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-rw-r--r--intl/lock.c891
1 files changed, 514 insertions, 377 deletions
diff --git a/intl/lock.c b/intl/lock.c
index f60a8d9b..561423e0 100644
--- a/intl/lock.c
+++ b/intl/lock.c
@@ -1,5 +1,5 @@
/* Locking in multithreaded situations.
- Copyright (C) 2005-2006 Free Software Foundation, Inc.
+ Copyright (C) 2005-2008 Free Software Foundation, Inc.
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU Library General Public License as published
@@ -28,45 +28,6 @@
#if USE_POSIX_THREADS
-/* Use the POSIX threads library. */
-
-# if PTHREAD_IN_USE_DETECTION_HARD
-
-/* The function to be executed by a dummy thread. */
-static void *
-dummy_thread_func (void *arg)
-{
- return arg;
-}
-
-int
-glthread_in_use (void)
-{
- static int tested;
- static int result; /* 1: linked with -lpthread, 0: only with libc */
-
- if (!tested)
- {
- pthread_t thread;
-
- if (pthread_create (&thread, NULL, dummy_thread_func, NULL) != 0)
- /* Thread creation failed. */
- result = 0;
- else
- {
- /* Thread creation works. */
- void *retval;
- if (pthread_join (thread, &retval) != 0)
- abort ();
- result = 1;
- }
- tested = 1;
- }
- return result;
-}
-
-# endif
-
/* -------------------------- gl_lock_t datatype -------------------------- */
/* ------------------------- gl_rwlock_t datatype ------------------------- */
@@ -75,87 +36,123 @@ glthread_in_use (void)
# if !defined PTHREAD_RWLOCK_INITIALIZER
-void
-glthread_rwlock_init (gl_rwlock_t *lock)
+int
+glthread_rwlock_init_multithreaded (gl_rwlock_t *lock)
{
- if (pthread_rwlock_init (&lock->rwlock, NULL) != 0)
- abort ();
+ int err;
+
+ err = pthread_rwlock_init (&lock->rwlock, NULL);
+ if (err != 0)
+ return err;
lock->initialized = 1;
+ return 0;
}
-void
-glthread_rwlock_rdlock (gl_rwlock_t *lock)
+int
+glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock)
{
if (!lock->initialized)
{
- if (pthread_mutex_lock (&lock->guard) != 0)
- abort ();
+ int err;
+
+ err = pthread_mutex_lock (&lock->guard);
+ if (err != 0)
+ return err;
if (!lock->initialized)
- glthread_rwlock_init (lock);
- if (pthread_mutex_unlock (&lock->guard) != 0)
- abort ();
+ {
+ err = glthread_rwlock_init_multithreaded (lock);
+ if (err != 0)
+ {
+ pthread_mutex_unlock (&lock->guard);
+ return err;
+ }
+ }
+ err = pthread_mutex_unlock (&lock->guard);
+ if (err != 0)
+ return err;
}
- if (pthread_rwlock_rdlock (&lock->rwlock) != 0)
- abort ();
+ return pthread_rwlock_rdlock (&lock->rwlock);
}
-void
-glthread_rwlock_wrlock (gl_rwlock_t *lock)
+int
+glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock)
{
if (!lock->initialized)
{
- if (pthread_mutex_lock (&lock->guard) != 0)
- abort ();
+ int err;
+
+ err = pthread_mutex_lock (&lock->guard);
+ if (err != 0)
+ return err;
if (!lock->initialized)
- glthread_rwlock_init (lock);
- if (pthread_mutex_unlock (&lock->guard) != 0)
- abort ();
+ {
+ err = glthread_rwlock_init_multithreaded (lock);
+ if (err != 0)
+ {
+ pthread_mutex_unlock (&lock->guard);
+ return err;
+ }
+ }
+ err = pthread_mutex_unlock (&lock->guard);
+ if (err != 0)
+ return err;
}
- if (pthread_rwlock_wrlock (&lock->rwlock) != 0)
- abort ();
+ return pthread_rwlock_wrlock (&lock->rwlock);
}
-void
-glthread_rwlock_unlock (gl_rwlock_t *lock)
+int
+glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock)
{
if (!lock->initialized)
- abort ();
- if (pthread_rwlock_unlock (&lock->rwlock) != 0)
- abort ();
+ return EINVAL;
+ return pthread_rwlock_unlock (&lock->rwlock);
}
-void
-glthread_rwlock_destroy (gl_rwlock_t *lock)
+int
+glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock)
{
+ int err;
+
if (!lock->initialized)
- abort ();
- if (pthread_rwlock_destroy (&lock->rwlock) != 0)
- abort ();
+ return EINVAL;
+ err = pthread_rwlock_destroy (&lock->rwlock);
+ if (err != 0)
+ return err;
lock->initialized = 0;
+ return 0;
}
# endif
# else
-void
