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-rw-r--r--plugins/gme/Game_Music_Emu-0.5.2/gme/Nes_Namco_Apu.cpp145
1 files changed, 145 insertions, 0 deletions
diff --git a/plugins/gme/Game_Music_Emu-0.5.2/gme/Nes_Namco_Apu.cpp b/plugins/gme/Game_Music_Emu-0.5.2/gme/Nes_Namco_Apu.cpp
new file mode 100644
index 00000000..f3235b38
--- /dev/null
+++ b/plugins/gme/Game_Music_Emu-0.5.2/gme/Nes_Namco_Apu.cpp
@@ -0,0 +1,145 @@
+// Nes_Snd_Emu 0.1.8. http://www.slack.net/~ant/
+
+#include "Nes_Namco_Apu.h"
+
+/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
+can redistribute it and/or modify it under the terms of the GNU Lesser
+General Public License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version. This
+module is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
+details. You should have received a copy of the GNU Lesser General Public
+License along with this module; if not, write to the Free Software Foundation,
+Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
+
+#include "blargg_source.h"
+
+Nes_Namco_Apu::Nes_Namco_Apu()
+{
+ output( NULL );
+ volume( 1.0 );
+ reset();
+}
+
+void Nes_Namco_Apu::reset()
+{
+ last_time = 0;
+ addr_reg = 0;
+
+ int i;
+ for ( i = 0; i < reg_count; i++ )
+ reg [i] = 0;
+
+ for ( i = 0; i < osc_count; i++ )
+ {
+ Namco_Osc& osc = oscs [i];
+ osc.delay = 0;
+ osc.last_amp = 0;
+ osc.wave_pos = 0;
+ }
+}
+
+void Nes_Namco_Apu::output( Blip_Buffer* buf )
+{
+ for ( int i = 0; i < osc_count; i++ )
+ osc_output( i, buf );
+}
+
+/*
+void Nes_Namco_Apu::reflect_state( Tagged_Data& data )
+{
+ reflect_int16( data, BLARGG_4CHAR('A','D','D','R'), &addr_reg );
+
+ static const char hex [17] = "0123456789ABCDEF";
+ int i;
+ for ( i = 0; i < reg_count; i++ )
+ reflect_int16( data, 'RG\0\0' + hex [i >> 4] * 0x100 + hex [i & 15], &reg [i] );
+
+ for ( i = 0; i < osc_count; i++ )
+ {
+ reflect_int32( data, BLARGG_4CHAR('D','L','Y','0') + i, &oscs [i].delay );
+ reflect_int16( data, BLARGG_4CHAR('P','O','S','0') + i, &oscs [i].wave_pos );
+ }
+}
+*/
+
+void Nes_Namco_Apu::end_frame( blip_time_t time )
+{
+ if ( time > last_time )
+ run_until( time );
+
+ assert( last_time >= time );
+ last_time -= time;
+}
+
+void Nes_Namco_Apu::run_until( blip_time_t nes_end_time )
+{
+ int active_oscs = (reg [0x7F] >> 4 & 7) + 1;
+ for ( int i = osc_count - active_oscs; i < osc_count; i++ )
+ {
+ Namco_Osc& osc = oscs [i];
+ Blip_Buffer* output = osc.output;
+ if ( !output )
+ continue;
+ output->set_modified();
+
+ blip_resampled_time_t time =
+ output->resampled_time( last_time ) + osc.delay;
+ blip_resampled_time_t end_time = output->resampled_time( nes_end_time );
+ osc.delay = 0;
+ if ( time < end_time )
+ {
+ const BOOST::uint8_t* osc_reg = &reg [i * 8 + 0x40];
+ if ( !(osc_reg [4] & 0xE0) )
+ continue;
+
+ int volume = osc_reg [7] & 15;
+ if ( !volume )
+ continue;
+
+ blargg_long freq = (osc_reg [4] & 3) * 0x10000 + osc_reg [2] * 0x100L + osc_reg [0];
+ if ( freq < 64 * active_oscs )
+ continue; // prevent low frequencies from excessively delaying freq changes
+ blip_resampled_time_t period =
+ output->resampled_duration( 983040 ) / freq * active_oscs;
+
+ int wave_size = 32 - (osc_reg [4] >> 2 & 7) * 4;
+ if ( !wave_size )
+ continue;
+
+ int last_amp = osc.last_amp;
+ int wave_pos = osc.wave_pos;
+
+ do
+ {
+ // read wave sample
+ int addr = wave_pos + osc_reg [6];
+ int sample = reg [addr >> 1] >> (addr << 2 & 4);
+ wave_pos++;
+ sample = (sample & 15) * volume;
+
+ // output impulse if amplitude changed
+ int delta = sample - last_amp;
+ if ( delta )
+ {
+ last_amp = sample;
+ synth.offset_resampled( time, delta, output );
+ }
+
+ // next sample
+ time += period;
+ if ( wave_pos >= wave_size )
+ wave_pos = 0;
+ }
+ while ( time < end_time );
+
+ osc.wave_pos = wave_pos;
+ osc.last_amp = last_amp;
+ }
+ osc.delay = time - end_time;
+ }
+
+ last_time = nes_end_time;
+}
+