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|
//-----------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
//-----------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using System.IO;
using Microsoft.Boogie;
using Graphing;
using AI = Microsoft.AbstractInterpretationFramework;
using Microsoft.Contracts;
using Microsoft.Basetypes;
using Microsoft.Boogie.VCExprAST;
namespace Microsoft.Boogie
{
public abstract class Counterexample
{
[Peer] public BlockSeq! Trace;
[Peer] public List<string!>! relatedInformation;
internal Counterexample(BlockSeq! trace)
{
this.Trace = trace;
this.relatedInformation = new List<string!>();
// base();
}
public abstract int GetLocation();
}
public class CounterexampleComparer : IComparer<Counterexample!>
{
public int Compare(Counterexample! c1, Counterexample! c2) {
if (c1.GetLocation() == c2.GetLocation()) return 0;
if (c1.GetLocation() > c2.GetLocation()) return 1;
return -1;
}
}
public class AssertCounterexample : Counterexample
{
[Peer] public AssertCmd! FailingAssert;
public AssertCounterexample(BlockSeq! trace, AssertCmd! failingAssert)
: base(trace)
{
this.FailingAssert = failingAssert;
// base(trace);
}
public override int GetLocation() {
return FailingAssert.tok.line * 1000 + FailingAssert.tok.col;
}
}
public class CallCounterexample : Counterexample
{
public CallCmd! FailingCall;
public Requires! FailingRequires;
public CallCounterexample(BlockSeq! trace, CallCmd! failingCall, Requires! failingRequires)
: base(trace)
requires !failingRequires.Free;
{
this.FailingCall = failingCall;
this.FailingRequires = failingRequires;
// base(trace);
}
public override int GetLocation() {
return FailingCall.tok.line * 1000 + FailingCall.tok.col;
}
}
public class ReturnCounterexample : Counterexample
{
public TransferCmd! FailingReturn;
public Ensures! FailingEnsures;
public ReturnCounterexample(BlockSeq! trace, TransferCmd! failingReturn, Ensures! failingEnsures)
: base(trace)
requires !failingEnsures.Free;
{
this.FailingReturn = failingReturn;
this.FailingEnsures = failingEnsures;
// base(trace);
}
public override int GetLocation() {
return FailingReturn.tok.line * 1000 + FailingReturn.tok.col;
}
}
public class VerifierCallback
{
// reason == null means this is genuine counterexample returned by the prover
// other reason means it's time out/memory out/crash
public virtual void OnCounterexample(Counterexample! ce, string? reason)
{
}
// called in case resource is exceeded and we don't have counterexample
public virtual void OnTimeout(string! reason)
{
}
public virtual void OnOutOfMemory(string! reason)
{
}
public virtual void OnProgress(string phase, int step, int totalSteps, double progressEstimate)
{
}
public virtual void OnUnreachableCode(Implementation! impl)
{
}
public virtual void OnWarning(string! msg)
{
}
}
}
////////////////////////////////////////////
namespace VC
{
using Bpl = Microsoft.Boogie;
public class VCGenException : Exception
{
public VCGenException(string s) : base(s)
{
}
}
public abstract class ConditionGeneration
{
protected internal object CheckerCommonState;
public enum Outcome { Correct, Errors, TimedOut, OutOfMemory, Inconclusive }
protected readonly List<Checker!>! provers = new List<Checker!>();
protected Implementation current_impl = null;
// shared across each implementation; created anew for each implementation
protected Hashtable /*Variable -> int*/ variable2SequenceNumber;
public Dictionary<Incarnation, Absy!>! incarnationOriginMap = new Dictionary<Incarnation, Absy!>();
// used only by FindCheckerFor
protected Program! program;
protected string/*?*/ logFilePath;
protected bool appendLogFile;
public ConditionGeneration(Program! p)
{
program = p;
}
/// <summary>
/// Takes an implementation and constructs a verification condition and sends
/// it to the theorem prover.
/// Returns null if "impl" is correct. Otherwise, returns a list of counterexamples,
/// each counterexample consisting of an array of labels.
