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Diffstat (limited to 'plugins/gme/Game_Music_Emu-0.5.2/gme/Music_Emu.h')
-rw-r--r-- | plugins/gme/Game_Music_Emu-0.5.2/gme/Music_Emu.h | 211 |
1 files changed, 0 insertions, 211 deletions
diff --git a/plugins/gme/Game_Music_Emu-0.5.2/gme/Music_Emu.h b/plugins/gme/Game_Music_Emu-0.5.2/gme/Music_Emu.h deleted file mode 100644 index 573403ce..00000000 --- a/plugins/gme/Game_Music_Emu-0.5.2/gme/Music_Emu.h +++ /dev/null @@ -1,211 +0,0 @@ -// Common interface to game music file emulators - -// Game_Music_Emu 0.5.2 -#ifndef MUSIC_EMU_H -#define MUSIC_EMU_H - -#include "Gme_File.h" -class Multi_Buffer; - -struct Music_Emu : public Gme_File { -public: -// Basic functionality (see Gme_File.h for file loading/track info functions) - - // Set output sample rate. Must be called only once before loading file. - blargg_err_t set_sample_rate( long sample_rate ); - - // Start a track, where 0 is the first track. Also clears warning string. - blargg_err_t start_track( int ); - - // Generate 'count' samples info 'buf'. Output is in stereo. Any emulation - // errors set warning string, and major errors also end track. - typedef short sample_t; - blargg_err_t play( long count, sample_t* buf ); - -// Informational - - // Sample rate sound is generated at - long sample_rate() const; - - // Index of current track or -1 if one hasn't been started - int current_track() const; - - // Number of voices used by currently loaded file - int voice_count() const; - - // Names of voices - const char** voice_names() const; - -// Track status/control - - // Number of milliseconds (1000 msec = 1 second) played since beginning of track - long tell() const; - - // Seek to new time in track. Seeking backwards or far forward can take a while. - blargg_err_t seek( long msec ); - - // Skip n samples - blargg_err_t skip( long n ); - - // True if a track has reached its end - bool track_ended() const; - - // Set start time and length of track fade out. Once fade ends track_ended() returns - // true. Fade time can be changed while track is playing. - void set_fade( long start_msec, long length_msec = 8000 ); - - // Disable automatic end-of-track detection and skipping of silence at beginning - void ignore_silence( bool disable = true ); - - // Info for current track - Gme_File::track_info; - blargg_err_t track_info( track_info_t* out ) const; - -// Sound customization - - // Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed. - // Track length as returned by track_info() assumes a tempo of 1.0. - void set_tempo( double ); - - // Mute/unmute voice i, where voice 0 is first voice - void mute_voice( int index, bool mute = true ); - - // Set muting state of all voices at once using a bit mask, where -1 mutes them all, - // 0 unmutes them all, 0x01 mutes just the first voice, etc. - void mute_voices( int mask ); - - // Change overall output amplitude, where 1.0 results in minimal clamping. - // Must be called before set_sample_rate(). - void set_gain( double ); - - // Request use of custom multichannel buffer. Only supported by "classic" emulators; - // on others this has no effect. Should be called only once *before* set_sample_rate(). - virtual void set_buffer( Multi_Buffer* ) { } - -// Sound equalization (treble/bass) - - // Frequency equalizer parameters (see gme.txt) - // See gme.h for definition of struct gme_equalizer_t. - typedef gme_equalizer_t equalizer_t; - - // Current frequency equalizater parameters - equalizer_t const& equalizer() const; - - // Set frequency equalizer parameters - void set_equalizer( equalizer_t const& ); - - // Equalizer settings for TV speaker - static equalizer_t const tv_eq; - -public: - Music_Emu(); - ~Music_Emu(); -protected: - void set_max_initial_silence( int n ) { max_initial_silence = n; } - void set_silence_lookahead( int n ) { silence_lookahead = n; } - void set_voice_count( int n ) { voice_count_ = n; } - void set_voice_names( const char* const* names ); - void set_track_ended() { emu_track_ended_ = true; } - double gain() const { return gain_; } - double tempo() const { return tempo_; } - void remute_voices(); - - virtual blargg_err_t set_sample_rate_( long sample_rate ) = 0; - virtual void set_equalizer_( equalizer_t const& ) { }; - virtual void mute_voices_( int mask ) = 0; - virtual void set_tempo_( double ) = 0; - virtual blargg_err_t start_track_( int ) = 0; // tempo is set before this - virtual blargg_err_t play_( long count, sample_t* out ) = 0; - virtual blargg_err_t skip_( long count ); -protected: - virtual void unload(); - virtual void pre_load(); - virtual void post_load_(); -private: - // general - equalizer_t equalizer_; - int max_initial_silence; - const char** voice_names_; - int voice_count_; - int mute_mask_; - double tempo_; - double gain_; - - long sample_rate_; - blargg_long msec_to_samples( blargg_long msec ) const; - - // track-specific - int current_track_; - blargg_long out_time; // number of samples played since start of track - blargg_long emu_time; // number of samples emulator has generated since start of track - bool emu_track_ended_; // emulator has reached end of track - volatile bool track_ended_; - void clear_track_vars(); - void end_track_if_error( blargg_err_t ); - - // fading - blargg_long fade_start; - int fade_step; - void handle_fade( long count, sample_t* out ); - - // silence detection - int silence_lookahead; // speed to run emulator when looking ahead for silence - bool ignore_silence_; - long silence_time; // number of samples where most recent silence began - long silence_count; // number of samples of silence to play before using buf - long buf_remain; // number of samples left in silence buffer - enum { buf_size = 2048 }; - blargg_vector<sample_t> buf; - void fill_buf(); - void emu_play( long count, sample_t* out ); - - Multi_Buffer* effects_buffer; - friend Music_Emu* gme_new_emu( gme_type_t, long ); - friend void gme_set_stereo_depth( Music_Emu*, double ); -}; - -// base class for info-only derivations -struct Gme_Info_ : Music_Emu -{ - virtual blargg_err_t set_sample_rate_( long sample_rate ); - virtual void set_equalizer_( equalizer_t const& ); - virtual void mute_voices_( int mask ); - virtual void set_tempo_( double ); - virtual blargg_err_t start_track_( int ); - virtual blargg_err_t play_( long count, sample_t* out ); - virtual void pre_load(); - virtual void post_load_(); -}; - -inline blargg_err_t Music_Emu::track_info( track_info_t* out ) const -{ - return track_info( out, current_track_ ); -} - -inline long Music_Emu::sample_rate() const { return sample_rate_; } -inline const char** Music_Emu::voice_names() const { return voice_names_; } -inline int Music_Emu::voice_count() const { return voice_count_; } -inline int Music_Emu::current_track() const { return current_track_; } -inline bool Music_Emu::track_ended() const { return track_ended_; } -inline const Music_Emu::equalizer_t& Music_Emu::equalizer() const { return equalizer_; } - -inline void Music_Emu::set_tempo_( double t ) { tempo_ = t; } -inline void Music_Emu::remute_voices() { mute_voices( mute_mask_ ); } -inline void Music_Emu::ignore_silence( bool b ) { ignore_silence_ = b; } -inline blargg_err_t Music_Emu::start_track_( int ) { return 0; } - -inline void Music_Emu::set_voice_names( const char* const* names ) -{ - // Intentional removal of const, so users don't have to remember obscure const in middle - voice_names_ = (const char**) names; -} - -inline void Music_Emu::mute_voices_( int ) { } - -inline void Music_Emu::set_gain( double g ) -{ - assert( !sample_rate() ); // you must set gain before setting sample rate - gain_ = g; -} - -#endif |