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authorGravatar Alexey Yakovenko <wakeroid@gmail.com>2009-07-19 11:59:24 +0200
committerGravatar Alexey Yakovenko <wakeroid@gmail.com>2009-07-19 11:59:24 +0200
commitb41446ad033a52ed24176f9ba01362e3648e97ee (patch)
treea16163dabd4af0434706f5abe2c2da4079c1b2c0 /dumb/dumb-0.9.3/docs
parent051a79c282355c72ea08c7598b7f4c1b58526e30 (diff)
removed vanilla DUMB tree
Diffstat (limited to 'dumb/dumb-0.9.3/docs')
-rw-r--r--dumb/dumb-0.9.3/docs/deprec.txt311
-rw-r--r--dumb/dumb-0.9.3/docs/dumb.txt1839
-rw-r--r--dumb/dumb-0.9.3/docs/faq.txt286
-rw-r--r--dumb/dumb-0.9.3/docs/fnptr.txt111
-rw-r--r--dumb/dumb-0.9.3/docs/howto.txt864
-rw-r--r--dumb/dumb-0.9.3/docs/modplug.txt155
-rw-r--r--dumb/dumb-0.9.3/docs/ptr.txt127
7 files changed, 0 insertions, 3693 deletions
diff --git a/dumb/dumb-0.9.3/docs/deprec.txt b/dumb/dumb-0.9.3/docs/deprec.txt
deleted file mode 100644
index 98961156..00000000
--- a/dumb/dumb-0.9.3/docs/deprec.txt
+++ /dev/null
@@ -1,311 +0,0 @@
-/* _______ ____ __ ___ ___
- * \ _ \ \ / \ / \ \ / / ' ' '
- * | | \ \ | | || | \/ | . .
- * | | | | | | || ||\ /| |
- * | | | | | | || || \/ | | ' ' '
- * | | | | | | || || | | . .
- * | |_/ / \ \__// || | |
- * /_______/ynamic \____/niversal /__\ /____\usic /| . . ibliotheque
- * / \
- * / . \
- * deprec.txt - Deprecated functions, why they / / \ \
- * were deprecated, and what to do | < / \_
- * instead. | \/ /\ /
- * \_ / > /
- * | \ / /
- * | ' /
- * \__/
- */
-
-
-**********************************************
-*** How the functions have been deprecated ***
-**********************************************
-
-
- GCC 3.1 and later provide a very useful attribute. The following:
-
- __attribute__((__deprecated__))
-
- when written alongside a function prototype, variable declaration or type
- definition, will result in a warning from GCC if any such part of the API
- is used. The warning will even tell you where the declaration is, and I
- have inserted comments by all the deprecated declarations, telling you
- what to do.
-
- Unfortunately, GCC 2.x and 3.0.x and MSVC do not have any means to
- deprecate things. The approach I have taken with these compilers is to
- avoid prototyping the deprecated parts of the API. This means you will get
- warnings and errors, and they won't be very helpful. If your program
- compiles, you may get strange crashes when you run it, since the compiler
- needs the declarations in order to make sure function calls are carried
- out correctly.
-
- If you would like the deprecated parts of the API to be declared, you can
- compile with the -DDUMB_DECLARE_DEPRECATED switch for GCC, or the
- -D"DUMB_DECLARE_DEPRECATED" switch for MSVC. This will be accepted by
- GCC 3.x but is unnecessary. Use this switch with other people's projects
- if necessary, but please make the effort to update your own projects to
- use the new API, as the deprecated parts may be removed in the future.
-
- The rest of this file explains why some parts of the API were deprecated,
- and how to adapt your code.
-
-
-**************************************
-*** What happened to DUH_RENDERER? ***
-**************************************
-
-
- The DUH_RENDERER struct was designed for rendering audio to an end-user
- format - 8-bit or 16-bit, signed or unsigned, with stereo samples
- interleaved. In order for it to do this, it was built on top of the
- hitherto undocumented DUH_SIGRENDERER struct, which rendered audio in
- DUMB's internal 32-bit signed format with channels (left/right) stored
- separately. The DUH_RENDERER struct contained a pointer to a
- DUH_SIGRENDERER struct, along with some other data like the position and
- number of channels.
-
- There were then some developments in the API. The DUH_SIGRENDERER struct
- also stored the position and the number of channels, so I decided to write
- functions for returning these. Suddenly there was no need to store them in
- the DUH_RENDERER struct. Before long, the DUH_RENDERER struct contained
- nothing but a pointer to a DUH_SIGRENDERER.
-
- I decided it would be a good idea to unify the structs. After all, there
- really is no difference between the data stored in each, and it would be
- easy to make duh_render(DUH_RENDERER *dr, ...) and
- duh_render_signal(DUH_SIGRENDERER *sr, ...) work on the same type of
- struct. (Note that duh_render_signal() is now deprecated too; see the next
- section.) It took some deliberation, but I decided I didn't want functions
- to be #defined (it prevents you from using these names for member
- functions in C++ classes), and that meant they had to be defined
- somewhere. Defining redundant functions is a source of bloat, inefficiency
- and general inelegance. After weighing things up, I decided it was better
- to deprecate the redundant functions and have people begin to use the more
- efficient versions, and eventually the redundant functions will be able to
- be removed.
-
- So why did I choose to keep the more complicated name, DUH_SIGRENDERER?
- The reason has to do with what DUMB will become in the future. Signals are
- an inherent part of the DUH struct and how .duh files will be constructed.
- It will be possible to have multiple signals in a single DUH struct, and
- you will be able to choose which one you want to play (this is the 'sig'
- parameter passed to duh_start_sigrenderer()). But don't hold your breath;
- we still have a long way to go before .duh files will start to appear...
-
-
-typedef DUH_SIGRENDERER DUH_RENDERER;
-
- Wherever you are using DUH_RENDERER in your program, simply replace it
- with DUH_SIGRENDERER. An automated (case-sensitive!) search and replace
- operation should get this done.
-
-
-DUH_RENDERER *duh_start_renderer(DUH *duh, int n_channels, long pos);
-
- Use duh_start_sigrenderer() instead. It takes an extra parameter, 'sig',
- which comes after 'duh' and before 'n_channels'; pass 0 for this. So an
- example would be, replace:
-
- sr = duh_start_renderer(duh, 2, 0);
-
- with:
-
- sr = duh_start_sigrenderer(duh, 0, 2, 0);
-
-
-int duh_renderer_get_n_channels(DUH_RENDERER *dr);
-long duh_renderer_get_position(DUH_RENDERER *dr);
-void duh_end_renderer(DUH_RENDERER *dr);
-
- These are easy enough to fix; all you have to do is replace 'renderer'
- with 'sigrenderer'. So the new functions are:
-
- int duh_sigrenderer_get_n_channels(DUH_SIGRENDERER *sigrenderer);
- long duh_sigrenderer_get_position(DUH_SIGRENDERER *sigrenderer);
- void duh_end_sigrenderer(DUH_SIGRENDERER *sigrenderer);
-
-
-Note that duh_render() has NOT been deprecated. It now uses DUH_SIGRENDERER
-instead of DUH_RENDERER, but its functionality is unchanged. You do not have
-to change calls to this function in any way.
-
-
-DUH_RENDERER *duh_renderer_encapsulate_sigrenderer(DUH_SIGRENDERER *sr);
-DUH_SIGRENDERER *duh_renderer_get_sigrenderer(DUH_RENDERER *dr);
-DUH_SIGRENDERER *duh_renderer_decompose_to_sigrenderer(DUH_RENDERER *dr);
-
- These functions did not exist in the last release of DUMB, so you are
- probably not using them, but they are included here for completeness. All
- you have to do here is unwrap the function, since the structs have been
- unified. So, for instance, replace:
-
- duh_renderer_encapsulate_sigrenderer(my_sigrenderer)
-
- with:
-
- my_sigrenderer
-
- Simple!
-
-
-AL_DUH_PLAYER *al_duh_encapsulate_renderer(DUH_RENDERER *dr,
- float volume, long bufsize, int freq);
-DUH_RENDERER *al_duh_get_renderer(AL_DUH_PLAYER *dp);
-DUH_RENDERER *al_duh_decompose_to_renderer(AL_DUH_PLAYER *dp);
-
- Again, these functions were not in the last release, so you probably
- aren't using them. Nevertheless, the fix is simple as always: simply
- replace 'renderer' with 'sigrenderer'. So the new functions are:
-
- AL_DUH_PLAYER *al_duh_encapsulate_sigrenderer(DUH_SIGRENDERER *sr,
- float volume, long bufsize, int freq);
- DUH_SIGRENDERER *al_duh_get_sigrenderer(AL_DUH_PLAYER *dp);
- DUH_SIGRENDERER *al_duh_decompose_to_sigrenderer(AL_DUH_PLAYER *dp);
-
-
-*********************
-*** Miscellaneous ***
-*********************
-
-
-sample_t **create_sample_buffer(int n_channels, long length);
-
-long duh_render_signal(DUH_SIGRENDERER *sigrenderer,
- float volume, float delta,
- long size, sample_t **samples);
-
-long duh_sigrenderer_get_samples(DUH_SIGRENDERER *sigrenderer,
- float volume, float delta,
- long size, sample_t **samples);
-
- These functions dealt with samples in DUMB's internal format, which
- consists of 32-bit integers. For duh_render_signal(), the older of the two
- rendering functions, the integers had a 'normal range' of -0x8000 to
- 0x7FFF: any samples outside this range would have to be clipped when sent
- to the sound card. For duh_sigrenderer_get_samples(), the range had
- increased to -0x800000 to 0x7FFFFF, hence the new function was created and
- the old turned into an inefficient wrapper and deprecated.
-
- Since then, another change has taken place: DUMB now interleaves left and
- right samples when processing stereo data. This meant
- create_sample_buffer() and duh_sigrenderer_get_samples() both had to be
- deprecated, because if you were using them yourself, you were probably
- processing the sample data. The functions still exist and will convert the
- data into the right form for you, but they are inefficient.
-
- To update your code, first call allocate_sample_buffer() instead of
- create_sample_buffer(), and then call duh_sigrenderer_generate_samples()
- with the same arguments as whichever renderer function you were using
- before. Be aware first that the range is -0x800000 to 0x7FFFFF, so you
- will need to account for this if you were using duh_render_signal(). Then
- change the way you index the samples. Whereas before you had to write
- samples[channel][position], you now have to write
-
- samples[0][position] for mono (no change);
- samples[0][position*2+channel] for stereo.
-
- The [0] is still there in anticipation of surround sound support: samples
- will only ever be interleaved in twos, because each new interleaving
- pattern results in more code duplication.
-
- destroy_sample_buffer() has not been deprecated, since it is compatible
- with both the old and the new allocation functions.
-
-
-typedef void (*DUH_SIGRENDERER_CALLBACK)(void *data, sample_t **samples,
- int n_channels, long length);
-
-void duh_sigrenderer_set_callback(DUH_SIGRENDERER *sigrenderer,
- DUH_SIGRENDERER_CALLBACK callback, void *data);
-
-typedef void (*DUH_SIGRENDERER_ANALYSER_CALLBACK)
- (void *data, sample_t **samples,
- int n_channels, long length);
-
-void duh_sigrenderer_set_analyser_callback(DUH_SIGRENDERER *sigrenderer,
- DUH_SIGRENDERER_ANALYSER_CALLBACK callback, void *data);
-
- For the same reasons as explained above for create_sample_buffer() and
- friends, these two functions (and corresponding typedefs) have had to be
- deprecated.
-
- If you were using duh_sigrenderer_set_callback(), then be aware that it
- was only intended to allow you to analyse the output, not modify it. For
- this reason, the names were changed to DUH_SIGRENDERER_ANALYSER_CALLBACK
- and duh_sigrenderer_set_analyser_callback(), and the 'samples' parameter
- to your callback needed to be specified as follows:
-
- const sample_t *const *samples
-
- The first 'const' indicates that you must not modify the samples. The
- second indicates that you must not modify the pointers to each channel.
-
- If you wanted to use this callback to apply a DSP effect, don't worry;
- there is a better way of doing this. It is undocumented, so contact me
- and I shall try to help. Contact details are at the bottom of this file.
-
- Having corrected that, follow the instructions under
- create_sample_buffer() to update your code to handle the new sample
- format. Then call duh_sigrenderer_set_sample_analyser_callback() instead
- (note the addition of 'sample' to the name).
-
- If you try to call one of the old functions, it will print a message to
- stderr directing you to this file, and it will not install the callback.
- You shouldn't be able to get this far without a compiler warning (or, if
- you don't have GCC 3.1 or later, some compiler errors).
-
- For reference, here are the new definitions:
-
- typedef void (*DUH_SIGRENDERER_SAMPLE_ANALYSER_CALLBACK)(void *data,
- const sample_t *const *samples, int n_channels, long length);
-
- void duh_sigrenderer_set_sample_analyser_callback(
- DUH_SIGRENDERER *sigrenderer,
- DUH_SIGRENDERER_SAMPLE_ANALYSER_CALLBACK callback, void *data);
-
-
-int dumb_resampling_quality;
-
- This variable has changed meaning. It used to hold a value from 0 to 4,
- whose meaning was as follows:
-
- 0 - aliasing
- 1,2 - linear interpolation
- 3 - quadratic interpolation
- 4 - cubic interpolation
-
- 0,1 - always use a straightforward interpolation algorithm
- 2,3,4 - when decimating (increasing the pitch), use a linear average
- algorithm designed to reduce frequencies that would otherwise
- reflect off the Nyquist
-
- Now the variable only holds values from 0 to 2, and these values have
- preprocessor constants associated with them. The somewhat inappropriate
- quadratic interpolation has been removed. The linear average algorithm has
- also been removed, and may or may not come back; there are probably more
- efficient ways of achieving the same effect, which I shall be
- investigating in the future.
-
- This change will have hardly any noticeable effect on existing programs.
- Levels 2, 3 and 4 used considerably more processor time because of the
- linear average algorithm. Likewise, Level 2 in the new scheme (cubic) uses
- considerably more processor time than Levels 1 and 0, and Levels 3 and 4
- will behave identically to Level 2.
-
-
-******************
-*** Conclusion ***
-******************
-
-
-"I conclude that... DUMB is the bestest music player in the world because...
-Complete this sentence in fifteen words or fewer... D'OH!"
-
-The preceding conclusion formerly appeared in dumb.txt, and is deprecated
-because it's lame.
-
-
-Ben Davis
-entheh@users.sf.net
diff --git a/dumb/dumb-0.9.3/docs/dumb.txt b/dumb/dumb-0.9.3/docs/dumb.txt
deleted file mode 100644
index c8eda9b2..00000000
--- a/dumb/dumb-0.9.3/docs/dumb.txt
+++ /dev/null
@@ -1,1839 +0,0 @@
-/* _______ ____ __ ___ ___
- * \ _ \ \ / \ / \ \ / / ' ' '
- * | | \ \ | | || | \/ | . .
- * | | | | | | || ||\ /| |
- * | | | | | | || || \/ | | ' ' '
- * | | | | | | || || | | . .
- * | |_/ / \ \__// || | |
- * /_______/ynamic \____/niversal /__\ /____\usic /| . . ibliotheque
- * / \
- * / . \
- * dumb.txt - DUMB library reference. / / \ \
- * | < / \_
- * See readme.txt for general information on | \/ /\ /
- * DUMB and how to set it up. \_ / > /
- * | \ / /
- * If you are new to DUMB, see howto.txt. | ' /
- * \__/
- */
-
-
-***********************************
-*** Include Files and Libraries ***
-***********************************
-
-
-dumb.h
-
- Include this if you only want the core DUMB library functions. You will
- be able to load music files and render them into memory buffers at your
- own pace. The core library is completely portable, and as such does not
- access hardware; you must relay the sound data to the sound card yourself.
- A stdio file input module is available, but you must actively register it
- if you wish to use it (see dumb_register_stdfiles()); if you do not
- register it, it will not be linked into your executable. You must register
- it, or a DUMBFILE module of your own, in order to load stand-alone music
- files.
-
- Optimised: -ldumb or /link dumb.lib
- Debugging: -ldumbd or /link dumbd.lib
-
-
-aldumb.h
-
- Include this if you wish to use DUMB with Allegro. This will provide you
- with functions to play DUHs back through Allegro's audio streams and embed
- music files in Allegro datafiles. A file input module using Allegro's
- packfiles is provided; you have a choice between this and the stdio
- module (or provide one of your own). You will be able to load datafiles
- containing music files no matter which file input module you register, or
- even if you register no file input module. However, you must register a
- file input module in order to load stand-alone files.
-
- Optimised: -laldmb -ldumb -lalleg or /link aldmb.lib alleg.lib dumb.lib
- Debugging: -laldmd -ldumbd -lalld or /link aldmd.lib alld.lib dumbd.lib
-
- aldmb or aldmd must be linked in first, so the symbols can be resolved
- when linking in the other two libraries.
-
-
-***************************
-*** Version Information ***
-***************************
-
-
-#define DUMB_MAJOR_VERSION
-#define DUMB_MINOR_VERSION
-#define DUMB_REVISION_VERSION
-
- Numeric constants representing this version of DUMB. If this were version
- 1.0, DUMB_MAJOR_VERSION would be 1 and DUMB_MINOR_VERSION would be 0.
- DUMB_REVISION_VERSION will be 0 on any significant releases, and will be
- incremented as releases with bugfixes and minor features are made.
-
- Typical usage:
-
- #if DUMB_MAJOR_VERSION < 1
- #error This add-on requires DUMB v1.0 or higher. Please upgrade.
- #endif
-
-
-#define DUMB_VERSION
-
- A numeric constant which appears in the format MMmmrr when displayed in
- decimal (M for major, m for minor, r for revision). This is most useful
- for comparing version numbers; it has little other practical use.
-
- Typical usage:
-
- #if DUMB_VERSION < 801
- #error This game requires DUMB v0.8.1 or higher. Please upgrade.
- #endif
-
- #if DUMB_VERSION < 10002
- #error This game requires DUMB v1.0.2 or higher. Please upgrade.
- #endif
-
-
-#define DUMB_VERSION_STR
-
- String constant representing this version of DUMB. If this were Version
- 1.0, DUMB_VERSION_STR would be "1.0". DUMB_REVISION_VERSION will only
- appear on the end if it is nonzero; then DUMB_VERSION_STR might be
- "1.0.1".
-
- This was broken in DUMB v0.9 and earlier.
-
-
-#define DUMB_NAME
-
- A string identifying DUMB and its version. If this were Version 1.0,
- DUMB_NAME might be "DUMB v1.0". This constant is suitable for use in your
- Credits screen if you wish to acknowledge the use of DUMB there.
-
- This was broken in DUMB v0.9 and earlier, since it depends on
- DUMB_VERSION_STR.