/// </summary>
/// <param name="impl"></param>
public Outcome VerifyImplementation(Implementation! impl, Program! program, out List<Counterexample!>? errors)
ensures result == Outcome.Errors ==> errors != null;
throws UnexpectedProverOutputException;
{
Helpers.ExtraTraceInformation("Starting implementation verification");
CounterexampleCollector collector = new CounterexampleCollector();
Outcome outcome = VerifyImplementation(impl, program, collector);
if (outcome == Outcome.Errors) {
errors = collector.examples;
} else {
errors = null;
}
Helpers.ExtraTraceInformation("Finished implementation verification");
return outcome;
}
public abstract Outcome VerifyImplementation(Implementation! impl, Program! program, VerifierCallback! callback)
throws UnexpectedProverOutputException;
/////////////////////////////////// Common Methods and Classes //////////////////////////////////////////
protected Checker! FindCheckerFor(Implementation! impl, int timeout)
{
int i = 0;
while (i < provers.Count) {
if (provers[i].Closed) {
provers.RemoveAt(i);
continue;
} else {
if (!provers[i].IsBusy && provers[i].WillingToHandle(impl, timeout)) return provers[i];
}
++i;
}
string? log = logFilePath;
if (log != null && !log.Contains("@PROC@") && provers.Count > 0)
log = log + "." + provers.Count;
Checker! ch = new Checker(this, program, log, appendLogFile, impl, timeout);
provers.Add(ch);
return ch;
}
public void Close() { foreach (Checker! prover in provers) prover.Close(); }
protected class CounterexampleCollector : VerifierCallback
{
public readonly List<Counterexample!>! examples = new List<Counterexample!>();
public override void OnCounterexample(Counterexample! ce, string? reason)
{
examples.Add(ce);
}
public override void OnUnreachableCode(Implementation! impl)
{
System.Console.WriteLine("found unreachable code:");
EmitImpl(impl, false);
// TODO report error about next to last in seq
}
}
protected static void EmitImpl(Implementation! impl, bool printDesugarings) {
int oldPrintUnstructured = CommandLineOptions.Clo.PrintUnstructured;
CommandLineOptions.Clo.PrintUnstructured = 2; // print only the unstructured program
bool oldPrintDesugaringSetting = CommandLineOptions.Clo.PrintDesugarings;
CommandLineOptions.Clo.PrintDesugarings = printDesugarings;
impl.Emit(new TokenTextWriter("<console>", Console.Out, false), 0);
CommandLineOptions.Clo.PrintDesugarings = oldPrintDesugaringSetting;
CommandLineOptions.Clo.PrintUnstructured = oldPrintUnstructured;
}
protected Block! GenerateUnifiedExit(Implementation! impl, Hashtable! gotoCmdOrigins)
{
Block/*?*/ exitBlock = null;
#region Create a unified exit block, if there's more than one
{
int returnBlocks = 0;
foreach ( Block b in impl.Blocks )
{
if ( b.TransferCmd is ReturnCmd )
{
exitBlock = b;
returnBlocks++;
}
}
if ( returnBlocks > 1 )
{
string unifiedExitLabel = "GeneratedUnifiedExit";
Block! unifiedExit = new Block(new Token(-17, -4),unifiedExitLabel,new CmdSeq(),new ReturnCmd(Token.NoToken));
foreach ( Block b in impl.Blocks )
{
if ( b.TransferCmd is ReturnCmd )
{
StringSeq labels = new StringSeq();
labels.Add(unifiedExitLabel);
BlockSeq bs = new BlockSeq();
bs.Add(unifiedExit);
GotoCmd go = new GotoCmd(Token.NoToken,labels,bs);
gotoCmdOrigins[go] = b.TransferCmd;
b.TransferCmd = go;
unifiedExit.Predecessors.Add(b);
}
}
exitBlock = unifiedExit;
impl.Blocks.Add(unifiedExit);
}
assert exitBlock != null;
}
return exitBlock;
#endregion
}
/// <summary>
/// Helperfunction to restore the predecessor relations after loop unrolling
/// </summary>
protected void ComputePredecessors(List<Block!>! blocks)
{
#region Compute and store the Predecessor Relation on the blocks
// This code just here to try things out.
