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Diffstat (limited to 'plugins/gme/Game_Music_Emu-0.5.2/gme/Gbs_Emu.h')
-rw-r--r--plugins/gme/Game_Music_Emu-0.5.2/gme/Gbs_Emu.h88
1 files changed, 0 insertions, 88 deletions
diff --git a/plugins/gme/Game_Music_Emu-0.5.2/gme/Gbs_Emu.h b/plugins/gme/Game_Music_Emu-0.5.2/gme/Gbs_Emu.h
deleted file mode 100644
index 93fe691e..00000000
--- a/plugins/gme/Game_Music_Emu-0.5.2/gme/Gbs_Emu.h
+++ /dev/null
@@ -1,88 +0,0 @@
-// Nintendo Game Boy GBS music file emulator
-
-// Game_Music_Emu 0.5.2
-#ifndef GBS_EMU_H
-#define GBS_EMU_H
-
-#include "Classic_Emu.h"
-#include "Gb_Apu.h"
-#include "Gb_Cpu.h"
-
-class Gbs_Emu : private Gb_Cpu, public Classic_Emu {
- typedef Gb_Cpu cpu;
-public:
- // Equalizer profiles for Game Boy Color speaker and headphones
- static equalizer_t const handheld_eq;
- static equalizer_t const headphones_eq;
-
- // GBS file header
- enum { header_size = 112 };
- struct header_t
- {
- char tag [3];
- byte vers;
- byte track_count;
- byte first_track;
- byte load_addr [2];
- byte init_addr [2];
- byte play_addr [2];
- byte stack_ptr [2];
- byte timer_modulo;
- byte timer_mode;
- char game [32];
- char author [32];
- char copyright [32];
- };
-
- // Header for currently loaded file
- header_t const& header() const { return header_; }
-
- static gme_type_t static_type() { return gme_gbs_type; }
-
-public:
- // deprecated
- Music_Emu::load;
- blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader
- { return load_remaining_( &h, sizeof h, in ); }
-
-public:
- Gbs_Emu();
- ~Gbs_Emu();
-protected:
- blargg_err_t track_info_( track_info_t*, int track ) const;
- blargg_err_t load_( Data_Reader& );
- blargg_err_t start_track_( int );
- blargg_err_t run_clocks( blip_time_t&, int );
- void set_tempo_( double );
- void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* );
- void update_eq( blip_eq_t const& );
- void unload();
-private:
- // rom
- enum { bank_size = 0x4000 };
- Rom_Data<bank_size> rom;
- void set_bank( int );
-
- // timer
- blip_time_t cpu_time;
- blip_time_t play_period;
- blip_time_t next_play;
- void update_timer();
-
- header_t header_;
- void cpu_jsr( gb_addr_t );
-
-public: private: friend class Gb_Cpu;
- blip_time_t clock() const { return cpu_time - cpu::remain(); }
-
- enum { joypad_addr = 0xFF00 };
- enum { ram_addr = 0xA000 };
- enum { hi_page = 0xFF00 - ram_addr };
- byte ram [0x4000 + 0x2000 + Gb_Cpu::cpu_padding];
- Gb_Apu apu;
-
- int cpu_read( gb_addr_t );
- void cpu_write( gb_addr_t, int );
-};
-
-#endif