-
-
-#define DUMB_YEAR
-#define DUMB_MONTH
-#define DUMB_DAY
-
- Numeric constants representing the year, month and day of this release of
- DUMB. All four digits are included in the year. Please note that
- DUMB_MONTH and DUMB_DAY were inadvertently swapped in the v0.8 release.
-
-
-#define DUMB_YEAR_STR4
-#define DUMB_YEAR_STR2
-#define DUMB_MONTH_STR2
-#define DUMB_MONTH_STR1
-#define DUMB_DAY_STR2
-#define DUMB_DAY_STR1
-
- String constants representing the year, month and day of this release of
- DUMB. DUMB_MONTH_STR2 and DUMB_DAY_STR2 include a leading zero if the
- month or day respectively are less than ten; the STR1 variations do not.
- DUMB_YEAR_STR2 contains only the two rightmost digits of the year, while
- DUMB_YEAR_STR4 contains all four. I recommend using DUMB_YEAR_STR4,
- especially so soon after the turn of the century (indeed the millennium).
- However, it is a matter of personal preference which you use.
-
- Please note that the month and day were inadvertently swapped in the v0.8
- release, and the STR4 and STR1 constants were broken in v0.9 and earlier.
-
-
-#define DUMB_DATE
-
- A numeric constant that appears in the form yyyymmdd when displayed in
- decimal. This is most useful for comparing release dates; it has little
- other practical use.
-
- WARNING: The month and day were inadvertently swapped in the v0.8 release.
- Please do not compare this constant against any date in 2002. In
- any case, DUMB_VERSION is probably more useful for this purpose.
-
-
-#define DUMB_DATE_STR
-
- The date as a string. The format is "d.m.yyyy", with dots used as
- separators, the day written first, four digits for the year, and no
- leading zeros on the day or month. This is my personal preference. If you
- don't like it, you can construct your own format using the other
- constants. For example, "mm/dd/yy" could be constructed as follows:
-
- DUMB_MONTH_STR2 "/" DUMB_DAY_STR2 "/" DUMB_YEAR_STR2
-
- Please note that the month and day were inadvertently swapped in the v0.8
- release, and this was broken anyway in v0.9 and earlier.
-
-
-*************************
-*** Basic Sample Type ***
-*************************
-
-
-typedef int sample_t;
-
- DUMB works internally with 32-bit integer samples, with a 'normal range'
- from -0x800000 to 0x7FFFFF (as of DUMB v0.9.2; previously they ranged from
- -0x8000 to 0x7FFF). Any samples that exceed this range will eventually be
- clipped, and could cause integer overflow in extreme cases.
-
-
-***********************************
-*** Library Clean-up Management ***
-***********************************
-
-
-int dumb_atexit(void (*proc)(void));
-
- Registers a function to be called at the end of your program. You can
- register multiple functions to be called, and the one you register last
- will be called first. If you try to register the same function twice, the
- second attempt will have no effect.
-
- See fnptr.txt for help with function pointers.
-
- You must call dumb_exit() before exiting your program for this to work
- properly. The library itself registers functions with dumb_atexit(), so it
- is important to call dumb_exit() even if you do not use dumb_atexit()
- yourself.
-
- This function will return zero on success. It will return zero when
- trying to install the same function twice. If it fails through lack of
- memory, it will return nonzero. Generally you can ignore the return code;
- in the worst case some memory will not be freed at the end. If it is
- crucial that your function be called (e.g. to shut down some hardware or
- save critical data), then you should call your function manually at the
- end of the program instead of registering it here - or use the stdlib
- function atexit(), guaranteed under ANSI C to succeed for at least 32
- functions.
-
-
-void dumb_exit(void);
-
- You should call this before exiting your program if you have used any part
- of DUMB in the program. Some parts of DUMB will allocate memory, and this
- function will free it all up.
-
- More specifically, this function will call any functions that have been
- registered with dumb_atexit(). If a part of DUMB needs shutting down, the
- shutdown procedure will have been registered in this way.
-
- dumb_exit() will, of course, also call any functions you registered with
- dumb_atexit() yourself.
-
- After a call to dumb_exit(), the list of functions is erased. If you are
- not ready to exit your program, you can start using DUMB anew as if your
- program had just started. (Note that not everything will be reset in
- practice - dumb_resampling_quality will retain whatever you set it to, for
- example, though you should not assume it will.)
-
- If you only need to call dumb_exit() once at the end of the program, you
- can use the following to register dumb_exit() with stdlib.h atexit():
-
- #include <stdlib.h>
-
- atexit(&dumb_exit);
-
- Then dumb_exit() will be called for you when your program exits. This is
- the recommended method, since it will ensure clean-up even if your program
- aborts. You should only call dumb_exit() manually if you need to shut DUMB
- down prematurely, or if atexit() is unavailable for one reason or another.
-
-
-*****************************
-*** Sequential File Input ***
-*****************************
-
-
- DUMB provides a strictly sequential file input system which uses the
- DUMBFILE struct. "Strictly sequential" means you cannot seek backwards.
- However, the system will keep track of how many bytes you have read,
- enabling you to seek forwards. DUMBFILEs provide a convenient error
- detection system, so you do not have to check the return value from every
- function call in the way you do with the ANSI C functions.
-
- Note that DUMBFILEs cannot be used for output, nor can they be used
- portably for text files.
-
- If an error occurs when reading data from a DUMBFILE, the DUMBFILE will
- become inoperative. All subsequent activities on the DUMBFILE will return
- error codes without attempting to read from the file. The position in the
- file will also be forgotten. You can find out if this has happened at any
- stage with the dumbfile_error() function. You are still required to close
- the DUMBFILE, and the return value from dumbfile_close() will tell you if
- an error has occurred.
-
- This system allows you to input large chunks of your file, neither
- checking every return value nor wasting time accessing a file that has
- already experienced an error. However, before you allocate an amount of
- memory or read in a quantity of data depending on previous input from the
- file, you should always check that such input was valid. In particular you
- should avoid passing zero or negative numbers to malloc(), and avoid
- passing negative numbers to dumbfile_skip() and dumbfile_getnc().
-
- DUMBFILEs can be hooked. In other words, you can specify your own
- functions to do the work of reading from a file. While DUMB contains two
- modules for this purpose, it does not set them up for you automatically.
- In most cases you must register one of these modules yourself, or provide
- your own module. See register_dumbfile_system(), dumb_register_stdfiles()
- and dumb_register_packfiles().
-
-
-void register_dumbfile_system(DUMBFILE_SYSTEM *dfs);
-
- Use this function to register a set of functions for use by the DUMBFILEs
- (a DUMBFILE system). The DUMBFILE_SYSTEM struct contains the following
- fields:
-
- void *(*open)(const char *filename);
- int (*skip)(void *f, long n);
- int (*getc)(void *f);
- long (*getnc)(char *ptr, long n, void *f);
- void (*close)(void *f);
-
- See fnptr.txt for help with function pointers such as these.
-
- Your 'open' function should open the file specified and return a pointer
- to a struct representing the open file. This pointer will be passed to
- your other functions as 'f'. Your 'close' function should close the file
- and free all memory pointed to by 'f'. Note that the 'close' operation
- should never be able to fail; if you are calling a function with a return
- value, you can generally ignore it.
-
- Your 'getc' function should read one byte from the file and return its
- value in the range 0 to 255. If an error occurs, you should return -1. Do
- not worry about remembering that an error has occurred; DUMB will do that
- for you.
-
- 'skip' is for skipping parts of the file, and should skip n bytes,
- returning 0 on success or any other number on failure. 'getnc' should read
- n bytes from the file, store them at 'ptr', and return the number of bytes
- read (n on success, fewer on failure). However, these two functions are
- optional, and you should only provide them if the operations can be done
- more efficiently than with repeated calls to your 'getc' function. If this
- is not the case, specify NULL for 'skip', 'getnc' or both, and DUMB will
- use your 'getc' function to do the work.
-
- Once you have written all your functions, you need to create a
- DUMBFILE_SYSTEM struct to hold them, and pass its pointer to
- register_dumbfile_system().
-
- The DUMBFILE_SYSTEM struct must be permanent. In other words, it must be
- either global or static, and you should not modify it later. DUMB will not
- make its own copy.
-
- You will most likely create your own struct to represent the open file,
- but do not be tempted to specify that struct in the function prototypes
- and pacify the compiler warnings by casting your function pointers. There
- exist computer systems where a (void *) pointer and a (MY_STRUCT *)
- pointer are represented differently in memory, and a cast of such a
- pointer causes a tangible conversion to take place. If you cast the
- function pointers, the computer cannot know when such a conversion is
- necessary. Instead, use the following structure:
-
- int myskip(void *f, long n)
- {
- FILE *file = f;
- /* Do some stuff with 'file' */
- return something;
- }
-
- If you need examples, have a look at the two existing DUMBFILE systems in
- dumb/src/core/stdfile.c and dumb/src/allegro/packfile.c.
-
-
-DUMBFILE *dumbfile_open(const char *filename);
-
- Open the specified file for input. You must pass the DUMBFILE pointer
- whenever you wish to operate on this file. When you have finished with the
- file, you must pass it to dumbfile_close().
-
- Before you use this function, make sure you have registered a DUMBFILE
- system. See register_dumbfile_system(), dumb_register_stdfiles() and
- dumb_register_packfiles().
-
- You must check the return value from this function. If it is NULL, the
- file could not be opened, and you must not pass the DUMBFILE to any other
- function. The debugging library will abort if you get this wrong; the
- optimised library will act weird.
-
-
-DUMBFILE *dumbfile_open_ex(void *file, DUMBFILE_SYSTEM *dfs);
-
- This function is provided for more specialised use. You should create a
- DUMBFILE_SYSTEM specially for the purpose. Its 'open' field is irrelevant;
- for neatness, set it to NULL, unless you are using this DUMBFILE_SYSTEM
- with register_dumbfile_system() as well.
-
- When you have called this function, the DUMBFILE struct it returned can be
- used as normal. The specified DUMBFILE_SYSTEM will be used for all input,
- with 'file' passed to your 'skip', 'getc' and 'getnc' functions as 'f'.
- This can be used, for example, to read from an already open file.
-
- Note that the position will always be initialised to 0 for this DUMBFILE.
- This means for example that offsets in the file do not need adjusting when
- embedding data in a larger file.
-
- There are two ways to use this function. If you want 'file' to persist
- after using a DUMBFILE returned by this function, you should make sure the
- 'close' field in the DUMBFILE is set to NULL. When the DUMBFILE is closed,
- 'file' will be left alone, and you can and should deal with it yourself
- when the DUMBFILE has been closed.
-
- Alternatively, you can provide a 'close' function to get rid of 'file' for
- you when the DUMBFILE is closed. If you do this, you should not otherwise
- use 'file' after a call to this function.
-
- If dumbfile_open_ex() has to return NULL, owing to lack of memory, then
- your 'close' function will be called if provided. In other words, if you
- have provided a 'close' function, then you no longer need to worry about
- 'file' whether this function succeeds or not.
-
- See dumb/src/helpers/stdfile.c and dumb/src/allegro/packfile.c for
- examples of how to use this function. Neither provides a 'close' function,
- so I hope my explanation here will suffice. If not, please feel free to
- contact me so I can make the explanation clearer and help you do what you
- want to do. Contact details are at the end of this file.
-
-
-long dumbfile_pos(DUMBFILE *f);
-
- Returns the number of bytes read from the DUMBFILE (or skipped) since it
- was opened, or -1 if an error has occurred while reading.
-
-
-int dumbfile_skip(DUMBFILE *f, long n);
-
- Skips n bytes of the specified DUMBFILE. Returns zero on success.
-
-
-int dumbfile_getc(DUMBFILE *f);
-
- Reads one byte from the DUMBFILE and returns it in unsigned format (from 0
- to 255). If an error occurs, or occurred before, this function returns -1.
-
-
-int dumbfile_igetw(DUMBFILE *f);
-
- Reads two bytes from the DUMBFILE and combines them into a word ranging
- from 0 to 65535. The first byte read is the least significant byte, as
- with Intel processors. This function returns -1 on error.
-
-
-int dumbfile_mgetw(DUMBFILE *f);
-
- Reads two bytes from the DUMBFILE and combines them into a word ranging
- from 0 to 65535. The first byte read is the most significant byte, as
- with the Apple Macintosh. This function returns -1 on error.
-
-
-long dumbfile_igetl(DUMBFILE *f);
-
- Reads four bytes from the DUMBFILE and combines them into a long integer
- ranging from -2147483648 to 2147483647. The first byte read is the least
- significant byte, as with Intel processors. This function returns -1 on
- error, but -1 is also a valid return value. After a call to this function,
- you can use dumbfile_error() to find out if an error occurred.
-
-
-long dumbfile_mgetl(DUMBFILE *f);
-
- Reads four bytes from the DUMBFILE and combines them into a long integer
- ranging from -2147483648 to 2147483647. The first byte read is the most
- significant byte, as with the Apple Macintosh. This function returns -1 on
- error, but -1 is also a valid return value. After a call to this function,
- you can use dumbfile_error() to find out if an error occurred.
-
-
-unsigned long dumbfile_cgetul(DUMBFILE *f);
-
- Reads an unsigned (nonnegative) integer from the DUMBFILE. The integer is
- stored in a condensed format where smaller numbers use less space:
-
- 0 to 127 1 byte
- 128 to 16383 2 bytes
- 16384 to 2097151 3 bytes
- 2097152 to 268435455 4 bytes
- 268435456 to 4294967295 5 bytes
-
- This format is the same as that used for the times between notes in MIDI
- files.
-
- If an error occurs, this function returns (unsigned long)(-1), but that
- may be a valid return value. After a call to this function, you can use
- dumbfile_error() to find out if an error occurred.
-
-
-signed long dumbfile_cgetsl(DUMBFILE *f);
-
- Reads a signed integer from the DUMBFILE. The integer is stored in a
- condensed format where numbers closer to zero use less space:
-
- -64 to 63 1 byte
- -8192 to 8191 2 bytes
- -1048576 to 1048575 3 bytes
- -134217728 to 134217727 4 bytes
- -2147483648 to 2147483647 5 bytes
-
- If an error occurs, this function returns -1, but -1 is also a valid
- return value. After a call to this function, you can use dumbfile_error()
- to find out if an error occurred.
-
-
-long dumbfile_getnc(char *ptr, long n, DUMBFILE *f);
-
- Reads n bytes from the DUMBFILE and stores them at 'ptr'. Note that the
- pointer is to a series of chars. You may also use this function to read in
- a series of signed chars or unsigned chars (which are both officially
- distinct types from char), but do not use this to read ints, structs or
- any other data type from the file. Integers must be read one at a time
- using dumbfile_igetl(), dumbfile_cgetul(), etc. To load a struct in, you
- must read each field separately using an appropriate function for each
- one. For complicated data types, you can simplify this process by writing
- a function for each struct.
-
- dumbfile_getnc() returns the number of bytes successfully read, which will
- be less than n if an error occurs, and may be as low as zero. If
- dumbfile_getnc() returns -1, that means an error occurred on this DUMBFILE
- earlier, before this function was called.
-
-
-int dumbfile_error(DUMBFILE *f);
-
- This function returns -1 if an error has occurred with the specified
- DUMBFILE, or 0 if all is well.
-
-
-int dumbfile_close(DUMBFILE *f);
-
- This function closes the DUMBFILE, after which the pointer will be
- invalid. dumbfile_close() returns the value that dumbfile_error() would
- have returned, which is -1 if an error occurred while reading or 0
- otherwise. Regardless of the return value, the file will always be closed
- properly.
-
-
-*******************************
-*** stdio File Input Module ***
-*******************************
-
-
-void dumb_register_stdfiles(void);
-
- This function registers the stdio file input module for use by DUMBFILEs.
- FILE structs and their corresponding functions, as defined by the ANSI C
- header stdio.h, will be used internally for all DUMBFILE input (unless
- opened with dumbfile_open_ex()).
-
- This must be called before dumbfile_open() is used, or else an alternative
- system must be registered (see register_dumbfile_system() and
- dumb_register_packfiles()).
-
-
-DUMBFILE *dumbfile_open_stdfile(FILE *p);
-
- If you have a stdio FILE struct representing an open file, you can call
- this if you wish to read from it using a DUMBFILE. This is useful when you
- need to pass a DUMBFILE struct to a library function, to read an embedded
- music file for example. When you close the DUMBFILE, you can continue
- using the FILE struct to read what follows the embedded data.
-
-
-********************************
-*** Memory File Input Module ***
-********************************
-
-
-DUMBFILE *dumbfile_open_memory(const char *data, long size);
-
- This function is useful if you have an image of a music file in memory.
- You might have such an image if you use dat2s to encode a datafile
- directly into the executable. Pass a pointer to the start of the memory,
- and the size of the image to make sure DUMB doesn't overrun the buffer.
- The resulting DUMBFILE will feed the contents of the image to you.
-
- Note that the pointer is of type 'char *'. Files are series of chars, and
- interpreting them directly as anything else isn't portable.
-
-
-**********************
-*** DUH Management ***
-**********************
-
-
-void unload_duh(DUH *duh);
-
- Removes a DUH from memory. You must call this for all DUHs you load,
- making sure they're not playing at the time.
-
-
-long duh_get_length(DUH *duh);
-
- Returns the length of a DUH; 65536 represents one second. This value is
- calculated when the DUH is created, and this function simply lifts it from
- the struct. It may not truly correspond to the time for which the DUH will
- generate sound. For module files, it will represent the point at which the
- module first loops (or, in the case of some XM and MOD files, freezes).
- Any add-ons to DUMB will provide their own code for calculating this.
-
- The algorithm for calculating the length of a module file can be fooled,
- but only by very deliberate methods. In the early days, when modules could
- only be played by their editors and had to be exported to .wav or similar
- in order to be used elsewhere, musicians would sometimes make the player
- think it was looping when it wasn't in order to prevent their music from
- being exported properly. If the length of a module seems a lot less than
- it should be, the module is probably protected in this way.
-
- Getting around this protection reliably would be extremely difficult, but
- after considering it for a while I decided it would be better not to. The
- musician has a right to protect his or her music in this way, and I have
- no interest in actively breaking that protection.
-
- (On the other hand, some musicians were just showing off!)
-
-
-const char *duh_get_tag(DUH *duh, const char *key);
-
- DUH structs can contain a number of 'tags'. You can retrieve a tag by
- giving its key. At present, module files are set up with a single tag,
- which you can retrieve by setting key to "TITLE" (case matters). The value
- returned is the title of the module.
-
- You can retrieve other author information from the module by calling
- duh_get_it_sigdata() and then using the dumb_it_sd_*() functions. See the
- descriptions of the relevant functions for the maximum length of the title
- for each format and some comments on non-ASCII characters.