-glthread_rwlock_init (gl_rwlock_t *lock)
-{
- if (pthread_mutex_init (&lock->lock, NULL) != 0)
- abort ();
- if (pthread_cond_init (&lock->waiting_readers, NULL) != 0)
- abort ();
- if (pthread_cond_init (&lock->waiting_writers, NULL) != 0)
- abort ();
+int
+glthread_rwlock_init_multithreaded (gl_rwlock_t *lock)
+{
+ int err;
+
+ err = pthread_mutex_init (&lock->lock, NULL);
+ if (err != 0)
+ return err;
+ err = pthread_cond_init (&lock->waiting_readers, NULL);
+ if (err != 0)
+ return err;
+ err = pthread_cond_init (&lock->waiting_writers, NULL);
+ if (err != 0)
+ return err;
lock->waiting_writers_count = 0;
lock->runcount = 0;
+ return 0;
}
-void
-glthread_rwlock_rdlock (gl_rwlock_t *lock)
+int
+glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock)
{
- if (pthread_mutex_lock (&lock->lock) != 0)
- abort ();
+ int err;
+
+ err = pthread_mutex_lock (&lock->lock);
+ if (err != 0)
+ return err;
/* Test whether only readers are currently running, and whether the runcount
field will not overflow. */
/* POSIX says: "It is implementation-defined whether the calling thread
@@ -165,84 +162,116 @@ glthread_rwlock_rdlock (gl_rwlock_t *lock)
while (!(lock->runcount + 1 > 0 && lock->waiting_writers_count == 0))
{
/* This thread has to wait for a while. Enqueue it among the
- waiting_readers. */
- if (pthread_cond_wait (&lock->waiting_readers, &lock->lock) != 0)
- abort ();
+ waiting_readers. */
+ err = pthread_cond_wait (&lock->waiting_readers, &lock->lock);
+ if (err != 0)
+ {
+ pthread_mutex_unlock (&lock->lock);
+ return err;
+ }
}
lock->runcount++;
- if (pthread_mutex_unlock (&lock->lock) != 0)
- abort ();
+ return pthread_mutex_unlock (&lock->lock);
}
-void
-glthread_rwlock_wrlock (gl_rwlock_t *lock)
+int
+glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock)
{
- if (pthread_mutex_lock (&lock->lock) != 0)
- abort ();
+ int err;
+
+ err = pthread_mutex_lock (&lock->lock);
+ if (err != 0)
+ return err;
/* Test whether no readers or writers are currently running. */
while (!(lock->runcount == 0))
{
/* This thread has to wait for a while. Enqueue it among the
- waiting_writers. */
+ waiting_writers. */
lock->waiting_writers_count++;
- if (pthread_cond_wait (&lock->waiting_writers, &lock->lock) != 0)
- abort ();
+ err = pthread_cond_wait (&lock->waiting_writers, &lock->lock);
+ if (err != 0)
+ {
+ lock->waiting_writers_count--;
+ pthread_mutex_unlock (&lock->lock);
+ return err;
+ }
lock->waiting_writers_count--;
}
lock->runcount--; /* runcount becomes -1 */
- if (pthread_mutex_unlock (&lock->lock) != 0)
- abort ();
+ return pthread_mutex_unlock (&lock->lock);
}
-void
-glthread_rwlock_unlock (gl_rwlock_t *lock)
+int
+glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock)
{
- if (pthread_mutex_lock (&lock->lock) != 0)
- abort ();
+ int err;
+
+ err = pthread_mutex_lock (&lock->lock);
+ if (err != 0)
+ return err;
if (lock->runcount < 0)
{
/* Drop a writer lock. */
if (!(lock->runcount == -1))
- abort ();
+ {
+ pthread_mutex_unlock (&lock->lock);
+ return EINVAL;
+ }
lock->runcount = 0;
}
else
{
/* Drop a reader lock. */
if (!(lock->runcount > 0))
- abort ();
+ {
+ pthread_mutex_unlock (&lock->lock);
+ return EINVAL;
+ }
lock->runcount--;
}
if (lock->runcount == 0)
{
/* POSIX recommends that "write locks shall take precedence over read
- locks", to avoid "writer starvation". */
+ locks", to avoid "writer starvation". */
if (lock->waiting_writers_count > 0)
- {
- /* Wake up one of the waiting writers. */
- if (pthread_cond_signal (&lock->waiting_writers) != 0)
- abort ();
- }
+ {
+ /* Wake up one of the waiting writers. */
+ err = pthread_cond_signal (&lock->waiting_writers);
+ if (err != 0)
+ {
+ pthread_mutex_unlock (&lock->lock);
+ return err;
+ }
+ }
else
- {
- /* Wake up all waiting readers. */
- if (pthread_cond_broadcast (&lock->waiting_readers) != 0)
- abort ();
- }
+ {
