diff options
Diffstat (limited to 'plugins/gme/Game_Music_Emu-0.5.2/demo/cpp_basics.cpp')
-rw-r--r-- | plugins/gme/Game_Music_Emu-0.5.2/demo/cpp_basics.cpp | 67 |
1 files changed, 0 insertions, 67 deletions
diff --git a/plugins/gme/Game_Music_Emu-0.5.2/demo/cpp_basics.cpp b/plugins/gme/Game_Music_Emu-0.5.2/demo/cpp_basics.cpp deleted file mode 100644 index 53fab418..00000000 --- a/plugins/gme/Game_Music_Emu-0.5.2/demo/cpp_basics.cpp +++ /dev/null @@ -1,67 +0,0 @@ -// C++ example that opens a game music file and records 10 seconds to "out.wav" - -static char filename [] = "test.nsf"; /* opens this file (can be any music type) */ - -#include "gme/Music_Emu.h" - -#include "Wave_Writer.h" -#include <stdlib.h> -#include <stdio.h> - -void handle_error( const char* str ); - -int main() -{ - long sample_rate = 44100; // number of samples per second - int track = 0; // index of track to play (0 = first) - - // Determine file type - gme_type_t file_type; - handle_error( gme_identify_file( filename, &file_type ) ); - if ( !file_type ) - handle_error( "Unsupported music type" ); - - // Create emulator and set sample rate - Music_Emu* emu = file_type->new_emu(); - if ( !emu ) - handle_error( "Out of memory" ); - handle_error( emu->set_sample_rate( sample_rate ) ); - - // Load music file into emulator - handle_error( emu->load_file( filename ) ); - - // Start track - handle_error( emu->start_track( track ) ); - - // Begin writing to wave file - Wave_Writer wave( sample_rate, "out.wav" ); - wave.enable_stereo(); - - // Record 10 seconds of track - while ( emu->tell() < 10 * 1000L ) - { - // Sample buffer - const long size = 1024; // can be any multiple of 2 - short buf [size]; - - // Fill buffer - handle_error( emu->play( size, buf ) ); - - // Write samples to wave file - wave.write( buf, size ); - } - - // Cleanup - delete emu; - - return 0; -} - -void handle_error( const char* str ) -{ - if ( str ) - { - printf( "Error: %s\n", str ); getchar(); - exit( EXIT_FAILURE ); - } -} |