-
-
-***********************************
-*** IT, XM, S3M and MOD Support ***
-***********************************
-
-
-int dumb_it_max_to_mix;
-
- Specifies the maximum number of samples DUMB will mix at any one time. The
- default number is 64. Regardless of this value, all samples will continue
- to be processed up to an internal maximum of 256 (roughly speaking; in
- fact it will process one sample for each channel plus up to 192 extra
- samples that are continuing to play owing to Impulse Tracker's New Note
- Actions), and samples that have been cut will sound again as soon as the
- congestion clears. Samples are given priority according to their final
- volume after all factors affecting the volume of a sample have been
- considered.
-
- If you play two or more modules at once, this value represents the
- maximum number of samples for each one. You will have to reduce it further
- if your computer cannot keep up.
-
- Despite the name, this variable controls XM, S3M and MOD files as well as
- IT files.
-
-
-DUMB_IT_SIGDATA *duh_get_it_sigdata(DUH *duh);
-
- This function attempts to retrieve the DUMB_IT_SIGDATA struct from a DUH.
- This struct will exist for any IT, XM, S3M or MOD file, and you can use it
- to obtain or override module-specific information. If 'duh' is NULL, or if
- the DUH you pass contains something other than a music module, then this
- function will return NULL (which can safely be passed to any other
- function).
-
-
-DUMB_IT_SIGRENDERER *duh_get_it_sigrenderer(DUH_SIGRENDERER *sigrenderer);
-
- This function attempts to retrieve the DUMB_IT_SIGRENDERER struct from a
- DUH_SIGRENDERER. This struct will exist for any currently playing IT, XM,
- S3M or MOD file, and you can use it to obtain or override information
- specific to module playback. If 'sigrenderer' is NULL, or if the
- DUH_SIGRENDERER you pass is rendering something other than a music module,
- then this function will return NULL (which can safely be passed to any
- other function).
-
-
-DUH_SIGRENDERER *dumb_it_start_at_order
- (DUH *duh, int n_channels, int startorder);
-
- Module files contain a set of patterns, numbered from zero, but they are
- not necessarily played in order. Some patterns may be repeated, and some
- may be left out altogether. When a module is played, the player runs
- through a sequence of pattern numbers stored in the file, playing the
- corresponding pattern for each number. Each entry in the sequence is
- called an 'order', and the orders are numbered from from zero.
-
- This function, given a DUH containing an IT, XM, S3M or MOD file, will
- start playing it at the specified order. If the DUH does not contain a
- module, this function will fail and return NULL.
-
- Note that starting at an arbitrary order may result in missing notes or
- other playback oddities. It should be used primarily for modules that
- contain multiple songs that start on different orders. If you wish to seek
- to a specific time in the music, as if you have recorded it and are
- starting playback in the middle, then use duh_start_sigrenderer() or
- al_start_duh() with the pos parameter set appropriately.
-
-
-void dumb_it_set_loop_callback(DUMB_IT_SIGRENDERER *sigrenderer,
- int (*callback)(void *data), void *data);
-
- Installs a callback which will be called every time the module loops. You
- can pass any data pointer you like, and it will be passed to the callback
- for you. DUMB considers a file to loop when it reaches the end, or when a
- 'Jump to order' effect (Bxx in both IT/S3M and XM/MOD) jumps to the same
- order or a preceding order. This can result in the loop callback being
- called when the module isn't really looping, but this only happens if the
- module has a very deliberate design. See duh_get_length() for further
- musings on this subject.
-
- If your callback returns nonzero, the music will stop abruptly. Samples
- will be cut, and the main program will be notified that the
- DUH_SIGRENDERER has ended.
-
- Alternatively, if you pass the DUMB_IT_SIGRENDERER for 'data', or
- otherwise arrange for it to be available to the callback, then you can
- call:
-
- dumb_it_sr_set_speed(sigrenderer, 0);
-
- from inside the callback, and this will cause the music to freeze but
- samples will be able to continue playing. The xm_speed_zero callback will
- NOT be called in this case (see below for information on this callback).
- Note also that setting the speed in this way will work equally for IT and
- S3M files, even though a 'speed zero' effect can only exist in XM and MOD
- files. Beware when using this method; samples might not fade at all!
-
- A helper callback, dumb_it_callback_terminate(), is provided; installing
- this will cause the music to terminate when it tries to loop for the first
- time.
-
- Pass NULL to remove the callback function; the module will then loop as
- normal.
-
-
-void dumb_it_set_xm_speed_zero_callback(DUMB_IT_SIGRENDERER *sigrenderer,
- int (*callback)(void *data), void *data);
-
- Installs a callback which is in many ways similar to the loop callback
- (see dumb_it_set_loop_callback()). This callback will be called whenever
- an F00 effect is encountered in a MOD or XM file, setting the speed to
- zero. If the callback returns nonzero, the music will terminate. If not,
- any currently playing samples will continue to play. You can pass any data
- pointer you like to this function, and it will be passed to your callback
- for you.
-
- The helper callback, dumb_it_callback_terminate(), will also work here;
- installing it will cause the music to terminate as soon as an F00 effect
- is encountered.
-
- Pass NULL to remove the callback function.
-
-
-void dumb_it_set_midi_callback(DUMB_IT_SIGRENDERER *sigrenderer,
- int (*callback)(void *data, int channel, unsigned char byte),
- void *data);
-
- Installs a callback function which will be called whenever MIDI data are
- generated by an IT file. (No other module formats are capable of
- generating MIDI data, so your callback will never be called.)
-
- Zxx macros will generate MIDI data. These are most often used to set the
- parameters for IT's low-pass resonant filters, and DUMB will handle these
- messages by itself by default. See Impulse Tracker's documentation for
- the MIDI messages that control filters. However, Zxx macros can be used
- to send any kind of MIDI data.
-
- If you wish to interpret MIDI messages yourself, you can use this
- callback. Note that the only MIDI messages generated by DUMB at present
- are from Zxx macros; there are no messages for note start, stop, or
- anything else.
-
- If you return 1 from this callback, DUMB will subsequently ignore the byte
- of MIDI data. You can use this to prevent Zxx macros from controlling the
- filters, useful if they were intended to do something else. Note that this
- is NOT an effective way to disable filters, since instruments can have
- filter envelopes and initial filter parameters. DUMB provides no means to
- disable filters, as any IT file that uses them will sound wrong without
- them. If you want lower processor consumption, use a different piece of
- music.
-
- A helper callback, dumb_it_callback_midi_block(), is provided for blocking
- all MIDI messages and making Zxx macros do nothing.
-
- Pass NULL to remove the callback.
-
-
-int dumb_it_callback_terminate(void *data);
-
- This is a helper callback that can be installed with both
- dumb_it_set_loop_callback() and dumb_it_set_xm_speed_zero_callback(). In
- each case it will cause the music to terminate abruptly.
-
-
-int dumb_it_callback_midi_block(void *data, int channel, unsigned char byte);
-
- This helper callback, for use with dumb_it_set_midi_callback(), will
- absorb all MIDI messages, returning 1 to prevent DUMB from interpreting
- them itself.
-
-
-DUH *dumb_load_it(const char *filename);
-DUH *dumb_load_xm(const char *filename);
-DUH *dumb_load_s3m(const char *filename);
-DUH *dumb_load_mod(const char *filename);
-
- These load the specified Impulse Tracker, Fast Tracker II, Scream Tracker
- 3 or Amiga module file, encapsulating it in a DUH struct. Once the file is
- loaded, it can be treated exactly the same as any other DUH in memory. If
- this fails it will return NULL, but you can safely pass this NULL value to
- DUMB's other functions, so you do not need to check the return value
- explicitly.
-
- These functions call dumb_it_do_initial_runthrough(), which takes time and
- memory but means the playback time is known and fast seeking is possible.
- See dumb_it_do_initial_runthrough() for more information. If you do not
- need this functionality, consider calling the *_quick() equivalents of
- these functions instead.
-
-
-DUH *dumb_read_it(DUMBFILE *f);
-DUH *dumb_read_xm(DUMBFILE *f);
-DUH *dumb_read_s3m(DUMBFILE *f);
-DUH *dumb_read_mod(DUMBFILE *f);
-
- These read an Impulse Tracker, Fast Tracker II, Scream Tracker 3 or Amiga
- module file from an already open DUMBFILE. They leave the DUMBFILE open,
- but the DUMBFILE may not be positioned at the end of the data. If you are
- embedding a module in another file, you are advised to store the size of
- the module file and make up for it at the end using dumbfile_pos().
-
- Otherwise, these functions are identical to dumb_load_*(), and have
- *_quick() equivalents.
-
- WARNING: The behaviour of these functions are undefined if you pass a
- DUMBFILE from which data have already been read; they are likely
- not to work. This oversight will be fixed in future releases.
-
-
-DUH *dumb_load_it_quick(const char *filename);
-DUH *dumb_load_xm_quick(const char *filename);
-DUH *dumb_load_s3m_quick(const char *filename);
-DUH *dumb_load_mod_quick(const char *filename);
-DUH *dumb_read_it_quick(DUMBFILE *f);
-DUH *dumb_read_xm_quick(DUMBFILE *f);
-DUH *dumb_read_s3m_quick(DUMBFILE *f);
-DUH *dumb_read_mod_quick(DUMBFILE *f);
-
- These functions are identical to the versions without the _quick suffix,
- except they omit the initial run-through. They execute faster and the
- resultant DUH structs use less memory. However, seeking by time is slower
- (seeking with dumb_it_start_at_order() is unaffected), and the length is
- unknown and returned as -1.
-
-
-void dumb_it_do_initial_runthrough(DUH *duh);
-
- This runs through the module represented by the DUH and stores a copy of
- the playback state at 30-second intervals. It stops when it first
- encounters a jump to an earlier pattern or a MOD/XM speed zero effect, at
- which point it adds to the DUH struct the length of time for which the
- module plays. The playback state images enable DUMB to seek more quickly
- when you pass a nonzero time to al_start_duh() or duh_start_sigrenderer().
- Note that dumb_it_start_at_order() is unaffected and always executes fast.
-
- This is called automatically by some of the loading functions, so you will
- not normally need to call it. If you do decide to call it yourself, be
- aware that it cannot execute concurrently with playback. This will be
- addressed in the future.
-
- This function does nothing if the parameter is NULL or does not represent
- a module.
-
-
-long dumb_it_build_checkpoints(DUMB_IT_SIGDATA *sigdata);
-
- This is the functionality of dumb_it_do_initial_runthrough() detached from
- the DUH struct. It does the same thing, but the length is returned. The
- function does nothing if sigdata is NULL.
-
-
-const unsigned char *dumb_it_sd_get_song_message(DUMB_IT_SIGDATA *sd);
-
- This function retrieves the song message from an IT file, if it was
- present and there was sufficient memory to load it. Otherwise it returns
- NULL. XM, S3M and MOD files never contain song messages as such, although
- there is often a message embedded in the sample and instrument names.
-
- According to Impulse Tracker's documentation, the message uses CR
- characters ('\r', ASCII code 13) for line breaks and is null-terminated.
- DUMB adds a NUL to the end just in case. You can therefore use strlen()
- and otherwise treat the return value as a normal C string.
-
- When interpreting the message, bear in mind that Impulse Tracker is a DOS
- program, and extended ASCII from the DOS days does not match the usual
- character encodings on modern systems. If you find characters outside the
- range 32 to 126 (and not '\r'), you may need to convert in some way for
- display.
-
- If anyone knows how to map DOS extended ASCII to Unicode, please feel free
- to write an explanation for me to include here. Credit will be given!
-
- Impulse Tracker's message editor generally restricts lines to 74
- characters plus the CR, although it is possible to create a 75-character-
- long line with no spaces. The documentation says the message may be up to
- 8000 bytes long. Other IT-compatible trackers may not impose these
- restrictions.
-
-
-int dumb_it_sd_get_n_orders(DUMB_IT_SIGDATA *sd);
-
- This function returns the number of orders in the module. See
- dumb_it_start_at_order() for an explanation of orders.
-
-
-int dumb_it_sd_get_n_samples(DUMB_IT_SIGDATA *sd);
-int dumb_it_sd_get_n_instruments(DUMB_IT_SIGDATA *sd);
-
- These functions respectively return the number of samples and the number
- of instruments in the module. Note that MOD and S3M files don't support
- instruments, and instruments are optional in IT files.
- dumb_it_sd_get_n_instruments() will return 0 for modules that only use
- samples.
-
-
-const unsigned char *dumb_it_sd_get_sample_name(DUMB_IT_SIGDATA *sd, int i);
-const unsigned char *dumb_it_sd_get_sample_filename
- (DUMB_IT_SIGDATA *sd, int i);
-const unsigned char *dumb_it_sd_get_instrument_name
- (DUMB_IT_SIGDATA *sd, int i);
-const unsigned char *dumb_it_sd_get_instrument_filename
- (DUMB_IT_SIGDATA *sd, int i);
-
- The trackers allow the author to set a name and sometimes also a file name
- for each sample and each instrument. These functions allow you to retrieve
- the names. The samples and instruments are numbered from 0 for the
- purposes of these functions, and you can determine how many are available
- using dumb_it_sd_get_n_samples() and dumb_it_sd_get_n_instruments().
-
- Very often, displaying the names in order will produce a message from the
- author. These functions will always return something, but if the field
- does not exist, the result will be an empty string. The return value is
- null-terminated.
-
- The comments under dumb_it_sd_get_song_message() about code pages applies,
- except not all modules were created in DOS; the original MOD files were
- born on the Amiga, and many files were transferred from there. If anyone
- knows about the characters available on the Amiga, please get in touch so
- I can add the information here. Credit will be given!
-
- The table to the right Field | MOD | S3M | XM | IT
- specifies the maximum ----------------------+-----+-----+-----+-----
- length of each field for Song title | 20 | 28 | 20 | 26
- each format, or '-' if Sample name | 22 | 28 | 22 | 26
- the field does not exist. Sample file name | - | 13 | - | 13
- Instrument name | - | - | 22 | 26
- Instrument file name | - | - | - | 13
-
-
-int dumb_it_sd_get_initial_global_volume(DUMB_IT_SIGDATA *sd);
-void dumb_it_sd_set_initial_global_volume(DUMB_IT_SIGDATA *sd, int gv);
-
- These functions obtain and set the initial global volume for the module.
- This value ranges from 0 to 128 inclusive. The module can set the global
- volume itself during playback, so your change may not last throughout the
- playback.
-
-
-int dumb_it_sd_get_mixing_volume(DUMB_IT_SIGDATA *sd);
-void dumb_it_sd_set_mixing_volume(DUMB_IT_SIGDATA *sd, int mv);
-
- These functions obtain and set the mixing volume for the module. This
- value ranges from 0 to 128 inclusive, and does not change during playback.
- IT files have the mixing volume stored in them; for other formats it is
- set to 48 on loading.
-
-
-int dumb_it_sd_get_initial_speed(DUMB_IT_SIGDATA *sd);
-void dumb_it_sd_set_initial_speed(DUMB_IT_SIGDATA *sd, int speed);
-int dumb_it_sd_get_initial_tempo(DUMB_IT_SIGDATA *sd);
-void dumb_it_sd_set_initial_tempo(DUMB_IT_SIGDATA *sd, int tempo);
-
- These functions obtain and set the initial speed and tempo for the module.
- During module playback, everything happens on a tick. If a beat is 24
- ticks, then the tempo is measured in beats per second. The speed is then
- the number of ticks per row. With a speed of 6, a beat is then four rows.
-
- Modules can set these values during playback, so your change may not last
- throughout the playback. MOD files have to set the speed and tempo on the
- first row if they want anything other than the default 6/125, so your
- change may not be noticed at all!
-
-
-int dumb_it_sd_get_initial_channel_volume(DUMB_IT_SIGDATA *sd, int channel);
-void dumb_it_sd_set_initial_channel_volume(DUMB_IT_SIGDATA *sd, int channel,
- int volume);
-
- These functions obtain and set the initial volume for the specified
- channel. The channel parameter is 0-based (contrary to the display in most
- trackers so be careful), and can range from 0 to DUMB_IT_N_CHANNELS - 1,
- i.e. from 0 to 63.
-
- Modules can set their channel volumes during playback, so your changes may
- not last throughout the playback.
-
-
-int dumb_it_sr_get_current_order(DUMB_IT_SIGRENDERER *sr);
-int dumb_it_sr_get_current_row(DUMB_IT_SIGRENDERER *sr);
-
- These functions return the current order and row of playback. Both are
- 0-based. If the DUMB_IT_SIGRENDERER is invalid, or has been terminated
- by a callback (see dumb_it_set_loop_callback() and
- dumb_it_set_xm_speed_zero_callback()), these functions will both return
- -1.
-
-
-int dumb_it_sr_get_global_volume(DUMB_IT_SIGRENDERER *sr);
-void dumb_it_sr_set_global_volume(DUMB_IT_SIGRENDERER *sr, int gv);
-
- These functions obtain and set the current global volume for the module.
- This value ranges from 0 to 128 inclusive. The module can set the global
- volume itself during playback, so your change may not last.
-
-
-int dumb_it_sr_get_tempo(DUMB_IT_SIGRENDERER *sr);
-void dumb_it_sr_set_tempo(DUMB_IT_SIGRENDERER *sr, int tempo);
-int dumb_it_sr_get_speed(DUMB_IT_SIGRENDERER *sr);
-void dumb_it_sr_set_speed(DUMB_IT_SIGRENDERER *sr, int speed);
-
- These functions obtain and set the current speed and tempo of the module.
- See the dumb_it_sd_*() equivalents of these functions for details on what
- the speed and tempo mean.
-
- Modules can set these values during playback, so your change may not last.
-
-
-int dumb_it_sr_get_channel_volume(DUMB_IT_SIGRENDERER *sr, int channel);
-void dumb_it_sr_set_channel_volume(DUMB_IT_SIGRENDERER *sr, int channel,
- int volume);
-
- These functions obtain and set the current volume for the specified
- channel. The channel parameter is 0-based (contrary to the display in most
- trackers so be careful), and can range from 0 to DUMB_IT_N_CHANNELS - 1,
- i.e. from 0 to 63.
-
- Modules can set their channel volumes during playback, so your changes may
- not last.
-
-
-int dumb_it_sr_get_channel_muted(DUMB_IT_SIGRENDERER *sr, int channel);
-void dumb_it_sr_set_channel_muted(DUMB_IT_SIGRENDERER *sr, int channel,
- int muted);
-
- These functions obtain or set the flag indicating whether each channel is
- muted. Modules cannot override this during playback, although some formats
- can make some channels muted initially.
-
-
-void dumb_it_sr_get_channel_state(DUMB_IT_SIGRENDERER *sr, int channel,
- DUMB_IT_CHANNEL_STATE *state);
-
- Returns the current playback state of the given channel. If you pass a
- channel in the range 0 to DUMB_IT_N_CHANNELS-1 (0 to 63), you will get the
- state of the most recently played note on that physical channel, if it is
- still playing. For MOD, S3M and XM files, that's all there is to it.
