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Diffstat (limited to 'plugins/gme/game-music-emu-0.6.0/gme/Nsf_Emu.h')
-rw-r--r--plugins/gme/game-music-emu-0.6.0/gme/Nsf_Emu.h106
1 files changed, 106 insertions, 0 deletions
diff --git a/plugins/gme/game-music-emu-0.6.0/gme/Nsf_Emu.h b/plugins/gme/game-music-emu-0.6.0/gme/Nsf_Emu.h
new file mode 100644
index 00000000..6b213529
--- /dev/null
+++ b/plugins/gme/game-music-emu-0.6.0/gme/Nsf_Emu.h
@@ -0,0 +1,106 @@
+// Nintendo NES/Famicom NSF music file emulator
+
+// Game_Music_Emu 0.5.5
+#ifndef NSF_EMU_H
+#define NSF_EMU_H
+
+#include "Classic_Emu.h"
+#include "Nes_Apu.h"
+#include "Nes_Cpu.h"
+
+class Nsf_Emu : private Nes_Cpu, public Classic_Emu {
+ typedef Nes_Cpu cpu;
+public:
+ // Equalizer profiles for US NES and Japanese Famicom
+ static equalizer_t const nes_eq;
+ static equalizer_t const famicom_eq;
+
+ // NSF file header
+ enum { header_size = 0x80 };
+ struct header_t
+ {
+ char tag [5];
+ byte vers;
+ byte track_count;
+ byte first_track;
+ byte load_addr [2];
+ byte init_addr [2];
+ byte play_addr [2];
+ char game [32];
+ char author [32];
+ char copyright [32];
+ byte ntsc_speed [2];
+ byte banks [8];
+ byte pal_speed [2];
+ byte speed_flags;
+ byte chip_flags;
+ byte unused [4];
+ };
+
+ // Header for currently loaded file
+ header_t const& header() const { return header_; }
+
+ static gme_type_t static_type() { return gme_nsf_type; }
+
+public:
+ // deprecated
+ Music_Emu::load;
+ blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader
+ { return load_remaining_( &h, sizeof h, in ); }
+
+public:
+ Nsf_Emu();
+ ~Nsf_Emu();
+ Nes_Apu* apu_() { return &apu; }
+protected:
+ blargg_err_t track_info_( track_info_t*, int track ) const;
+ blargg_err_t load_( Data_Reader& );
+ blargg_err_t start_track_( int );
+ blargg_err_t run_clocks( blip_time_t&, int );
+ void set_tempo_( double );
+ void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
+ void update_eq( blip_eq_t const& );
+ void unload();
+protected:
+ enum { bank_count = 8 };
+ byte initial_banks [bank_count];
+ nes_addr_t init_addr;
+ nes_addr_t play_addr;
+ double clock_rate_;
+ bool pal_only;
+
+ // timing
+ Nes_Cpu::registers_t saved_state;
+ nes_time_t next_play;
+ nes_time_t play_period;
+ int play_extra;
+ int play_ready;
+
+ enum { rom_begin = 0x8000 };
+ enum { bank_select_addr = 0x5FF8 };
+ enum { bank_size = 0x1000 };
+ Rom_Data<bank_size> rom;
+
+public: private: friend class Nes_Cpu;
+ void cpu_jsr( nes_addr_t );
+ int cpu_read( nes_addr_t );
+ void cpu_write( nes_addr_t, int );
+ void cpu_write_misc( nes_addr_t, int );
+ enum { badop_addr = bank_select_addr };
+
+private:
+ class Nes_Namco_Apu* namco;
+ class Nes_Vrc6_Apu* vrc6;
+ class Nes_Fme7_Apu* fme7;
+ Nes_Apu apu;
+ static int pcm_read( void*, nes_addr_t );
+ blargg_err_t init_sound();
+
+ header_t header_;
+
+ enum { sram_addr = 0x6000 };
+ byte sram [0x2000];
+ byte unmapped_code [Nes_Cpu::page_size + 8];
+};
+
+#endif