+ /* Wake up all waiting readers. */
+ err = pthread_cond_broadcast (&lock->waiting_readers);
+ if (err != 0)
+ {
+ pthread_mutex_unlock (&lock->lock);
+ return err;
+ }
+ }
}
- if (pthread_mutex_unlock (&lock->lock) != 0)
- abort ();
+ return pthread_mutex_unlock (&lock->lock);
}
-void
-glthread_rwlock_destroy (gl_rwlock_t *lock)
+int
+glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock)
{
- if (pthread_mutex_destroy (&lock->lock) != 0)
- abort ();
- if (pthread_cond_destroy (&lock->waiting_readers) != 0)
- abort ();
- if (pthread_cond_destroy (&lock->waiting_writers) != 0)
- abort ();
+ int err;
+
+ err = pthread_mutex_destroy (&lock->lock);
+ if (err != 0)
+ return err;
+ err = pthread_cond_destroy (&lock->waiting_readers);
+ if (err != 0)
+ return err;
+ err = pthread_cond_destroy (&lock->waiting_writers);
+ if (err != 0)
+ return err;
+ return 0;
}
# endif
@@ -251,108 +280,173 @@ glthread_rwlock_destroy (gl_rwlock_t *lock)
# if HAVE_PTHREAD_MUTEX_RECURSIVE
-# if !(defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP)
+# if defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP
-void
-glthread_recursive_lock_init (gl_recursive_lock_t *lock)
+int
+glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock)
+{
+ pthread_mutexattr_t attributes;
+ int err;
+
+ err = pthread_mutexattr_init (&attributes);
+ if (err != 0)
+ return err;
+ err = pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE);
+ if (err != 0)
+ {
+ pthread_mutexattr_destroy (&attributes);
+ return err;
+ }
+ err = pthread_mutex_init (lock, &attributes);
+ if (err != 0)
+ {
+ pthread_mutexattr_destroy (&attributes);
+ return err;
+ }
+ err = pthread_mutexattr_destroy (&attributes);
+ if (err != 0)
+ return err;
+ return 0;
+}
+
+# else
+
+int
+glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock)
{
pthread_mutexattr_t attributes;
+ int err;
- if (pthread_mutexattr_init (&attributes) != 0)
- abort ();
- if (pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE) != 0)
- abort ();
- if (pthread_mutex_init (&lock->recmutex, &attributes) != 0)
- abort ();
- if (pthread_mutexattr_destroy (&attributes) != 0)
- abort ();
+ err = pthread_mutexattr_init (&attributes);
+ if (err != 0)
+ return err;
+ err = pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE);
+ if (err != 0)
+ {
+ pthread_mutexattr_destroy (&attributes);
+ return err;
+ }
+ err = pthread_mutex_init (&lock->recmutex, &attributes);
+ if (err != 0)
+ {
+ pthread_mutexattr_destroy (&attributes);
+ return err;
+ }
+ err = pthread_mutexattr_destroy (&attributes);
+ if (err != 0)
+ return err;
lock->initialized = 1;
+ return 0;
}
-void
-glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
+int
+glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock)
{
if (!lock->initialized)
{
- if (pthread_mutex_lock (&lock->guard) != 0)
- abort ();
+ int err;
+
+ err = pthread_mutex_lock (&lock->guard);
+ if (err != 0)
+ return err;
if (!lock->initialized)
- glthread_recursive_lock_init (lock);
- if (pthread_mutex_unlock (&lock->guard) != 0)
- abort ();
+ {
+ err = glthread_recursive_lock_init_multithreaded (lock);
+ if (err != 0)
+ {
+ pthread_mutex_unlock (&lock->guard);
+ return err;
+ }
+ }
+ err = pthread_mutex_unlock (&lock->guard);
+ if (err != 0)
+ return err;
}
- if (pthread_mutex_lock (&lock->recmutex) != 0)
- abort ();
+ return pthread_mutex_lock (&lock->recmutex);
}
-void
-glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
+int
+glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock)
{
if (!lock->initialized)
- abort ();
- if (pthread_mutex_unlock (&lock->recmutex) != 0)
- abort ();
+ return EINVAL;
+ return pthread_mutex_unlock (&lock->recmutex);
}
-void
-glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
+int
+glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock)
{
+ int err;
+
if (!lock->initialized)
- abort ();
- if (pthread_mutex_destroy (&lock->recmutex) != 0)