-
- IT files can have more than one note playing on a single channel, courtesy
- of New Note Actions. This function also lets you query all the notes that
- have been forced into the background and are still playing. For this, set
- 'channel' to a value from DUMB_IT_N_CHANNELS to DUMB_IT_TOTAL_CHANNELS-1.
- DUMB_IT_TOTAL_CHANNELS is defined as follows:
-
- #define DUMB_IT_TOTAL_CHANNELS \
- (DUMB_IT_N_CHANNELS + DUMB_IT_N_NNA_CHANNELS)
-
- Querying these background channels for MOD, S3M and XM files will not do
- any harm; the function will report that these channels are inactive. For
- all files, be sure not to query any channel numbers greater than or equal
- to DUMB_IT_TOTAL_CHANNELS.
-
- You must provide a pointer to a preallocated DUMB_IT_CHANNEL_STATE struct.
- The easiest way to do this is as follows:
-
- DUMB_IT_CHANNEL_STATE state;
- dumb_it_sr_get_channel_state(sr, channel, &state);
-
- or:
-
- DUMB_IT_CHANNEL_STATE state[IT_TOTAL_CHANNELS];
- dumb_it_sr_get_channel_state(sr, channel, &state[channel]);
-
- This struct contains the following fields:
-
- int channel;
- int sample;
- int freq;
- float volume;
- unsigned char pan;
- signed char subpan;
- unsigned char filter_cutoff;
- unsigned char filter_subcutoff;
- unsigned char filter_resonance;
-
- The first field to check is 'sample'; if this is 0, then the channel is
- inactive and the other fields are undefined. Otherwise, it is the index of
- the currently playing sample, and is 1-based.
-
- The channel number is returned, 0-based. This will be the same as the
- channel number you passed, unless you are querying a background channel in
- which case it will represent the channel the note originated on.
-
- The freq field is the current playback frequency, taking into account all
- phenomena such as slides, vibrato and arpeggio.
-
- The volume field ranges from 0.0f to 1.0f. In practical terms, it will
- rarely reach 1.0f; if it does, the module is probably clipping a lot. This
- takes mixing volume into account, along with all the other volume
- phenomena in the IT file. The only one it doesn't take into account is the
- one you pass to duh_render() or duh_sigrenderer_generate_samples(), or the
- one you passed to al_start_duh() (these are in fact the same thing).
-
- The pan field ranges from 0 to 64 for a normally panned sample, but will
- be 100 if the sample is playing using IT's surround mode where the right-
- hand channel is inverted. If you want a more accurate pan reading, use one
- of the following to get one:
-
- int scaled_pan = ((int)state.pan << 8) + state.subpan;
- float float_pan = state.pan + state.subpan / 256.0f;
-
- The first will give a scaled value ranging (strictly) from 0 to 64*256.
- The second will give a floating-point value whose scale corresponds to
- that of the pan field. These results will only be valid if surround mode
- is off, so you should check that pan <= 64 before using the above
- expressions. At the time of writing, pitch-pan separation and panning
- envelopes take advantage of the extra accuracy offered by subpan.
-
- Note that subpan is signed. This means applications that only look at the
- pan field will get an unbiased reading.
-
- The filter cut-off and resonance both range from 0 to 127. If the cut-off
- is 127 and the resonance is 0, then no filters are applied. These
- parameters only ever change from the default values for IT files.
-
- While IT allows you to set 127 different filter cut-off levels in the
- patterns and as a default value per instrument, it also allows you to
- create a filter envelope, which will result in an actual cut-off somewhere
- between 0 and the first-mentioned value. By the time this has been
- calculated, the actual cut-off may lie in between two levels on the
- original scale. If this is the case, filter_subcutoff will be nonzero and
- you can combine it with filter_cutoff. Typically you will want to use one
- of the following:
-
- int scaled_cutoff = ((int)state.filter_cutoff << 8) +
- state.filter_subcutoff;
-
- float float_cutoff = state.filter_cutoff +
- state.filter_subcutoff / 256.0f;
-
- The first will give you a scaled value whose maximum is 127*256. The
- second will give you a floating-point value whose scale corresponds to the
- scale used by filter_cutoff. These match the expressions given further up
- for pan and subpan, but in this case, filter_subcutoff is unsigned.
-
- Note that filter_subcutoff will always be zero if filter_cutoff is 127, so
- you need not check it if you simply wish to determine whether filters are
- being applied.
-
-
-*******************************
-*** DUH Rendering Functions ***
-*******************************
-
-
- Use these functions to generate samples from a DUH. First you call
- duh_start_sigrenderer() with the DUH, the number of channels you want and
- the position at which you want to start. Then you use duh_render() or
- duh_sigrenderer_generate_samples() to generate the samples. You can call
- these functions as many times as you like, and they will generate as many
- or as few samples as you require. When you have finished, call
- duh_end_sigrenderer().
-
-
-DUH_SIGRENDERER *duh_start_sigrenderer
- (DUH *duh, int sig, int n_channels, long pos);
-
- Starts a DUH_SIGRENDERER off. This is the struct you can use to get
- samples from a DUH. This function does not generate any samples; you must
- pass the struct to duh_render() or duh_sigrenderer_generate_samples() for
- that. When you have finished with it, you must pass it to
- duh_end_sigrenderer(). You can use as many DUH_SIGRENDERER structs as you
- like at the same time.
-
- Set sig to 0 for now. Currently, n_channels can only be 1 or 2, for
- monaural and stereo sound respectively. The debugging library will cause
- your program to abort if you pass anything else. Future versions will be
- enhanced to support more channels as soon as someone needs them.
-
- When specifying the position, 0 represents the start of the DUH, and 65536
- represents one second. Unlike most other music systems, DUMB will always
- make sure every note is there right from the start (assuming you aren't
- using any broken add-ons). In other words, you can start a DUH at a point
- halfway through a long note, and you will still hear the long note.
-
-
-void duh_sigrenderer_set_sample_analyser_callback(
- DUH_SIGRENDERER *sigrenderer,
- DUH_SIGRENDERER_SAMPLE_ANALYSER_CALLBACK callback, void *data);
-
- Installs a callback function which will be called every time the given
- sigrenderer is used to generate some samples. This can be used to create
- an oscilloscope or spectrum analyser.
- DUH_SIGRENDERER_SAMPLE_ANALYSER_CALLBACK is defined as follows:
-
- typedef void (*DUH_SIGRENDERER_SAMPLE_ANALYSER_CALLBACK)(void *data,
- const sample_t *const *samples, int n_channels, long length);
-
- If the above confuses you, see fnptr.txt. As for the 'samples' parameter,
- the first 'const' says that the samples are read-only; the second says
- that each buffer's sample pointer is also read-only. If you don't
- understand this, don't worry about it.
-
- Beware: your callback function may occasionally be called with
- samples == NULL. This means the main program has decided to skip through
- the music without generating any data (see
- duh_sigrenderer_generate_samples()). You should handle this case
- elegantly, typically by returning immediately, but you may wish to make a
- note of the fact that the music is being skipped, for whatever reason.
-
- Beware again: if the main program ever calls
- duh_sigrenderer_generate_samples() on a buffer that isn't all silence,
- this callback function will be passed the existing buffer after mixing,
- and thus it will include the original data. This will not be an issue if
- you stick to duh_render(), which always starts with a buffer filled with
- silence.
-
- The samples array is two-dimensional. It consists of zero or more
- interleaved stereo sample buffers, possibly followed by one monaural
- buffer. You can access the samples as follows:
-
- n_channels == 1: samples[0][sample_position]
- n_channels == 2: samples[0][sample_position*2+channel_number]
- n_channels > 2:
- channel_number < n_channels & ~1:
- samples[channel_number>>1][sample_position*2+(channel_number&1)]
- channel_number == n_channels & ~1:
- samples[channel_number>>1][sample_position]
-
- where 0 <= channel_number < n_channels,
- and 0 <= sample_position < length.
-
- In addition you can pass any 'data' pointer you like to
- duh_sigrenderer_set_sample_analyser_callback(), and this pointer will be
- relayed to your callback function each time.
-
- To remove the callback function, pass NULL to
- duh_sigrenderer_set_sample_analyser_callback().
-
-
-int duh_sigrenderer_get_n_channels(DUH_SIGRENDERER *sigrenderer);
-
- Tells you how many channels a DUH_SIGRENDERER is set up to generate, or 0
- if it is invalid (perhaps owing to lack of memory). This will be 1 for
- monaural sound or 2 for stereo, in this release.
-
-
-long duh_sigrenderer_get_position(DUH_SIGRENDERER *sigrenderer);
-
- Tells you what position a DUH_SIGRENDERER is up to, or -1 if it is invalid
- (perhaps owing to lack of memory). As usual, 65536 is one second.
-
-
-long duh_sigrenderer_generate_samples(DUH_SIGRENDERER *sigrenderer,
- float volume, float delta,
- long size, sample_t **samples);
-
- Generates some samples in DUMB's internal 32-bit format (see sample_t; see
- also duh_render()). The samples buffer is a two-dimensional array, and can
- be allocated with allocate_sample_buffer(); see
- duh_sigrenderer_set_sample_analyser_callback() for details.
- duh_sigrenderer_generate_samples() mixes sample data with what's already
- in the buffer, so you have to call dumb_silence() first.
-
- The volume is a float. 1.0f is the pseudo-maximum. If you pass 1.0f, any
- properly designed DUH will play nice and loud, but will not clip. You can
- pass a greater volume if you like, but be prepared for the possibility of
- distortion due to integer overflow. Of course you can pass smaller values
- to play the DUH more quietly, and this will also resolve clipping issues
- in badly designed DUHs.
-
- Use delta to control the speed of the output signal. If you pass 1.0f, the
- resultant signal will be suitable for a 65536-Hz sampling rate (which
- isn't a commonly used rate). The most common sampling rates are 11025 Hz,
- 22050 Hz, 44100 Hz and 48000 Hz. You can work out the required delta value
- as follows:
-
- delta = 65536.0f / sampling_rate;
-
- If you then increase this value, the DUH will speed up and increase in
- pitch. If you decrease it, the DUH will slow down and decrease in pitch.
-
- This function will attempt to render 'size' samples. In most cases it will
- succeed. However, if the end of the DUH is reached, it may render fewer.
- The number of samples rendered will be returned. Therefore, if the return
- value is less than the value of 'size' passed, you know the DUH has
- finished. It is safe to continue calling
- duh_sigrenderer_generate_samples() if you wish, and it will continually
- return 0.
-
- If the DUH_SIGRENDERER is a null pointer, this function will generate
- precisely 0 samples. If you pass NULL for 'samples', the function will
- behave exactly the same as if you provided a sample buffer, except the
- samples won't be stored anywhere and the function will execute very
- quickly. This can be used to skip ahead in the audio.
-
-
-void duh_sigrenderer_get_current_sample(DUH_SIGRENDERER *sigrenderer,
- float volume, sample_t *samples);
-
- This generates one sample (or two for a stereo DUH_SIGRENDERER) and stores
- them in the array passed in. It does not update the state (with the
- exception of potentially having to initialise playback). It is used for
- click removal.
-
-
-long duh_render(DUH_SIGRENDERER *sigrenderer,
- int bits, int unsign,
- float volume, float delta,
- long size, void *sptr);
-
- Generates some samples and converts them to an 8-bit or 16-bit format (see
- also duh_sigrenderer_generate_samples()). Pass the DUH_SIGRENDERER as
- returned by duh_start_sigrenderer(). Pass the number of bits, which should
- be 8 or 16. If unsign is nonzero, the samples will be unsigned (centred on
- 0x80 or 0x8000 for 8 bits and 16 bits respectively). If unsign is zero,
- the samples will be signed.
-
- Allegro's audio streams always take unsigned samples. 8-bit .wav files
- always take unsigned samples. 16-bit .wav files always take signed
- samples.
-
- The volume and delta parameters work the same as for
- duh_sigrenderer_generate_samples().
-
- This function will attempt to render 'size' samples. In most cases it will
- succeed. However, if the end of the DUH is reached, it may render fewer.
- The number of samples rendered will be returned. Therefore, if the return
- value is less than the value of 'size' passed, you know the DUH has
- finished. It is safe to continue calling duh_render() if you wish, and it
- will continually return 0. However, if you wish to do this, you will
- probably have to fill the rest of the buffer with silence, which is 0 for
- signed, 0x80 for 8-bit unsigned or 0x8000 for 16-bit unsigned.
-
- The samples will be placed at sptr. Use an array of chars for 8 bits or an
- array of shorts for 16 bits. Stereo samples will be interleaved, left
- first. Your array should contain at least (size * n_channels) elements of
- the appropriate bit resolution, where n_channels distinguishes between
- mono and stereo and was passed in when the DUH_SIGRENDERER was
- constructed.
-
- From an aesthetic standpoint if nothing else, it is wise to use the C
- qualifiers 'signed' or 'unsigned' depending on whether the samples are
- signed or unsigned. This is also convenient if you wish to process the
- samples further yourself.
-
- If the DUH_SIGRENDERER is a null pointer, this function will generate
- precisely 0 samples. Unlike with duh_sigrenderer_generate_samples(), you
- must specify a sample buffer for the output. (If you don't need any
- output, call duh_sigrenderer_generate_samples() instead.)
-
-
-void duh_end_sigrenderer(DUH_SIGRENDERER *dr);
-
- Terminates a DUH_SIGRENDERER. Be sure to call this when you've finished
- with one. You can safely pass a null pointer.
-
-
-********************************
-*** Allegro Packfile Support ***
-********************************
-
-
-void dumb_register_packfiles(void);
-
- This function registers the Allegro PACKFILE input module for use by
- DUMBFILEs. PACKFILE structs and their corresponding functions, as defined
- by Allegro's header file allegro.h, will be used internally for all
- DUMBFILE input (unless opened with dumbfile_open_ex()).
-
- This must be called before dumbfile_open() is used, or else an alternative
- system must be registered (see register_dumbfile_system() and
- dumb_register_stdfiles()). Note that you don't have to call this function
- in order to load datafiles that contain music.
-
-
-DUMBFILE *dumbfile_open_packfile(PACKFILE *p);
-
- If you have an Allegro PACKFILE struct representing an open file, you can
- call this if you wish to read from it using a DUMBFILE. This is useful
- when you need to pass a DUMBFILE struct to a library function, to read an
- embedded music file for example. When you close the DUMBFILE, you can
- continue using the PACKFILE struct to read what follows the embedded data.
-
-
-DUMBFILE *dumbfile_from_packfile(PACKFILE *p);
-
- This function is the same as dumbfile_open_packfile(), except it will
- check if p is NULL, and arrange for pack_fclose() to be called on the
- PACKFILE when you close the DUMBFILE. It can be seen as a function for
- converting a PACKFILE to a DUMBFILE, but it will only work for a PACKFILE
- you obtained with pack_fopen(), not pack_fopen_chunk(). If this function
- fails, which may happen if memory is short, then the PACKFILE will be
- closed immediately, so you need not worry about potential memory leaks or
- files being left open when this happens.
-
- The following is typical usage, and will open the compressed file foo.bin:
-
- DUMBFILE *f = dumbfile_from_packfile(pack_fopen("foo.bin",
- F_READ_PACKED));
-
- This differs from calling dumb_register_packfiles() and dumbfile_open() in
- that the latter will only read uncompressed files (and is thus a method
- suitable for reading music modules).
-
-
-***********************************************
-*** Allegro Datafile Registration Functions ***
-***********************************************
-
-
-void dumb_register_dat_it(long type);
-void dumb_register_dat_it_quick(long type);
-
- If you wish to embed an IT file in an Allegro datafile, it is recommended
- that you use "IT " for the type. The grabber will have a box for the type
- when you insert a new object. The grabber will treat the IT file as binary
- data, which means the datafile will contain an exact copy of the IT file
- on disk.
-
- You must then call dumb_register_dat_it(DUMB_DAT_IT) or
- dumb_register_dat_it_quick(DUMB_DAT_IT) in your program, before you load
- the datafile. If you've done this, you'll be able to access the DUH using
- the usual datafile[n].dat notation. You do not need to call unload_duh()
- on this DUH; unload_datafile() will do that for you.
-
- The *_quick() version will cause the initial run-through to be skipped,
- speeding up loading. See dumb_load_it() for an explanation.
-
- If you are using a different type for whatever reason, you can use
- Allegro's DAT_ID() macro for encoding it and passing it to this function.
- For example:
-
- dumb_register_dat_it(DAT_ID('B','L','A','H'));
-
- Assuming you used the recommended type, the following example iterates
- through all the ITs in disan.dat:
-
- DATAFILE *dat;
- int n;
-
- dumb_register_dat_it();
- dat = load_datafile("disan.dat");
-
- for (n = 0; dat[n].type != DAT_END; n++) {
- if (dat[n].type == DUMB_DAT_IT) {
- DUH *duh = dat[n].dat;
- /* Insert code here to play 'duh' or whatever you want to do. */
- }
- }
-
- unload_datafile(dat);
-
-
-void dumb_register_dat_xm(long type);
-void dumb_register_dat_xm_quick(long type);
-
- Inserting an XM file in an Allegro datafile is the same as inserting an IT
- file, except that the recommended type is "XM ", the registration
- functions are dumb_register_dat_xm() and dumb_register_dat_xm_quick(), and
- the macro DUMB_DAT_XM is provided for the type. The intuitive process of
- substituting XM for IT in the above method will work.
-
-
-void dumb_register_dat_s3m(long type);
-void dumb_register_dat_s3m_quick(long type);
-
- Inserting an S3M file in an Allegro datafile is the same as inserting an
- IT file, except that the recommended type is "S3M ", the registration
- functions are dumb_register_dat_s3m() and dumb_register_dat_s3m_quick(),
- and the macro DUMB_DAT_S3M is provided for the type. The intuitive process
- of substituting S3M for IT in the above method will work.
-
-
-void dumb_register_dat_mod(long type);
-void dumb_register_dat_mod_quick(long type);
-
- Inserting a MOD file in an Allegro datafile is the same as inserting an IT
- file, except that the recommended type is "MOD ", the registration
- functions are dumb_register_dat_mod() and dumb_register_dat_mod_quick(),
- and the macro DUMB_DAT_MOD is provided for the type. The intuitive process
- of substituting MOD for IT in the above method will work.
-
-
-****************************************
-*** Sample Buffer Allocation Helpers ***
-****************************************
-
-
- Many parts of DUMB require sample buffers allocated in a special way. A
- pointer to one looks like this:
-
- sample_t **samples;
-
- This is effectively a two-dimensional array. It consists of zero or more
- interleaved stereo sample buffers, possibly followed by one monaural
- buffer. You can access the samples as follows:
-
- n_channels == 1: samples[0][sample_position]
- n_channels == 2: samples[0][sample_position*2+channel_number]
- n_channels > 2:
- channel_number < n_channels & ~1:
- samples[channel_number>>1][sample_position*2+(channel_number&1)]
- channel_number == n_channels & ~1:
- samples[channel_number>>1][sample_position]
-
- where 0 <= channel_number < n_channels,
- and 0 <= sample_position < length.
