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-rw-r--r--plugins/gme/game-music-emu-0.6.0/gme/Music_Emu.cpp411
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diff --git a/plugins/gme/game-music-emu-0.6.0/gme/Music_Emu.cpp b/plugins/gme/game-music-emu-0.6.0/gme/Music_Emu.cpp
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+++ b/plugins/gme/game-music-emu-0.6.0/gme/Music_Emu.cpp
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+// Game_Music_Emu 0.5.5. http://www.slack.net/~ant/
+
+#include "Music_Emu.h"
+
+#include "Multi_Buffer.h"
+#include <string.h>
+
+/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
+can redistribute it and/or modify it under the terms of the GNU Lesser
+General Public License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version. This
+module is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
+details. You should have received a copy of the GNU Lesser General Public
+License along with this module; if not, write to the Free Software Foundation,
+Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
+
+#include "blargg_source.h"
+
+int const stereo = 2; // number of channels for stereo
+int const silence_max = 6; // seconds
+int const silence_threshold = 0x10;
+long const fade_block_size = 512;
+int const fade_shift = 8; // fade ends with gain at 1.0 / (1 << fade_shift)
+
+Music_Emu::equalizer_t const Music_Emu::tv_eq = { -8.0, 180 };
+
+void Music_Emu::clear_track_vars()
+{
+ current_track_ = -1;
+ out_time = 0;
+ emu_time = 0;
+ emu_track_ended_ = true;
+ track_ended_ = true;
+ fade_start = INT_MAX / 2 + 1;
+ fade_step = 1;
+ silence_time = 0;
+ silence_count = 0;
+ buf_remain = 0;
+ warning(); // clear warning
+}
+
+void Music_Emu::unload()
+{
+ voice_count_ = 0;
+ clear_track_vars();
+ Gme_File::unload();
+}
+
+Music_Emu::Music_Emu()
+{
+ effects_buffer = 0;
+
+ sample_rate_ = 0;
+ mute_mask_ = 0;
+ tempo_ = 1.0;
+ gain_ = 1.0;
+
+ // defaults
+ max_initial_silence = 2;
+ silence_lookahead = 3;
+ ignore_silence_ = false;
+ equalizer_.treble = -1.0;
+ equalizer_.bass = 60;
+
+ static const char* const names [] = {
+ "Voice 1", "Voice 2", "Voice 3", "Voice 4",
+ "Voice 5", "Voice 6", "Voice 7", "Voice 8"
+ };
+ set_voice_names( names );
+ Music_Emu::unload(); // non-virtual
+}
+
+Music_Emu::~Music_Emu() { delete effects_buffer; }
+
+blargg_err_t Music_Emu::set_sample_rate( long rate )
+{
+ require( !sample_rate() ); // sample rate can't be changed once set
+ RETURN_ERR( set_sample_rate_( rate ) );
+ RETURN_ERR( buf.resize( buf_size ) );
+ sample_rate_ = rate;
+ return 0;
+}
+
+void Music_Emu::pre_load()
+{
+ require( sample_rate() ); // set_sample_rate() must be called before loading a file
+ Gme_File::pre_load();
+}
+
+void Music_Emu::set_equalizer( equalizer_t const& eq )
+{
+ equalizer_ = eq;
+ set_equalizer_( eq );
+}
+
+void Music_Emu::mute_voice( int index, bool mute )
+{
+ require( (unsigned) index < (unsigned) voice_count() );
+ int bit = 1 << index;
+ int mask = mute_mask_ | bit;
+ if ( !mute )
+ mask ^= bit;
+ mute_voices( mask );
+}
+
+void Music_Emu::mute_voices( int mask )
+{
+ require( sample_rate() ); // sample rate must be set first
+ mute_mask_ = mask;
+ mute_voices_( mask );
+}
+
+void Music_Emu::set_tempo( double t )
+{
+ require( sample_rate() ); // sample rate must be set first
+ double const min = 0.02;
+ double const max = 4.00;
+ if ( t < min ) t = min;
+ if ( t > max ) t = max;
+ tempo_ = t;
+ set_tempo_( t );
+}
+
+void Music_Emu::post_load_()
+{
+ set_tempo( tempo_ );
