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class ExtensibleArray<T> {
ghost var Contents: seq<T>;
ghost var Repr: set<object>;
var elements: array<T>;
var more: ExtensibleArray<array<T>>;
var length: int;
var M: int; // shorthand for: if more == null then 0 else 256 * |more.Contents|
function Valid(): bool
reads this, Repr;
{
// shape of data structure
this in Repr &&
elements != null && elements.Length == 256 && elements in Repr &&
(more != null ==>
more in Repr && more.Repr <= Repr && this !in more.Repr && elements !in more.Repr &&
more.Valid() &&
|more.Contents| != 0 &&
forall j :: 0 <= j && j < |more.Contents| ==>
more.Contents[j] != null && more.Contents[j].Length == 256 &&
more.Contents[j] in Repr && more.Contents[j] !in more.Repr &&
more.Contents[j] != elements &&
forall k :: 0 <= k && k < |more.Contents| && k != j ==> more.Contents[j] != more.Contents[k]) &&
// length
M == (if more == null then 0 else 256 * |more.Contents|) &&
0 <= length && length <= M + 256 &&
(more != null ==> M < length) &&
// Contents
length == |Contents| &&
(forall i :: 0 <= i && i < M ==> Contents[i] == more.Contents[i / 256][i % 256]) &&
(forall i :: M <= i && i < length ==> Contents[i] == elements[i - M])
}
method Init()
modifies this;
ensures Valid() && fresh(Repr - {this});
ensures Contents == [];
{
elements := new T[256];
more := null;
length := 0;
M := 0;
Contents := [];
Repr := {this}; Repr := Repr + {elements};
}
method Get(i: int) returns (t: T)
requires Valid();
requires 0 <= i && i < |Contents|;
ensures t == Contents[i];
decreases Repr;
{
if (M <= i) {
t := elements[i - M];
} else {
var arr := more.Get(i / 256);
t := arr[i % 256];
}
}
method Set(i: int, t: T)
requires Valid();
requires 0 <= i && i < |Contents|;
modifies Repr;
ensures Valid() && fresh(Repr - old(Repr));
ensures Contents == old(Contents)[i := t];
{
if (M <= i) {
elements[i - M] := t;
} else {
var arr := more.Get(i / 256);
arr[i % 256] := t;
}
Contents := Contents[i := t];
}
method Append(t: T)
requires Valid();
modifies Repr;
ensures Valid() && fresh(Repr - old(Repr));
ensures Contents == old(Contents) + [t];
decreases Repr;
{
if (length == 0 || length % 256 != 0) {
// there is room in "elements"
elements[length - M] := t;
} else {
if (more == null) {
more := new ExtensibleArray<array<T>>.Init();
Repr := Repr + {more} + more.Repr;
}
// "elements" is full, so move it into "more" and allocate a new array
more.Append(elements);
Repr := Repr + more.Repr;
M := M + 256;
elements := new T[256];
Repr := Repr + {elements};
elements[0] := t;
}
length := length + 1;
Contents := Contents + [t];
}
}
method Main() {
var a := new ExtensibleArray<int>.Init();
var n := 0;
while (n < 256*256+600)
invariant a.Valid() && fresh(a.Repr);
invariant |a.Contents| == n;
{
a.Append(n);
n := n + 1;
}
var k := a.Get(570); print k, "\n";
k := a.Get(0); print k, "\n";
k := a.Get(1000); print k, "\n";
a.Set(1000, 23);
k := a.Get(0); print k, "\n";
k := a.Get(1000); print k, "\n";
k := a.Get(66000); print k, "\n";
}
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