diff options
Diffstat (limited to 'plugins/gme/Game_Music_Emu-0.5.2/gme/Gb_Oscs.cpp')
-rw-r--r-- | plugins/gme/Game_Music_Emu-0.5.2/gme/Gb_Oscs.cpp | 336 |
1 files changed, 0 insertions, 336 deletions
diff --git a/plugins/gme/Game_Music_Emu-0.5.2/gme/Gb_Oscs.cpp b/plugins/gme/Game_Music_Emu-0.5.2/gme/Gb_Oscs.cpp deleted file mode 100644 index 735653fa..00000000 --- a/plugins/gme/Game_Music_Emu-0.5.2/gme/Gb_Oscs.cpp +++ /dev/null @@ -1,336 +0,0 @@ -// Gb_Snd_Emu 0.1.5. http://www.slack.net/~ant/ - -#include "Gb_Apu.h" - -#include <string.h> - -/* Copyright (C) 2003-2006 Shay Green. This module is free software; you -can redistribute it and/or modify it under the terms of the GNU Lesser -General Public License as published by the Free Software Foundation; either -version 2.1 of the License, or (at your option) any later version. This -module is distributed in the hope that it will be useful, but WITHOUT ANY -WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS -FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more -details. You should have received a copy of the GNU Lesser General Public -License along with this module; if not, write to the Free Software Foundation, -Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ - -#include "blargg_source.h" - -// Gb_Osc - -void Gb_Osc::reset() -{ - delay = 0; - last_amp = 0; - length = 0; - output_select = 3; - output = outputs [output_select]; -} - -void Gb_Osc::clock_length() -{ - if ( (regs [4] & len_enabled_mask) && length ) - length--; -} - -// Gb_Env - -void Gb_Env::clock_envelope() -{ - if ( env_delay && !--env_delay ) - { - env_delay = regs [2] & 7; - int v = volume - 1 + (regs [2] >> 2 & 2); - if ( (unsigned) v < 15 ) - volume = v; - } -} - -bool Gb_Env::write_register( int reg, int data ) -{ - switch ( reg ) - { - case 1: - length = 64 - (regs [1] & 0x3F); - break; - - case 2: - if ( !(data >> 4) ) - enabled = false; - break; - - case 4: - if ( data & trigger ) - { - env_delay = regs [2] & 7; - volume = regs [2] >> 4; - enabled = true; - if ( length == 0 ) - length = 64; - return true; - } - } - return false; -} - -// Gb_Square - -void Gb_Square::reset() -{ - phase = 0; - sweep_freq = 0; - sweep_delay = 0; - Gb_Env::reset(); -} - -void Gb_Square::clock_sweep() -{ - int sweep_period = (regs [0] & period_mask) >> 4; - if ( sweep_period && sweep_delay && !--sweep_delay ) - { - sweep_delay = sweep_period; - regs [3] = sweep_freq & 0xFF; - regs [4] = (regs [4] & ~0x07) | (sweep_freq >> 8 & 0x07); - - int offset = sweep_freq >> (regs [0] & shift_mask); - if ( regs [0] & 0x08 ) - offset = -offset; - sweep_freq += offset; - - if ( sweep_freq < 0 ) - { - sweep_freq = 0; - } - else if ( sweep_freq >= 2048 ) - { - sweep_delay = 0; // don't modify channel frequency any further - sweep_freq = 2048; // silence sound immediately - } - } -} - -void Gb_Square::run( blip_time_t time, blip_time_t end_time, int playing ) -{ - if ( sweep_freq == 2048 ) - playing = false; - - static unsigned char const table [4] = { 1, 2, 4, 6 }; - int const duty = table [regs [1] >> 6]; - int amp = volume & playing; - if ( phase >= duty ) - amp = -amp; - - int frequency = this->frequency(); - if ( unsigned (frequency - 1) > 2040 ) // frequency < 1 || frequency > 2041 - { - // really high frequency results in DC at half volume - amp = volume >> 1; - playing = false; - } - - { - int delta = amp - last_amp; - if ( delta ) - { - last_amp = amp; - synth->offset( time, delta, output ); - } - } - - time += delay; - if ( !playing ) - time = end_time; - - if ( time < end_time ) - { - int const period = (2048 - frequency) * 4; - Blip_Buffer* const output = this->output; - int phase = this->phase; - int delta = amp * 2; - do - { - phase = (phase + 1) & 7; - if ( phase == 0 || phase == duty ) - { - delta = -delta; - synth->offset_inline( time, delta, output ); - } - time += period; - } - while ( time < end_time ); - - this->phase = phase; - last_amp = delta >> 1; - } - delay = time - end_time; -} - -// Gb_Noise - -void Gb_Noise::run( blip_time_t time, blip_time_t end_time, int playing ) -{ - int amp = volume & playing; - int tap = 13 - (regs [3] & 8); - if ( bits >> tap & 2 ) - amp = -amp; - - { - int delta = amp - last_amp; - if ( delta ) - { - last_amp = amp; - synth->offset( time, delta, output ); - } - } - - time += delay; - if ( !playing ) - time = end_time; - - if ( time < end_time ) - { - static unsigned char const table [8] = { 8, 16, 32, 48, 64, 80, 96, 112 }; - int period = table [regs [3] & 7] << (regs [3] >> 4); - - // keep parallel resampled time to eliminate time conversion in the loop - Blip_Buffer* const output = this->output; - const blip_resampled_time_t resampled_period = - output->resampled_duration( period ); - blip_resampled_time_t resampled_time = output->resampled_time( time ); - unsigned bits = this->bits; - int delta = amp * 2; - - do - { - unsigned changed = (bits >> tap) + 1; - time += period; - bits <<= 1; - if ( changed & 2 ) - { - delta = -delta; - bits |= 1; - synth->offset_resampled( resampled_time, delta, output ); - } - resampled_time += resampled_period; - } - while ( time < end_time ); - - this->bits = bits; - last_amp = delta >> 1; - } - delay = time - end_time; -} - -// Gb_Wave - -inline void Gb_Wave::write_register( int reg, int data ) -{ - switch ( reg ) - { - case 0: - if ( !(data & 0x80) ) - enabled = false; - break; - - case 1: - length = 256 - regs [1]; - break; - - case 2: - volume = data >> 5 & 3; - break; - - case 4: - if ( data & trigger & regs [0] ) - { - wave_pos = 0; - enabled = true; - if ( length == 0 ) - length = 256; - } - } -} - -void Gb_Wave::run( blip_time_t time, blip_time_t end_time, int playing ) -{ - int volume_shift = (volume - 1) & 7; // volume = 0 causes shift = 7 - int frequency; - { - int amp = (wave [wave_pos] >> volume_shift & playing) * 2; - - frequency = this->frequency(); - if ( unsigned (frequency - 1) > 2044 ) // frequency < 1 || frequency > 2045 - { - amp = 30 >> volume_shift & playing; - playing = false; - } - - int delta = amp - last_amp; - if ( delta ) - { - last_amp = amp; - synth->offset( time, delta, output ); - } - } - - time += delay; - if ( !playing ) - time = end_time; - - if ( time < end_time ) - { - Blip_Buffer* const output = this->output; - int const period = (2048 - frequency) * 2; - int wave_pos = (this->wave_pos + 1) & (wave_size - 1); - - do - { - int amp = (wave [wave_pos] >> volume_shift) * 2; - wave_pos = (wave_pos + 1) & (wave_size - 1); - int delta = amp - last_amp; - if ( delta ) - { - last_amp = amp; - synth->offset_inline( time, delta, output ); - } - time += period; - } - while ( time < end_time ); - - this->wave_pos = (wave_pos - 1) & (wave_size - 1); - } - delay = time - end_time; -} - -// Gb_Apu::write_osc - -void Gb_Apu::write_osc( int index, int reg, int data ) -{ - reg -= index * 5; - Gb_Square* sq = &square2; - switch ( index ) - { - case 0: - sq = &square1; - case 1: - if ( sq->write_register( reg, data ) && index == 0 ) - { - square1.sweep_freq = square1.frequency(); - if ( (regs [0] & sq->period_mask) && (regs [0] & sq->shift_mask) ) - { - square1.sweep_delay = 1; // cause sweep to recalculate now - square1.clock_sweep(); - } - } - break; - - case 2: - wave.write_register( reg, data ); - break; - - case 3: - if ( noise.write_register( reg, data ) ) - noise.bits = 0x7FFF; - } -} |