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Diffstat (limited to 'plugins/gme/Game_Music_Emu-0.5.2/gme/Gbs_Emu.h')
-rw-r--r--plugins/gme/Game_Music_Emu-0.5.2/gme/Gbs_Emu.h88
1 files changed, 88 insertions, 0 deletions
diff --git a/plugins/gme/Game_Music_Emu-0.5.2/gme/Gbs_Emu.h b/plugins/gme/Game_Music_Emu-0.5.2/gme/Gbs_Emu.h
new file mode 100644
index 00000000..93fe691e
--- /dev/null
+++ b/plugins/gme/Game_Music_Emu-0.5.2/gme/Gbs_Emu.h
@@ -0,0 +1,88 @@
+// Nintendo Game Boy GBS music file emulator
+
+// Game_Music_Emu 0.5.2
+#ifndef GBS_EMU_H
+#define GBS_EMU_H
+
+#include "Classic_Emu.h"
+#include "Gb_Apu.h"
+#include "Gb_Cpu.h"
+
+class Gbs_Emu : private Gb_Cpu, public Classic_Emu {
+ typedef Gb_Cpu cpu;
+public:
+ // Equalizer profiles for Game Boy Color speaker and headphones
+ static equalizer_t const handheld_eq;
+ static equalizer_t const headphones_eq;
+
+ // GBS file header
+ enum { header_size = 112 };
+ struct header_t
+ {
+ char tag [3];
+ byte vers;
+ byte track_count;
+ byte first_track;
+ byte load_addr [2];
+ byte init_addr [2];
+ byte play_addr [2];
+ byte stack_ptr [2];
+ byte timer_modulo;
+ byte timer_mode;
+ char game [32];
+ char author [32];
+ char copyright [32];
+ };
+
+ // Header for currently loaded file
+ header_t const& header() const { return header_; }
+
+ static gme_type_t static_type() { return gme_gbs_type; }
+
+public:
+ // deprecated
+ Music_Emu::load;
+ blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader
+ { return load_remaining_( &h, sizeof h, in ); }
+
+public:
+ Gbs_Emu();
+ ~Gbs_Emu();
+protected:
+ blargg_err_t track_info_( track_info_t*, int track ) const;
+ blargg_err_t load_( Data_Reader& );
+ blargg_err_t start_track_( int );
+ blargg_err_t run_clocks( blip_time_t&, int );
+ void set_tempo_( double );
+ void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
+ void update_eq( blip_eq_t const& );
+ void unload();
+private:
+ // rom
+ enum { bank_size = 0x4000 };
+ Rom_Data<bank_size> rom;
+ void set_bank( int );
+
+ // timer
+ blip_time_t cpu_time;
+ blip_time_t play_period;
+ blip_time_t next_play;
+ void update_timer();
+
+ header_t header_;
+ void cpu_jsr( gb_addr_t );
+
+public: private: friend class Gb_Cpu;
+ blip_time_t clock() const { return cpu_time - cpu::remain(); }
+
+ enum { joypad_addr = 0xFF00 };
+ enum { ram_addr = 0xA000 };
+ enum { hi_page = 0xFF00 - ram_addr };
+ byte ram [0x4000 + 0x2000 + Gb_Cpu::cpu_padding];
+ Gb_Apu apu;
+
+ int cpu_read( gb_addr_t );
+ void cpu_write( gb_addr_t, int );
+};
+
+#endif