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-Game_Music_Emu 0.5.2: Game Music Emulators
-------------------------------------------
-Game_Music_Emu is a collection of video game music file emulators that
-support the following formats and systems:
-
-AY ZX Spectrum/Amstrad CPC
-GBS Nintendo Game Boy
-GYM Sega Genesis/Mega Drive
-HES NEC TurboGrafx-16/PC Engine
-KSS MSX Home Computer/other Z80 systems (doesn't support FM sound)
-NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
-SAP Atari systems using POKEY sound chip
-SPC Super Nintendo/Super Famicom
-VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
-
-Features:
-* Can be used in C and C++ code
-* High emphasis has been placed on making the library very easy to use
-* One set of common functions work with all emulators the same way
-* Several code examples, including music player using SDL
-* Portable code for use on any system with modern or older C++ compilers
-* Adjustable output sample rate using quality band-limited resampling
-* Uniform access to text information fields and track timing information
-* End-of-track fading and automatic look ahead silence detection
-* Treble/bass and stereo echo for AY/GBS/HES/KSS/NSF/NSFE/SAP/VGM
-* Tempo can be adjusted and individual voices can be muted while playing
-* Can read music data from file, memory, or custom reader function/class
-* Can access track information without having to load into full emulator
-* M3U track listing support for multi-track formats
-* Modular design allows elimination of unneeded emulators/features
-
-This library has been used in game music players for Windows, Linux on
-several architectures, Mac OS, MorphOS, Xbox, PlayStation Portable,
-GP2X, and Nintendo DS.
-
-Author : Shay Green <gblargg@gmail.com>
-Website: http://www.slack.net/~ant/
-Forum : http://groups.google.com/group/blargg-sound-libs
-License: GNU Lesser General Public License (LGPL)
-
-
-Getting Started
----------------
-Build a program consisting of demo/basics.c, demo/Wave_Writer.cpp, and
-all source files in gme/. Be sure "test.nsf" is in the same directory.
-Running the program should generate the recording "out.wav".
-
-Read gme.txt for more information. Post to the discussion forum for
-assistance.
-
-
-Files
------
-gme.txt General notes about the library
-changes.txt Changes made since previous releases
-design.txt Library design notes
-license.txt GNU Lesser General Public License
-
-test.nsf Test file for NSF emulator
-test.m3u Test m3u playlist for features.c demo
-
-demo/
- basics.c Records NSF file to wave sound file
- cpp_basics.cpp C++ version of basics.c
- features.c Demonstrates many additional features
- Wave_Writer.h WAVE sound file writer used for demo output
- Wave_Writer.cpp
-
-player/ Player using the SDL multimedia library
- player.cpp Simple music player with waveform display
- Music_Player.cpp Stand alone player for background music
- Music_Player.h
- Audio_Scope.cpp Audio waveform scope
- Audio_Scope.h
-
-gme/
- blargg_config.h Library configuration (modify this file as needed)
-
- gme.h C interface (also usable in C++, and simpler too)
- gme.cpp
-
- Gme_File.h File loading and track information
- Music_Emu.h Track playback and adjustments
- Data_Reader.h Custom data readers
-
- Effects_Buffer.h Sound buffer with stereo echo and panning
- Effects_Buffer.cpp
-
- M3u_Playlist.h M3U playlist support
- M3u_Playlist.cpp
-
- Ay_Emu.h ZX Spectrum AY emulator
- Ay_Emu.cpp
- Ay_Apu.cpp
- Ay_Apu.h
- Ay_Cpu.cpp
- Ay_Cpu.h
-
- Gbs_Emu.h Nintendo Game Boy GBS emulator
- Gbs_Emu.cpp
- Gb_Apu.cpp
- Gb_Apu.h
- Gb_Cpu.cpp
- Gb_Cpu.h
- gb_cpu_io.h
- Gb_Oscs.cpp
- Gb_Oscs.h
-
- Hes_Emu.h TurboGrafx-16/PC Engine HES emulator
- Hes_Apu.cpp
- Hes_Apu.h
- Hes_Cpu.cpp
- Hes_Cpu.h
- hes_cpu_io.h
- Hes_Emu.cpp
-
- Kss_Emu.h MSX Home Computer/other Z80 systems KSS emulator
- Kss_Emu.cpp
- Kss_Cpu.cpp
- Kss_Cpu.h
- Kss_Scc_Apu.cpp
- Kss_Scc_Apu.h
- Ay_Apu.h
- Ay_Apu.cpp
- Sms_Apu.h
- Sms_Apu.cpp
- Sms_Oscs.h
-
- Nsf_Emu.h Nintendo NES NSF/NSFE emulator
- Nsf_Emu.cpp
- Nes_Apu.cpp
- Nes_Apu.h
- Nes_Cpu.cpp
- Nes_Cpu.h
- nes_cpu_io.h
- Nes_Oscs.cpp
- Nes_Oscs.h
- Nes_Fme7_Apu.cpp
- Nes_Fme7_Apu.h
- Nes_Namco_Apu.cpp
- Nes_Namco_Apu.h
- Nes_Vrc6_Apu.cpp
- Nes_Vrc6_Apu.h
- Nsfe_Emu.h NSFE support
- Nsfe_Emu.cpp
-
- Spc_Emu.h Super Nintendo SPC emulator
- Spc_Emu.cpp
- Snes_Spc.cpp
- Snes_Spc.h
- Spc_Cpu.cpp
- Spc_Cpu.h
- Spc_Dsp.cpp
- Spc_Dsp.h
- Fir_Resampler.cpp
- Fir_Resampler.h
-
- Sap_Emu.h Atari SAP emulator
- Sap_Emu.cpp
- Sap_Apu.cpp
- Sap_Apu.h
- Sap_Cpu.cpp
- Sap_Cpu.h
- sap_cpu_io.h
-
- Vgm_Emu.h Sega VGM emulator
- Vgm_Emu_Impl.cpp
- Vgm_Emu_Impl.h
- Vgm_Emu.cpp
- Ym2413_Emu.cpp
- Ym2413_Emu.h
- Gym_Emu.h Sega Genesis GYM emulator
- Gym_Emu.cpp
- Sms_Apu.cpp Common Sega emulator files
- Sms_Apu.h
- Sms_Oscs.h
- Ym2612_Emu.cpp
- Ym2612_Emu.h
- Dual_Resampler.cpp
- Dual_Resampler.h
- Fir_Resampler.cpp
- Fir_Resampler.h
-
- blargg_common.h Common files needed by all emulators
- blargg_endian.h
- blargg_source.h
- Blip_Buffer.cpp
- Blip_Buffer.h
- Gme_File.cpp
- Music_Emu.cpp
- Classic_Emu.h
- Classic_Emu.cpp
- Multi_Buffer.h
- Multi_Buffer.cpp
- Data_Reader.cpp
-
-
-Legal
------
-Game_Music_Emu library copyright (C) 2003-2006 Shay Green.
-SNES SPC DSP emulator based on OpenSPC, copyright (C) 2002 Brad Martin.
-Sega Genesis YM2612 emulator copyright (C) 2002 Stephane Dallongeville.
-
---
-Shay Green <gblargg@gmail.com>