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diff --git a/plugins/gme/game-music-emu-0.6.0/gme/Multi_Buffer.h b/plugins/gme/game-music-emu-0.6.0/gme/Multi_Buffer.h
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+// Multi-channel sound buffer interface, and basic mono and stereo buffers
+
+// Blip_Buffer 0.4.1
+#ifndef MULTI_BUFFER_H
+#define MULTI_BUFFER_H
+
+#include "blargg_common.h"
+#include "Blip_Buffer.h"
+
+// Interface to one or more Blip_Buffers mapped to one or more channels
+// consisting of left, center, and right buffers.
+class Multi_Buffer {
+public:
+ Multi_Buffer( int samples_per_frame );
+ virtual ~Multi_Buffer() { }
+
+ // Set the number of channels available
+ virtual blargg_err_t set_channel_count( int );
+
+ // Get indexed channel, from 0 to channel count - 1
+ struct channel_t {
+ Blip_Buffer* center;
+ Blip_Buffer* left;
+ Blip_Buffer* right;
+ };
+ enum { type_index_mask = 0xFF };
+ enum { wave_type = 0x100, noise_type = 0x200, mixed_type = wave_type | noise_type };
+ virtual channel_t channel( int index, int type ) = 0;
+
+ // See Blip_Buffer.h
+ virtual blargg_err_t set_sample_rate( long rate, int msec = blip_default_length ) = 0;
+ virtual void clock_rate( long ) = 0;
+ virtual void bass_freq( int ) = 0;
+ virtual void clear() = 0;
+ long sample_rate() const;
+
+ // Length of buffer, in milliseconds
+ int length() const;
+
+ // See Blip_Buffer.h
+ virtual void end_frame( blip_time_t ) = 0;
+
+ // Number of samples per output frame (1 = mono, 2 = stereo)
+ int samples_per_frame() const;
+
+ // Count of changes to channel configuration. Incremented whenever
+ // a change is made to any of the Blip_Buffers for any channel.
+ unsigned channels_changed_count() { return channels_changed_count_; }
+
+ // See Blip_Buffer.h
+ virtual long read_samples( blip_sample_t*, long ) = 0;
+ virtual long samples_avail() const = 0;
+
+public:
+ BLARGG_DISABLE_NOTHROW
+protected:
+ void channels_changed() { channels_changed_count_++; }
+private:
+ // noncopyable
+ Multi_Buffer( const Multi_Buffer& );
+ Multi_Buffer& operator = ( const Multi_Buffer& );
+
+ unsigned channels_changed_count_;
+ long sample_rate_;
+ int length_;
+ int const samples_per_frame_;
+};
+
+// Uses a single buffer and outputs mono samples.
+class Mono_Buffer : public Multi_Buffer {
+ Blip_Buffer buf;
+ channel_t chan;
+public:
+ // Buffer used for all channels
+ Blip_Buffer* center() { return &buf; }
+
+public:
+ Mono_Buffer();
+ ~Mono_Buffer();
+ blargg_err_t set_sample_rate( long rate, int msec = blip_default_length );
+ void clock_rate( long rate ) { buf.clock_rate( rate ); }
+ void bass_freq( int freq ) { buf.bass_freq( freq ); }
+ void clear() { buf.clear(); }
+ long samples_avail() const { return buf.samples_avail(); }
+ long read_samples( blip_sample_t* p, long s ) { return buf.read_samples( p, s ); }
+ channel_t channel( int, int ) { return chan; }
+ void end_frame( blip_time_t t ) { buf.end_frame( t ); }
+};
+
+// Uses three buffers (one for center) and outputs stereo sample pairs.
+class Stereo_Buffer : public Multi_Buffer {
+public:
+
+ // Buffers used for all channels
+ Blip_Buffer* center() { return &bufs [0]; }
+ Blip_Buffer* left() { return &bufs [1]; }
+ Blip_Buffer* right() { return &bufs [2]; }
+
+public:
+ Stereo_Buffer();
+ ~Stereo_Buffer();
+ blargg_err_t set_sample_rate( long, int msec = blip_default_length );
+ void clock_rate( long );
+ void bass_freq( int );
+ void clear();
+ channel_t channel( int, int ) { return chan; }
+ void end_frame( blip_time_t );
+
+ long samples_avail() const { return bufs [0].samples_avail() * 2; }
+ long read_samples( blip_sample_t*, long );
+
+private:
+ enum { buf_count = 3 };
+ Blip_Buffer bufs [buf_count];
+ channel_t chan;
+ int stereo_added;
+ int was_stereo;
+
+ void mix_stereo_no_center( blip_sample_t*, blargg_long );
+ void mix_stereo( blip_sample_t*, blargg_long );
+ void mix_mono( blip_sample_t*, blargg_long );
+};
+
+// Silent_Buffer generates no samples, useful where no sound is wanted
+class Silent_Buffer : public Multi_Buffer {
+ channel_t chan;
+public:
+ Silent_Buffer();
+ blargg_err_t set_sample_rate( long rate, int msec = blip_default_length );
+ void clock_rate( long ) { }
+ void bass_freq( int ) { }
+ void clear() { }
+ channel_t channel( int, int ) { return chan; }
+ void end_frame( blip_time_t ) { }
+ long samples_avail() const { return 0; }
+ long read_samples( blip_sample_t*, long ) { return 0; }
+};
+
+
+inline blargg_err_t Multi_Buffer::set_sample_rate( long rate, int msec )
+{
+ sample_rate_ = rate;
+ length_ = msec;
+ return 0;
+}
+
+inline blargg_err_t Silent_Buffer::set_sample_rate( long rate, int msec )
+{
+ return Multi_Buffer::set_sample_rate( rate, msec );
+}
+
+inline int Multi_Buffer::samples_per_frame() const { return samples_per_frame_; }
+
+inline long Multi_Buffer::sample_rate() const { return sample_rate_; }
+
+inline int Multi_Buffer::length() const { return length_; }
+
+#endif