summaryrefslogtreecommitdiff
path: root/plugins/gme/Game_Music_Emu-0.5.2/gme/Gb_Oscs.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'plugins/gme/Game_Music_Emu-0.5.2/gme/Gb_Oscs.cpp')
-rw-r--r--plugins/gme/Game_Music_Emu-0.5.2/gme/Gb_Oscs.cpp336
1 files changed, 336 insertions, 0 deletions
diff --git a/plugins/gme/Game_Music_Emu-0.5.2/gme/Gb_Oscs.cpp b/plugins/gme/Game_Music_Emu-0.5.2/gme/Gb_Oscs.cpp
new file mode 100644
index 00000000..735653fa
--- /dev/null
+++ b/plugins/gme/Game_Music_Emu-0.5.2/gme/Gb_Oscs.cpp
@@ -0,0 +1,336 @@
+// Gb_Snd_Emu 0.1.5. http://www.slack.net/~ant/
+
+#include "Gb_Apu.h"
+
+#include <string.h>
+
+/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
+can redistribute it and/or modify it under the terms of the GNU Lesser
+General Public License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version. This
+module is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
+details. You should have received a copy of the GNU Lesser General Public
+License along with this module; if not, write to the Free Software Foundation,
+Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
+
+#include "blargg_source.h"
+
+// Gb_Osc
+
+void Gb_Osc::reset()
+{
+ delay = 0;
+ last_amp = 0;
+ length = 0;
+ output_select = 3;
+ output = outputs [output_select];
+}
+
+void Gb_Osc::clock_length()
+{
+ if ( (regs [4] & len_enabled_mask) && length )
+ length--;
+}
+
+// Gb_Env
+
+void Gb_Env::clock_envelope()
+{
+ if ( env_delay && !--env_delay )
+ {
+ env_delay = regs [2] & 7;
+ int v = volume - 1 + (regs [2] >> 2 & 2);
+ if ( (unsigned) v < 15 )
+ volume = v;
+ }
+}
+
+bool Gb_Env::write_register( int reg, int data )
+{
+ switch ( reg )
+ {
+ case 1:
+ length = 64 - (regs [1] & 0x3F);
+ break;
+
+ case 2:
+ if ( !(data >> 4) )
+ enabled = false;
+ break;
+
+ case 4:
+ if ( data & trigger )
+ {
+ env_delay = regs [2] & 7;
+ volume = regs [2] >> 4;
+ enabled = true;
+ if ( length == 0 )
+ length = 64;
+ return true;
+ }
+ }
+ return false;
+}
+
+// Gb_Square
+
+void Gb_Square::reset()
+{
+ phase = 0;
+ sweep_freq = 0;
+ sweep_delay = 0;
+ Gb_Env::reset();
+}
+
+void Gb_Square::clock_sweep()
+{
+ int sweep_period = (regs [0] & period_mask) >> 4;
+ if ( sweep_period && sweep_delay && !--sweep_delay )
+ {
+ sweep_delay = sweep_period;
+ regs [3] = sweep_freq & 0xFF;
+ regs [4] = (regs [4] & ~0x07) | (sweep_freq >> 8 & 0x07);
+
+ int offset = sweep_freq >> (regs [0] & shift_mask);
+ if ( regs [0] & 0x08 )
+ offset = -offset;
+ sweep_freq += offset;
+
+ if ( sweep_freq < 0 )
+ {
+ sweep_freq = 0;
+ }
+ else if ( sweep_freq >= 2048 )
+ {
+ sweep_delay = 0; // don't modify channel frequency any further
+ sweep_freq = 2048; // silence sound immediately
+ }
+ }
+}
+
+void Gb_Square::run( blip_time_t time, blip_time_t end_time, int playing )
+{
+ if ( sweep_freq == 2048 )
+ playing = false;
+
+ static unsigned char const table [4] = { 1, 2, 4, 6 };
+ int const duty = table [regs [1] >> 6];
+ int amp = volume & playing;
+ if ( phase >= duty )
+ amp = -amp;
+
+ int frequency = this->frequency();
+ if ( unsigned (frequency - 1) > 2040 ) // frequency < 1 || frequency > 2041
+ {
+ // really high frequency results in DC at half volume
+ amp = volume >> 1;
+ playing = false;
+ }
+
+ {
+ int delta = amp - last_amp;
+ if ( delta )
+ {
+ last_amp = amp;
+ synth->offset( time, delta, output );
+ }
+ }
+
+ time += delay;
+ if ( !playing )
+ time = end_time;
+
+ if ( time < end_time )
+ {
+ int const period = (2048 - frequency) * 4;
+ Blip_Buffer* const output = this->output;
+ int phase = this->phase;
+ int delta = amp * 2;
+ do
+ {
+ phase = (phase + 1) & 7;