- abort ();
+ return EINVAL;
+ err = pthread_mutex_destroy (&lock->recmutex);
+ if (err != 0)
+ return err;
lock->initialized = 0;
+ return 0;
}
# endif
# else
-void
-glthread_recursive_lock_init (gl_recursive_lock_t *lock)
+int
+glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock)
{
- if (pthread_mutex_init (&lock->mutex, NULL) != 0)
- abort ();
+ int err;
+
+ err = pthread_mutex_init (&lock->mutex, NULL);
+ if (err != 0)
+ return err;
lock->owner = (pthread_t) 0;
lock->depth = 0;
+ return 0;
}
-void
-glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
+int
+glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock)
{
pthread_t self = pthread_self ();
if (lock->owner != self)
{
- if (pthread_mutex_lock (&lock->mutex) != 0)
- abort ();
+ int err;
+
+ err = pthread_mutex_lock (&lock->mutex);
+ if (err != 0)
+ return err;
lock->owner = self;
}
if (++(lock->depth) == 0) /* wraparound? */
- abort ();
+ {
+ lock->depth--;
+ return EAGAIN;
+ }
+ return 0;
}
-void
-glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
+int
+glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock)
{
if (lock->owner != pthread_self ())
- abort ();
+ return EPERM;
if (lock->depth == 0)
- abort ();
+ return EINVAL;
if (--(lock->depth) == 0)
{
lock->owner = (pthread_t) 0;
- if (pthread_mutex_unlock (&lock->mutex) != 0)
- abort ();
+ return pthread_mutex_unlock (&lock->mutex);
}
+ else
+ return 0;
}
-void
-glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
+int
+glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock)
{
if (lock->owner != (pthread_t) 0)
- abort ();
- if (pthread_mutex_destroy (&lock->mutex) != 0)
- abort ();
+ return EBUSY;
+ return pthread_mutex_destroy (&lock->mutex);
}
# endif
@@ -393,7 +487,7 @@ glthread_once_singlethreaded (pthread_once_t *once_control)
/* -------------------------- gl_once_t datatype -------------------------- */
-void
+static void
glthread_once_call (void *arg)
{
void (**gl_once_temp_addr) (void) = (void (**) (void)) arg;
@@ -402,6 +496,13 @@ glthread_once_call (void *arg)
}
int
+glthread_once_multithreaded (pth_once_t *once_control, void (*initfunction) (void))
+{
+ void (*temp) (void) = initfunction;
+ return (!pth_once (once_control, glthread_once_call, &temp) ? errno : 0);
+}
+
+int
glthread_once_singlethreaded (pth_once_t *once_control)
{
/* We know that pth_once_t is an integer type. */
@@ -429,72 +530,87 @@ glthread_once_singlethreaded (pth_once_t *once_control)
/* --------------------- gl_recursive_lock_t datatype --------------------- */
-void
-glthread_recursive_lock_init (gl_recursive_lock_t *lock)
+int
+glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock)
{
- if (mutex_init (&lock->mutex, USYNC_THREAD, NULL) != 0)
- abort ();
+ int err;
+
+ err = mutex_init (&lock->mutex, USYNC_THREAD, NULL);
+ if (err != 0)
+ return err;
lock->owner = (thread_t) 0;
lock->depth = 0;
+ return 0;
}
-void
-glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
+int
+glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock)
{
thread_t self = thr_self ();
if (lock->owner != self)
{
- if (mutex_lock (&lock->mutex) != 0)
- abort ();
+ int err;
+
+ err = mutex_lock (&lock->mutex);
+ if (err != 0)
+ return err;
lock->owner = self;
}
if (++(lock->depth) == 0) /* wraparound? */
- abort ();
+ {
+ lock->depth--;
+ return EAGAIN;
+ }
+ return 0;
}
-void
-glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
+int
+glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock)
{
if (lock->owner != thr_self ())
- abort ();
+ return EPERM;
if (lock->depth == 0)
- abort ();
+ return EINVAL;
if (--(lock->depth) == 0)
{
lock->owner = (thread_t) 0;
- if (mutex_unlock (&lock->mutex) != 0)
- abort ();
+ return mutex_unlock (&lock->mutex);
}
+ else
+ return 0;
}
-void
-glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
+int
+glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock)
