme/gme.h b/plugins/gme/game-music-emu-0.6.0/gme/gme.h
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+/* Game music emulator library C interface (also usable from C++) */
+
+/* Game_Music_Emu 0.5.5 */
+#ifndef GME_H
+#define GME_H
+
+#ifdef __cplusplus
+ extern "C" {
+#endif
+
+/* Error string returned by library functions, or NULL if no error (success) */
+typedef const char* gme_err_t;
+
+/* First parameter of most gme_ functions is a pointer to the Music_Emu */
+typedef struct Music_Emu Music_Emu;
+
+
+/******** Basic operations ********/
+
+/* Create emulator and load game music file/data into it. Sets *out to new emulator. */
+gme_err_t gme_open_file( const char path [], Music_Emu** out, int sample_rate );
+
+/* Number of tracks available */
+int gme_track_count( Music_Emu const* );
+
+/* Start a track, where 0 is the first track */
+gme_err_t gme_start_track( Music_Emu*, int index );
+
+/* Generate 'count' 16-bit signed samples info 'out'. Output is in stereo. */
+gme_err_t gme_play( Music_Emu*, int count, short out [] );
+
+/* Finish using emulator and free memory */
+void gme_delete( Music_Emu* );
+
+
+/******** Track position/length ********/
+
+/* Set time to start fading track out. Once fade ends track_ended() returns true.
+Fade time can be changed while track is playing. */
+void gme_set_fade( Music_Emu*, int start_msec );
+
+/* True if a track has reached its end */
+int gme_track_ended( Music_Emu const* );
+
+/* Number of milliseconds (1000 = one second) played since beginning of track */
+int gme_tell( Music_Emu const* );
+
+/* Seek to new time in track. Seeking backwards or far forward can take a while. */
+gme_err_t gme_seek( Music_Emu*, int msec );
+
+
+/******** Informational ********/
+
+/* If you only need track information from a music file, pass gme_info_only for
+sample_rate to open/load. */
+enum { gme_info_only = -1 };
+
+/* Most recent warning string, or NULL if none. Clears current warning after returning.
+Warning is also cleared when loading a file and starting a track. */
+const char* gme_warning( Music_Emu* );
+
+/* Load m3u playlist file (must be done after loading music) */
+gme_err_t gme_load_m3u( Music_Emu*, const char path [] );
+
+/* Clear any loaded m3u playlist and any internal playlist that the music format
+supports (NSFE for example). */
+void gme_clear_playlist( Music_Emu* );
+
+/* Gets information for a particular track (length, name, author, etc.).
+Must be freed after use. */
+typedef struct gme_info_t gme_info_t;
+gme_err_t gme_track_info( Music_Emu const*, gme_info_t** out, int track );
+
+/* Frees track information */
+void gme_free_info( gme_info_t* );
+
+struct gme_info_t
+{
+ /* times in milliseconds; -1 if unknown */
+ int length; /* total length, if file specifies it */
+ int intro_length; /* length of song up to looping section */
+ int loop_length; /* length of looping section */
+
+ /* Length if available, otherwise intro_length+loop_length*2 if available,
+ otherwise a default of 150000 (2.5 minutes). */
+ int play_length;
+
+ int i4,i5,i6,i7,i8,i9,i10,i11,i12,i13,i14,i15; /* reserved */
+
+ /* empty string ("") if not available */
+ const char* system;
+ const char* game;
+ const char* song;
+ const char* author;
+ const char* copyright;
+ const char* comment;
+ const char* dumper;
+
+ const char *s7,*s8,*s9,*s10,*s11,*s12,*s13,*s14,*s15; /* reserved */
+};
+
+
+/******** Advanced playback ********/
+
+/* Adjust stereo echo depth, where 0.0 = off and 1.0 = maximum. Has no effect for
+GYM, SPC, and Sega Genesis VGM music */
+void gme_set_stereo_depth( Music_Emu*, double depth );
+
+/* Disable automatic end-of-track detection and skipping of silence at beginning
+if ignore is true */
+void gme_ignore_silence( Music_Emu*, int ignore );
+
+/* Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
+Track length as returned by track_info() assumes a tempo of 1.0. */
+void gme_set_tempo( Music_Emu*, double tempo );
+
+/* Number of voices used by currently loaded file */
+int gme_voice_count( Music_Emu const* );
+
+/* Name of voice i, from 0 to gme_voice_count() - 1 */
+const char* gme_voice_name( Music_Emu const*, int i );
+
+/* Mute/unmute voice i, where voice 0 is first voice */
