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+/* _______ ____ __ ___ ___
+ * \ _ \ \ / \ / \ \ / / ' ' '
+ * | | \ \ | | || | \/ | . .
+ * | | | | | | || ||\ /| |
+ * | | | | | | || || \/ | | ' ' '
+ * | | | | | | || || | | . .
+ * | |_/ / \ \__// || | |
+ * /_______/ynamic \____/niversal /__\ /____\usic /| . . ibliotheque
+ * / \
+ * / . \
+ * in2.h - Winamp plug-in header file / / \ \
+ * | < / \_
+ * By Bob. | \/ /\ /
+ * \_ / > /
+ * | \ / /
+ * | ' /
+ * \__/
+ */
+
+
+#include "out.h"
+
+// note: exported symbol is now winampGetInModule2.
+
+#define IN_VER 0x100
+
+typedef struct
+{
+ int version; // module type (IN_VER)
+ char *description; // description of module, with version string
+
+ HWND hMainWindow; // winamp's main window (filled in by winamp)
+ HINSTANCE hDllInstance; // DLL instance handle (Also filled in by winamp)
+
+ char *FileExtensions; // "mp3\0Layer 3 MPEG\0mp2\0Layer 2 MPEG\0mpg\0Layer 1 MPEG\0"
+ // May be altered from Config, so the user can select what they want
+
+ int is_seekable; // is this stream seekable?
+ int UsesOutputPlug; // does this plug-in use the output plug-ins? (musn't ever change, ever :)
+
+ void (*Config)(HWND hwndParent); // configuration dialog
+ void (*About)(HWND hwndParent); // about dialog
+
+ void (*Init)(); // called at program init
+ void (*Quit)(); // called at program quit
+
+ void (*GetFileInfo)(char *file, char *title, int *length_in_ms); // if file == NULL, current playing is used
+ int (*InfoBox)(char *file, HWND hwndParent);
+
+ int (*IsOurFile)(char *fn); // called before extension checks, to allow detection of mms://, etc
+ // playback stuff
+ int (*Play)(char *fn); // return zero on success, -1 on file-not-found, some other value on other (stopping winamp) error
+ void (*Pause)(); // pause stream
+ void (*UnPause)(); // unpause stream
+ int (*IsPaused)(); // ispaused? return 1 if paused, 0 if not
+ void (*Stop)(); // stop (unload) stream
+
+ // time stuff
+ int (*GetLength)(); // get length in ms
+ int (*GetOutputTime)(); // returns current output time in ms. (usually returns outMod->GetOutputTime()
+ void (*SetOutputTime)(int time_in_ms); // seeks to point in stream (in ms). Usually you signal yoru thread to seek, which seeks and calls outMod->Flush()..
+
+ // volume stuff
+ void (*SetVolume)(int volume); // from 0 to 255.. usually just call outMod->SetVolume
+ void (*SetPan)(int pan); // from -127 to 127.. usually just call outMod->SetPan
+
+ // in-window builtin vis stuff
+
+ void (*SAVSAInit)(int maxlatency_in_ms, int srate); // call once in Play(). maxlatency_in_ms should be the value returned from outMod->Open()
+ // call after opening audio device with max latency in ms and samplerate
+ void (*SAVSADeInit)(); // call in Stop()
+
+
+ // simple vis supplying mode
+ void (*SAAddPCMData)(void *PCMData, int nch, int bps, int timestamp);
+ // sets the spec data directly from PCM data
+ // quick and easy way to get vis working :)
+ // needs at least 576 samples :)
+
+ // advanced vis supplying mode, only use if you're cool. Use SAAddPCMData for most stuff.
+ int (*SAGetMode)(); // gets csa (the current type (4=ws,2=osc,1=spec))
+ // use when calling SAAdd()
+ void (*SAAdd)(void *data, int timestamp, int csa); // sets the spec data, filled in by winamp
+
+
+ // vis stuff (plug-in)
+ // simple vis supplying mode
+ void (*VSAAddPCMData)(void *PCMData, int nch, int bps, int timestamp); // sets the vis data directly from PCM data
+ // quick and easy way to get vis working :)
+ // needs at least 576 samples :)
+
+ // advanced vis supplying mode, only use if you're cool. Use VSAAddPCMData for most stuff.
+ int (*VSAGetMode)(int *specNch, int *waveNch); // use to figure out what to give to VSAAdd
+ void (*VSAAdd)(void *data, int timestamp); // filled in by winamp, called by plug-in
+
+
+ // call this in Play() to tell the vis plug-ins the current output params.
+ void (*VSASetInfo)(int nch, int srate);
+
+
+ // dsp plug-in processing:
+ // (filled in by winamp, called by input plug)
+
+ // returns 1 if active (which means that the number of samples returned by dsp_dosamples
+ // could be greater than went in.. Use it to estimate if you'll have enough room in the
+ // output buffer
+ int (*dsp_isactive)();
+
+ // returns number of samples to output. This can be as much as twice numsamples.
+ // be sure to allocate enough buffer for samples, then.
+ int (*dsp_dosamples)(short int *samples, int numsamples, int bps, int nch, int srate);
+
+
+ // eq stuff
+ void (*EQSet)(int on, char data[10], int preamp); // 0-64 each, 31 is +0, 0 is +12, 63 is -12. Do nothing to ignore.
+
+ // info setting (filled in by winamp)
+ void (*SetInfo)(int bitrate, int srate, int stereo, int synched); // if -1, changes ignored? :)
+
+ Out_Module *outMod; // filled in by winamp, optionally used :)
+} In_Module;
+
+