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+// Common interface to game music file emulators
+
+// Game_Music_Emu 0.5.5
+#ifndef MUSIC_EMU_H
+#define MUSIC_EMU_H
+
+#include "Gme_File.h"
+class Multi_Buffer;
+
+struct Music_Emu : public Gme_File {
+public:
+// Basic functionality (see Gme_File.h for file loading/track info functions)
+
+ // Set output sample rate. Must be called only once before loading file.
+ blargg_err_t set_sample_rate( long sample_rate );
+
+ // Start a track, where 0 is the first track. Also clears warning string.
+ blargg_err_t start_track( int );
+
+ // Generate 'count' samples info 'buf'. Output is in stereo. Any emulation
+ // errors set warning string, and major errors also end track.
+ typedef short sample_t;
+ blargg_err_t play( long count, sample_t* buf );
+
+// Informational
+
+ // Sample rate sound is generated at
+ long sample_rate() const;
+
+ // Index of current track or -1 if one hasn't been started
+ int current_track() const;
+
+ // Number of voices used by currently loaded file
+ int voice_count() const;
+
+ // Names of voices
+ const char** voice_names() const;
+
+// Track status/control
+
+ // Number of milliseconds (1000 msec = 1 second) played since beginning of track
+ long tell() const;
+
+ // Seek to new time in track. Seeking backwards or far forward can take a while.
+ blargg_err_t seek( long msec );
+
+ // Skip n samples
+ blargg_err_t skip( long n );
+
+ // True if a track has reached its end
+ bool track_ended() const;
+
+ // Set start time and length of track fade out. Once fade ends track_ended() returns
+ // true. Fade time can be changed while track is playing.
+ void set_fade( long start_msec, long length_msec = 8000 );
+
+ // Disable automatic end-of-track detection and skipping of silence at beginning
+ void ignore_silence( bool disable = true );
+
+ // Info for current track
+ using Gme_File::track_info;
+ blargg_err_t track_info( track_info_t* out ) const;
+
+// Sound customization
+
+ // Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
+ // Track length as returned by track_info() assumes a tempo of 1.0.
+ void set_tempo( double );
+
+ // Mute/unmute voice i, where voice 0 is first voice
+ void mute_voice( int index, bool mute = true );
+
+ // Set muting state of all voices at once using a bit mask, where -1 mutes them all,
+ // 0 unmutes them all, 0x01 mutes just the first voice, etc.
+ void mute_voices( int mask );
+
+ // Change overall output amplitude, where 1.0 results in minimal clamping.
+ // Must be called before set_sample_rate().
+ void set_gain( double );
+
+ // Request use of custom multichannel buffer. Only supported by "classic" emulators;
+ // on others this has no effect. Should be called only once *before* set_sample_rate().
+ virtual void set_buffer( Multi_Buffer* ) { }
+
+ // Enables/disables accurate emulation options, if any are supported. Might change
+ // equalizer settings.
+ void enable_accuracy( bool enable = true );
+
+// Sound equalization (treble/bass)
+
+ // Frequency equalizer parameters (see gme.txt)
+ // See gme.h for definition of struct gme_equalizer_t.
