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class A {
method M() {
var y := new A[100];
y[5] := null;
}
method N0() {
var a: array<int>;
if (a != null && 5 < a.Length) {
a[5] := 12; // error: violates modifies clause
}
}
method N1(a: array<int>)
modifies a;
{
var b := a.Length; // error: a may be null
}
method N2(a: array<int>)
requires a != null;
modifies a;
{
a[5] := 12; // error: index may be outside bounds
}
method N3(a: array<int>)
requires a != null && 5 < a.Length;
modifies a;
ensures (forall i :: 0 <= i && i < a.Length ==> a[i] == old(a[i]) || (i == 5 && a[i] == 12));
{
a[5] := 12; // all is good
}
var zz0: array<A>;
var zz1: array<B>;
method O() {
var zz2 := new A[25];
assert zz2 != zz0; // holds because zz2 is newly allocated
/****** These would be good things to be able to verify, but the current encoding is not up to the task
var o: object := zz0;
assert this != o; // holds because zz0 has a different type
if (zz0 != null && zz1 != null && 2 <= |zz0| && |zz0| == |zz1|) {
o := zz1[1];
assert zz0[1] == o ==> o == null; // holds because zz0 and zz1 have different element types
}
******/
assert zz2[20] == null; // error: no reason that this must hold
}
var x: array<int>;
method P0()
modifies this;
{
if (x != null && 100 <= x.Length) {
x[5] := 12; // error: violates modifies clause
}
}
method P1()
modifies this`x;
{
if (x != null && 100 <= x.Length) {
x[5] := 12; // error: violates modifies clause
}
}
method P2()
modifies x;
{
if (x != null && 100 <= x.Length) {
x[5] := 12; // fine
}
}
method Q() {
var y := new object[100];
y[5] := null;
y[0..] := null;
y[..83] := null;
y[0..y.Length] := null;
}
method R() {
var y := new int[100];
y[55] := 80;
y[10..] := 25;
y[..83] := 30;
y[50..60] := 35;
y[55] := 90;
assert y[54] == 35;
assert y[55] == 90;
assert y[83] == 25;
assert y[8] == 30;
assert y[90] + y[91] + y[0] + 20 == y.Length;
assert y[93] == 24; // error (it's 25)
}
}
class B { }
// -------------------------------
class ArrayTests {
function F0(a: array<int>): bool
{
a != null && 10 <= a.Length &&
a[7] == 13 // error: reads on something outside reads clause
}
var b: array<int>;
function F1(): bool
reads this;
{
b != null && 10 <= b.Length &&
b[7] == 13 // error: reads on something outside reads clause
}
function F2(a: array<int>): bool
reads this, b, a;
{
a != null && 10 <= a.Length &&
a[7] == 13 // good
&&
b != null && 10 <= b.Length &&
b[7] == 13 // good
}
method M0(a: array<int>)
requires a != null && 10 <= a.Length;
{
a[7] := 13; // error: updates location not in modifies clause
}
method M1()
requires b != null && 10 <= b.Length;
modifies this;
{
b[7] := 13; // error: updates location not in modifies clause
}
method M2()
modifies this;
{
var bb := new int[75];
b := bb; // fine
}
method M3(a: array<int>)
requires a != null && 10 <= a.Length;
requires b != null && 10 <= b.Length;
modifies this, b, a;
{
a[7] := 13; // good
b[7] := 13; // good
}
}
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