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authorGravatar Alexey Yakovenko <wakeroid@gmail.com>2010-04-11 21:39:03 +0200
committerGravatar Alexey Yakovenko <wakeroid@gmail.com>2010-04-11 21:39:03 +0200
commitaa27cd93151c289e472d20e25e954ce53fd56024 (patch)
treeca5708afaa0a2a198c36d9c6fb68c66b946fe17c /plugins/gme/Makefile.am
parent34a06a7d49075a142d1fd7fd3565b0cb9b0c0d68 (diff)
fixed to pass make distcheck before 0.4-beta1
Diffstat (limited to 'plugins/gme/Makefile.am')
-rw-r--r--plugins/gme/Makefile.am111
1 files changed, 107 insertions, 4 deletions
diff --git a/plugins/gme/Makefile.am b/plugins/gme/Makefile.am
index 475e35c0..392c0789 100644
--- a/plugins/gme/Makefile.am
+++ b/plugins/gme/Makefile.am
@@ -1,12 +1,115 @@
+if HAVE_GME
gmepath=@top_srcdir@/plugins/gme/Game_Music_Emu-0.5.2
-SUBDIRS = Game_Music_Emu-0.5.2 Game_Music_Emu-0.5.2/gme
+
+EXTRA_DIST = $(gmepath)/changes.txt $(gmepath)/design.txt $(gmepath)/gme.txt $(gmepath)/license.txt $(gmepath)/readme.txt
gmedir = $(libdir)/$(PACKAGE)
pkglib_LTLIBRARIES = gme.la
-gme_la_SOURCES = cgme.c
+gme_la_SOURCES = cgme.c\
+Game_Music_Emu-0.5.2/gme/Ay_Apu.cpp\
+Game_Music_Emu-0.5.2/gme/Gb_Apu.cpp\
+Game_Music_Emu-0.5.2/gme/Hes_Emu.cpp\
+Game_Music_Emu-0.5.2/gme/Nes_Fme7_Apu.cpp\
+Game_Music_Emu-0.5.2/gme/Sms_Apu.cpp\
+Game_Music_Emu-0.5.2/gme/Ay_Cpu.cpp\
+Game_Music_Emu-0.5.2/gme/Gb_Cpu.cpp\
+Game_Music_Emu-0.5.2/gme/Kss_Cpu.cpp\
+Game_Music_Emu-0.5.2/gme/Nes_Namco_Apu.cpp\
+Game_Music_Emu-0.5.2/gme/Snes_Spc.cpp\
+Game_Music_Emu-0.5.2/gme/Ay_Emu.cpp\
+Game_Music_Emu-0.5.2/gme/Gb_Oscs.cpp\
+Game_Music_Emu-0.5.2/gme/Kss_Emu.cpp\
+Game_Music_Emu-0.5.2/gme/Nes_Oscs.cpp\
+Game_Music_Emu-0.5.2/gme/Spc_Cpu.cpp\
+Game_Music_Emu-0.5.2/gme/Blip_Buffer.cpp\
+Game_Music_Emu-0.5.2/gme/Gbs_Emu.cpp\
+Game_Music_Emu-0.5.2/gme/Kss_Scc_Apu.cpp\
+Game_Music_Emu-0.5.2/gme/Nes_Vrc6_Apu.cpp\
+Game_Music_Emu-0.5.2/gme/Spc_Dsp.cpp\
+Game_Music_Emu-0.5.2/gme/Classic_Emu.cpp\
+Game_Music_Emu-0.5.2/gme/gme.cpp\
+Game_Music_Emu-0.5.2/gme/M3u_Playlist.cpp\
+Game_Music_Emu-0.5.2/gme/Nsfe_Emu.cpp\
+Game_Music_Emu-0.5.2/gme/Spc_Emu.cpp\
+Game_Music_Emu-0.5.2/gme/Data_Reader.cpp\
+Game_Music_Emu-0.5.2/gme/Gme_File.cpp\
+Game_Music_Emu-0.5.2/gme/Multi_Buffer.cpp\
+Game_Music_Emu-0.5.2/gme/Nsf_Emu.cpp\
+Game_Music_Emu-0.5.2/gme/Vgm_Emu.cpp\
+Game_Music_Emu-0.5.2/gme/Dual_Resampler.cpp\
+Game_Music_Emu-0.5.2/gme/Gym_Emu.cpp\
+Game_Music_Emu-0.5.2/gme/Music_Emu.cpp\
+Game_Music_Emu-0.5.2/gme/Sap_Apu.cpp\
+Game_Music_Emu-0.5.2/gme/Vgm_Emu_Impl.cpp\
+Game_Music_Emu-0.5.2/gme/Effects_Buffer.cpp\
+Game_Music_Emu-0.5.2/gme/Hes_Apu.cpp\
+Game_Music_Emu-0.5.2/gme/Nes_Apu.cpp\
