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-Release Notes 2.1.0:
-
-Added:
-
-Introduction of sidbuilder classes. These classes can be used to create new sid
-emulations for libsidplay2. The front end player owns these emulations and passes
-them into libsidplay2 at runtime. Such emulations could be a revised SID emulation,
-HardSID driver, Sidstation driver, etc... This feature will be used by sidplay/w
-and sidplay2 in future.
-
-Implemetation of the component library classes. These classes provide a standard
-way to create new components (e.g. VIC, CPU, etc). Note that the sidbuilder
-classes use these. The current implementation is a half measure which sees
-all components being seperated fully from the running environment. However,
-due to the current design the components are static. A second version of these
-classes will be released to allow dynamic allocation and linkage. This actually
-means this project becomes a generic IC emulation test bed which are effectively
-added and wired together at runtime. Given the right component emulations, this
-project could be a C64, BBC, etc.
-
-Support for exporting credits.
-
-New event scheduler that is used by all components. The significantly improves
-the speed of the emulation.
-
-Start time and fastforward support.
-
-Support for the PSID 2 proposal B (PSID 2NG). This allows relocation information
-to be added to the tune such that it can be played on a real C64 (based emulation).
-This is necessary as additional house keeping/contol code must be placed safely
-in C64 ram without it running the risk of being overwritten by the song.
-
-
-Changes:
-
-Code now builds under GCC3.
-
-Supporting and config requirements of the new builder classes required modification
-to libsidplay2's configuration interface.
-
-Sidplay1 specific code moved to seperate components sid6510 and sid6526. This
-provides the simple cut down versions of the CIA (6526) and a CPU which forgives
-badly written tune code (6510). These components are only used in the old
-sidplay/playsid modes.
-
-Direct ReSID support removed. Now supported through extenal sidbuilder class.
-
-Floating point code in critical code parts have been converted to fixed point.
-
-Relocatable C64 assembly driver added using PSID 2NG.
-
-Support for random tunes in Real C64 mode.
-
-
-Fixes:
-
-The library has sufficient emulation to run PRGs. As such I managed to run the
-C64 Emulator Testsuite 2.15 by Wolfram Roemhild.
-
-All CPU instructions (including extended ones) now run correctly with the correct
-number of cycles. Results from other C64 environment tests are still being
-worked on (nothing serious).
-
-
-
-Release Notes 2.0.7-5:
-
-Performance fix (corrected player.bin).
-
-
-Release Notes 2.0.7-4:
-
-GCC 2.96 fixes.
-
-
-Release Notes 2.0.7-3:
-
-Linux RPM fixes
-
-Changes:
-
-Fixed SidTune ('/' directory seperators are allowed on Microsoft platforms with
-programs that use standard c/c++ libraries).
-
-Songs with there own interrupt handlers are no longer assumed to initialise
-the VIC should the require it. Songs that do install there own handlers MUST
-acknowledge the interrupt source else the song will play too fast.
-
-
-Release Notes 2.0.7-2:
-
-Linux RPM fixes
-
-
-Release Notes 2.0.7:
-
-This version sees a fully compliant C64 cycle based emulation. The emulation
-only covers those parts which are necessary. Things like CIA and VIC are not
-complete because it's not deemed usefull to play the tunes better. The
-VIC emulation can still be improved a little to support bad cycles and perhaps
-the light pen interrupt. The CIA emulation is also incomplete but now
-supports both Timer A and B and all timer modes except those which use
-external signals. The CIA emulation will probably be fully completed in a
-near future release since I have the code pretty much written. It's not
-been added because the rest of the player requires a design concept change to
-use the C++ "observer model".
-
-Please note this version has a totally different concept design to the last.
-The previous version is the last "SIDPlay Compatible" version. Since this
-is the case SIDPlay specific songs which are possibly bad may no longer
-work. If such songs are found please report them as they will be fixed.
-
-Lastly this version can run original tunes and even prgs taken from a real C64
-without any modifications. In most cases it's just a simple case of locating
-the tunes INIT address, making a sid info header and then rename the *.prg to
-*.dat. SIDPlay2 can then run the tune, it's even possible to create a PSID
-all in one file using a conversion tool. One thing to note is that these
-real tunes will mostly not play (correctly) in other SID Players apart from
-VSID (Vice SIDPlayer). However, VICE is not pretending to be fully or even
-mostly SIDPlay compatible. It therefore wont run as many tunes or play
-extended samples like those found all the HSVC sample tunes.