-
- The following helpers will allocate and deallocate such buffers for you.
- They will not initialise them, and DUMB always writes into these buffers
- by adding to what's already there, so you will generally have to call
- dumb_silence() too.
-
-
-sample_t **allocate_sample_buffer(int n_channels, long length);
-
- This will allocate a sample buffer to hold the specified number of samples
- for the specified number of channels. Don't forget to check the return
- value!
-
- You will generally have to initialise the buffer by calling
- dumb_silence(); the buffers will be stored consecutively in memory, so
- the following technique will work and is officially supported:
-
- dumb_silence(samples[0], n_channels * length);
-
- See dumb_silence() for general information on what this function does.
-
-
-void destroy_sample_buffer(sample_t **samples);
-
- This function does the obvious: it frees up a sample buffer when you've
- finished with it. It is safe to pass a null pointer to this function.
-
-
-************************
-*** Silencing Helper ***
-************************
-
-
-void dumb_silence(sample_t *samples, long length);
-
- This function simply stores 'length' samples' worth of silence in the
- array. It is typically used straight after allocating a sample buffer with
- allocate_sample_buffer().
-
-
-**************************
-*** Resampling Helpers ***
-**************************
-
-
- Please forgive the odd section name; it has to do with DUMB's internal
- structure and the fact that the resampling algorithm is there not just for
- use in rendering module files but for use anywhere that a waveform needs
- resampling. Unfortunately DUMB's resampling algorithm is not ready to be
- documented and used yet. However, one thing can be documented, and that's
- the global variable controlling the resampling quality.
-
- (Ironically, even this variable has changed! See deprec.txt for
- information on what it used to do.)
-
-
-int dumb_resampling_quality;
-
- Allows you to control the quality of all resampling that takes place. This
- may be set to any DUMB_RQ_* constant (except DUMB_RQ_N_LEVELS). Higher
- values will sound better, but lower values will use up less processor
- time. You may compare any two DUMB_RQ_* constants or values using the
- integer inequalities <, <=, > and >=; higher numbers represent higher-
- quality algorithms.
-
- #define DUMB_RQ_ALIASING
-
- | --___ 'Aliasing' has very noticeable and usually unwanted
- |__--- __ overtones. It will occasionally produce acceptable
- | ___-- results for noisy (impure) samples (or for cheap
- speakers!), but usually you will want to pay for
- the extra processor time, which isn't much, and go for linear
- interpolation.
-
- #define DUMB_RQ_LINEAR
-
- | __ Linear interpolation is a pretty good algorithm in most
- | / \ /\ cases. When resampling down a few octaves, however, you
- |/ \/ \__ may begin to notice unwanted high frequencies. You can
- reduce these by switching to cubic interpolation, but it
- will cost you some processor time.
-
- #define DUMB_RQ_CUBIC
-
- Cubic interpolation looks like a smooth curve to the eye, and will
- produce good results in most cases. At present this is the highest
- quality offered by DUMB, and also the default. While this may seem
- extravagant, GCC 3.x and an AthlonXP handle it quite well - and the
- general trend is for processors to get better!
-
- #define DUMB_RQ_N_LEVELS
-
- This represents the number of resampling quality levels DUMB provides.
- Values of dumb_resampling_quality from 0 to DUMB_RQ_N_LEVELS - 1 are
- valid. You can use this constant if you wish to offer the resampling
- quality as an option for the user.
-
-
-*************************************
-*** Allegro DUH Playing Functions ***
-*************************************
-
-
- The functions in this section allow you to play back a DUH through
- Allegro's sound system. You must call Allegro's install_sound() function
- before you use them.
-
-
-AL_DUH_PLAYER *al_start_duh(DUH *duh, int n_channels, long pos,
- float volume, long bufsize, int freq);
-
- Starts playing the specified DUH.
-
- An AL_DUH_PLAYER represents one instance of the DUH playing. If you wish,
- you can have two or more AL_DUH_PLAYERs going at the same time, for the
- same DUH or for different ones. Each uses one of Allegro's audio streams
- and hence one voice. The voice will be given priority 255 initially, so a
- build-up of sound effects will not cause your music streams to cut off (as
- long as you don't give all your sound effects priority 255!). You can
- change the priority of a stream with al_duh_set_priority(). See Allegro's
- documentation for more information on how voice priorities work.
-
- At present, n_channels can either be 1 or 2 for monaural or stereo
- respectively. If you use the debugging library, your program will abort if
- other values are passed; otherwise weird things will happen.
-
- The DUH will start playing from position 'pos'. 0 represents the start of
- the DUH, and 65536 represents one second. Unlike other music systems, DUMB
- will always make sure every note is there right from the start. In other
- words, you can start a DUH at a point halfway through a long note, and you
- will still hear the long note.
-
- The volume is a float. 1.0f is the pseudo-maximum. If you pass 1.0f, any
- properly designed DUH file will play nice and loud, but will not clip. You
- can pass a greater volume if you like, but be prepared for clipping to
- occur. Of course you can pass smaller values to play the DUH more quietly,
- and this will also resolve clipping issues in badly designed DUH files.
-
- You will need to pass the AL_DUH_PLAYER to other functions when you need
- to stop or pause the DUH, change its volume, or otherwise modify the way
- it is playing. You will also need to pass it to al_poll_duh() at regular
- intervals; if the sound is choppy, try calling al_poll_duh() more often.
-
- 'bufsize' is the number of samples that will be rendered at once. 1024 is
- a suitable value for most purposes. The greater this is, the less often
- you will have to call al_poll_duh() - but when al_poll_duh() decides to
- fill the buffer, it will take longer doing so. If your game exhibits
- regular brief freezes, try reducing the buffer size. If the sound is
- choppy, however, you may have to increase it.
-
- 'freq' specifies the sampling frequency at which the DUH should be
- rendered. At present there is no (official and portable) way of knowing
- the frequency at which Allegro is mixing - but if you do know that
- frequency, passing it here will give the highest quality sound. If you
- reduce it, the DUH will sound less crisp but use less processor time.
-
- When you have finished, you must pass the AL_DUH_PLAYER to al_stop_duh()
- to free up memory. Do not destroy the DUH beforehand.
-
- There is no real need to check the return value from this function. The
- other functions can be called safely with null pointers, so if there is a
- problem, your music will simply not play.
-
-
-void al_stop_duh(AL_DUH_PLAYER *dp);
-
- This will stop an AL_DUH_PLAYER. You must call this when you have finished
- with it, before destroying the DUH. The pointer will no longer be valid on
- return from this function.
-
-
-void al_pause_duh(AL_DUH_PLAYER *dp);
-
- This will pause an AL_DUH_PLAYER. Use al_resume_duh() when you want it to
- continue. You can safely call al_poll_duh() while the music is paused, and
- it will do nothing.
-
-
-void al_resume_duh(AL_DUH_PLAYER *dp);
-
- Causes a paused AL_DUH_PLAYER to resume playing (see al_pause_duh()).
-
-
-void al_duh_set_priority(AL_DUH_PLAYER *dp, int priority);
-
- This will set the priority of the audio stream underlying an
- AL_DUH_PLAYER. The priority is an integer ranging from 0 to 255. When
- too many samples play at the same time, those with lower priorities will
- be cut. 128 is the usual default with Allegro, but DUMB overrides the
- default for all AL_DUH_PLAYER structs: they will be set up initially with
- priority 255, so your music won't be cut (unless you play too many other
- streams or samples with priority 255). See Allegro's documentation for
- more information on priorities.
-
-
-float al_duh_get_volume(AL_DUH_PLAYER *dp);
-void al_duh_set_volume(AL_DUH_PLAYER *dp, float volume);
-
- These functions get and set the volume of an AL_DUH_PLAYER. See
- al_start_duh() for details on the volume parameter. DUMB will always leave
- the audio stream volume at maximum and use its own volume control, since
- it is more accurate and the click remover will handle changes to the
- volume.
-
-
-int al_poll_duh(AL_DUH_PLAYER *dp);
-
- An AL_DUH_PLAYER is not interrupt-driven. That means it will not play by
- itself. You must keep it alive from your main program. Call this function
- at regular intervals. If the sound crackles, try calling it more often.
- (There is nothing you can do if Windows decides to play with the hard
- disk; that will make your sound crackle no matter what you do.)
-
- Normally this function will return zero. However, if it returns nonzero,
- that means the AL_DUH_PLAYER will not generate any more sound. Indeed the
- underlying audio stream and DUH_SIGRENDERER have been destroyed. When this
- happens, you can call al_stop_duh() whenever you wish - but you do not
- have to. Note that this function will wait two buffers' worth of samples
- before taking this action, allowing Allegro to mix the trailing sound
- before the audio stream is destroyed. This is an attempt to make sure your
- music does not get cut off prematurely, and it should work when using
- Allegro's mixer (the only option on DOS, the default on Linux as far as I
- know, but not the default on Windows). That said, if you immediately call
- Allegro's remove_sound() or exit your program, the music may get cut off.
- If you are using another mixer and experience problems, let me know (but I
- don't guarantee to be able to come up with an elegant solution, i.e. it
- might not get fixed).
-
- In case you were wondering, it is not safe on all platforms to call
- al_poll_duh() from an interrupt context (that means an Allegro timer
- handler). Not only is no part of DUMB locked in memory, but many parts of
- DUMB allocate and free their memory on a call-by-call basis! Remember that
- any disk access that occurs in interrupt context is likely to crash the
- machine; this is explained more fully in howto.txt. This limitation only
- applies to DOS at present, and is due to the fact that the DOS file access
- functions are not re-entrant.
-
- Multitasking systems are generally safe. If you are sure you don't want to
- target DOS, you can call al_poll_duh() from inside a timer handler, but I
- recommend including a construction like the following!
-
- #ifdef ALLEGRO_DOS
- #error calling al_poll_duh() from a timer handler will not work in DOS!
- #endif
-
- Furthermore, if you call al_poll_duh() from inside a timer handler, you
- must use a semaphore or other threading mechanism to make sure it is not
- executing when you call al_stop_duh(). If you don't know what a semaphore
- is, for Heaven's sake follow my advice and call al_poll_duh() from your
- main loop!
-
-
-long al_duh_get_position(AL_DUH_PLAYER *dp);
-
- Tells you what position an AL_DUH_PLAYER is up to, or -1 if it is invalid
- (perhaps owing to lack of memory). As usual, 65536 is one second. Note
- that this is a whole number, whereas a fractional part is stored
- internally; the sample will not be continuous if you terminate the
- AL_DUH_PLAYER and then reinitiate it with the same position. Furthermore,
- note that Allegro will not have mixed in all the sound up to this point;
- if you wait for this to reach a certain position and then terminate the
- AL_DUH_PLAYER, the sound will cut off too early. Please contact me if you
- need to get around this.
-
-
-AL_DUH_PLAYER *al_duh_encapsulate_sigrenderer
- (DUH_SIGRENDERER *sigrenderer, float volume, long bufsize, int freq);
-
- If you have a DUH_SIGRENDERER, and would like to start playing music from
- it through an Allegro audio stream, use this function. Beware that it may
- return NULL, in which case you will have to call duh_end_sigrenderer()
- yourself instead of relying on the encapsulating AL_DUH_PLAYER to do it
- for you.
-
-
-DUH_SIGRENDERER *al_duh_get_sigrenderer(AL_DUH_PLAYER *dp);
-
- This returns the DUH_SIGRENDERER contained in an AL_DUH_PLAYER, useful for
- controlling playback, installing callbacks, etc.
-
-
-DUH_SIGRENDERER *al_duh_decompose_to_sigrenderer(AL_DUH_PLAYER *dp);
-
- This destroys an AL_DUH_PLAYER, but preserves the DUH_SIGRENDERER it
- contains, and returns it to you. You can then continue rendering samples
- from the DUH_SIGRENDERER and do whatever you like with them.
-
-
-*********************
-*** Thread Safety ***
-*********************
-
-
-The following points should pretty much sum up the essence of DUMB's thread
-safety. If I haven't covered the one thing you'd like to do, please don't
-hesitate to ask about it.
-
-DOs:
-
-- You may load and use multiple DUHs in separate threads.
-
-- You may change dumb_resampling_quality and dumb_it_max_to_mix while another
- thread is generating samples.
-
-DON'Ts:
-
-- You may not generate samples from the same DUH in multiple threads, even if
- you are using separate DUH_SIGRENDERERs (or separate AL_DUH_PLAYERS).
-
-- You may not load two IT files concurrently (the sample decompression
- algorithm has some static state).
-
-
-******************
-*** Conclusion ***
-******************
-
-
-"DUMB is the bestest music player in the world because ..."
-
-Complete this sentence in fifteen words or fewer and receive a free copy of
-DUMB! (Your Internet Service Provider may issue charges for your connection,
-required for download of the Product. Your electricity supplier may issue
-charges for the electricity consumed in writing the Product to a Permanent
-Storage Device. You may have been charged for a Permanent Storage Device on
-which to store the Product. If you are in Canada, the Blank Media Levy is
-non-refundable, although this is irrelevant since the rate is zero for
-computer storage devices. I shall not be held accountable for inaccuracies in
-the preceding text.)
-
-
-Ben Davis
-entheh@users.sf.net
diff --git a/dumb/dumb-0.9.3/docs/faq.txt b/dumb/dumb-0.9.3/docs/faq.txt
deleted file mode 100644
index 37355677..00000000
--- a/dumb/dumb-0.9.3/docs/faq.txt
+++ /dev/null
@@ -1,286 +0,0 @@
-/* _______ ____ __ ___ ___
- * \ _ \ \ / \ / \ \ / / ' ' '
- * | | \ \ | | || | \/ | . .
- * | | | | | | || ||\ /| |
- * | | | | | | || || \/ | | ' ' '
- * | | | | | | || || | | . .
- * | |_/ / \ \__// || | |
- * /_______/ynamic \____/niversal /__\ /____\usic /| . . ibliotheque
- * / \
- * / . \
- * faq.txt - Frequently Asked Questions. / / \ \
- * | < / \_
- * This file covers some of the common problems | \/ /\ /
- * and misconceptions people have with DUMB. If \_ / > /
- * your problem is not covered here, please | \ / /
- * contact me and I'll do my best to help. | ' /
- * \__/
- */
-
-
-*****************************************************************************
-* I get a lot of strange warnings and errors when I compile my projects *
-* with this release of DUMB. They work with older versions! What happened? *
-*****************************************************************************
-
- Some parts of DUMB's API have been deprecated. See docs/deprec.txt for
- full details, including an explanation as to why your compiler warnings
- and errors are so unfriendly, and information on how to fix each warning
- or error.
-
-
-*****************************************************************************
-* When I try to compile DUMB with Allegro, it complains that it cannot find *
-* 'internal/alconfig.h'! What's wrong? *
-*****************************************************************************
-
- In Allegro 4.0.1, and quite likely some other versions of Allegro, the
- msvcmake batch file does not install Allegro properly. I believe this was
- fixed in Allegro 4.0.2, but don't take my word for it. Some include files
- are neglected, including alconfig.h. The fix is quite easy; you need to
- copy all of Allegro's include files to your compiler's directory. The
- following should do this for you (alter it accordingly depending on where
- MSVC and Allegro are installed):
-
- cd\progra~1\msvc\include
- xcopy/s \allegro\include\*.*
-
- You can safely tell it to overwrite all files.
-
-
-*****************************************************************************
-* When I build a project that uses DUMB, I get an error that it doesn't *
-* find -laldmbd! What's wrong? *
-*****************************************************************************
-
- See the notes for DUMB v0.8 in release.txt; the existence of libaldmbd.a
- in DUMB v0.7 was due to a mistake in the makefiles. It should be
- libaldmd.a, in order to maintain DOS compatibility. All subsequent
- releases get it right, but you will have to change your project files to
- allow for the change. If this is someone else's project, please let them
- know that it needs changing.
-
-
-*****************************************************************************
-* When I build a project that uses DUMB, I get some linker errors about *
-* _free, _malloc, etc. already being defined in LIBC.lib! What's wrong? *
-*****************************************************************************
-
- MSVC offers three different implementations of the standard libraries.
- When you link statically with a library, you have to use the same
- implementation that the library uses. You need the multithreaded DLL
- implementation, which you can select by passing /MD when you compile (not
- when you link). See howto.txt for details.
-
-
-*****************************************************************************
-* I created an IT file with Impulse Tracker, but DUMB won't play it! Why? *
-*****************************************************************************
-
- You probably created some patterns but didn't give any information on the
- order in which they should be played. Impulse Tracker will also fail to
- play your music if you press F5. Press F11 and you will have an
- opportunity to create an order list, required for playback.
-
-
-*****************************************************************************
-* I created an IT file with ModPlug Tracker and I have it fading out at the *
-* end. Why won't it loop when I play it with DUMB? *
-*****************************************************************************
-
- It loops at zero volume. This is what Impulse Tracker itself does. Fix the
- IT file by setting the global volume explicitly (Vxx in the effects
- column), either at the start, or right at the end before looping. Also see
- the next two questions.
-
-
-*****************************************************************************
-* My module plays too loud and distorts badly with DUMB! What can I do? *
-*****************************************************************************
-
- This problem is most often caused by ModPlug Tracker, which has a complete
- lack of regard for the playback volume of the original tracker. See the
- next question for DUMB's official position with regard to ModPlug Tracker.
- If you wrote your module with ModPlug Tracker, please try loading it with
- the original tracker and see if it distorts there too. If it does, reduce
- the volume. If not, then it's a problem with DUMB; please let me know.
-
- If for whatever reason you cannot modify the module file itself, you can
- make it sound better by reducing the volume passed to al_start_duh(). Try
- halving or quartering the value; search for a level at which the
- distortion goes away.
-
-
-*****************************************************************************
-* I created a music module with ModPlug Tracker, and DUMB doesn't play it *
-* right! *
-*****************************************************************************
-
- ModPlug Tracker differs from the original trackers in several ways, which
- means modules written in one will not always play correctly or even load
- in the other. DUMB's first loyalty is to the original trackers, which are
- listed in readme.txt. This means it will have to differ from ModPlug
- Tracker in several ways. For more information, please see
- docs/modplug.txt.
-
- If you find DUMB plays your module differently from the original tracker
- for the format you are using, then please contact me.
-
-
-*****************************************************************************
-* My program crashes as soon as I try to load anything with DUMB! *
-*****************************************************************************
-
- Please take my advice and use the debugging build of DUMB, not the
- optimised build. Then you'll probably find it aborts instead of crashing.
- In this case you probably forgot to register a DUMBFILE system; this is
- necessary for loading stand-alone files, though not for loading Allegro
- datafiles with embedded music. Follow the instructions in docs/howto.txt
- carefully and you shouldn't have this problem.