{
if (lock->owner != (thread_t) 0)
- abort ();
- if (mutex_destroy (&lock->mutex) != 0)
- abort ();
+ return EBUSY;
+ return mutex_destroy (&lock->mutex);
}
/* -------------------------- gl_once_t datatype -------------------------- */
-void
-glthread_once (gl_once_t *once_control, void (*initfunction) (void))
+int
+glthread_once_multithreaded (gl_once_t *once_control, void (*initfunction) (void))
{
if (!once_control->inited)
{
+ int err;
+
/* Use the mutex to guarantee that if another thread is already calling
- the initfunction, this thread waits until it's finished. */
- if (mutex_lock (&once_control->mutex) != 0)
- abort ();
+ the initfunction, this thread waits until it's finished. */
+ err = mutex_lock (&once_control->mutex);
+ if (err != 0)
+ return err;
if (!once_control->inited)
- {
- once_control->inited = 1;
- initfunction ();
- }
- if (mutex_unlock (&once_control->mutex) != 0)
- abort ();
+ {
+ once_control->inited = 1;
+ initfunction ();
+ }
+ return mutex_unlock (&once_control->mutex);
}
+ else
+ return 0;
}
int
@@ -520,48 +636,54 @@ glthread_once_singlethreaded (gl_once_t *once_control)
/* -------------------------- gl_lock_t datatype -------------------------- */
void
-glthread_lock_init (gl_lock_t *lock)
+glthread_lock_init_func (gl_lock_t *lock)
{
InitializeCriticalSection (&lock->lock);
lock->guard.done = 1;
}
-void
-glthread_lock_lock (gl_lock_t *lock)
+int
+glthread_lock_lock_func (gl_lock_t *lock)
{
if (!lock->guard.done)
{
if (InterlockedIncrement (&lock->guard.started) == 0)
- /* This thread is the first one to need this lock. Initialize it. */
- glthread_lock_init (lock);
+ /* This thread is the first one to need this lock. Initialize it. */
+ glthread_lock_init (lock);
else
- /* Yield the CPU while waiting for another thread to finish
- initializing this lock. */
- while (!lock->guard.done)
- Sleep (0);
+ /* Yield the CPU while waiting for another thread to finish
+ initializing this lock. */
+ while (!lock->guard.done)
+ Sleep (0);
}
EnterCriticalSection (&lock->lock);
+ return 0;
}
-void
-glthread_lock_unlock (gl_lock_t *lock)
+int
+glthread_lock_unlock_func (gl_lock_t *lock)
{
if (!lock->guard.done)
- abort ();
+ return EINVAL;
LeaveCriticalSection (&lock->lock);
+ return 0;
}
-void
-glthread_lock_destroy (gl_lock_t *lock)
+int
+glthread_lock_destroy_func (gl_lock_t *lock)
{
if (!lock->guard.done)
- abort ();
+ return EINVAL;
DeleteCriticalSection (&lock->lock);
lock->guard.done = 0;
+ return 0;
}
/* ------------------------- gl_rwlock_t datatype ------------------------- */
+/* In this file, the waitqueues are implemented as circular arrays. */
+#define gl_waitqueue_t gl_carray_waitqueue_t
+
static inline void
gl_waitqueue_init (gl_waitqueue_t *wq)
{
@@ -583,31 +705,33 @@ gl_waitqueue_add (gl_waitqueue_t *wq)
{
unsigned int new_alloc = 2 * wq->alloc + 1;
HANDLE *new_array =
- (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE));
+ (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE));
if (new_array == NULL)
- /* No more memory. */
- return INVALID_HANDLE_VALUE;
+ /* No more memory. */
+ return INVALID_HANDLE_VALUE;
/* Now is a good opportunity to rotate the array so that its contents
- starts at offset 0. */
+ starts at offset 0. */
if (wq->offset > 0)
- {
- unsigned int old_count = wq->count;
- unsigned int old_alloc = wq->alloc;
- unsigned int old_offset = wq->offset;
- unsigned int i;
- if (old_offset + old_count > old_alloc)
- {
- unsigned int limit = old_offset + old_count - old_alloc;
- for (i = 0; i < limit; i++)
- new_array[old_alloc + i] = new_array[i];
- }
- for (i = 0; i < old_count; i++)
- new_array[i] = new_array[old_offset + i];
- wq->offset = 0;
- }
+ {
+ unsigned int old_count = wq->count;
+ unsigned int old_alloc = wq->alloc;
+ unsigned int old_offset = wq->offset;
+ unsigned int i;
+ if (old_offset + old_count > old_alloc)