-
-For those wishing to do the above you must set the play address to 0xffff.
-This is an illegal address like 0 and behaves similiar, but it tells the
-player to turn off extended sample support, ignore the CIA/VIC speed flag
-and enable NMI support.
-
-NOTE FOR DEVELOPERS:
-
-You will require libtool 1.3b or greater to be able to link against
-the libsidplay2 libraries. Versions of libtool prior to this
-(including 1.3.5) DO NOT import library dependency information from the
-installed *.la files.
-
-Libsidplay2 uses a modified version of ReSID. ReSID patches can be located
-at:
-
-ftp://sidplay2.sourceforge.net/pub/sidplay2/resid
-
-
-Changes:
-
-Partial VIC emulation which models both the NTSC and PAL chips. Full raster
-interrupts supported and therefore VIC multispeed tunes.
-
-Partial CIA emulation with full interrupt capability for Timer A and B. NMI
-interrupts are also supported for "real C64 samples".
-
-MOS6510s interrupts are now used. Interrupt/BRK now fixed to always run the
-first instruction in the interrupt handler. This means the an IRQ cannot
-interrupt an NMI should the first instruction in the handler be SEI.
-
-SID6510. SID specialisation of the processor now improved and those bits from
-the player enviroment which should have been here now are. This module
-provides most of the SIDPlay1 compatibility, but not everything can now be
-supported as in version 2.0.6 due to other environment changes.
-
-XSID now is pretty much fixed for HardSID usage. It correctly determines
-legal SID volume offsets and traps volume changes to the SID made by the
-C64 program. This prevents song clicks, quiet main voices and even allows
-the main voices to change there volume correctly whilst samples are playing.
-The user now has the ability to select whether they would like samples through
-SID or samples on there own idependent channel. The default is samples
-through SID. Note that real Samples cannot be taken off the SID.
-
-Due to the Interrupt support the C64 now allows code execution overlaping.
-E.g. the play routine might trigger before the INIT has completed and multiple
-play calls may overlap each other. This also happens on a real C64 and as to
-whether it works depends on if the ripped code still has the capability to
-deal with it. Since it seems that some tune DO NOT do this properly, nor do
-they acknowledge interrupts correctly, C64 code has been provided by Dag Lem
-to deal with this issue. This code is the PSIDDRV from the Vice project.
-The version available here has been modified by me to support almost
-all tunes and deals with some of the SIDPlay compatibility issues better.
-
-
-Problems:
-
-There are known problems with this version, but the benefits are far greater.
-
-Some tunes currently will just not play. These are tunes which install code
-across the interrupt handlers and therefore don't behave correctly when an
-interrupt occurs. These tunes are probably missing things which were setup
-by the original game code. The methods used by SIDPlay1 and 2 to determine
-the initial bank register state does not accomadate this fact. SIDPlay1
-like release 2.0.6 does not have this problem because interrupts are not
-emulated.
-
-There are performance issues with this version and specifications have increased
-due to the extra/modified component emulations :(. I hope to fix/improve on
-this in a next release.
-
-Either the NMI or VIC interrupts seem to have jitter on them. For tunes in
-HVSC this dosen't occur. For some real sample tunes the music can sound a little
-distorted. This should be fixed for the next release.
-
-The PSIDDRV has to sit in RAM and therefore can be trashed by the tune. To stop
-this the zero page has been reserved to store the PSIDDRV and some special non
-standard C64 bankswitching added to flip in and out the driver. This means that
-the tune cannot put any code on the zero page but it can store data on this page.
-Since benefits of using this page are only available when storing data on it there
-is no tune currently in HSVC that causes a problem. It is possible to put this
-driver into roms, some code must still go in RAM do deal the calls to play/init
-routines that may lie under the ROMS. However, this would break some of the older
-modes e.g. playsid mode does not have ROMS, sidplay1 combatibilty modes prevent
-code execution in ROMS.
