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Diffstat (limited to 'plugins/gme/game-music-emu-0.6.0/gme/Spc_Filter.h')
-rw-r--r--plugins/gme/game-music-emu-0.6.0/gme/Spc_Filter.h53
1 files changed, 0 insertions, 53 deletions
diff --git a/plugins/gme/game-music-emu-0.6.0/gme/Spc_Filter.h b/plugins/gme/game-music-emu-0.6.0/gme/Spc_Filter.h
deleted file mode 100644
index 9de56b18..00000000
--- a/plugins/gme/game-music-emu-0.6.0/gme/Spc_Filter.h
+++ /dev/null
@@ -1,53 +0,0 @@
-// Simple low-pass and high-pass filter to better match sound output of a SNES
-
-// Game_Music_Emu 0.5.5
-#ifndef SPC_FILTER_H
-#define SPC_FILTER_H
-
-#include "blargg_common.h"
-
-struct SPC_Filter {
-public:
-
- // Filters count samples of stereo sound in place. Count must be a multiple of 2.
- typedef short sample_t;
- void run( sample_t* io, int count );
-
-// Optional features
-
- // Clears filter to silence
- void clear();
-
- // Sets gain (volume), where gain_unit is normal. Gains greater than gain_unit
- // are fine, since output is clamped to 16-bit sample range.
- enum { gain_unit = 0x100 };
- void set_gain( int gain );
-
- // Enables/disables filtering (when disabled, gain is still applied)
- void enable( bool b );
-
- // Sets amount of bass (logarithmic scale)
- enum { bass_none = 0 };
- enum { bass_norm = 8 }; // normal amount
- enum { bass_max = 31 };
- void set_bass( int bass );
-
-public:
- SPC_Filter();
- BLARGG_DISABLE_NOTHROW
-private:
- enum { gain_bits = 8 };
- int gain;
- int bass;
- bool enabled;
- struct chan_t { int p1, pp1, sum; };
- chan_t ch [2];
-};
-
-inline void SPC_Filter::enable( bool b ) { enabled = b; }
-
-inline void SPC_Filter::set_gain( int g ) { gain = g; }
-
-inline void SPC_Filter::set_bass( int b ) { bass = b; }
-
-#endif