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Diffstat (limited to 'plugins/gme/game-music-emu-0.6.0/gme/Ay_Apu.h')
-rw-r--r--plugins/gme/game-music-emu-0.6.0/gme/Ay_Apu.h107
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diff --git a/plugins/gme/game-music-emu-0.6.0/gme/Ay_Apu.h b/plugins/gme/game-music-emu-0.6.0/gme/Ay_Apu.h
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+++ b/plugins/gme/game-music-emu-0.6.0/gme/Ay_Apu.h
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+// AY-3-8910 sound chip emulator
+
+// Game_Music_Emu 0.5.5
+#ifndef AY_APU_H
+#define AY_APU_H
+
+#include "blargg_common.h"
+#include "Blip_Buffer.h"
+
+class Ay_Apu {
+public:
+ // Set buffer to generate all sound into, or disable sound if NULL
+ void output( Blip_Buffer* );
+
+ // Reset sound chip
+ void reset();
+
+ // Write to register at specified time
+ enum { reg_count = 16 };
+ void write( blip_time_t time, int addr, int data );
+
+ // Run sound to specified time, end current time frame, then start a new
+ // time frame at time 0. Time frames have no effect on emulation and each
+ // can be whatever length is convenient.
+ void end_frame( blip_time_t length );
+
+// Additional features
+
+ // Set sound output of specific oscillator to buffer, where index is
+ // 0, 1, or 2. If buffer is NULL, the specified oscillator is muted.
+ enum { osc_count = 3 };
+ void osc_output( int index, Blip_Buffer* );
+
+ // Set overall volume (default is 1.0)
+ void volume( double );
+
+ // Set treble equalization (see documentation)
+ void treble_eq( blip_eq_t const& );
+
+public:
+ Ay_Apu();
+ typedef unsigned char byte;
+private:
+ struct osc_t
+ {
+ blip_time_t period;
+ blip_time_t delay;
+ short last_amp;
+ short phase;
+ Blip_Buffer* output;
+ } oscs [osc_count];
+ blip_time_t last_time;
+ byte latch;
+ byte regs [reg_count];
+
+ struct {
+ blip_time_t delay;
+ blargg_ulong lfsr;
+ } noise;
+
+ struct {
+ blip_time_t delay;
+ byte const* wave;
+ int pos;
+ byte modes [8] [48]; // values already passed through volume table
+ } env;
+
+ void run_until( blip_time_t );
+ void write_data_( int addr, int data );
+public:
+ enum { amp_range = 255 };
+ Blip_Synth<blip_good_quality,1> synth_;
+};
+
+inline void Ay_Apu::volume( double v ) { synth_.volume( 0.7 / osc_count / amp_range * v ); }
+
+inline void Ay_Apu::treble_eq( blip_eq_t const& eq ) { synth_.treble_eq( eq ); }
+
+inline void Ay_Apu::write( blip_time_t time, int addr, int data )
+{
+ run_until( time );
+ write_data_( addr, data );
+}
+
+inline void Ay_Apu::osc_output( int i, Blip_Buffer* buf )
+{
+ assert( (unsigned) i < osc_count );
+ oscs [i].output = buf;
+}
+
+inline void Ay_Apu::output( Blip_Buffer* buf )
+{
+ osc_output( 0, buf );
+ osc_output( 1, buf );
+ osc_output( 2, buf );
+}
+
+inline void Ay_Apu::end_frame( blip_time_t time )
+{
+ if ( time > last_time )
+ run_until( time );
+
+ assert( last_time >= time );
+ last_time -= time;
+}
+
+#endif