+ if ( phase == 0 || phase == duty )
+ {
+ delta = -delta;
+ synth->offset_inline( time, delta, output );
+ }
+ time += period;
+ }
+ while ( time < end_time );
+
+ this->phase = phase;
+ last_amp = delta >> 1;
+ }
+ delay = time - end_time;
+}
+
+// Gb_Noise
+
+void Gb_Noise::run( blip_time_t time, blip_time_t end_time, int playing )
+{
+ int amp = volume & playing;
+ int tap = 13 - (regs [3] & 8);
+ if ( bits >> tap & 2 )
+ amp = -amp;
+
+ {
+ int delta = amp - last_amp;
+ if ( delta )
+ {
+ last_amp = amp;
+ synth->offset( time, delta, output );
+ }
+ }
+
+ time += delay;
+ if ( !playing )
+ time = end_time;
+
+ if ( time < end_time )
+ {
+ static unsigned char const table [8] = { 8, 16, 32, 48, 64, 80, 96, 112 };
+ int period = table [regs [3] & 7] << (regs [3] >> 4);
+
+ // keep parallel resampled time to eliminate time conversion in the loop
+ Blip_Buffer* const output = this->output;
+ const blip_resampled_time_t resampled_period =
+ output->resampled_duration( period );
+ blip_resampled_time_t resampled_time = output->resampled_time( time );
+ unsigned bits = this->bits;
+ int delta = amp * 2;
+
+ do
+ {
+ unsigned changed = (bits >> tap) + 1;
+ time += period;
+ bits <<= 1;
+ if ( changed & 2 )
+ {
+ delta = -delta;
+ bits |= 1;
+ synth->offset_resampled( resampled_time, delta, output );
+ }
+ resampled_time += resampled_period;
+ }
+ while ( time < end_time );
+
+ this->bits = bits;
+ last_amp = delta >> 1;
+ }
+ delay = time - end_time;
+}
+
+// Gb_Wave
+
+inline void Gb_Wave::write_register( int reg, int data )
+{
+ switch ( reg )
+ {
+ case 0:
+ if ( !(data & 0x80) )
+ enabled = false;
+ break;
+
+ case 1:
+ length = 256 - regs [1];
+ break;
+
+ case 2:
+ volume = data >> 5 & 3;
+ break;
+
+ case 4:
+ if ( data & trigger & regs [0] )
+ {
+ wave_pos = 0;
+ enabled = true;
+ if ( length == 0 )
+ length = 256;
+ }
+ }
+}
+
+void Gb_Wave::run( blip_time_t time, blip_time_t end_time, int playing )
+{
+ int volume_shift = (volume - 1) & 7; // volume = 0 causes shift = 7
+ int frequency;
+ {
+ int amp = (wave [wave_pos] >> volume_shift & playing) * 2;
+
+ frequency = this->frequency();
+ if ( unsigned (frequency - 1) > 2044 ) // frequency < 1 || frequency > 2045
+ {
+ amp = 30 >> volume_shift & playing;
+ playing = false;
+ }
+
+ int delta = amp - last_amp;
+ if ( delta )
+ {
+ last_amp = amp;
+ synth->offset( time, delta, output );
+ }
+ }
+
+ time += delay;
+ if ( !playing )
+ time = end_time;
+
+ if ( time < end_time )
+ {
+ Blip_Buffer* const output = this->output;
+ int const period = (2048 - frequency) * 2;
+ int wave_pos = (this->wave_pos + 1) & (wave_size - 1);
+
+ do
+ {
+ int amp = (wave [wave_pos] >> volume_shift) * 2;
+ wave_pos = (wave_pos + 1) & (wave_size - 1);
+ int delta = amp - last_amp;
+ if ( delta )
+ {
+ last_amp = amp;
+ synth->offset_inline( time, delta, output );
+ }
+ time += period;
+ }
+ while ( time < end_time );
+
+ this->wave_pos = (wave_pos - 1) & (wave_size - 1);
+ }
+ delay = time - end_time;
+}
+
+// Gb_Apu::write_osc
+
+void Gb_Apu::write_osc( int index, int reg, int data )
+{
+ reg -= index * 5;
+ Gb_Square* sq = &square2;
+ switch ( index )
+ {
+ case 0:
+ sq = &square1;
+ case 1:
+ if ( sq->write_register( reg, data ) && index == 0 )
+ {
+ square1.sweep_freq = square1.frequency();
+ if ( (regs [0] & sq->period_mask) && (regs [0] & sq->shift_mask) )
+ {
+ square1.sweep_delay = 1; // cause sweep to recalculate now
+ square1.clock_sweep();
+ }
+ }
+ break;
+
+ case 2:
+ wave.write_register( reg, data );
+ break;
+
+ case 3:
+ if ( noise.write_register( reg, data ) )
+ noise.bits = 0x7FFF;
+ }
+}