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Diffstat (limited to 'plugins/gme/game-music-emu-0.6.0/gme/Spc_Emu.h')
-rw-r--r--plugins/gme/game-music-emu-0.6.0/gme/Spc_Emu.h82
1 files changed, 82 insertions, 0 deletions
diff --git a/plugins/gme/game-music-emu-0.6.0/gme/Spc_Emu.h b/plugins/gme/game-music-emu-0.6.0/gme/Spc_Emu.h
new file mode 100644
index 00000000..ab034ad3
--- /dev/null
+++ b/plugins/gme/game-music-emu-0.6.0/gme/Spc_Emu.h
@@ -0,0 +1,82 @@
+// Super Nintendo SPC music file emulator
+
+// Game_Music_Emu 0.5.5
+#ifndef SPC_EMU_H
+#define SPC_EMU_H
+
+#include "Fir_Resampler.h"
+#include "Music_Emu.h"
+#include "Snes_Spc.h"
+#include "Spc_Filter.h"
+
+class Spc_Emu : public Music_Emu {
+public:
+ // The Super Nintendo hardware samples at 32kHz. Other sample rates are
+ // handled by resampling the 32kHz output; emulation accuracy is not affected.
+ enum { native_sample_rate = 32000 };
+
+ // SPC file header
+ enum { header_size = 0x100 };
+ struct header_t
+ {
+ char tag [35];
+ byte format;
+ byte version;
+ byte pc [2];
+ byte a, x, y, psw, sp;
+ byte unused [2];
+ char song [32];
+ char game [32];
+ char dumper [16];
+ char comment [32];
+ byte date [11];
+ byte len_secs [3];
+ byte fade_msec [4];
+ char author [32]; // sometimes first char should be skipped (see official SPC spec)
+ byte mute_mask;
+ byte emulator;
+ byte unused2 [46];
+ };
+
+ // Header for currently loaded file
+ header_t const& header() const { return *(header_t const*) file_data; }
+
+ // Prevents channels and global volumes from being phase-negated
+ void disable_surround( bool disable = true );
+
+ static gme_type_t static_type() { return gme_spc_type; }
+
+public:
+ // deprecated
+ Music_Emu::load;
+ blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader
+ { return load_remaining_( &h, sizeof h, in ); }
+ byte const* trailer() const; // use track_info()
+ long trailer_size() const;
+
+public:
+ Spc_Emu();
+ ~Spc_Emu();
+protected:
+ blargg_err_t load_mem_( byte const*, long );
+ blargg_err_t track_info_( track_info_t*, int track ) const;
+ blargg_err_t set_sample_rate_( long );
+ blargg_err_t start_track_( int );
+ blargg_err_t play_( long, sample_t* );
+ blargg_err_t skip_( long );
+ void mute_voices_( int );
+ void set_tempo_( double );
+ void enable_accuracy_( bool );
+private:
+ byte const* file_data;
+ long file_size;
+ Fir_Resampler<24> resampler;
+ SPC_Filter filter;
+ Snes_Spc apu;
+
+ blargg_err_t play_and_filter( long count, sample_t out [] );
+};
+
+inline void Spc_Emu::disable_surround( bool b ) { apu.disable_surround( b ); }
+
+#endif