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diff --git a/plugins/gme/game-music-emu-0.6.0/gme/Gb_Apu.h b/plugins/gme/game-music-emu-0.6.0/gme/Gb_Apu.h
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+// Nintendo Game Boy PAPU sound chip emulator
+
+// Gb_Snd_Emu 0.1.5
+#ifndef GB_APU_H
+#define GB_APU_H
+
+#include "Gb_Oscs.h"
+
+class Gb_Apu {
+public:
+
+ // Set overall volume of all oscillators, where 1.0 is full volume
+ void volume( double );
+
+ // Set treble equalization
+ void treble_eq( const blip_eq_t& );
+
+ // Outputs can be assigned to a single buffer for mono output, or to three
+ // buffers for stereo output (using Stereo_Buffer to do the mixing).
+
+ // Assign all oscillator outputs to specified buffer(s). If buffer
+ // is NULL, silences all oscillators.
+ void output( Blip_Buffer* mono );
+ void output( Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right );
+
+ // Assign single oscillator output to buffer(s). Valid indicies are 0 to 3,
+ // which refer to Square 1, Square 2, Wave, and Noise. If buffer is NULL,
+ // silences oscillator.
+ enum { osc_count = 4 };
+ void osc_output( int index, Blip_Buffer* mono );
+ void osc_output( int index, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right );
+
+ // Reset oscillators and internal state
+ void reset();
+
+ // Reads and writes at addr must satisfy start_addr <= addr <= end_addr
+ enum { start_addr = 0xFF10 };
+ enum { end_addr = 0xFF3F };
+ enum { register_count = end_addr - start_addr + 1 };
+
+ // Write 'data' to address at specified time
+ void write_register( blip_time_t, unsigned addr, int data );
+
+ // Read from address at specified time
+ int read_register( blip_time_t, unsigned addr );
+
+ // Run all oscillators up to specified time, end current time frame, then
+ // start a new frame at time 0.
+ void end_frame( blip_time_t );
+
+ void set_tempo( double );
+
+public:
+ Gb_Apu();
+private:
+ // noncopyable
+ Gb_Apu( const Gb_Apu& );
+ Gb_Apu& operator = ( const Gb_Apu& );
+
+ Gb_Osc* oscs [osc_count];
+ blip_time_t next_frame_time;
+ blip_time_t last_time;
+ blip_time_t frame_period;
+ double volume_unit;
+ int frame_count;
+
+ Gb_Square square1;
+ Gb_Square square2;
+ Gb_Wave wave;
+ Gb_Noise noise;
+ BOOST::uint8_t regs [register_count];
+ Gb_Square::Synth square_synth; // used by squares
+ Gb_Wave::Synth other_synth; // used by wave and noise
+
+ void update_volume();
+ void run_until( blip_time_t );
+ void write_osc( int index, int reg, int data );
+};
+
+inline void Gb_Apu::output( Blip_Buffer* b ) { output( b, b, b ); }
+
+inline void Gb_Apu::osc_output( int i, Blip_Buffer* b ) { osc_output( i, b, b, b ); }
+
+inline void Gb_Apu::volume( double vol )
+{
+ volume_unit = 0.60 / osc_count / 15 /*steps*/ / 2 /*?*/ / 8 /*master vol range*/ * vol;
+ update_volume();
+}
+
+#endif