-
- The system is designed this way to make sure you can exclude code you are
- not using. If DUMB set you up for standard file access by default, then
- the standard library code for accessing files would get pulled in even if
- you never used it. This is especially important for dedicated systems that
- have limited standard libraries.
-
- If DUMB crashes with a specific music module, please let me know.
-
-
-*****************************************************************************
-* I want to use the stdio file access functions to load stand-alone music *
-* files, but I also want to load datafiles containing music files. The docs *
-* say I shouldn't call both dumb_register_stdfiles() and *
-* dumb_register_packfiles(). What shall I do? *
-*****************************************************************************
-
- When you register a DUMBFILE system, it only applies to files opened with
- dumbfile_open(), i.e. separate files. When a file is embedded in a
- datafile, dumbfile_open_ex() is used to read it, enabling it to use
- PACKFILEs regardless of which DUMBFILE system is registered. In short, you
- do not need to call dumb_register_packfiles() in order to load datafiles
- with embedded music. See the section on "Sequential File Input" in
- docs/dumb.txt if you're interested in how all this works.
-
-
-*****************************************************************************
-* I want to read a specific object in a datafile using Allegro's *
-* "demo.dat#MY_MUSIC" syntax. Why won't it work? *
-*****************************************************************************
-
- Did you call dumb_register_packfiles(), or did you call
- dumb_register_stdfiles()? It will only work if you use the former.
-
-
-*****************************************************************************
-* My program runs, but no music plays! What am I doing wrong? *
-*****************************************************************************
-
- There are a number of possible causes for this. The most likely reason is
- that you aren't calling al_poll_duh(); see docs/howto.txt for further
- information.
-
- Other possible causes are as follows:
-
- - The speakers are turned down (duh);
- - The volume of some system mixer is turned down;
- - Another program is using the sound card (not a problem for most modern
- systems);
- - You didn't initialise Allegro's sound system; see install_sound() in
- Allegro's docs;
- - Allegro's drivers don't work on your system and chosen platform.
-
- In order to narrow down the cause, consider the following:
-
- - Do you get any other sound from your program?
- - Do other Allegro+DUMB programs generate sound?
- - Do other Allegro programs generate sound?
- - Do other non-Allegro programs generate sound?
- - Does your program fail only on a specific platform (e.g. DOS but not
- Windows)?
-
- This problem is highly system-specific; please try hard to solve it by
- yourself before contacting me. However, if you think this problem could
- affect other people, please let me know what the problem is and how you
- fixed it, if you did. Be as specific as possible.
-
-
-*****************************************************************************
-* The music stutters! What can I do? *
-*****************************************************************************
-
- If you have an older computer, it may not be able to cope with the load.
- Try reducing quality options; look up dumb_resampling_quality and
- dumb_it_max_to_mix in docs/dumb.txt, and consider changing the frequency
- you pass to al_start_duh().
-
- Stuttering may not be caused by excessive load. To find out, try
- increasing the buffer size passed to al_start_duh(). Beware of making it
- too big though; older systems will freeze periodically if it's too big,
- because they render larger chunks less frequently. The timing of callbacks
- will also be less accurate, if you are using those.
-
- If you're using the 'dumbplay' example, you can control these parameters
- by editing dumb.ini.
-
-
-*****************************************************************************
-* Why does DUMB use so much processor time compared with other players? *
-*****************************************************************************
-
- It doesn't! It is now on a par with the ModPlug rendering engine (tested
- using ModPlugXMMS with reverb, surround and other such effects disabled).
- Previous releases were less than optimal, but DUMB's resampling algorithm
- was - and still is - one of a kind. Take a look at the code. Come on, I
- dare ya.
-
- All that said, you can reduce the amount of processor time DUMB uses by
- reducing the quality.
-
- By default, DUMB uses the most expensive resampling quality option. I've
- found on an AthlonXP 1800+ and on a Pentium 233 that it typically uses
- about twice as much processor time as the least expensive option.
-
- Try setting dumb_resampling_quality to DUMB_RQ_ALIASING or DUMB_RQ_LINEAR.
- See dumb.txt for more information. If you're using the example programs,
- you can control this variable by editing dumb.ini.
-
- DUMB uses 32-bit ints for mixing. Some players use 16-bit ints, and are
- therefore marginally faster (not much!) and lower quality. So you can't
- expect DUMB to beat these players. Furthermore, DUMB is currently written
- entirely in C. GCC does an impressive job on the C code, but that's not to
- say some custom-written assembly language couldn't beat it ...
-
-
-*****************************************************************************
-* Why does DUMB generate so much background noise? *
-*****************************************************************************
-
- You're probably using the DOS build on a system with bad Sound Blaster
- compatibility (most Windows XP systems fall in this category). This would
- mean DUMB could only access an 8-bit driver. The Windows build will almost
- certainly give better results. Your DOS binary will still give good
- results on systems with better compatibility (like my Windows 98 system).
-
-
-*****************************************************************************
-* I e-mailed you and you replied with "RTFM"! What does that mean? *
-*****************************************************************************
-
- It means Read The Manual. I would only say this to someone who has clearly
- not even tried reading the documentation. So if you are reading this FAQ
- entry, you have too much time on your hands!
-
-
-*****************************************************************************
-* What happened to DUMB's IRC channel? *
-*****************************************************************************
-
- It has been discontinued. It wasn't used very much, and it only really
- works if I'm there at the same time as someone wants to chat. For most
- problems, e-mail is much more effective. However, if you would like to
- chat about something, please do e-mail me and we'll arrange it.
-
-
-Ben Davis
-entheh@users.sf.net
diff --git a/dumb/dumb-0.9.3/docs/fnptr.txt b/dumb/dumb-0.9.3/docs/fnptr.txt
deleted file mode 100644
index a902e193..00000000
--- a/dumb/dumb-0.9.3/docs/fnptr.txt
+++ /dev/null
@@ -1,111 +0,0 @@
-/* _______ ____ __ ___ ___
- * \ _ \ \ / \ / \ \ / / ' ' '
- * | | \ \ | | || | \/ | . .
- * | | | | | | || ||\ /| |
- * | | | | | | || || \/ | | ' ' '
- * | | | | | | || || | | . .
- * | |_/ / \ \__// || | |
- * /_______/ynamic \____/niversal /__\ /____\usic /| . . ibliotheque
- * / \
- * / . \
- * fnptr.txt - Function pointer explanation. / / \ \
- * | < / \_
- * | \/ /\ /
- * \_ / > /
- * | \ / /
- * | ' /
- * \__/
- */
-
-
-C allows you to create and use function pointers. A function pointer is a
-variable that points to a function, and you can use it to call that function.
-Why is this useful?
-
-Function pointers can be passed as parameters. As an example, here's a
-function from Allegro:
-
- void create_light_table(COLOR_MAP *table, const PALETTE pal, int r, g, b,
- void (*callback)(int pos));
-
-Don't worry about the syntax just yet, but the last parameter, 'callback', is
-a pointer to a function that takes an int parameter. create_light_table() can
-take some time to complete its work, and you may want to display a progress
-indicator. So you write a function to draw the progress indicator, and then,
-for 'callback', you specify a pointer to your function. This will enable
-create_light_table() to call your function at intervals during its
-processing. (If you don't want to use the callback, you can pass NULL, but
-this only works because create_light_table() checks actively for NULL. You
-can't always specify NULL when you want nothing to happen.)
-
-There are many other uses. In addition to using function pointers as
-parameters, Allegro has some global function pointers you can set to point to
-your functions. Function pointers can also be used in structs, and this is
-where DUMB makes the most use of them.
-
-So how are they used?
-
- void bar(void) { ... } /* Here's a function */
- void (*foo)(void) = &bar; /* Take a pointer */
- (*foo)(); /* Call the function */
-
- char *baz(float a) { ... } /* Here's another function */
- char *(*foobarbaz)(float a) = &baz; /* Take a pointer */
- char *rv = (*foobarbaz)(0.1); /* Call the function */
-
-In both these cases, note how the statement for calling the pointed-to
-function (third line) resembles the definition of the function pointer
-(second line). This is true of any variable in C, and can lead to some truly
-obfuscated definitions if you are that way inclined. Such definitions can be
-clarified with typedefs, but before you use those, it is important you
-understand how the above statements work. I speak from experience: function
-pointer notation looks random and scary, until you understand why it's the
-way it is; then it makes perfect sense.
-
-(It is actually permissible to omit the & when taking a pointer and to write
-e.g. foobarbaz(0.1) instead of (*foobarbaz)(0.1). However, I recommend not
-doing this, since the syntax for using the pointer no longer resembles the
-definition. Writing e.g. (*foobarbaz)(0.1) also makes a clear distinction
-between function pointer calls and ordinary function calls, which makes code
-more readable.)
-
-Note that function pointers have the return value and parameter list
-specified. A function pointer can only point to a function with a matching
-return value and matching parameters. (You can break this rule by casting the
-pointer explicitly, but there is no situation where doing so is portable to
-all computers, and I strongly advise against it unless you're writing system
-code. If you're not sure whether you're writing system code or not, then
-you're not.)
-
-The parameter names need not match (although the types must). If you wish to
-rename a parameter in your function, you do not have to change the function
-pointer accordingly. In fact, when you define a function pointer, you don't
-even have to specify the names of parameters if you don't want to. I normally
-do so for clarity.
-
-It is possible to typedef a function pointer. In order to typedef a function
-pointer, you start by declaring the pointer as a variable:
-
- void (*myfunc)(void);
-
-Then you write 'typedef' before it and replace the variable name, which is
-myfunc, with the type name (this rule can be applied to any variable when you
-want to use typedef):
-
- typedef void (*MYTYPE)(void);
-
-Now 'MYTYPE' represents a pointer to a function with no parameters and no
-return value. The following two lines are completely equivalent:
-
- MYTYPE myfunc;
- void (*myfunc)(void);
-
-Note that we use MYTYPE without an asterisk (*), since it is already a
-pointer.
-
-That's it. If you feel anything should be explained better here, or if you
-feel something should be added, please don't hesitate to let me know!
-
-
-Ben Davis
-entheh@users.sf.net
diff --git a/dumb/dumb-0.9.3/docs/howto.txt b/dumb/dumb-0.9.3/docs/howto.txt
deleted file mode 100644
index b9d1a1b2..00000000
--- a/dumb/dumb-0.9.3/docs/howto.txt
+++ /dev/null
@@ -1,864 +0,0 @@
-/* _______ ____ __ ___ ___
- * \ _ \ \ / \ / \ \ / / ' ' '
- * | | \ \ | | || | \/ | . .
- * | | | | | | || ||\ /| |
- * | | | | | | || || \/ | | ' ' '
- * | | | | | | || || | | . .
- * | |_/ / \ \__// || | |
- * /_______/ynamic \____/niversal /__\ /____\usic /| . . ibliotheque
- * / \
- * / . \
- * howto.txt - How To Use DUMB. / / \ \
- * | < / \_
- * See readme.txt for general information on | \/ /\ /
- * DUMB and how to set it up. \_ / > /
- * | \ / /
- * | ' /
- * \__/
- */
-
-
-********************
-*** Introduction ***
-********************
-
-
-Welcome to the DUMB How-To! It is assumed here that you have already set DUMB
-up on your system, with or without Allegro. If not, please see readme.txt.
-
-
-*********************************
-*** Adding music to your game ***
-*********************************
-
-
-These instructions will help you add a piece of music to your game, assuming
-your music is stored in a stand-alone IT, XM, S3M or MOD file. If you wish to
-use a different method (such as putting the music file in an Allegro
-datafile), please follow these instructions first, test your program, and
-then follow the instructions further down for adapting your code.
-
-
-1. You need to include DUMB's header file. If you have Allegro, add the
- following line to the top of your source file (or at the top of each file
- where you wish to use DUMB):
-
- #include <aldumb.h>
-
- If you do not have Allegro or do not wish to use it, use dumb.h instead.
-
-
-2. You need to link with DUMB's library file or files. If you are compiling
- with GCC from a command line on any platform, you need to add the
- following to the command line:
-
- If you are using Allegro: -laldmd -ldumbd
- If you are not using Allegro: -ldumbd
-
- If you are using MSVC from the command line:
-
- If you are using Allegro: /link aldmd.lib dumbd.lib
- If you are not using Allegro: /link dumbd.lib
-
- With MSVC, you must also add /MD to the command line when compiling (not
- when linking).
-
- Note that -laldmd or aldmd.lib must PRECEDE alleg.lib, -lalleg_s,
- `allegro-config --libs`, or whatever you are already using to link with
- Allegro. For MSVC users, the /MD flag selects the multithreaded DLL
- implementation of the standard libraries; since DUMB is statically linked,
- you have to use the same library DUMB uses. You would also need this flag
- to link statically with Allegro; if you already have it, there's no need
- to put it twice.
-
- (If anyone would like to contribute instructions for doing the above using
- MSVC's IDE, please contact me. Contact details are at the end of this
- file.)
-
- If you are using RHIDE, go to Options -> Libraries. You will need to type
- 'aldmd' and 'dumbd' in two boxes, making sure 'aldmd' comes above whatever
- you are using to link with Allegro (or just put 'dumbd' if you are not
- using Allegro). Make sure the box next to each of these libraries is
- checked.
-
- The above are the debugging libraries. It is VERY HIGHLY RECOMMENDED that
- you use the debugging libraries at first. The reason is as follows.
- Although DUMB is supposedly robust against corrupt music files and things
- like lack of memory, it will NOT tolerate programmer error. If you write
- faulty code, DUMB will probably crash rather than returning an error code
- for you. However, the debugging libraries will abort in many cases,
- enabling you to find out what the cause is.
-
- Once your program is up and running reliably, you can replace 'aldmd' with
- 'aldmb' and 'dumbd' with 'dumb'. Don't forget to do this, or DUMB will be
- a lot slower than it should be!
-
-
-3. As you use DUMB, it may claim system resources (memory in particular). You
- will need to arrange for these resources to be freed at the end. Doing so
- is very easy. Simply write the following line at the top of your main
- function, but below allegro_init() if you are using Allegro:
-
- atexit(&dumb_exit);
-
- This arranges for the function dumb_exit() to be called when your program
- exits; you do not need to call dumb_exit() yourself. This method is
- preferable to calling dumb_exit() manually, as it will free resources even
- if your program aborts unexpectedly.
-
- If you are happy with this, please skip ahead to Step 4. If you are
- interested in alternative methods, read on, but read on carefully.
-
- In fact it mostly doesn't matter where you put the above atexit() line,
- provided it gets called only once, and before you do anything with DUMB.
- If you are using DUMB with Allegro, it is recommended that you write the
- functions in this order:
-
- allegro_init();
- atexit(&dumb_exit);
-
- And then you must NOT call allegro_exit() yourself (because it has to be
- called after dumb_exit()). Alternatively, if you prefer not to use
- atexit() (or you cannot), you will have to do the following before
- exiting:
-
- dumb_exit();
- allegro_exit();
-
-
-4. DUMB does not automatically know how to open files. If you are loading
- stand-alone files, you have to tell it how to open them. Don't worry, it's
- easy. Simply call the following function near the beginning of your
- program, after your atexit() call:
-
- dumb_register_stdfiles();
-
- Once you've done this, a stdio FILE will be opened each time DUMB wants to
- open a file (specifically, when dumbfile_open() is called). If you are
- using Allegro and would rather DUMB used PACKFILEs, call the following
- function instead:
-
- dumb_register_packfiles();
-
- In the latter case, DUMB will be affected by any password you set with
- packfile_password() in the same way that other PACKFILEs are.
-
- Note that the procedure for loading datafiles with embedded music is
- independent of these two functions; even if you will be loading datafiles,
- you can use either of these functions. dumb_register_stdfiles() will
- probably be faster. If you are only ever going to load datafiles and never
- stand-alone files, you can actually leave this step out; but I would
- recommend you put this in, test your code with a stand-alone file, then
- follow the instructions in the next section in order to adapt your code to
- use the datafile (the instructions will remind you that you can remove the
- function call).
-
-
-5. If you are using Allegro, you will have to initialise Allegro's sound
- system. In most cases the following line will do the job:
-
- install_sound(DIGI_AUTODETECT, MIDI_NONE, NULL);
-
- Put this line after allegro_init(). See Allegro's documentation if you
- want to initialise a MIDI driver too.
-
-
-6. All pieces of music are stored in memory in DUH structs. To handle these,
- you must define pointers to them. Such pointers look like this:
-
- DUH *myduh;
-
- You can of course replace 'myduh' with anything you like. If you are
- unfamiliar with pointers, please see ptr.txt. It is very important that
- you understand these if you wish to use DUMB correctly.
-
- You do not have direct access to the contents of a DUH struct, because
- they are liable to change. It is hoped that DUMB's functions will provide
- everything you need; if you need something else, please let me know and I
- shall see what I can do. Contact details are at the end of this file.
-
- Given the above definition, you can load a piece of music using one of the
- following lines, depending on what file format you want to load:
-
- myduh = dumb_load_it_quick("a_one.it");
- myduh = dumb_load_xm_quick("a_two.xm");
- myduh = dumb_load_s3m_quick("a_one_two.s3m");
- myduh = dumb_load_mod_quick("three_four.mod");
-
- You can use relative or absolute paths as normal. You should always use
- forward slash (/), not backslash (\), when coding in C and similar
- languages.
-
- There are non-"quick" versions of the functions too; for information on
- what this means, please see dumb.txt.
-
- Every piece of music you load must be unloaded when you've finished with
- it. When you type the above line in, it is good practice to type the
- following line in at the same time, but put it at the end of the program:
-
- unload_duh(myduh);
-
- You will now be able to use the DUH struct anywhere in between the two
- lines you just added. There is no need to check the return value; if the
- DUH failed to load for one reason or another (this could be due to lack of
- memory as well as the file not being there), then DUMB will do nothing -
- safely.
-
-
-7. From this step onwards, it will be assumed you're using Allegro. If not,
- please read these steps anyway, and then see the section entitled
- "Rendering music into a buffer". You will have to write your own playback
- code using whatever sound output system is available. Alternatively you
- may like to write data to a file (especially if you have a module that
- consumes a lot of processor time).
-
- In order to play the DUH you loaded, you need to define a pointer to an
- AL_DUH_PLAYER struct:
-
- AL_DUH_PLAYER *dp;
-
- Two of the functions you will need are prototyped as follows:
-
- AL_DUH_PLAYER *al_start_duh(DUH *duh, int n_channels, long pos,
- float volume, long bufsize, int freq);
-
- void al_stop_duh(AL_DUH_PLAYER *dp);
-
- As you can see, al_start_duh() returns a pointer to an AL_DUH_PLAYER
- struct when you call it. You then pass this pointer to all the other
- functions. Again, if it is a NULL pointer for whatever reason (usually
- lack of memory), DUMB will safely do nothing. When you call al_stop_duh(),
- the pointer becomes invalid and you should not use it again; if there's
- any risk of the pointer being used again, it is wise to set it to NULL at
- this point. You can reassign the variable with a new call to
- al_start_duh() of course.