+ remute_voices();
+}
+
+blargg_err_t Music_Emu::start_track( int track )
+{
+ clear_track_vars();
+
+ int remapped = track;
+ RETURN_ERR( remap_track_( &remapped ) );
+ current_track_ = track;
+ RETURN_ERR( start_track_( remapped ) );
+
+ emu_track_ended_ = false;
+ track_ended_ = false;
+
+ if ( !ignore_silence_ )
+ {
+ // play until non-silence or end of track
+ for ( long end = max_initial_silence * stereo * sample_rate(); emu_time < end; )
+ {
+ fill_buf();
+ if ( buf_remain | (int) emu_track_ended_ )
+ break;
+ }
+
+ emu_time = buf_remain;
+ out_time = 0;
+ silence_time = 0;
+ silence_count = 0;
+ }
+ return track_ended() ? warning() : 0;
+}
+
+void Music_Emu::end_track_if_error( blargg_err_t err )
+{
+ if ( err )
+ {
+ emu_track_ended_ = true;
+ set_warning( err );
+ }
+}
+
+// Tell/Seek
+
+blargg_long Music_Emu::msec_to_samples( blargg_long msec ) const
+{
+ blargg_long sec = msec / 1000;
+ msec -= sec * 1000;
+ return (sec * sample_rate() + msec * sample_rate() / 1000) * stereo;
+}
+
+long Music_Emu::tell() const
+{
+ blargg_long rate = sample_rate() * stereo;
+ blargg_long sec = out_time / rate;
+ return sec * 1000 + (out_time - sec * rate) * 1000 / rate;
+}
+
+blargg_err_t Music_Emu::seek( long msec )
+{
+ blargg_long time = msec_to_samples( msec );
+ if ( time < out_time )
+ RETURN_ERR( start_track( current_track_ ) );
+ return skip( time - out_time );
+}
+
+blargg_err_t Music_Emu::skip( long count )
+{
+ require( current_track() >= 0 ); // start_track() must have been called already
+ out_time += count;
+
+ // remove from silence and buf first
+ {
+ long n = min( count, silence_count );
+ silence_count -= n;
+ count -= n;
+
+ n = min( count, buf_remain );
+ buf_remain -= n;
+ count -= n;
+ }
+
+ if ( count && !emu_track_ended_ )
+ {
+ emu_time += count;
+ end_track_if_error( skip_( count ) );
+ }
+
+ if ( !(silence_count | buf_remain) ) // caught up to emulator, so update track ended
+ track_ended_ |= emu_track_ended_;
+
+ return 0;
+}
+
+blargg_err_t Music_Emu::skip_( long count )
+{
+ // for long skip, mute sound
+ const long threshold = 30000;
+ if ( count > threshold )
+ {
+ int saved_mute = mute_mask_;
+ mute_voices( ~0 );
+
+ while ( count > threshold / 2 && !emu_track_ended_ )
+ {
+ RETURN_ERR( play_( buf_size, buf.begin() ) );
+ count -= buf_size;
+ }
+
+ mute_voices( saved_mute );
+ }
+
+ while ( count && !emu_track_ended_ )
+ {
+ long n = buf_size;
+ if ( n > count )
+ n = count;
+ count -= n;
+ RETURN_ERR( play_( n, buf.begin() ) );
+ }
+ return 0;
+}
+
+// Fading
+
+void Music_Emu::set_fade( long start_msec, long length_msec )
+{
+ fade_step = sample_rate() * length_msec / (fade_block_size * fade_shift * 1000 / stereo);
+ fade_start = msec_to_samples( start_msec );
+}
+
+// unit / pow( 2.0, (double) x / step )
+static int int_log( blargg_long x, int step, int unit )
+{
+ int shift = x / step;
+ int fraction = (x - shift * step) * unit / step;
+ return ((unit - fraction) + (fraction >> 1)) >> shift;
+}
+
+void Music_Emu::handle_fade( long out_count, sample_t* out )
+{
+ for ( int i = 0; i < out_count; i += fade_block_size )
+ {
+ int const shift = 14;
+ int const unit = 1 << shift;
+ int gain = int_log( (out_time + i - fade_start) / fade_block_size,
+ fade_step, unit );
+ if ( gain < (unit >> fade_shift) )
+ track_ended_ = emu_track_ended_ = true;
+
+ sample_t* io = &out [i];
+ for ( int count = min( fade_block_size, out_count - i ); count; --count )
+ {
+ *io = sample_t ((*io * gain) >> shift);
+ ++io;
+ }
+ }
+}
+