+Game_Music_Emu-0.5.2/gme/Sap_Cpu.cpp\
+Game_Music_Emu-0.5.2/gme/Ym2413_Emu.cpp\
+Game_Music_Emu-0.5.2/gme/Fir_Resampler.cpp\
+Game_Music_Emu-0.5.2/gme/Hes_Cpu.cpp\
+Game_Music_Emu-0.5.2/gme/Nes_Cpu.cpp\
+Game_Music_Emu-0.5.2/gme/Sap_Emu.cpp\
+Game_Music_Emu-0.5.2/gme/Ym2612_Emu.cpp\
+Game_Music_Emu-0.5.2/gme/Ay_Apu.h\
+Game_Music_Emu-0.5.2/gme/Ay_Cpu.h\
+Game_Music_Emu-0.5.2/gme/Ay_Emu.h\
+Game_Music_Emu-0.5.2/gme/blargg_common.h\
+Game_Music_Emu-0.5.2/gme/blargg_config.h\
+Game_Music_Emu-0.5.2/gme/blargg_endian.h\
+Game_Music_Emu-0.5.2/gme/blargg_source.h\
+Game_Music_Emu-0.5.2/gme/Blip_Buffer.h\
+Game_Music_Emu-0.5.2/gme/Classic_Emu.h\
+Game_Music_Emu-0.5.2/gme/Data_Reader.h\
+Game_Music_Emu-0.5.2/gme/Dual_Resampler.h\
+Game_Music_Emu-0.5.2/gme/Effects_Buffer.h\
+Game_Music_Emu-0.5.2/gme/Fir_Resampler.h\
+Game_Music_Emu-0.5.2/gme/Gb_Apu.h\
+Game_Music_Emu-0.5.2/gme/Gb_Cpu.h\
+Game_Music_Emu-0.5.2/gme/gb_cpu_io.h\
+Game_Music_Emu-0.5.2/gme/Gb_Oscs.h\
+Game_Music_Emu-0.5.2/gme/Gbs_Emu.h\
+Game_Music_Emu-0.5.2/gme/Gme_File.h\
+Game_Music_Emu-0.5.2/gme/gme.h\
+Game_Music_Emu-0.5.2/gme/Gym_Emu.h\
+Game_Music_Emu-0.5.2/gme/Hes_Apu.h\
+Game_Music_Emu-0.5.2/gme/Hes_Cpu.h\
+Game_Music_Emu-0.5.2/gme/hes_cpu_io.h\
+Game_Music_Emu-0.5.2/gme/Hes_Emu.h\
+Game_Music_Emu-0.5.2/gme/Kss_Cpu.h\
+Game_Music_Emu-0.5.2/gme/Kss_Emu.h\
+Game_Music_Emu-0.5.2/gme/Kss_Scc_Apu.h\
+Game_Music_Emu-0.5.2/gme/M3u_Playlist.h\
+Game_Music_Emu-0.5.2/gme/Multi_Buffer.h\
+Game_Music_Emu-0.5.2/gme/Music_Emu.h\
+Game_Music_Emu-0.5.2/gme/Nes_Apu.h\
+Game_Music_Emu-0.5.2/gme/Nes_Cpu.h\
+Game_Music_Emu-0.5.2/gme/nes_cpu_io.h\
+Game_Music_Emu-0.5.2/gme/Nes_Fme7_Apu.h\
+Game_Music_Emu-0.5.2/gme/Nes_Namco_Apu.h\
+Game_Music_Emu-0.5.2/gme/Nes_Oscs.h\
+Game_Music_Emu-0.5.2/gme/Nes_Vrc6_Apu.h\
+Game_Music_Emu-0.5.2/gme/Nsfe_Emu.h\
+Game_Music_Emu-0.5.2/gme/Nsf_Emu.h\
+Game_Music_Emu-0.5.2/gme/Sap_Apu.h\
+Game_Music_Emu-0.5.2/gme/Sap_Cpu.h\
+Game_Music_Emu-0.5.2/gme/sap_cpu_io.h\
+Game_Music_Emu-0.5.2/gme/Sap_Emu.h\
+Game_Music_Emu-0.5.2/gme/Sms_Apu.h\
+Game_Music_Emu-0.5.2/gme/Sms_Oscs.h\
+Game_Music_Emu-0.5.2/gme/Snes_Spc.h\
+Game_Music_Emu-0.5.2/gme/Spc_Cpu.h\
+Game_Music_Emu-0.5.2/gme/Spc_Dsp.h\
+Game_Music_Emu-0.5.2/gme/Spc_Emu.h\
+Game_Music_Emu-0.5.2/gme/Vgm_Emu.h\
+Game_Music_Emu-0.5.2/gme/Vgm_Emu_Impl.h\
+Game_Music_Emu-0.5.2/gme/Ym2413_Emu.h\
+Game_Music_Emu-0.5.2/gme/Ym2612_Emu.h
+
gme_la_LDFLAGS = -module
-gme_la_LIBADD = $(LDADD) $(gmepath)/gme/libgme.a -lstdc++
-AM_CFLAGS = $(CFLAGS) -I$(gmepath) -std=c99 -fPIC
+gme_la_LIBADD = $(LDADD) -lstdc++
+AM_CFLAGS = $(CFLAGS) -I$(gmepath) -std=c99
+endif