-
- Set 'n_channels' to 1 or 2 for mono or stereo respectively. Note that this
- parameter has nothing to do with the number of samples that can play at
- once in a music module. Set 'pos' to 0 to play from the beginning; each
- time you add 65536, you will have advanced one second into the piece. (If
- you use the non-"quick" loaders, seeking like this will be faster.) As a
- general rule, set the volume to 1.0f and adjust it later if the music is
- too loud or too quiet - but see Allegro's set_volume_per_voice() function
- first.
-
- 'bufsize' can generally be set to 4096. If your music stutters, try
- increasing it; if your game freezes periodically, try reducing it. Find a
- happy medium. Set 'freq' to 48000 for the best quality, though 44100 will
- do in most cases. 22050 will be fine for a lot of music, though 11025 may
- sound muffled. You can choose any other value, higher, lower or in
- between. If your music stutters, and increasing 'bufsize' doesn't fix it,
- try reducing this value.
-
- Once you have put in a call to al_start_duh(), it is good practice to
- insert the call to al_stop_duh() at the same time. You must call
- al_stop_duh() before the DUH is unloaded (unload_duh(), Step 6 above).
-
- Don't get impetuous, your program is not ready yet! Proceed to Step 8.
-
-
-8. DUMB does not play music in the background for you; if you were expecting
- it to do so, please see the explanation at the end of this step. For your
- music to be played, you have to call another function at regular
- intervals. Here is its prototype:
-
- int al_poll_duh(AL_DUH_PLAYER *dp);
-
- Do NOT call this function from inside a timer function unless you really
- know what you are doing. The reasons why this is bad are explained
- further down. You should call it from your main program.
-
- Simply writing the following line will be sufficient in general, if you
- have a variable 'dp' that points to your AL_DUH_PLAYER struct.
-
- al_poll_duh(dp);
-
- As a general rule, calling this once for each logic update will do the
- trick. If, however, you are executing time-consuming algorithms such as
- software 3D rendering, you may wish to insert calls to this function in
- the middle of those algorithms. You cannot call this function too often
- (within reason); if it has nothing to do it will return immediately.
-
- Exactly how often you need to call the function depends on the values for
- 'bufsize' and 'freq' that you passed to al_start_duh():
-
- n = freq / bufsize;
-
- You have to call al_poll_duh() at least n times a second. Do not hesitate
- to call it more often for safety; if the sound stutters, you may need to
- do just that. (Or you may need to increase the buffer size or reduce the
- quality settings; the only way to find out is to try.)
-
- For now, don't worry about al_poll_duh()'s return value. As soon as you
- need it, it will be explained.
-
- If you are happy, please skip to Step 9. If you were expecting DUMB to
- play your music in the background, please read on.
-
- The natural way to play music in the background on most operating systems
- nowadays is to use threads. DOS was not built with multithreading in mind,
- and its system operations (notably disk access) assume they will only be
- used from a single thread.
-
- Interrupts are the next best thing to threads. A DOS hardware interrupt
- could be triggered at any moment, and a handler function will be called.
- This is how Allegro's timer functions work. Unfortunately, what you can do
- inside an interrupt handler is very limited. For one thing, all code and
- data used by the handler must be locked in memory; if not, it could get
- written to disk (virtual memory). If the main program was accessing the
- disk when it got interrupted, the system would then die a horrible death.
- This precludes the possibility of allocating extra memory inside the
- handler, and DUMB does a lot of that in al_poll_duh().
-
- Given DUMB's architecture, which cannot change for reasons which will
- become apparent in future versions, this renders it impossible to come up
- with a portable solution for making DUMB play music in the background.
- Having said that, if you wish to write your own wrapper for al_poll_duh()
- and use it in a thread, there is nothing stopping you. If you do do this,
- you will have to be very careful when stopping the music; see the
- description of al_poll_duh() in dumb.txt for more information.
-
- So why not remove DOS support from DUMB? It is all too common a practice
- among programmers to quote the phrase, "DOS is as dead as the dodo."
- Despite being a decidedly derisible demonstation of the dreary device of
- alliteration, it shows a distinct lack of experience. Many embedded
- systems still use DOS because it provides hardware access capabilities and
- real-time possibilities unparalleled by any current multitasking operating
- system. For an argument closer to home, I used to use RHIDE for DOS before
- I switched to Linux, and I have not found a single Freeware Windows IDE
- that measures up to RHIDE. I'm sure many people are in the same boat, and
- really appreciate DUMB's DOS port.
-
- That, and the fact that you don't have to use the DOS support just because
- it is there. Shame on you for not thinking this through. :)
-
- We will not be removing DOS support from DUMB. Any blind suggestions to do
- so will be met with fiery flames. You have been warned.
-
-
-9. Test your program!
-
- If you have trouble, check through the above steps to make sure you didn't
- miss one out. Refer to faq.txt to see if your problem is addressed there.
- If you still have trouble, contact me; details are at the end of this
- file.
-
-
-**********************************
-*** Controlling music playback ***
-**********************************
-
-
-Here I describe some common operations you may wish to perform. The method
-for doing so will seem a bit strange sometimes, as will the names of the
-structs. However, there is a reason behind everything. If you would like to
-do more exotic things, or better understand some of the methods used here,
-then see dumb.txt, which covers everything from the ground up.
-
-
-To control playback quality:
-
- #define DUMB_RQ_ALIASING
- #define DUMB_RQ_LINEAR
- #define DUMB_RQ_CUBIC
- #define DUMB_RQ_N_LEVELS
- extern int dumb_resampling_quality;
- extern int dumb_it_max_to_mix;
-
- Please note that dumb_resampling_quality was changed in DUMB v0.9.2. See
- deprec.txt for more details on the change.
-
- dumb_resampling_quality can be set to any of the DUMB_RQ_* constants
- (except DUMB_RQ_N_LEVELS; see below). Resampling is the term given to the
- process of adjusting a sample's pitch (in this context).
- dumb_resampling_quality defaults to DUMB_RQ_CUBIC, which sounds nice but
- may take too much processor power on slower systems. Try reducing it if
- you have an older computer (less than 300 MHz) or if you are trying to mix
- an insane number of samples (or both!). See dumb.txt for details on what
- the different values actually do.
-
- If you wish to give this option to your user, you can use
- DUMB_RQ_N_LEVELS. All the values from 0 to DUMB_RQ_N_LEVELS - 1 will be
- valid resampling levels. If a value outside this range is chosen, it is
- not the end of the world; DUMB will behave as if you had chosen the value
- at whichever extreme you went beyond.
-
- dumb_it_max_to_mix, defaulting to 64, is the maximum number of samples
- DUMB will ever mix together when playing an IT, XM, S3M or MOD file.
- Unlike many other music systems, DUMB will still keep track of all samples
- (up to a fixed maximum of 256 of them, roughly speaking), and then will
- just render as many of them as this variable permits, starting with the
- loudest ones. When samples are cut or come back in, the exact timings will
- not generally be predictable - but it is hoped this will not be important!
-
- dumb_it_max_to_mix applies to each currently playing module file
- independently. So if you set it to 64, but render two modules
- simultaneously, DUMB could end up mixing up to 128 samples.
-
-
-To pause and resume playback, set the volume, get the current playback
-position, or get the length of time a DUH will play for before either looping
-or freezing (effect F00 in XM and MOD files, which means no new notes will be
-played but any existing notes will continue):
-
- void al_pause_duh(AL_DUH_PLAYER *dp);
- void al_resume_duh(AL_DUH_PLAYER *dp);
- void al_duh_set_volume(AL_DUH_PLAYER *dp, float volume);
- long al_duh_get_position(AL_DUH_PLAYER *dp);
-
- long duh_get_length(DUH *duh);
-
- These functions are pretty self-explanatory. The volume passed to
- al_duh_set_volume() and the position returned by al_duh_get_position() are
- in the same units as those you passed to al_start_duh(). Be careful with
- al_duh_get_position(); it will return a position slightly ahead of what
- you can hear, because the system has to keep ahead slightly to avoid
- stuttering.
-
- duh_get_length() returns the playback length, in the same units as the
- aforementioned position, but beware: the length will not be known if you
- have used the "quick" loader functions, and this function will return -1.
- If you want to calculate the length later, use
- dumb_it_do_initial_runthrough(). See dumb.txt for more information.
-
-
-To prevent the music from looping and/or freezing:
-
- DUH_SIGRENDERER *al_duh_get_sigrenderer(AL_DUH_PLAYER *dp);
- DUMB_IT_SIGRENDERER *duh_get_it_sigrenderer(DUH_SIGRENDERER *sigrenderer);
-
- void dumb_it_set_loop_callback(DUMB_IT_SIGRENDERER *sigrenderer,
- int (*callback)(void *data), void *data);
- void dumb_it_set_xm_speed_zero_callback(DUMB_IT_SIGRENDERER *sigrenderer,
- int (*callback)(void *data), void *data);
-
- int dumb_it_callback_terminate(void *data);
-
- If you are unfamiliar with function pointers, please see fnptr.txt.
-
- Note that these functions apply to IT, XM, S3M and MOD files - not just to
- IT files. This holds true throughout DUMB, for all functions with "it" in
- the name. The xm_speed_zero event can only occur with XM and MOD files.
-
- The first two functions will return a pointer to a struct contained by the
- struct you pass. This system is necessary to ensure that these operations
- are possible when not using Allegro. Typically you would write the
- following code:
-
- {
- DUH_SIGRENDERER *sr = al_duh_get_sigrenderer(dp);
- DUMB_IT_SIGRENDERER *itsr = duh_get_it_sigrenderer(sigrenderer);
- dumb_it_set_loop_callback(itsr, &dumb_it_callback_terminate, NULL);
- dumb_it_set_xm_speed_zero_callback
- (itsr, &dumb_it_callback_terminate, NULL);
- }
-
- Once you have done this, the return value of al_poll_duh() becomes
- significant. It will be 0 as long as the music is playing. When the music
- stops, al_poll_duh() will return nonzero. You can call al_stop_duh() and
- do something else as soon as you wish, but calling al_poll_duh() some more
- will not do any harm.
-
- al_poll_duh() will also return 1 if the music could not be loaded, or if
- memory was short when trying to play it, or if it was a quirky music file
- with no music in it (technically one with an empty order list). This
- happens regardless of whether or not you execute the above code to disable
- looping. Normally you shouldn't need to worry about this.
-
- To undo the above and make DUMB loop or freeze again, pass NULL instead of
- &dumb_it_callback_terminate. If you would like to fade on looping, or loop
- a finite number of times, or display a message when looping, or whatever,
- you will have to write your own callback function. In this case, please
- see dumb.txt.
-
- Note that the above code can safely be applied for a DUH that doesn't
- contain a music module but contains some other kind of music.
- duh_get_it_sigrenderer() will return NULL, and the code will do nothing.
-
-
-To analyse the audio as it is generated:
-
- typedef int sample_t;
-
- typedef void (*DUH_SIGRENDERER_SAMPLE_ANALYSER_CALLBACK)(void *data,
- const sample_t *const *samples, int n_channels, long length);
-
- void duh_sigrenderer_set_sample_analyser_callback(
- DUH_SIGRENDERER *sigrenderer,
- DUH_SIGRENDERER_SAMPLE_ANALYSER_CALLBACK callback, void *data);
-
- If the above confuses you, see fnptr.txt. These functions, along with
- al_duh_get_sigrenderer() from the last section, enable you to register a
- callback function. Every time some samples are generated, they will be
- passed to this function. This enables you to display an oscilloscope or
- spectrum analyser, for example.
-
- Beware: your callback function may occasionally be called with
- samples == NULL. This means the main program has decided to skip through
- the music without generating any data. You should handle this case
- elegantly, typically by returning immediately, but you may wish to make a
- note of the fact that the music is being skipped, for whatever reason.
-
- Beware again: if the main program ever calls
- duh_sigrenderer_generate_samples() on a buffer that isn't all silence,
- this callback function will be passed the existing buffer after mixing,
- and thus it will include the original data. This will not be an issue if
- you stick to duh_render(), which always starts with a buffer filled with
- silence.
-
- The samples array is two-dimensional, but the first index will always be 0
- for mono and stereo sound. Refer to it as follows:
-
- n_channels == 1: samples[0][sample_position]
- n_channels == 2: samples[0][sample_position*2+channel_number]
-
- where 0 <= channel_number < n_channels,
- and 0 <= sample_position < length.
-
- There is a more thorough explanation in dumb.txt.
-
- In addition you can pass any 'data' pointer you like to
- duh_sigrenderer_set_sample_analyser_callback(), and this pointer will be
- relayed to your callback function each time.
-
- To remove the callback function, pass NULL to
- duh_sigrenderer_set_sample_analyser_callback().
-
-
-Everything below this point assumes some knowledge of how a music module is
-constructed. If you do not have this knowledge, talk to whoever is writing
-music for you, or download a tracking program and play with it (see
-readme.txt).
-
-
-To start playing an IT, XM, S3M or MOD from an arbitrary order number (the
-default being 0, the beginning of the song), use the following:
-
- DUH_SIGRENDERER *dumb_it_start_at_order
- (DUH *duh, int n_channels, int startorder);
- AL_DUH_PLAYER *al_duh_encapsulate_sigrenderer
- (DUH_SIGRENDERER *sigrenderer, float volume, long bufsize, int freq);
-
- The usage of these functions is as follows:
-
- {
- DUH_SIGRENDERER *sr = dumb_it_start_at_order
- (duh, n_channels, startorder);
- dp = al_duh_encapsulate_sigrenderer(sr, volume, bufsize, freq);
- if (!dp) duh_end_sigrenderer(sr);
- }
-
- Replace 'dp' with whatever your AL_DUH_PLAYER pointer is. You also need
- to insert suitable values for n_channels, startorder, volume, bufsize and
- freq. These have the same meaning as those passed to al_start_duh().
-
- Whenever you call al_duh_encapsulate_sigrenderer(), be sure to check the
- return value. If an AL_DUH_PLAYER was returned, then the encapsulated
- DUH_SIGRENDERER will be destroyed when you destroy the AL_DUH_PLAYER. If
- not, you will have to destroy the DUH_SIGRENDERER yourself. The above code
- includes this check.
-
- The above functions will fail (safely) if you try to use them with a DUH
- that contains a different type of music. No music will play.
-
- Notice that there is no 'pos' parameter. If you would like to skip through
- the music, you can use this function:
-
- long duh_sigrenderer_generate_samples(
- DUH_SIGRENDERER *sigrenderer,
- float volume, float delta,
- long size, sample_t **samples
- );
-
- Pass 0 for volume and NULL for samples, and this function will skip
- through the music nice and quickly. So insert the following between the
- two above statements:
-
- duh_sigrenderer_generate_samples(sr, 0, 65536.0f / freq, pos, NULL);
-
- Substitute for 'freq' and 'pos'. An explanation of the 'delta' parameter
- can be found further down in this file.
-
- Finally, note that duh_get_length() is only meaningful when you start
- playing music from order 0.
-
-
-If an IT file contains Zxx effects, DUMB will generate MIDI messages, which
-will control the low-pass resonant filters unless the IT file actively
-specifies something else. In rare cases this may not be what the Zxx effects
-were intended to do; if this is the case, you can block the MIDI messages as
-follows. Note that this does NOT mean filters are disabled; if an instrument
-specifies initial cut-off and resonance values, or has a filter envelope,
-then filters will be applied. It only makes sense to use this procedure at
-the beginning of playback.
-
- void dumb_it_set_midi_callback(DUMB_IT_SIGRENDERER *sigrenderer,
- int (*callback)(void *data, int channel, unsigned char byte),
- void *data);
-
- int dumb_it_callback_midi_block(void *data, int channel,
- unsigned char byte);
-
- Using some functions described in the previous section, we arrive at the
- following code:
-
- {
- DUH_SIGRENDERER *sr = al_duh_get_sigrenderer(dp);
- DUMB_IT_SIGRENDERER *itsr = duh_get_it_sigrenderer(sigrenderer);
- dumb_it_set_midi_callback(itsr, &dumb_it_callback_midi_block, NULL);
- }
-
-DUMB offers no way of disabling filters completely. Disabling filters is not
-recommended as a means to reduce processor usage, as it will completely
-damage any piece of music that uses the filters. If you want lower processor
-consumption, use a piece of music that does not use filters.
-
-
-Finally, DUMB offers a myriad of functions for querying and adjusting
-module playback. Those beginning with "dumb_it_sd" operate on the
-DUMB_IT_SIGDATA struct, which represents the piece of music before it starts
-to play. Those beginning with "dumb_it_sr" operate on the DUMB_IT_SIGRENDERER
-struct, which represents a currently playing instance of the music. Note that
-duh_get_length(), described above, becomes meaningless after some of these
-functions are used, although you can correct this by calling
-dumb_it_build_checkpoints() again.
-
-The method for getting a DUMB_IT_SIGRENDERER struct has already been given,
-but the function prototypes are repeated here for convenience:
-
- DUH_SIGRENDERER *al_duh_get_sigrenderer(AL_DUH_PLAYER *dp);
- DUMB_IT_SIGRENDERER *duh_get_it_sigrenderer(DUH_SIGRENDERER *sigrenderer);
-
-Getting a DUMB_IT_SIGDATA struct is simpler:
-
- DUMB_IT_SIGDATA *duh_get_it_sigdata(DUH *duh);
-
-For a list of dumb_it_sd_*() and dumb_it_sr_*() functions, please see
-dumb.txt. These functions are new, and may not provide exactly what you need;
-if not, please let me know.
-
-
-**************************************************
-*** Embedding music files in Allegro datafiles ***
-**************************************************
-
-
-In this section it is assumed you are already reasonably familiar with how
-Allegro datafiles are used. If not, please refer to Allegro's documentation.
-At the time of writing, the documentation you need is off the beaten track,
-so to speak, in allegro/tools/grabber.txt.
-
-To add a piece of music to a datafile, you need to create an object of type
-"IT ", "XM ", "S3M " or "MOD " (note the spaces used as padding, although
-you do not need to type these into the grabber). Then grab the piece of music
-in. The grabber will treat it as a binary object. Save the datafile as usual.
-
-
-To use a piece of music you added to the datafile, follow these steps:
-
-
-1. Before loading the datafile, call one or more of these functions,
- depending on which music format or formats you'd like to support:
-
- dumb_register_dat_it_quick(DUMB_DAT_IT);
- dumb_register_dat_xm_quick(DUMB_DAT_XM);
- dumb_register_dat_s3m_quick(DUMB_DAT_S3M);
- dumb_register_dat_mod_quick(DUMB_DAT_MOD);
-
- There are non-"quick" versions too.
-
- Remember, do not call multiple functions unless you want to support
- multiple formats. Calling more functions will add unused code to your
- executable.
