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-rw-r--r--plugins/gme/game-music-emu-0.6.0/gme/Nes_Namco_Apu.h102
1 files changed, 0 insertions, 102 deletions
diff --git a/plugins/gme/game-music-emu-0.6.0/gme/Nes_Namco_Apu.h b/plugins/gme/game-music-emu-0.6.0/gme/Nes_Namco_Apu.h
deleted file mode 100644
index db5fea4b..00000000
--- a/plugins/gme/game-music-emu-0.6.0/gme/Nes_Namco_Apu.h
+++ /dev/null
@@ -1,102 +0,0 @@
-// Namco 106 sound chip emulator
-
-// Nes_Snd_Emu 0.1.8
-#ifndef NES_NAMCO_APU_H
-#define NES_NAMCO_APU_H
-
-#include "blargg_common.h"
-#include "Blip_Buffer.h"
-
-struct namco_state_t;
-
-class Nes_Namco_Apu {
-public:
- // See Nes_Apu.h for reference.
- void volume( double );
- void treble_eq( const blip_eq_t& );
- void output( Blip_Buffer* );
- enum { osc_count = 8 };
- void osc_output( int index, Blip_Buffer* );
- void reset();
- void end_frame( blip_time_t );
-
- // Read/write data register is at 0x4800
- enum { data_reg_addr = 0x4800 };
- void write_data( blip_time_t, int );
- int read_data();
-
- // Write-only address register is at 0xF800
- enum { addr_reg_addr = 0xF800 };
- void write_addr( int );
-
- // to do: implement save/restore
- void save_state( namco_state_t* out ) const;
- void load_state( namco_state_t const& );
-
-public:
- Nes_Namco_Apu();
- BLARGG_DISABLE_NOTHROW
-private:
- // noncopyable
- Nes_Namco_Apu( const Nes_Namco_Apu& );
- Nes_Namco_Apu& operator = ( const Nes_Namco_Apu& );
-
- struct Namco_Osc {
- blargg_long delay;
- Blip_Buffer* output;
- short last_amp;
- short wave_pos;
- };
-
- Namco_Osc oscs [osc_count];
-
- blip_time_t last_time;
- int addr_reg;
-
- enum { reg_count = 0x80 };
- BOOST::uint8_t reg [reg_count];
- Blip_Synth<blip_good_quality,15> synth;
-
- BOOST::uint8_t& access();
- void run_until( blip_time_t );
-};
-/*
-struct namco_state_t
-{
- BOOST::uint8_t regs [0x80];
- BOOST::uint8_t addr;
- BOOST::uint8_t unused;
- BOOST::uint8_t positions [8];
- BOOST::uint32_t delays [8];
-};
-*/
-
-inline BOOST::uint8_t& Nes_Namco_Apu::access()
-{
- int addr = addr_reg & 0x7F;
- if ( addr_reg & 0x80 )
- addr_reg = (addr + 1) | 0x80;
- return reg [addr];
-}
-
-inline void Nes_Namco_Apu::volume( double v ) { synth.volume( 0.10 / osc_count * v ); }
-
-inline void Nes_Namco_Apu::treble_eq( const blip_eq_t& eq ) { synth.treble_eq( eq ); }
-
-inline void Nes_Namco_Apu::write_addr( int v ) { addr_reg = v; }
-
-inline int Nes_Namco_Apu::read_data() { return access(); }
-
-inline void Nes_Namco_Apu::osc_output( int i, Blip_Buffer* buf )
-{
- assert( (unsigned) i < osc_count );
- oscs [i].output = buf;
-}
-
-inline void Nes_Namco_Apu::write_data( blip_time_t time, int data )
-{
- run_until( time );
- access() = data;
-}
-
-#endif