+void gme_mute_voice( Music_Emu*, int index, int mute );
+
+/* Set muting state of all voices at once using a bit mask, where -1 mutes all
+voices, 0 unmutes them all, 0x01 mutes just the first voice, etc. */
+void gme_mute_voices( Music_Emu*, int muting_mask );
+
+/* Frequency equalizer parameters (see gme.txt) */
+typedef struct gme_equalizer_t
+{
+ double treble; /* -50.0 = muffled, 0 = flat, +5.0 = extra-crisp */
+ double bass; /* 1 = full bass, 90 = average, 16000 = almost no bass */
+
+ double d2,d3,d4,d5,d6,d7,d8,d9; /* reserved */
+} gme_equalizer_t;
+
+/* Get current frequency equalizater parameters */
+void gme_equalizer( Music_Emu const*, gme_equalizer_t* out );
+
+/* Change frequency equalizer parameters */
+void gme_set_equalizer( Music_Emu*, gme_equalizer_t const* eq );
+
+/* Enables/disables most accurate sound emulation options */
+void gme_enable_accuracy( Music_Emu*, int enabled );
+
+
+/******** Game music types ********/
+
+/* Music file type identifier. Can also hold NULL. */
+typedef const struct gme_type_t_* gme_type_t;
+
+/* Emulator type constants for each supported file type */
+extern const gme_type_t
+ gme_ay_type,
+ gme_gbs_type,
+ gme_gym_type,
+ gme_hes_type,
+ gme_kss_type,
+ gme_nsf_type,
+ gme_nsfe_type,
+ gme_sap_type,
+ gme_spc_type,
+ gme_vgm_type,
+ gme_vgz_type;
+
+/* Type of this emulator */
+gme_type_t gme_type( Music_Emu const* );
+
+/* Pointer to array of all music types, with NULL entry at end. Allows a player linked
+to this library to support new music types without having to be updated. */
+gme_type_t const* gme_type_list();
+
+/* Name of game system for this music file type */
+const char* gme_type_system( gme_type_t );
+
+/* True if this music file type supports multiple tracks */
+int gme_type_multitrack( gme_type_t );
+
+
+/******** Advanced file loading ********/
+
+/* Error returned if file type is not supported */
+extern const char* const gme_wrong_file_type;
+
+/* Same as gme_open_file(), but uses file data already in memory. Makes copy of data. */
+gme_err_t gme_open_data( const char *path, void const* data, long size, Music_Emu** out, int sample_rate );
+
+/* Determine likely game music type based on first four bytes of file. Returns
+string containing proper file suffix (i.e. "NSF", "SPC", etc.) or "" if
+file header is not recognized. */
+const char* gme_identify_header( void const* header );
+
+/* Get corresponding music type for file path or extension passed in. */
+gme_type_t gme_identify_extension( const char path_or_extension [] );
+
+/* Determine file type based on file's extension or header (if extension isn't recognized).
+Sets *type_out to type, or 0 if unrecognized or error. */
+gme_err_t gme_identify_file( const char path [], gme_type_t* type_out );
+
+/* Create new emulator and set sample rate. Returns NULL if out of memory. If you only need
+track information, pass gme_info_only for sample_rate. */
+Music_Emu* gme_new_emu( gme_type_t, int sample_rate );
+
+/* Load music file into emulator */
+gme_err_t gme_load_file( Music_Emu*, const char path [] );
+
+/* Load music file from memory into emulator. Makes a copy of data passed. */
+gme_err_t gme_load_data( Music_Emu*, void const* data, long size );
+
+/* Load music file using custom data reader function that will be called to
+read file data. Most emulators load the entire file in one read call. */
+typedef gme_err_t (*gme_reader_t)( void* your_data, void* out, int count );
+gme_err_t gme_load_custom( Music_Emu*, gme_reader_t, long file_size, void* your_data );
+
+/* Load m3u playlist file from memory (must be done after loading music) */
+gme_err_t gme_load_m3u_data( Music_Emu*, void const* data, long size );
+
+
+/******** User data ********/
+
+/* Set/get pointer to data you want to associate with this emulator.
+You can use this for whatever you want. */
+void gme_set_user_data( Music_Emu*, void* new_user_data );
+void* gme_user_data( Music_Emu const* );
+
+/* Register cleanup function to be called when deleting emulator, or NULL to
+clear it. Passes user_data to cleanup function. */
+typedef void (*gme_user_cleanup_t)( void* user_data );
+void gme_set_user_cleanup( Music_Emu*, gme_user_cleanup_t func );
+
+
+#ifdef __cplusplus
+ }
+#endif
+
+#endif