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Diffstat (limited to 'plugins/gme/Game_Music_Emu-0.5.2/demo/basics.c')
-rw-r--r--plugins/gme/Game_Music_Emu-0.5.2/demo/basics.c57
1 files changed, 0 insertions, 57 deletions
diff --git a/plugins/gme/Game_Music_Emu-0.5.2/demo/basics.c b/plugins/gme/Game_Music_Emu-0.5.2/demo/basics.c
deleted file mode 100644
index 55178251..00000000
--- a/plugins/gme/Game_Music_Emu-0.5.2/demo/basics.c
+++ /dev/null
@@ -1,57 +0,0 @@
-/* C example that opens a game music file and records 10 seconds to "out.wav" */
-
-static char filename [] = "test.nsf"; /* opens this file (can be any music type) */
-
-#include "gme/gme.h"
-
-#include "Wave_Writer.h" /* wave_ functions for writing sound file */
-#include <stdlib.h>
-#include <stdio.h>
-
-void handle_error( const char* str );
-
-int main()
-{
- long sample_rate = 44100; /* number of samples per second */
- int track = 0; /* index of track to play (0 = first) */
-
- /* Open music file in new emulator */
- Music_Emu* emu;
- handle_error( gme_open_file( filename, &emu, sample_rate ) );
-
- /* Start track */
- handle_error( gme_start_track( emu, track ) );
-
- /* Begin writing to wave file */
- wave_open( sample_rate, "out.wav" );
- wave_enable_stereo();
-
- /* Record 10 seconds of track */
- while ( gme_tell( emu ) < 10 * 1000L )
- {
- /* Sample buffer */
- #define buf_size 1024 /* can be any multiple of 2 */
- short buf [buf_size];
-
- /* Fill sample buffer */
- handle_error( gme_play( emu, buf_size, buf ) );
-
- /* Write samples to wave file */
- wave_write( buf, buf_size );
- }
-
- /* Cleanup */
- gme_delete( emu );
- wave_close();
-
- return 0;
-}
-
-void handle_error( const char* str )
-{
- if ( str )
- {
- printf( "Error: %s\n", str ); getchar();
- exit( EXIT_FAILURE );
- }
-}