-
-
-
-Changes since 2.0.6 (Note this version is intended mainly
-for developers):
-
-(ms) Fixed fake6526.cpp to unlock timer upon reset. When playing
-sub-tunes and switching from CIA to VBI speed and vice versa, the
-speed is now correct.
-
-(ms) Fixed clock to [re]start at 0:00 upon [song] initialization.
-
-(ms) Converted complete source tree from kdevelop to native Automake
-and made it build a library and the console player. Developers are
-advised to configure the package with --disable-shared, so that they
-don't need to install a shared library and/or set the
-LD_LIBRARY_PATH, respectively.
-
-
-Changes:
-
-Resid now linked against library and not against application. This
-means that a application linking to the library does not need to know it's
-using resid.
-
-External interface changed to hopefully allow better compatibilty.
-
-
-Problems:
-
-For OSS left and right channels are reversed. According to OSS docs,
-left channel in writing before right which is the order it's currently
-being done (oss driver bug). Both Windows drivers are correct.
-
-
-Bug Fixes:
-
-Fixed bug when reading tunes from stdin.
-
-Added new loadSong function to allow selecting another subsong without
-reloading the file. This is important when reading files from stdin.
-
-External interface changed to hopefully allow better compatibilty.
-
-Fixed IO bug whereby a write to the IO registers could not be read back.
-
-Keyboard input is now read from stderr. This allows the keyboard to be
-read whilst a file is passed using stdin.
-
-Stderr redefined as console output instead of stdout. This allows you to
-redirect or pipe the output whilist allowing keyboard events to be processed
-correctly
-
-Changin any of the sid settings effects both sids.
-
-The library can now be configured at run time by putting the library into paused
-mode. If you are using a multiplte threads to drive the library, be carefull
-as it's not thread safe. Use mutually exclusive semaphores to protect the library.
-
-Use of extended keys quiting the program.
-
-
-Added:
-
-Null sound driver to allow faster songlength detection (Code for songlength
-detection not provided in this library) and eventual hardsid support.
-
-Cursor keys now work on Linux and Windows. But there is a bug in Windows 98
-first Edition which prevents them from working properly. This information
-has been admitted by Microsoft the the only proposed solution is to upgrade to
-Win 98 Second Edition. (For the time being you can use the cursor keys on
-the numpad).
-
-Added a mileage count to help determine the sid usuage since the begining of time.
-
-Added ability to use unforced PAL or NTSC.
-
-For -s, mono songs now get converted to stereo by spliting the
-channels between multiple sids.
-
-
-Removed:
-
-Timer changed test. This can easily be worked out another way.
-
-
-
-Release Notes 2.0.6:
-
-This version mainly sees bug fixes and finally gets both the Linux and
-Windows versions to exactly the same code state.
-
-Bug Fixes:
-
-Tunes which didn't play.
-DirectX fixes.
-Timers fixed for both directx and mmsystem drivers and will therefore
-never cache ahead by more than 0.5 secs. This still needs doing under
-Linux to prevent the timers getting 3 seconds ahead.
-And more...
-
-
-Added:
-
-Most of the other features of the expermental version now classed as 2.0.5
-apart from fastforward/rewind and filter redefinition.
-Ability to skip to the prev/next subtune using the '<' and '>' keys.
-And more...
-
-
-Features for next release:
-
-Ansi console support delayed till next release.
-Songlength database support delayed.
-Filter redefinition delayed.
-Fastforward/rewind, delayed indefinately untill feedback is provided
-on how good/bad it is (please any feedback at all!).
-Player configuration file.
-
-
-
-Release Notes 2.0.4-2:
-
-Bug fixes to sid mixer.
-Program termination now quicker from ^C.
-New xSID code included for testing.
-New man page added.
-Thanks to those concerened for finding/fixing the bugs in this release.
-
-To follow shortly:
-Again 2.0.5 will follow, with the last of the features from my unofficial
-experimental version (found on the sidplay2 ftp site). Be warned that there
-are now bug fixes in the main version which the experimental one does not
-contain!
-
-From now on experimental versions will be released as patches on the
-main release versions in CVS until they are determined to be stable.