+ typedef gme_equalizer_t equalizer_t;
+
+ // Current frequency equalizater parameters
+ equalizer_t const& equalizer() const;
+
+ // Set frequency equalizer parameters
+ void set_equalizer( equalizer_t const& );
+
+ // Equalizer settings for TV speaker
+ static equalizer_t const tv_eq;
+
+public:
+ Music_Emu();
+ ~Music_Emu();
+protected:
+ void set_max_initial_silence( int n ) { max_initial_silence = n; }
+ void set_silence_lookahead( int n ) { silence_lookahead = n; }
+ void set_voice_count( int n ) { voice_count_ = n; }
+ void set_voice_names( const char* const* names );
+ void set_track_ended() { emu_track_ended_ = true; }
+ double gain() const { return gain_; }
+ double tempo() const { return tempo_; }
+ void remute_voices();
+
+ virtual blargg_err_t set_sample_rate_( long sample_rate ) = 0;
+ virtual void set_equalizer_( equalizer_t const& ) { }
+ virtual void enable_accuracy_( bool enable ) { }
+ virtual void mute_voices_( int mask ) = 0;
+ virtual void set_tempo_( double ) = 0;
+ virtual blargg_err_t start_track_( int ) = 0; // tempo is set before this
+ virtual blargg_err_t play_( long count, sample_t* out ) = 0;
+ virtual blargg_err_t skip_( long count );
+protected:
+ virtual void unload();
+ virtual void pre_load();
+ virtual void post_load_();
+private:
+ // general
+ equalizer_t equalizer_;
+ int max_initial_silence;
+ const char** voice_names_;
+ int voice_count_;
+ int mute_mask_;
+ double tempo_;
+ double gain_;
+
+ long sample_rate_;
+ blargg_long msec_to_samples( blargg_long msec ) const;
+
+ // track-specific
+ int current_track_;
+ blargg_long out_time; // number of samples played since start of track
+ blargg_long emu_time; // number of samples emulator has generated since start of track
+ bool emu_track_ended_; // emulator has reached end of track
+ volatile bool track_ended_;
+ void clear_track_vars();
+ void end_track_if_error( blargg_err_t );
+
+ // fading
+ blargg_long fade_start;
+ int fade_step;
+ void handle_fade( long count, sample_t* out );
+
+ // silence detection
+ int silence_lookahead; // speed to run emulator when looking ahead for silence
+ bool ignore_silence_;
+ long silence_time; // number of samples where most recent silence began
+ long silence_count; // number of samples of silence to play before using buf
+ long buf_remain; // number of samples left in silence buffer
+ enum { buf_size = 2048 };
+ blargg_vector<sample_t> buf;
+ void fill_buf();
+ void emu_play( long count, sample_t* out );
+
+ Multi_Buffer* effects_buffer;
+ friend Music_Emu* gme_new_emu( gme_type_t, int );
+ friend void gme_set_stereo_depth( Music_Emu*, double );
+};
+
+// base class for info-only derivations
+struct Gme_Info_ : Music_Emu
+{
+ virtual blargg_err_t set_sample_rate_( long sample_rate );
+ virtual void set_equalizer_( equalizer_t const& );
+ virtual void enable_accuracy_( bool );
+ virtual void mute_voices_( int mask );
+ virtual void set_tempo_( double );
+ virtual blargg_err_t start_track_( int );
+ virtual blargg_err_t play_( long count, sample_t* out );
+ virtual void pre_load();
+ virtual void post_load_();
+};
+
+inline blargg_err_t Music_Emu::track_info( track_info_t* out ) const
+{
+ return track_info( out, current_track_ );
+}
+
+inline long Music_Emu::sample_rate() const { return sample_rate_; }
+inline const char** Music_Emu::voice_names() const { return voice_names_; }
+inline int Music_Emu::voice_count() const { return voice_count_; }
+inline int Music_Emu::current_track() const { return current_track_; }
+inline bool Music_Emu::track_ended() const { return track_ended_; }
+inline const Music_Emu::equalizer_t& Music_Emu::equalizer() const { return equalizer_; }
+
+inline void Music_Emu::enable_accuracy( bool b ) { enable_accuracy_( b ); }
+inline void Music_Emu::set_tempo_( double t ) { tempo_ = t; }
+inline void Music_Emu::remute_voices() { mute_voices( mute_mask_ ); }
+inline void Music_Emu::ignore_silence( bool b ) { ignore_silence_ = b; }
+inline blargg_err_t Music_Emu::start_track_( int ) { return 0; }
+
+inline void Music_Emu::set_voice_names( const char* const* names )
+{
+ // Intentional removal of const, so users don't have to remember obscure const in middle
+ voice_names_ = const_cast<const char**> (names);
+}
+
+inline void Music_Emu::mute_voices_( int ) { }
+
+inline void Music_Emu::set_gain( double g )
+{
+ assert( !sample_rate() ); // you must set gain before setting sample rate
+ gain_ = g;
+}
+
+#endif