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authorGravatar Alexey Yakovenko <waker@users.sourceforge.net>2014-07-07 21:14:34 +0200
committerGravatar Alexey Yakovenko <waker@users.sourceforge.net>2014-07-07 21:14:34 +0200
commita6fbc3a1efa60893a4cc21c1eb1ffac0c38a1395 (patch)
tree67461efa9a42871b3e42ac80163157a309179245 /deadbeef.h
parentb2110655a622e2d0bae9fc4d6db609431ea7984e (diff)
new wiki links
Diffstat (limited to 'deadbeef.h')
-rw-r--r--deadbeef.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/deadbeef.h b/deadbeef.h
index 45854ca7..02c5086b 100644
--- a/deadbeef.h
+++ b/deadbeef.h
@@ -1143,7 +1143,7 @@ typedef struct DB_plugin_s {
// can be NULL
// NOTE for GUI plugin developers: don't initialize your widgets/windows in
// the connect method. look for up-to-date information on wiki:
- // http://sourceforge.net/apps/mediawiki/deadbeef/index.php?title=Porting_GUI_plugins_to_0.6
+ // http://github.com/Alexey-Yakovenko/deadbeef/wiki/Porting-GUI-plugins-to-deadbeef-from-0.5.x-to-0.6.0
int (*connect) (void);
// opposite of connect, will be called before stop, while all plugins are still
@@ -1407,7 +1407,7 @@ typedef struct DB_vfs_s {
// this structure represents a gui dialog with callbacks to set/get params
// documentation should be available here:
-// https://sourceforge.net/apps/mediawiki/deadbeef/index.php?title=Development:Gui_Script
+// http://github.com/Alexey-Yakovenko/deadbeef/wiki/GUI-Script-Syntax
typedef struct {
const char *title;
const char *layout;