-
-
-
-Release Notes 2.0.4:
-
-Temporary release to try and bring code upto date. A 2.0.5 will follow shortly
-to achieve all that implemented in experimental release 2.0.4pre5 (This is available
-at ftp://sidplay2.sourceforge.net/pub/sidplay2)
-
-Lots of new options added, bug fixes for Solaris drivers, 16 bit support... Other
-additions will fall into 2.0.5 once they have stabalised.
-
-
-
-CHANGES since 2.0.2:
-
-Added:
-
-* Timer
-
-* Support for credits
-
-* Option -fd, overrides values returned by sidtune and forces dual sid support
- with the second sid being mapped at 0xd500. Use this to support stereo sids
- (not stereo mus) until the format is changed to support them properly.
-
-* Windows Drivers. Code now now be built as a Win32 console application.
- The include paths need to be changed to Visual C++ so all the headers can
- be seen. Paths need are PATH/libsidplay-<ver>/ and PATH/libsidplay-<ver>/win.
-
-* Sparc Driver (This driver hasn't been tested or compiled)
-
-* Support for playing of playsid smaples through reSID
-
-
-Changed:
-
-* Changing the environment whilist the song is playing nolonger stops the song.
- Environment changes are now delayed until a new song is loaded
-
-* environment class renamed to SidEnvironment to avoid some naming issues with
- Visual C++.
-
-* xSID minior fixes to make code compile on Visual C++.
-
-* Structure of audio drivers for better auto detection and Win32 support.
-
-* Sidplayer structure now implements Cheshire Cat techniques to hide private members
- This means that all header files required by private members no longer need to be
- installed
-
-* Added workaround in CPU code for bug found in Visual C++ 5.
-
-* Finally corrected all playsid digi modes using information provided bu
- Michael Schwendt from the original source of Game Over.
-
-* Removed nasty code hacks for Windows.
-
-
-Fixed:
-
-* xSID bug preventing it from not playing some samples.
-
-* myTune now initialised to NULL (reported by Jarno)
-
-* Placing of an invalid switch on an otherwise legal line did not throw an error.
-
-* Use of bitfields which breaks portability of CPU emulation
-
-* Unions on Big Endian machines where all variables are varying sizes
-
-
-Issues:
-
-* Timer is actually what has been decoded rather than what has been
- played. This is due to the soundcard drivers buffer the samples.
- Anyway, it's better than nothing.
-
-
-
-CHANGES since 2.0.1:
-
-Added:
-
-* Time count
-
-* xsidplays audio drivers (well linux one)
-
-* Command line options
-
-* Volume controls for left and right
-
-* 8 bit mixer
-
-
-Changed:
-
-* Renamed the project to libsidplay (eventually this code will be a library).
- main.cpp and the audio directory will form the basis of a new project called
- sidplay-2.X.X.
-
-* Sidtune. Only need one player emulation for stereo MUS files.
-
-* WavFile now converted to be another driver. (Makes code have better re-use)
-
-* New are now have error checking
-
-* Configure files now work
-
-* Prevented the loadSong function initialising the player twice.
-
-
-
-CHANGES since 2.0.0:
-
-Added:
-
-* Extended sid support (xSID, written by myself from scratch). xSIDs interface is designed to look like reSID and can easily be used to help developers of other players.
-
-* Support for all libsidplay-1.X.X environment modes.
-
-* Stereo SID & MUS file support.
-
-* Sid2Wav support (thanks to Michael Schwendt).
-
-
-Fixed:
-
-* CPU using wrong address for reset vector.
-
-* The use of statics in CPU a member function (Required to play stereo MUS files).
-
-
-Changed:
-
-* All data types now use _sidt namespace.
-
-* Better handling of reSID clock calls to seriously reduce CPU overhead.
-
-
-
-CHANGES from libsidplay 1.X.X
-
-* Most of the code has been re-written by myself with all the new emulated IC's being cycle based.
-
-* The interface has been revamped and is based on standard functions provided by a music player e.g. play, stop, pause, etc
-
-* reSID is now the default and currently only provided SID emulation. (written by Dag Lem)
-
-* Sidtune library taken from libsidplay-1.X.X for file support. (written by Michael Schwendt)