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Diffstat (limited to 'plugins/gme/Game_Music_Emu-0.5.2/player/Music_Player.h')
-rw-r--r--plugins/gme/Game_Music_Emu-0.5.2/player/Music_Player.h69
1 files changed, 0 insertions, 69 deletions
diff --git a/plugins/gme/Game_Music_Emu-0.5.2/player/Music_Player.h b/plugins/gme/Game_Music_Emu-0.5.2/player/Music_Player.h
deleted file mode 100644
index 7a573c45..00000000
--- a/plugins/gme/Game_Music_Emu-0.5.2/player/Music_Player.h
+++ /dev/null
@@ -1,69 +0,0 @@
-// Simple game music file player
-
-// Game_Music_Emu 0.5.2
-#ifndef MUSIC_PLAYER_H
-#define MUSIC_PLAYER_H
-
-#include "gme/Music_Emu.h"
-
-class Music_Player {
-public:
- // Initialize player and set sample rate
- blargg_err_t init( long sample_rate = 44100 );
-
- // Load game music file. NULL on success, otherwise error string.
- blargg_err_t load_file( const char* path );
-
- // (Re)start playing track. Tracks are numbered from 0 to track_count() - 1.
- blargg_err_t start_track( int track );
-
- // Stop playing current file
- void stop();
-
-// Optional functions
-
- // Number of tracks in current file, or 0 if no file loaded.
- int track_count() const;
-
- // Info for current track
- track_info_t const& track_info() const { return track_info_; }
-
- // Pause/resume playing current track.
- void pause( int );
-
- // True if track ended
- bool track_ended() const;
-
- // Pointer to emulator
- Music_Emu* emu() const { return emu_; }
-
- // Set stereo depth, where 0.0 = none and 1.0 = maximum
- void set_stereo_depth( double );
-
- // Set tempo, where 0.5 = half speed, 1.0 = normal, 2.0 = double speed
- void set_tempo( double );
-
- // Set voice muting bitmask
- void mute_voices( int );
-
- // Set buffer to copy samples from each buffer into, or NULL to disable
- typedef short sample_t;
- void set_scope_buffer( sample_t* buf, int size ) { scope_buf = buf; scope_buf_size = size; }
-
-public:
- Music_Player();
- ~Music_Player();
-private:
- Music_Emu* emu_;
- sample_t* scope_buf;
- long sample_rate;
- int scope_buf_size;
- bool paused;
- track_info_t track_info_;
-
- void suspend();
- void resume();
- static void fill_buffer( void*, sample_t*, int );
-};
-
-#endif