diff options
Diffstat (limited to 'plugins/gme/Game_Music_Emu-0.5.2/demo/basics.c')
-rw-r--r-- | plugins/gme/Game_Music_Emu-0.5.2/demo/basics.c | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/plugins/gme/Game_Music_Emu-0.5.2/demo/basics.c b/plugins/gme/Game_Music_Emu-0.5.2/demo/basics.c deleted file mode 100644 index 55178251..00000000 --- a/plugins/gme/Game_Music_Emu-0.5.2/demo/basics.c +++ /dev/null @@ -1,57 +0,0 @@ -/* C example that opens a game music file and records 10 seconds to "out.wav" */ - -static char filename [] = "test.nsf"; /* opens this file (can be any music type) */ - -#include "gme/gme.h" - -#include "Wave_Writer.h" /* wave_ functions for writing sound file */ -#include <stdlib.h> -#include <stdio.h> - -void handle_error( const char* str ); - -int main() -{ - long sample_rate = 44100; /* number of samples per second */ - int track = 0; /* index of track to play (0 = first) */ - - /* Open music file in new emulator */ - Music_Emu* emu; - handle_error( gme_open_file( filename, &emu, sample_rate ) ); - - /* Start track */ - handle_error( gme_start_track( emu, track ) ); - - /* Begin writing to wave file */ - wave_open( sample_rate, "out.wav" ); - wave_enable_stereo(); - - /* Record 10 seconds of track */ - while ( gme_tell( emu ) < 10 * 1000L ) - { - /* Sample buffer */ - #define buf_size 1024 /* can be any multiple of 2 */ - short buf [buf_size]; - - /* Fill sample buffer */ - handle_error( gme_play( emu, buf_size, buf ) ); - - /* Write samples to wave file */ - wave_write( buf, buf_size ); - } - - /* Cleanup */ - gme_delete( emu ); - wave_close(); - - return 0; -} - -void handle_error( const char* str ) -{ - if ( str ) - { - printf( "Error: %s\n", str ); getchar(); - exit( EXIT_FAILURE ); - } -} |