diff options
author | 2010-04-11 21:39:03 +0200 | |
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committer | 2010-04-11 21:39:03 +0200 | |
commit | aa27cd93151c289e472d20e25e954ce53fd56024 (patch) | |
tree | ca5708afaa0a2a198c36d9c6fb68c66b946fe17c /plugins/gme/Makefile.am | |
parent | 34a06a7d49075a142d1fd7fd3565b0cb9b0c0d68 (diff) |
fixed to pass make distcheck before 0.4-beta1
Diffstat (limited to 'plugins/gme/Makefile.am')
-rw-r--r-- | plugins/gme/Makefile.am | 111 |
1 files changed, 107 insertions, 4 deletions
diff --git a/plugins/gme/Makefile.am b/plugins/gme/Makefile.am index 475e35c0..392c0789 100644 --- a/plugins/gme/Makefile.am +++ b/plugins/gme/Makefile.am @@ -1,12 +1,115 @@ +if HAVE_GME gmepath=@top_srcdir@/plugins/gme/Game_Music_Emu-0.5.2 -SUBDIRS = Game_Music_Emu-0.5.2 Game_Music_Emu-0.5.2/gme + +EXTRA_DIST = $(gmepath)/changes.txt $(gmepath)/design.txt $(gmepath)/gme.txt $(gmepath)/license.txt $(gmepath)/readme.txt gmedir = $(libdir)/$(PACKAGE) pkglib_LTLIBRARIES = gme.la -gme_la_SOURCES = cgme.c +gme_la_SOURCES = cgme.c\ +Game_Music_Emu-0.5.2/gme/Ay_Apu.cpp\ +Game_Music_Emu-0.5.2/gme/Gb_Apu.cpp\ +Game_Music_Emu-0.5.2/gme/Hes_Emu.cpp\ +Game_Music_Emu-0.5.2/gme/Nes_Fme7_Apu.cpp\ +Game_Music_Emu-0.5.2/gme/Sms_Apu.cpp\ +Game_Music_Emu-0.5.2/gme/Ay_Cpu.cpp\ +Game_Music_Emu-0.5.2/gme/Gb_Cpu.cpp\ +Game_Music_Emu-0.5.2/gme/Kss_Cpu.cpp\ +Game_Music_Emu-0.5.2/gme/Nes_Namco_Apu.cpp\ +Game_Music_Emu-0.5.2/gme/Snes_Spc.cpp\ +Game_Music_Emu-0.5.2/gme/Ay_Emu.cpp\ +Game_Music_Emu-0.5.2/gme/Gb_Oscs.cpp\ +Game_Music_Emu-0.5.2/gme/Kss_Emu.cpp\ +Game_Music_Emu-0.5.2/gme/Nes_Oscs.cpp\ +Game_Music_Emu-0.5.2/gme/Spc_Cpu.cpp\ +Game_Music_Emu-0.5.2/gme/Blip_Buffer.cpp\ +Game_Music_Emu-0.5.2/gme/Gbs_Emu.cpp\ +Game_Music_Emu-0.5.2/gme/Kss_Scc_Apu.cpp\ +Game_Music_Emu-0.5.2/gme/Nes_Vrc6_Apu.cpp\ +Game_Music_Emu-0.5.2/gme/Spc_Dsp.cpp\ +Game_Music_Emu-0.5.2/gme/Classic_Emu.cpp\ +Game_Music_Emu-0.5.2/gme/gme.cpp\ +Game_Music_Emu-0.5.2/gme/M3u_Playlist.cpp\ +Game_Music_Emu-0.5.2/gme/Nsfe_Emu.cpp\ +Game_Music_Emu-0.5.2/gme/Spc_Emu.cpp\ +Game_Music_Emu-0.5.2/gme/Data_Reader.cpp\ +Game_Music_Emu-0.5.2/gme/Gme_File.cpp\ +Game_Music_Emu-0.5.2/gme/Multi_Buffer.cpp\ +Game_Music_Emu-0.5.2/gme/Nsf_Emu.cpp\ +Game_Music_Emu-0.5.2/gme/Vgm_Emu.cpp\ +Game_Music_Emu-0.5.2/gme/Dual_Resampler.cpp\ +Game_Music_Emu-0.5.2/gme/Gym_Emu.cpp\ +Game_Music_Emu-0.5.2/gme/Music_Emu.cpp\ +Game_Music_Emu-0.5.2/gme/Sap_Apu.cpp\ +Game_Music_Emu-0.5.2/gme/Vgm_Emu_Impl.cpp\ +Game_Music_Emu-0.5.2/gme/Effects_Buffer.cpp\ +Game_Music_Emu-0.5.2/gme/Hes_Apu.cpp\ +Game_Music_Emu-0.5.2/gme/Nes_Apu.cpp\ +Game_Music_Emu-0.5.2/gme/Sap_Cpu.cpp\ +Game_Music_Emu-0.5.2/gme/Ym2413_Emu.cpp\ +Game_Music_Emu-0.5.2/gme/Fir_Resampler.cpp\ +Game_Music_Emu-0.5.2/gme/Hes_Cpu.cpp\ +Game_Music_Emu-0.5.2/gme/Nes_Cpu.cpp\ +Game_Music_Emu-0.5.2/gme/Sap_Emu.cpp\ +Game_Music_Emu-0.5.2/gme/Ym2612_Emu.cpp\ +Game_Music_Emu-0.5.2/gme/Ay_Apu.h\ +Game_Music_Emu-0.5.2/gme/Ay_Cpu.h\ +Game_Music_Emu-0.5.2/gme/Ay_Emu.h\ +Game_Music_Emu-0.5.2/gme/blargg_common.h\ +Game_Music_Emu-0.5.2/gme/blargg_config.h\ +Game_Music_Emu-0.5.2/gme/blargg_endian.h\ +Game_Music_Emu-0.5.2/gme/blargg_source.h\ +Game_Music_Emu-0.5.2/gme/Blip_Buffer.h\ +Game_Music_Emu-0.5.2/gme/Classic_Emu.h\ +Game_Music_Emu-0.5.2/gme/Data_Reader.h\ +Game_Music_Emu-0.5.2/gme/Dual_Resampler.h\ +Game_Music_Emu-0.5.2/gme/Effects_Buffer.h\ +Game_Music_Emu-0.5.2/gme/Fir_Resampler.h\ +Game_Music_Emu-0.5.2/gme/Gb_Apu.h\ +Game_Music_Emu-0.5.2/gme/Gb_Cpu.h\ +Game_Music_Emu-0.5.2/gme/gb_cpu_io.h\ +Game_Music_Emu-0.5.2/gme/Gb_Oscs.h\ +Game_Music_Emu-0.5.2/gme/Gbs_Emu.h\ +Game_Music_Emu-0.5.2/gme/Gme_File.h\ +Game_Music_Emu-0.5.2/gme/gme.h\ +Game_Music_Emu-0.5.2/gme/Gym_Emu.h\ +Game_Music_Emu-0.5.2/gme/Hes_Apu.h\ +Game_Music_Emu-0.5.2/gme/Hes_Cpu.h\ +Game_Music_Emu-0.5.2/gme/hes_cpu_io.h\ +Game_Music_Emu-0.5.2/gme/Hes_Emu.h\ +Game_Music_Emu-0.5.2/gme/Kss_Cpu.h\ +Game_Music_Emu-0.5.2/gme/Kss_Emu.h\ +Game_Music_Emu-0.5.2/gme/Kss_Scc_Apu.h\ +Game_Music_Emu-0.5.2/gme/M3u_Playlist.h\ +Game_Music_Emu-0.5.2/gme/Multi_Buffer.h\ +Game_Music_Emu-0.5.2/gme/Music_Emu.h\ +Game_Music_Emu-0.5.2/gme/Nes_Apu.h\ +Game_Music_Emu-0.5.2/gme/Nes_Cpu.h\ +Game_Music_Emu-0.5.2/gme/nes_cpu_io.h\ +Game_Music_Emu-0.5.2/gme/Nes_Fme7_Apu.h\ +Game_Music_Emu-0.5.2/gme/Nes_Namco_Apu.h\ +Game_Music_Emu-0.5.2/gme/Nes_Oscs.h\ +Game_Music_Emu-0.5.2/gme/Nes_Vrc6_Apu.h\ +Game_Music_Emu-0.5.2/gme/Nsfe_Emu.h\ +Game_Music_Emu-0.5.2/gme/Nsf_Emu.h\ +Game_Music_Emu-0.5.2/gme/Sap_Apu.h\ +Game_Music_Emu-0.5.2/gme/Sap_Cpu.h\ +Game_Music_Emu-0.5.2/gme/sap_cpu_io.h\ +Game_Music_Emu-0.5.2/gme/Sap_Emu.h\ +Game_Music_Emu-0.5.2/gme/Sms_Apu.h\ +Game_Music_Emu-0.5.2/gme/Sms_Oscs.h\ +Game_Music_Emu-0.5.2/gme/Snes_Spc.h\ +Game_Music_Emu-0.5.2/gme/Spc_Cpu.h\ +Game_Music_Emu-0.5.2/gme/Spc_Dsp.h\ +Game_Music_Emu-0.5.2/gme/Spc_Emu.h\ +Game_Music_Emu-0.5.2/gme/Vgm_Emu.h\ +Game_Music_Emu-0.5.2/gme/Vgm_Emu_Impl.h\ +Game_Music_Emu-0.5.2/gme/Ym2413_Emu.h\ +Game_Music_Emu-0.5.2/gme/Ym2612_Emu.h + gme_la_LDFLAGS = -module -gme_la_LIBADD = $(LDADD) $(gmepath)/gme/libgme.a -lstdc++ -AM_CFLAGS = $(CFLAGS) -I$(gmepath) -std=c99 -fPIC +gme_la_LIBADD = $(LDADD) -lstdc++ +AM_CFLAGS = $(CFLAGS) -I$(gmepath) -std=c99 +endif |