+ {
+ unsigned int limit = old_offset + old_count - old_alloc;
+ for (i = 0; i < limit; i++)
+ new_array[old_alloc + i] = new_array[i];
+ }
+ for (i = 0; i < old_count; i++)
+ new_array[i] = new_array[old_offset + i];
+ wq->offset = 0;
+ }
wq->array = new_array;
wq->alloc = new_alloc;
}
+ /* Whether the created event is a manual-reset one or an auto-reset one,
+ does not matter, since we will wait on it only once. */
event = CreateEvent (NULL, TRUE, FALSE, NULL);
if (event == INVALID_HANDLE_VALUE)
/* No way to allocate an event. */
@@ -641,7 +765,7 @@ gl_waitqueue_notify_all (gl_waitqueue_t *wq)
{
unsigned int index = wq->offset + i;
if (index >= wq->alloc)
- index -= wq->alloc;
+ index -= wq->alloc;
SetEvent (wq->array[index]);
}
wq->count = 0;
@@ -649,7 +773,7 @@ gl_waitqueue_notify_all (gl_waitqueue_t *wq)
}
void
-glthread_rwlock_init (gl_rwlock_t *lock)
+glthread_rwlock_init_func (gl_rwlock_t *lock)
{
InitializeCriticalSection (&lock->lock);
gl_waitqueue_init (&lock->waiting_readers);
@@ -658,19 +782,19 @@ glthread_rwlock_init (gl_rwlock_t *lock)
lock->guard.done = 1;
}
-void
-glthread_rwlock_rdlock (gl_rwlock_t *lock)
+int
+glthread_rwlock_rdlock_func (gl_rwlock_t *lock)
{
if (!lock->guard.done)
{
if (InterlockedIncrement (&lock->guard.started) == 0)
- /* This thread is the first one to need this lock. Initialize it. */
- glthread_rwlock_init (lock);
+ /* This thread is the first one to need this lock. Initialize it. */
+ glthread_rwlock_init (lock);
else
- /* Yield the CPU while waiting for another thread to finish
- initializing this lock. */
- while (!lock->guard.done)
- Sleep (0);
+ /* Yield the CPU while waiting for another thread to finish
+ initializing this lock. */
+ while (!lock->guard.done)
+ Sleep (0);
}
EnterCriticalSection (&lock->lock);
/* Test whether only readers are currently running, and whether the runcount
@@ -678,150 +802,157 @@ glthread_rwlock_rdlock (gl_rwlock_t *lock)
if (!(lock->runcount + 1 > 0))
{
/* This thread has to wait for a while. Enqueue it among the
- waiting_readers. */
+ waiting_readers. */
HANDLE event = gl_waitqueue_add (&lock->waiting_readers);
if (event != INVALID_HANDLE_VALUE)
- {
- DWORD result;
- LeaveCriticalSection (&lock->lock);
- /* Wait until another thread signals this event. */
- result = WaitForSingleObject (event, INFINITE);
- if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
- abort ();
- CloseHandle (event);
- /* The thread which signalled the event already did the bookkeeping:
- removed us from the waiting_readers, incremented lock->runcount. */
- if (!(lock->runcount > 0))
- abort ();
- return;
- }
+ {
+ DWORD result;
+ LeaveCriticalSection (&lock->lock);
+ /* Wait until another thread signals this event. */
+ result = WaitForSingleObject (event, INFINITE);
+ if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
+ abort ();
+ CloseHandle (event);
+ /* The thread which signalled the event already did the bookkeeping:
+ removed us from the waiting_readers, incremented lock->runcount. */
+ if (!(lock->runcount > 0))
+ abort ();
+ return 0;
+ }
else
- {
- /* Allocation failure. Weird. */
- do
- {
- LeaveCriticalSection (&lock->lock);
- Sleep (1);
- EnterCriticalSection (&lock->lock);
- }
- while (!(lock->runcount + 1 > 0));
- }
+ {
+ /* Allocation failure. Weird. */
+ do
+ {
+ LeaveCriticalSection (&lock->lock);
+ Sleep (1);
+ EnterCriticalSection (&lock->lock);
+ }
+ while (!(lock->runcount + 1 > 0));
+ }
}
lock->runcount++;
LeaveCriticalSection (&lock->lock);
+ return 0;
}
-void
-glthread_rwlock_wrlock (gl_rwlock_t *lock)
+int
+glthread_rwlock_wrlock_func (gl_rwlock_t *lock)
{
if (!lock->guard.done)
{
if (InterlockedIncrement (&lock->guard.started) == 0)
- /* This thread is the first one to need this lock. Initialize it. */
- glthread_rwlock_init (lock);
+ /* This thread is the first one to need this lock. Initialize it. */
