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-rw-r--r--plugins/gme/Game_Music_Emu-0.5.2/demo/cpp_basics.cpp67
1 files changed, 0 insertions, 67 deletions
diff --git a/plugins/gme/Game_Music_Emu-0.5.2/demo/cpp_basics.cpp b/plugins/gme/Game_Music_Emu-0.5.2/demo/cpp_basics.cpp
deleted file mode 100644
index 53fab418..00000000
--- a/plugins/gme/Game_Music_Emu-0.5.2/demo/cpp_basics.cpp
+++ /dev/null
@@ -1,67 +0,0 @@
-// C++ example that opens a game music file and records 10 seconds to "out.wav"
-
-static char filename [] = "test.nsf"; /* opens this file (can be any music type) */
-
-#include "gme/Music_Emu.h"
-
-#include "Wave_Writer.h"
-#include <stdlib.h>
-#include <stdio.h>
-
-void handle_error( const char* str );
-
-int main()
-{
- long sample_rate = 44100; // number of samples per second
- int track = 0; // index of track to play (0 = first)
-
- // Determine file type
- gme_type_t file_type;
- handle_error( gme_identify_file( filename, &file_type ) );
- if ( !file_type )
- handle_error( "Unsupported music type" );
-
- // Create emulator and set sample rate
- Music_Emu* emu = file_type->new_emu();
- if ( !emu )
- handle_error( "Out of memory" );
- handle_error( emu->set_sample_rate( sample_rate ) );
-
- // Load music file into emulator
- handle_error( emu->load_file( filename ) );
-
- // Start track
- handle_error( emu->start_track( track ) );
-
- // Begin writing to wave file
- Wave_Writer wave( sample_rate, "out.wav" );
- wave.enable_stereo();
-
- // Record 10 seconds of track
- while ( emu->tell() < 10 * 1000L )
- {
- // Sample buffer
- const long size = 1024; // can be any multiple of 2
- short buf [size];
-
- // Fill buffer
- handle_error( emu->play( size, buf ) );
-
- // Write samples to wave file
- wave.write( buf, size );
- }
-
- // Cleanup
- delete emu;
-
- return 0;
-}
-
-void handle_error( const char* str )
-{
- if ( str )
- {
- printf( "Error: %s\n", str ); getchar();
- exit( EXIT_FAILURE );
- }
-}