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Diffstat (limited to 'plugins/gme/game-music-emu-0.6.0/gme/Nes_Namco_Apu.h')
-rw-r--r--plugins/gme/game-music-emu-0.6.0/gme/Nes_Namco_Apu.h102
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diff --git a/plugins/gme/game-music-emu-0.6.0/gme/Nes_Namco_Apu.h b/plugins/gme/game-music-emu-0.6.0/gme/Nes_Namco_Apu.h
new file mode 100644
index 00000000..db5fea4b
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+++ b/plugins/gme/game-music-emu-0.6.0/gme/Nes_Namco_Apu.h
@@ -0,0 +1,102 @@
+// Namco 106 sound chip emulator
+
+// Nes_Snd_Emu 0.1.8
+#ifndef NES_NAMCO_APU_H
+#define NES_NAMCO_APU_H
+
+#include "blargg_common.h"
+#include "Blip_Buffer.h"
+
+struct namco_state_t;
+
+class Nes_Namco_Apu {
+public:
+ // See Nes_Apu.h for reference.
+ void volume( double );
+ void treble_eq( const blip_eq_t& );
+ void output( Blip_Buffer* );
+ enum { osc_count = 8 };
+ void osc_output( int index, Blip_Buffer* );
+ void reset();
+ void end_frame( blip_time_t );
+
+ // Read/write data register is at 0x4800
+ enum { data_reg_addr = 0x4800 };
+ void write_data( blip_time_t, int );
+ int read_data();
+
+ // Write-only address register is at 0xF800
+ enum { addr_reg_addr = 0xF800 };
+ void write_addr( int );
+
+ // to do: implement save/restore
+ void save_state( namco_state_t* out ) const;
+ void load_state( namco_state_t const& );
+
+public:
+ Nes_Namco_Apu();
+ BLARGG_DISABLE_NOTHROW
+private:
+ // noncopyable
+ Nes_Namco_Apu( const Nes_Namco_Apu& );
+ Nes_Namco_Apu& operator = ( const Nes_Namco_Apu& );
+
+ struct Namco_Osc {
+ blargg_long delay;
+ Blip_Buffer* output;
+ short last_amp;
+ short wave_pos;
+ };
+
+ Namco_Osc oscs [osc_count];
+
+ blip_time_t last_time;
+ int addr_reg;
+
+ enum { reg_count = 0x80 };
+ BOOST::uint8_t reg [reg_count];
+ Blip_Synth<blip_good_quality,15> synth;
+
+ BOOST::uint8_t& access();
+ void run_until( blip_time_t );
+};
+/*
+struct namco_state_t
+{
+ BOOST::uint8_t regs [0x80];
+ BOOST::uint8_t addr;
+ BOOST::uint8_t unused;
+ BOOST::uint8_t positions [8];
+ BOOST::uint32_t delays [8];
+};
+*/
+
+inline BOOST::uint8_t& Nes_Namco_Apu::access()
+{
+ int addr = addr_reg & 0x7F;
+ if ( addr_reg & 0x80 )
+ addr_reg = (addr + 1) | 0x80;
+ return reg [addr];
+}
+
+inline void Nes_Namco_Apu::volume( double v ) { synth.volume( 0.10 / osc_count * v ); }
+
+inline void Nes_Namco_Apu::treble_eq( const blip_eq_t& eq ) { synth.treble_eq( eq ); }
+
+inline void Nes_Namco_Apu::write_addr( int v ) { addr_reg = v; }
+
+inline int Nes_Namco_Apu::read_data() { return access(); }
+
+inline void Nes_Namco_Apu::osc_output( int i, Blip_Buffer* buf )
+{
+ assert( (unsigned) i < osc_count );
+ oscs [i].output = buf;
+}
+
+inline void Nes_Namco_Apu::write_data( blip_time_t time, int data )
+{
+ run_until( time );
+ access() = data;
+}
+
+#endif