+ glthread_rwlock_init (lock);
else
- /* Yield the CPU while waiting for another thread to finish
- initializing this lock. */
- while (!lock->guard.done)
- Sleep (0);
+ /* Yield the CPU while waiting for another thread to finish
+ initializing this lock. */
+ while (!lock->guard.done)
+ Sleep (0);
}
EnterCriticalSection (&lock->lock);
/* Test whether no readers or writers are currently running. */
if (!(lock->runcount == 0))
{
/* This thread has to wait for a while. Enqueue it among the
- waiting_writers. */
+ waiting_writers. */
HANDLE event = gl_waitqueue_add (&lock->waiting_writers);
if (event != INVALID_HANDLE_VALUE)
- {
- DWORD result;
- LeaveCriticalSection (&lock->lock);
- /* Wait until another thread signals this event. */
- result = WaitForSingleObject (event, INFINITE);
- if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
- abort ();
- CloseHandle (event);
- /* The thread which signalled the event already did the bookkeeping:
- removed us from the waiting_writers, set lock->runcount = -1. */
- if (!(lock->runcount == -1))
- abort ();
- return;
- }
+ {
+ DWORD result;
+ LeaveCriticalSection (&lock->lock);
+ /* Wait until another thread signals this event. */
+ result = WaitForSingleObject (event, INFINITE);
+ if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
+ abort ();
+ CloseHandle (event);
+ /* The thread which signalled the event already did the bookkeeping:
+ removed us from the waiting_writers, set lock->runcount = -1. */
+ if (!(lock->runcount == -1))
+ abort ();
+ return 0;
+ }
else
- {
- /* Allocation failure. Weird. */
- do
- {
- LeaveCriticalSection (&lock->lock);
- Sleep (1);
- EnterCriticalSection (&lock->lock);
- }
- while (!(lock->runcount == 0));
- }
+ {
+ /* Allocation failure. Weird. */
+ do
+ {
+ LeaveCriticalSection (&lock->lock);
+ Sleep (1);
+ EnterCriticalSection (&lock->lock);
+ }
+ while (!(lock->runcount == 0));
+ }
}
lock->runcount--; /* runcount becomes -1 */
LeaveCriticalSection (&lock->lock);
+ return 0;
}
-void
-glthread_rwlock_unlock (gl_rwlock_t *lock)
+int
+glthread_rwlock_unlock_func (gl_rwlock_t *lock)
{
if (!lock->guard.done)
- abort ();
+ return EINVAL;
EnterCriticalSection (&lock->lock);
if (lock->runcount < 0)
{
/* Drop a writer lock. */
if (!(lock->runcount == -1))
- abort ();
+ abort ();
lock->runcount = 0;
}
else
{
/* Drop a reader lock. */
if (!(lock->runcount > 0))
- abort ();
+ {
+ LeaveCriticalSection (&lock->lock);
+ return EPERM;
+ }
lock->runcount--;
}
if (lock->runcount == 0)
{
/* POSIX recommends that "write locks shall take precedence over read
- locks", to avoid "writer starvation". */
+ locks", to avoid "writer starvation". */
if (lock->waiting_writers.count > 0)
- {
- /* Wake up one of the waiting writers. */
- lock->runcount--;
- gl_waitqueue_notify_first (&lock->waiting_writers);
- }
+ {
+ /* Wake up one of the waiting writers. */
+ lock->runcount--;
+ gl_waitqueue_notify_first (&lock->waiting_writers);
+ }
else
- {
- /* Wake up all waiting readers. */
- lock->runcount += lock->waiting_readers.count;
- gl_waitqueue_notify_all (&lock->waiting_readers);
- }
+ {
+ /* Wake up all waiting readers. */
+ lock->runcount += lock->waiting_readers.count;
+ gl_waitqueue_notify_all (&lock->waiting_readers);
+ }
}
LeaveCriticalSection (&lock->lock);
+ return 0;
}
-void
-glthread_rwlock_destroy (gl_rwlock_t *lock)
+int
+glthread_rwlock_destroy_func (gl_rwlock_t *lock)
{
if (!lock->guard.done)
- abort ();
+ return EINVAL;
if (lock->runcount != 0)
- abort ();
+ return EBUSY;
DeleteCriticalSection (&lock->lock);
if (lock->waiting_readers.array != NULL)
free (lock->waiting_readers.array);
if (lock->waiting_writers.array != NULL)
free (lock->waiting_writers.array);
lock->guard.done = 0;
+ return 0;
}
/* --------------------- gl_recursive_lock_t datatype --------------------- */
void
-glthread_recursive_lock_init (gl_recursive_lock_t *lock)
