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-rw-r--r--plugins/gme/Game_Music_Emu-0.5.2/gme/Dual_Resampler.h50
1 files changed, 0 insertions, 50 deletions
diff --git a/plugins/gme/Game_Music_Emu-0.5.2/gme/Dual_Resampler.h b/plugins/gme/Game_Music_Emu-0.5.2/gme/Dual_Resampler.h
deleted file mode 100644
index 61beb8a0..00000000
--- a/plugins/gme/Game_Music_Emu-0.5.2/gme/Dual_Resampler.h
+++ /dev/null
@@ -1,50 +0,0 @@
-// Combination of Fir_Resampler and Blip_Buffer mixing. Used by Sega FM emulators.
-
-// Game_Music_Emu 0.5.2
-#ifndef DUAL_RESAMPLER_H
-#define DUAL_RESAMPLER_H
-
-#include "Fir_Resampler.h"
-#include "Blip_Buffer.h"
-
-class Dual_Resampler {
-public:
- Dual_Resampler();
- virtual ~Dual_Resampler();
-
- typedef short dsample_t;
-
- double setup( double oversample, double rolloff, double gain );
- blargg_err_t reset( int max_pairs );
- void resize( int pairs_per_frame );
- void clear();
-
- void dual_play( long count, dsample_t* out, Blip_Buffer& );
-
-protected:
- virtual int play_frame( blip_time_t, int pcm_count, dsample_t* pcm_out ) = 0;
-private:
-
- blargg_vector<dsample_t> sample_buf;
- int sample_buf_size;
- int oversamples_per_frame;
- int buf_pos;
- int resampler_size;
-
- Fir_Resampler<12> resampler;
- void mix_samples( Blip_Buffer&, dsample_t* );
- void play_frame_( Blip_Buffer&, dsample_t* );
-};
-
-inline double Dual_Resampler::setup( double oversample, double rolloff, double gain )
-{
- return resampler.time_ratio( oversample, rolloff, gain * 0.5 );
-}
-
-inline void Dual_Resampler::clear()
-{
- buf_pos = sample_buf_size;
- resampler.clear();
-}
-
-#endif