-
- It is important that you call these before loading the datafile, since
- they tell Allegro how to load the respective files straight from datafiles
- in the future. They will not help Allegro interpret any module files that
- have already been loaded as binary objects. If you ever need to interpret
- a module that has been loaded in this fashion, have a look at
- dumbfile_open_memory() in dumb.txt.
-
- If for whatever reason your music objects are identified by a different
- type in the datafile, you can tell DUMB what that type is by changing the
- parameter to the registration function above. Use Allegro's DAT_ID()
- macro, e.g. DAT_ID('B','L','A','H'). This is not really recommended
- though, since it would prevent a hypothetical grabber plug-in from being
- able to play your music files. Use the above types if possible.
-
-
-2. Whenever you need a pointer to a DUH struct, simply use the 'dat' field.
- Do this in the same way you would for a pointer to a BITMAP struct or
- anything else. If it makes you feel more comfortable, you can extract the
- pointer in advance:
-
- DATAFILE *dat = load_datafile("smurf.dat");
- if (!dat) abort(); /* There are much nicer ways of handling failure! */
- DUH *myduh = (DUH *)dat[GAME_MUSIC].dat;
-
- The explicit (DUH *) cast is only necessary for C++, not for C. However,
- it does no harm.
-
- Be sure that you do NOT call unload_duh() for anything stored in the
- datafile. These DUHs will be freed when you call unload_datafile(), and
- freeing them twice is practically guaranteed to crash your program. (But
- do call unload_duh() if you have used dumbfile_open_memory().)
-
-
-3. If you only ever load music as part of a datafile, and you never load any
- stand-alone music files, you do not need to register a file input system
- for DUMB to use. If you followed the instructions for the first section
- you will have one of these two lines in your program:
-
- dumb_register_stdfiles();
- dumb_register_packfiles();
-
- You can safely delete this line - but only if you never load any
- stand-alone music files. The debugging library will bale you out if you
- delete it when you shouldn't; the optimised library won't.
-
-
-*************************************
-*** Rendering music into a buffer ***
-*************************************
-
-
-NOTE: much of the API formerly described in this section has been deprecated,
- and you will need to alter your code. See deprec.txt for details. If
- you are reading this section for the first time, you can ignore this
- note.
-
-Rendering to a buffer is similar to playing using an AL_DUH_PLAYER. However,
-you must use a DUH_SIGRENDERER struct instead. Here are the functions:
-
- DUH_SIGRENDERER *duh_start_sigrenderer
- (DUH *duh, int sig, int n_channels, long pos);
-
- int duh_sigrenderer_get_n_channels(DUH_SIGRENDERER *sigrenderer);
- long duh_sigrenderer_get_position(DUH_SIGRENDERER *sigrenderer);
-
- long duh_sigrenderer_generate_samples(DUH_SIGRENDERER *sigrenderer,
- float volume, float delta, long size, sample_t **samples);
-
- void duh_sigrenderer_get_current_sample(DUH_SIGRENDERER *sigrenderer,
- float volume, sample_t *samples);
-
- long duh_render(DUH_SIGRENDERER *sigrenderer,
- int bits, int unsign, float volume, float delta, long size, void *sptr);
-
- void duh_end_sigrenderer(DUH_SIGRENDERER *sigrenderer);
-
-The parameters to duh_start_sigrenderer() have the same meanings as those to
-al_start_duh(). However, note that the volume is not set at this stage. You
-pass the desired volume each time you want to render a block. The 'sig'
-parameter should be set to 0 for now.
-
-Notice that there are two rendering functions.
-duh_sigrenderer_generate_samples() will generate samples in the internal
-32-bit format, with a normal range from -0x800000 to 0x7FFFFF; duh_render()
-will convert to 8 or 16 bits, signed or unsigned. Both functions will
-interleave stereo samples, left first.
-
-When you call duh_render(), pass 8 or 16 for 'bits'. If you pass 8, 'sptr' is
-expected to be an array of chars. If you pass 16, 'sptr' is expected to be an
-array of shorts. Endianness therefore depends on the platform, and you should
-not try to interpret 16-bit wave data as an array of chars (unless you're
-writing highly system-specific code anyway). Because DUMB renders internally
-with 32 bits, there is no significant speed increase in rendering an 8-bit
-stream.
-
-If you are rendering in stereo, make sure your 'sptr' array is twice as big!
-
-If you set 'unsign' to a nonzero value, then the samples generated will be
-centred on 0x80 or 0x8000, suitably stored in an array of unsigned chars or
-unsigned shorts. If 'unsign' is zero, the samples will be centred on 0,
-suitably stored in an array of signed chars or signed shorts. Note that 8-bit
-WAV files are unsigned while 16-bit WAV files are signed. This convention was
-used by the SoundBlaster 16 when receiving samples to be sent to the
-speakers. If you wish to write 16-bit sample data to a WAV file, don't use
-fwrite(); instead, take the shorts one at a time, split them up into chars as
-follows, and write the chars to the file.
-
- short sptr[n];
- char lsb = (char)sptr[n];
- char msb = (char)(sptr[n] >> 8);
-
-For a 16-bit WAV file, write the LSB (less significant byte) first.
-
-The following applies equally to duh_render() and
-duh_sigrenderer_generate_samples(), except where otherwise stated.
-
-If you set 'delta' to 1.0f, the sound generated will be suitable for playback
-at 65536 Hz. Increasing 'delta' causes the wave to speed up, given a constant
-sampling rate for playback. Supposing you want to vary the playback sampling
-rate but keep the pitch constant, here's the equation for 'delta':
-
- delta = 65536.0f / sampling_rate;
-
-'size' is the number of samples you want rendered. For duh_render(), they
-will be rendered into an array which you pass as 'sptr'. Note that stereo
-samples count as one; so if you set n_channels to 2, your array must contain
-(2 * size) elements.
-
-For duh_sigrenderer_generate_samples() you will have to use the following
-functions:
-
- sample_t **allocate_sample_buffer(int n_channels, long length);
- void destroy_sample_buffer(sample_t **samples);
-
- void dumb_silence(sample_t *samples, long length);
-
-allocate_sample_buffer() allocates the buffers sequentially in memory in the
-hypothetical future case where there are more than two channels, so the
-following technique is valid and officially supported:
-
- sample_t **samples = allocate_sample_buffer(n_channels, length);
- dumb_silence(samples[0], n_channels * length);
-
-It is necessary to fill the buffer with silence like this because
-duh_sigrenderer_generate_samples() mixes what it renders with the existing
-contents of the buffer.
-
-The return values from duh_render() and duh_sigrenderer_generate_samples()
-tell you how many samples were actually generated. In most cases, this will
-be the same as the 'size' parameter. However, if you reach the end of the DUH
-(which will happen if you disable looping or freezing as described further
-up), this function will return less. When that happens, you can assume the
-stream has finished. In the case of duh_render(), the remainder of the array
-will not have been initialised, so you either have to initialise it yourself
-or avoid using it.
-
-If for whatever reason duh_start_sigrenderer() returns NULL, then
-duh_render() and duh_sigrenderer_generate_samples() will generate exactly 0
-samples, duh_sigrenderer_get_n_channels() will return 0,
-duh_sigrenderer_get_position() will return -1, and duh_end_sigrenderer() will
-safely do nothing.
-
-duh_sigrenderer_get_current_sample() is used by the click removal algorithm.
-It simply returns the current sample without updating the position, so you
-can use it to sniff what is coming next.
-
-
-*********************
-*** Miscellaneous ***
-*********************
-
-
-Please see dumb.txt for an API reference and for information on thread safety
-with DUMB. The API reference has been stripped down, since some functions and
-variables are subject to change. If something does not appear in dumb.txt,
-please do not use it.
-
-
-******************
-*** Conclusion ***
-******************
-
-
-If you have any difficulties, or if you use DUMB successfully, please don't
-hesitate to contact me (see below).
-
-Enjoy!
-
-
-Ben Davis
-entheh@users.sf.net
diff --git a/dumb/dumb-0.9.3/docs/modplug.txt b/dumb/dumb-0.9.3/docs/modplug.txt
deleted file mode 100644
index 2172126d..00000000
--- a/dumb/dumb-0.9.3/docs/modplug.txt
+++ /dev/null
@@ -1,155 +0,0 @@
-/* _______ ____ __ ___ ___
- * \ _ \ \ / \ / \ \ / / ' ' '
- * | | \ \ | | || | \/ | . .
- * | | | | | | || ||\ /| |
- * | | | | | | || || \/ | | ' ' '
- * | | | | | | || || | | . .
- * | |_/ / \ \__// || | |
- * /_______/ynamic \____/niversal /__\ /____\usic /| . . ibliotheque
- * / \
- * / . \
- * modplug.txt - Some comments on ModPlug Tracker / / \ \
- * and its compatibility with other | < / \_
- * tracking tools. | \/ /\ /
- * \_ / > /
- * | \ / /
- * | ' /
- * \__/
- */
-
-
-********************
-*** Introduction ***
-********************
-
-There are two 'authorities' on how the various tracker files should be
-played. The first is the original trackers; I consider these the true
-authorities because they were around earlier, they created their own formats,
-and they mostly play the music the same on every computer (exception: IT's
-support for MIDI output).
-
-The second is ModPlug Tracker. It is not the only third-party tracker, but it
-is by far the most used. I have some issues with ModPlug Tracker, which I
-shall explain below. However, I do use ModPlug Tracker because it is user-
-friendly. I recommend that anyone planning to compose music in ModPlug
-Tracker read this document.
-
-DUMB's loyalty is to the original trackers, not ModPlug Tracker. Please bear
-this in mind when reporting bugs. ModPlug Tracker is now available with
-source code, so you may be able to use its own music playback engine if you
-prefer; but read this file anyway!
-
- ModPlug Tracker - http://www.modplug.com/
- Open Source Version - http://sourceforge.net/projects/modplug/
-
-
-*************************
-*** Incompatibilities ***
-*************************
-
-There are a few situations in which ModPlug Tracker's playback engine differs
-from the original trackers' playback engines. I shall list the five I am most
-aware of, in order from least to most annoying:
-
-5. Create a new IT file. Create a multisample instrument, for example a
- piano. Play a low note. Then go up the scale, but in the pattern data,
- make sure the instrument column is blank; put in only the notes. Play this
- with ModPlug Tracker, and play it with Impulse Tracker or DUMB. Impulse
- Tracker and DUMB change sample as you go up the scale; ModPlug Tracker
- does not.
-
-4. Arpeggio and Retrigger Note effects behave badly when combined with
- Portamento, which can appear in the volume column. While Retrigger Note
- isn't too bad, Arpeggio sounds completely wrong. Try it and see what
- happens. Then repeat the experiment in Impulse Tracker, or play the file
- with DUMB.
-
-3. The filter algorithm is incorrect. Impulse Tracker uses a standard low-
- pass resonant filter algorithm with a slight modification to increase the
- resonance (the poles are closer to the unit circle). ModPlug Tracker does
- not incorporate this modification. As a result, filtered channels sound
- somewhat weaker.
-
-2. When looping, ModPlug Tracker resets all variables. The original trackers
- do not do this.
-
-1. Worst of all, ModPlug Tracker has no regard for playback volume, and
- generally has a much lower output level than the original trackers. You
- can adjust this in the program set-up. The control has been moved out of
- the file into the user's domain, which makes it difficult to ensure that
- your file will play at a reasonable volume everywhere. I have plenty of
- files that distort horribly with DUMB and Impulse Tracker because they
- were written with ModPlug Tracker.
-
-Cases 3, 2 and 1 lead people to create IT files that play badly in the
-original trackers. If some of these problems could be fixed, I'd be all for
-it - but I was once told these problems were reported to the author and he
-had no motivation to fix them. ModPlug Tracker is now open source, but I
-suspect fixing 3, 2 and 1 would be deemed detrimental to too many people's
-music by now.
-
-If you are incorporating music into a game, you can work around the volume
-problem in your program. When you pass a volume to al_start_duh() or
-equivalent, try passing a lower value than 1.0f. Be drastic; try 0.5f, 0.2f,
-and maybe even 0.1f, until you find a level that sounds loud enough but
-doesn't distort. However, for neatness I would always recommend fixing the
-module by changing its mixing volume.
-
-
-******************
-*** Extensions ***
-******************
-
-ModPlug Tracker has also made various extensions, mostly to the IT format.
-These are useful if you are keeping your module files private and
-distributing MP3 or OGG files. However, if you wish to distribute the module
-files, you will want to avoid them.
-
-DUMB currently supports one of ModPlug Tracker's extensions, namely stereo
-samples, but supporting the others is not high on my list of priorities. The
-support for stereo samples is only in there because I did not know it was an
-extension at first! Impulse Tracker's own format documentation makes
-provision for stereo samples but states that they are not supported yet.
-
-Other extensions ModPlug Tracker has provided mostly take the form of extra
-effects. For instance, S98 and S99 can be used to enable or disable reverb. I
-believe the latest versions of ModPlug Tracker offer alternative types of
-filter, such as high-pass and band-pass. As soon as an IT file uses any of
-these features, it will play incorrectly with Impulse Tracker.
-
-By far the most evil extension provided by ModPlug Tracker is the effect
-plug-ins. These enable IT files to use VST effects. I recently downloaded an
-IT file that uses some effects from a collection named "DirectX Media Audio
-Effects". I doubt these effects will be ported to Linux any time soon.
-
-All in all, the extensions are having the result of making all the other IT
-players, and Impulse Tracker itself, look bad.
-
-
-******************
-*** Conclusion ***
-******************
-
-ModPlug Tracker is trying to be two things at once, and is going about it
-slightly wrong. It wants to be an editor for the existing formats, allowing
-Windows users who have limited DOS support to continue tracking using the
-same file formats. This is fairly noble. The problem arose when it took it
-upon itself to modify the formats, make up its own rules and take advantage
-of everything available including system-specific features, which is useful
-as long as you will be distributing your music prerendered. In my opinion,
-ModPlug Tracker should have come out with its own file format, in which all
-these extensions would have found a home. As it stands, you can use all the
-extensions and still save your music as an .it or .xm file, which is asking
-for trouble.
-
-Despite all the above problems, I do recommend ModPlug Tracker as an editor,
-provided you are careful not to use ModPlug Tracker's extensions or rely on
-its incompatibilities unless you really don't intend to distribute your
-'source' module file.
-
-Oh, and by the way, save your final version with Impulse Tracker. Then the
-samples will be compressed for you!
-
-
-Ben Davis
-entheh@users.sf.net
diff --git a/dumb/dumb-0.9.3/docs/ptr.txt b/dumb/dumb-0.9.3/docs/ptr.txt
deleted file mode 100644
index a7f6c97e..00000000
--- a/dumb/dumb-0.9.3/docs/ptr.txt
+++ /dev/null
@@ -1,127 +0,0 @@
-/* _______ ____ __ ___ ___
- * \ _ \ \ / \ / \ \ / / ' ' '
- * | | \ \ | | || | \/ | . .
- * | | | | | | || ||\ /| |
- * | | | | | | || || \/ | | ' ' '
- * | | | | | | || || | | . .
- * | |_/ / \ \__// || | |
- * /_______/ynamic \____/niversal /__\ /____\usic /| . . ibliotheque
- * / \
- * / . \
- * ptr.txt - Pointer explanation. / / \ \
- * | < / \_
- * | \/ /\ /
- * \_ / > /
- * | \ / /
- * | ' /
- * \__/
- */
-
-
-A pointer is a small variable (often the same size as an int BUT NOT ALWAYS)
-that holds the address of something in memory. You create a pointer by adding
-a * to a variable, as follows:
-
- int x, *y;
-
- x = 5;
- y = &x;
-
-The & means 'address of', so &x gives us a pointer to x. We are storing it in
-y.
-
- (*y)++;
-
-The * here means 'value at'. It's known as the 'dereferencing' operator. When
-written before a pointer, as it is here, it allows you to treat the value
-like a normal variable. In this case we are incrementing the value. If we
-look at x, we'll find that it now contains 6, not 5.
-
- y++;
-
-Here we are incrementing the pointer itself. This is useful for traversing
-through an array, but in this particular example it is not much use.
-
- *y++;
-
-Beware; this will increment the pointer, not the value stored there. It will
-return the value stored at the pointer (before incrementing the pointer), so
-you can use this in a bigger expression. This is why we needed brackets in
-the first example.
-
-Note that you will not need these three examples when working with DUMB; they
-are simply to help illustrate the idea of pointers.
-
-Also be aware that when defining pointers you attach the * to the variable,
-not to the type. The following example will create a pointer and an int, not
-two pointers:
-
- int *a, b;
-
-That is why I believe it's a good idea to put a space before the * and not
-after it, although programmers are divided on this.
-
- y = 0;
- y = NULL;
-
-These two statements are equivalent. 0, or NULL, is a special value that is
-guaranteed to have a different value from any valid pointer. This is most
-often used to indicate that something doesn't point anywhere. DUMB's
-functions may return it on occasion. However, in simple usage of DUMB, you
-will not actually need to check for it.
-
-Some of DUMB's functions return pointers to structs. (A struct is an
-aggregration of other variables, such as ints, pointers, or other structs.
-You can generally treat a struct as a single unit.) Here's an example of such
-a function:
-
- DUH *dumb_load_it(const char *filename);
-
-You do not know what the DUH struct actually contains; dumb.h and aldumb.h
-only give the compiler enough information to deal with pointers to them. DUMB
-will take charge of everything that happens inside a DUH struct.
-
-The above function will create a DUH struct for you. First it allocates
-the memory it needs, then it fills the struct with data, then it returns a
-pointer. This DUH struct will contain the data necessary to play an IT file.
-You can define a suitable variable and store the pointer in it as follows:
-
- DUH *duh = dumb_load_it("music.it");
-
-Or this can be split up:
-
- DUH *duh;
- duh = dumb_load_it("music.it");
-
-In order to use this DUH struct later, you must pass its pointer to other
-functions. To pass the pointer to a function, simply write 'duh' for the
-appropriate parameter.
-
-When you've finished with a DUH struct (this applies equally to the other
-structs DUMB deals with), you must pass it to an appropriate function for
-freeing up the memory:
-
- unload_duh(duh);
-
-After you've done this, the memory will no longer be allocated, and the
-pointer will have no meaning. You may wish to set it to NULL at this point
-for safety. Alternatively just be sure not to use the present value of the
-pointer any more. You can of course assign a new value to the pointer, e.g.
-by calling dumb_load_it() again.
-
-Note the following:
-
- DUH *duh2 = duh;
-
-This only duplicates the pointer, not the DUH itself. You still only have one
-copy of the DUH. There is no way of duplicating a DUH, short of loading it
-twice. This is not a problem, because DUMB can play it 'twice at the same
-time' anyway.
-
-That should be all you need to know about pointers in order to use DUMB. If
-there's anything you feel should be explained better here, or anything else
-that should be added, please don't hesitate to let me know!
-
-
-Ben Davis
-entheh@users.sf.net