+glthread_recursive_lock_init_func (gl_recursive_lock_t *lock)
{
lock->owner = 0;
lock->depth = 0;
@@ -829,91 +960,97 @@ glthread_recursive_lock_init (gl_recursive_lock_t *lock)
lock->guard.done = 1;
}
-void
-glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
+int
+glthread_recursive_lock_lock_func (gl_recursive_lock_t *lock)
{
if (!lock->guard.done)
{
if (InterlockedIncrement (&lock->guard.started) == 0)
- /* This thread is the first one to need this lock. Initialize it. */
- glthread_recursive_lock_init (lock);
+ /* This thread is the first one to need this lock. Initialize it. */
+ glthread_recursive_lock_init (lock);
else
- /* Yield the CPU while waiting for another thread to finish
- initializing this lock. */
- while (!lock->guard.done)
- Sleep (0);
+ /* Yield the CPU while waiting for another thread to finish
+ initializing this lock. */
+ while (!lock->guard.done)
+ Sleep (0);
}
{
DWORD self = GetCurrentThreadId ();
if (lock->owner != self)
{
- EnterCriticalSection (&lock->lock);
- lock->owner = self;
+ EnterCriticalSection (&lock->lock);
+ lock->owner = self;
}
if (++(lock->depth) == 0) /* wraparound? */
- abort ();
+ {
+ lock->depth--;
+ return EAGAIN;
+ }
}
+ return 0;
}
-void
-glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
+int
+glthread_recursive_lock_unlock_func (gl_recursive_lock_t *lock)
{
if (lock->owner != GetCurrentThreadId ())
- abort ();
+ return EPERM;
if (lock->depth == 0)
- abort ();
+ return EINVAL;
if (--(lock->depth) == 0)
{
lock->owner = 0;
LeaveCriticalSection (&lock->lock);
}
+ return 0;
}
-void
-glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
+int
+glthread_recursive_lock_destroy_func (gl_recursive_lock_t *lock)
{
if (lock->owner != 0)
- abort ();
+ return EBUSY;
DeleteCriticalSection (&lock->lock);
lock->guard.done = 0;
+ return 0;
}
/* -------------------------- gl_once_t datatype -------------------------- */
void
-glthread_once (gl_once_t *once_control, void (*initfunction) (void))
+glthread_once_func (gl_once_t *once_control, void (*initfunction) (void))
{
if (once_control->inited <= 0)
{
if (InterlockedIncrement (&once_control->started) == 0)
- {
- /* This thread is the first one to come to this once_control. */
- InitializeCriticalSection (&once_control->lock);
- EnterCriticalSection (&once_control->lock);
- once_control->inited = 0;
- initfunction ();
- once_control->inited = 1;
- LeaveCriticalSection (&once_control->lock);
- }
+ {
+ /* This thread is the first one to come to this once_control. */
+ InitializeCriticalSection (&once_control->lock);
+ EnterCriticalSection (&once_control->lock);
+ once_control->inited = 0;
+ initfunction ();
+ once_control->inited = 1;
+ LeaveCriticalSection (&once_control->lock);
+ }
else
- {
- /* Undo last operation. */
- InterlockedDecrement (&once_control->started);
- /* Some other thread has already started the initialization.
- Yield the CPU while waiting for the other thread to finish
- initializing and taking the lock. */
- while (once_control->inited < 0)
- Sleep (0);
- if (once_control->inited <= 0)
- {
- /* Take the lock. This blocks until the other thread has
- finished calling the initfunction. */
- EnterCriticalSection (&once_control->lock);
- LeaveCriticalSection (&once_control->lock);
- if (!(once_control->inited > 0))
- abort ();
- }
- }
+ {
+ /* Undo last operation. */
+ InterlockedDecrement (&once_control->started);
+ /* Some other thread has already started the initialization.
+ Yield the CPU while waiting for the other thread to finish
+ initializing and taking the lock. */
+ while (once_control->inited < 0)
+ Sleep (0);
+ if (once_control->inited <= 0)
+ {
+ /* Take the lock. This blocks until the other thread has
+ finished calling the initfunction. */
+ EnterCriticalSection (&once_control->lock);
+ LeaveCriticalSection (&once_control->lock);
+ if (!(once_control->inited > 0))
+ abort ();
+ }
+ }
}
}