+// Silence detection
+
+void Music_Emu::emu_play( long count, sample_t* out )
+{
+ check( current_track_ >= 0 );
+ emu_time += count;
+ if ( current_track_ >= 0 && !emu_track_ended_ )
+ end_track_if_error( play_( count, out ) );
+ else
+ memset( out, 0, count * sizeof *out );
+}
+
+// number of consecutive silent samples at end
+static long count_silence( Music_Emu::sample_t* begin, long size )
+{
+ Music_Emu::sample_t first = *begin;
+ *begin = silence_threshold; // sentinel
+ Music_Emu::sample_t* p = begin + size;
+ while ( (unsigned) (*--p + silence_threshold / 2) <= (unsigned) silence_threshold ) { }
+ *begin = first;
+ return size - (p - begin);
+}
+
+// fill internal buffer and check it for silence
+void Music_Emu::fill_buf()
+{
+ assert( !buf_remain );
+ if ( !emu_track_ended_ )
+ {
+ emu_play( buf_size, buf.begin() );
+ long silence = count_silence( buf.begin(), buf_size );
+ if ( silence < buf_size )
+ {
+ silence_time = emu_time - silence;
+ buf_remain = buf_size;
+ return;
+ }
+ }
+ silence_count += buf_size;
+}
+
+blargg_err_t Music_Emu::play( long out_count, sample_t* out )
+{
+ if ( track_ended_ )
+ {
+ memset( out, 0, out_count * sizeof *out );
+ }
+ else
+ {
+ require( current_track() >= 0 );
+ require( out_count % stereo == 0 );
+
+ assert( emu_time >= out_time );
+
+ // prints nifty graph of how far ahead we are when searching for silence
+ //debug_printf( "%*s \n", int ((emu_time - out_time) * 7 / sample_rate()), "*" );
+
+ long pos = 0;
+ if ( silence_count )
+ {
+ // during a run of silence, run emulator at >=2x speed so it gets ahead
+ long ahead_time = silence_lookahead * (out_time + out_count - silence_time) + silence_time;
+ while ( emu_time < ahead_time && !(buf_remain | emu_track_ended_) )
+ fill_buf();
+
+ // fill with silence
+ pos = min( silence_count, out_count );
+ memset( out, 0, pos * sizeof *out );
+ silence_count -= pos;
+
+ if ( emu_time - silence_time > silence_max * stereo * sample_rate() )
+ {
+ track_ended_ = emu_track_ended_ = true;
+ silence_count = 0;
+ buf_remain = 0;
+ }
+ }
+
+ if ( buf_remain )
+ {
+ // empty silence buf
+ long n = min( buf_remain, out_count - pos );
+ memcpy( &out [pos], buf.begin() + (buf_size - buf_remain), n * sizeof *out );
+ buf_remain -= n;
+ pos += n;
+ }
+
+ // generate remaining samples normally
+ long remain = out_count - pos;
+ if ( remain )
+ {
+ emu_play( remain, out + pos );
+ track_ended_ |= emu_track_ended_;
+
+ if ( !ignore_silence_ || out_time > fade_start )
+ {
+ // check end for a new run of silence
+ long silence = count_silence( out + pos, remain );
+ if ( silence < remain )
+ silence_time = emu_time - silence;
+
+ if ( emu_time - silence_time >= buf_size )
+ fill_buf(); // cause silence detection on next play()
+ }
+ }
+
+ if ( out_time > fade_start )
+ handle_fade( out_count, out );
+ }
+ out_time += out_count;
+ return 0;
+}
+
+// Gme_Info_
+
+blargg_err_t Gme_Info_::set_sample_rate_( long ) { return 0; }
+void Gme_Info_::pre_load() { Gme_File::pre_load(); } // skip Music_Emu
+void Gme_Info_::post_load_() { Gme_File::post_load_(); } // skip Music_Emu
+void Gme_Info_::set_equalizer_( equalizer_t const& ){ check( false ); }
+void Gme_Info_::enable_accuracy_( bool ) { check( false ); }
+void Gme_Info_::mute_voices_( int ) { check( false ); }
+void Gme_Info_::set_tempo_( double ) { }
+blargg_err_t Gme_Info_::start_track_( int ) { return "Use full emulator for playback"; }
+blargg_err_t Gme_Info_::play_( long, sample_t* ) { return "Use full emulator for playback"; }