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Diffstat (limited to 'plugins/gme/game-music-emu-0.6.0/gme/Hes_Emu.h')
-rw-r--r--plugins/gme/game-music-emu-0.6.0/gme/Hes_Emu.h94
1 files changed, 94 insertions, 0 deletions
diff --git a/plugins/gme/game-music-emu-0.6.0/gme/Hes_Emu.h b/plugins/gme/game-music-emu-0.6.0/gme/Hes_Emu.h
new file mode 100644
index 00000000..d17983c5
--- /dev/null
+++ b/plugins/gme/game-music-emu-0.6.0/gme/Hes_Emu.h
@@ -0,0 +1,94 @@
+// TurboGrafx-16/PC Engine HES music file emulator
+
+// Game_Music_Emu 0.5.5
+#ifndef HES_EMU_H
+#define HES_EMU_H
+
+#include "Classic_Emu.h"
+#include "Hes_Apu.h"
+#include "Hes_Cpu.h"
+
+class Hes_Emu : private Hes_Cpu, public Classic_Emu {
+ typedef Hes_Cpu cpu;
+public:
+ // HES file header
+ enum { header_size = 0x20 };
+ struct header_t
+ {
+ byte tag [4];
+ byte vers;
+ byte first_track;
+ byte init_addr [2];
+ byte banks [8];
+ byte data_tag [4];
+ byte size [4];
+ byte addr [4];
+ byte unused [4];
+ };
+
+ // Header for currently loaded file
+ header_t const& header() const { return header_; }
+
+ static gme_type_t static_type() { return gme_hes_type; }
+
+public:
+ Hes_Emu();
+ ~Hes_Emu();
+protected:
+ blargg_err_t track_info_( track_info_t*, int track ) const;
+ blargg_err_t load_( Data_Reader& );
+ blargg_err_t start_track_( int );
+ blargg_err_t run_clocks( blip_time_t&, int );
+ void set_tempo_( double );
+ void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
+ void update_eq( blip_eq_t const& );
+ void unload();
+public: private: friend class Hes_Cpu;
+ byte* write_pages [page_count + 1]; // 0 if unmapped or I/O space
+
+ int cpu_read_( hes_addr_t );
+ int cpu_read( hes_addr_t );
+ void cpu_write_( hes_addr_t, int data );
+ void cpu_write( hes_addr_t, int );
+ void cpu_write_vdp( int addr, int data );
+ byte const* cpu_set_mmr( int page, int bank );
+ int cpu_done();
+private:
+ Rom_Data<page_size> rom;
+ header_t header_;
+ hes_time_t play_period;
+ hes_time_t last_frame_hook;
+ int timer_base;
+
+ struct {
+ hes_time_t last_time;
+ blargg_long count;
+ blargg_long load;
+ int raw_load;
+ byte enabled;
+ byte fired;
+ } timer;
+
+ struct {
+ hes_time_t next_vbl;
+ byte latch;
+ byte control;
+ } vdp;
+
+ struct {
+ hes_time_t timer;
+ hes_time_t vdp;
+ byte disables;
+ } irq;
+
+ void recalc_timer_load();
+
+ // large items
+ Hes_Apu apu;
+ byte sgx [3 * page_size + cpu_padding];
+
+ void irq_changed();
+ void run_until( hes_time_t );
+};
+
+#endif