// Compute the predecessor relation for each block
// Store it in the Predecessors field within each block
foreach (Block b in blocks)
{
GotoCmd gtc = b.TransferCmd as GotoCmd;
if (gtc != null)
{
assume gtc.labelTargets != null;
foreach (Block! dest in gtc.labelTargets)
{
dest.Predecessors.Add(b);
}
}
}
#endregion Compute and store the Predecessor Relation on the blocks
}
protected static void ResetPredecessors(List<Block!>! blocks)
{
foreach (Block! b in blocks) {
b.Predecessors = new BlockSeq();
}
foreach (Block! b in blocks) {
foreach (Block! ch in Exits(b)) {
ch.Predecessors.Add(b);
}
}
}
protected static IEnumerable! Exits(Block! b)
{
GotoCmd g = b.TransferCmd as GotoCmd;
if (g != null) {
return (!)g.labelTargets;
}
return new List<Block!>();
}
protected Variable! CreateIncarnation(Variable! x, Absy a)
requires this.variable2SequenceNumber != null;
requires this.current_impl != null;
requires a is Block || a is AssignCmd || a is HavocCmd;
{
int currentIncarnationNumber =
variable2SequenceNumber.ContainsKey(x)
?
(int) ((!)variable2SequenceNumber[x])
:
-1;
Variable v = new Incarnation(x,currentIncarnationNumber + 1);
variable2SequenceNumber[x] = currentIncarnationNumber + 1;
Debug.Assert(current_impl != null, "The field current_impl wasn't set.");
current_impl.LocVars.Add(v);
incarnationOriginMap.Add((Incarnation) v, a);
return v;
}
/// <summary>
/// Compute the incarnation map at the beginning of block "b" from the incarnation blocks of the
/// predecessors of "b".
///
/// The predecessor map b.map for block "b" is defined as follows:
/// b.map.Domain == Union{Block p in b.predecessors; p.map.Domain}
/// Forall{Variable v in b.map.Domain;
/// b.map[v] == (v in Intersection{Block p in b.predecessors; p.map}.Domain
/// ? b.predecessors[0].map[v]
/// : new Variable())}
/// Every variable that b.map maps to a fresh variable requires a fixup in all predecessor blocks.
/// </summary>
/// <param name="b"></param>
/// <param name="block2Incarnation">Gives incarnation maps for b's predecessors.</param>
/// <returns></returns>
protected Hashtable! /*Variable -> Expr*/ ComputeIncarnationMap(Block! b, Hashtable! /*Variable -> Expr*/ block2Incarnation)
{
if (b.Predecessors.Length == 0)
{
return new Hashtable /*Variable -> Expr*/ ();
}
Hashtable /*Variable -> Expr*/ incarnationMap = null;
Set /*Variable*/ fixUps = new Set /*Variable*/ ();
foreach (Block! pred in b.Predecessors)
{
Debug.Assert(block2Incarnation.Contains(pred), "Passive Transformation found a block whose predecessors have not been processed yet.");
Hashtable /*Variable -> Expr*/ predMap = (Hashtable! /*Variable -> Expr*/) block2Incarnation[pred];
if (incarnationMap == null)
{
incarnationMap = (Hashtable /*Variable -> Expr*/)predMap.Clone();
continue;
}
ArrayList /*Variable*/ conflicts = new ArrayList /*Variable*/ ();
foreach (Variable! v in incarnationMap.Keys)
{
if (!predMap.Contains(v))
{
// conflict!!
conflicts.Add(v);
fixUps.Add(v);
}
}
// Now that we're done with enumeration, we'll do all the removes
foreach (Variable! v in conflicts)
{
incarnationMap.Remove(v);
}
foreach (Variable! v in predMap.Keys)
{
if (!incarnationMap.Contains(v))
{
// v was not in the domain of the precessors seen so far, so it needs to be fixed up
fixUps.Add(v);
}
else
{
// v in incarnationMap ==> all pred blocks (up to now) all agree on its incarnation
if (predMap[v] != incarnationMap[v])
{
// conflict!!
incarnationMap.Remove(v);
fixUps.Add(v);
}
}
}
}
#region Second, for all variables in the fixups list, introduce a new incarnation and push it back into the preds.
foreach (Variable! v in fixUps )
{
Variable v_prime = CreateIncarnation(v, b);
IdentifierExpr ie = new IdentifierExpr(v_prime.tok, v_prime);
assert incarnationMap != null;
incarnationMap[v] = ie;
foreach (Block! pred in b.Predecessors )
{
#region Create an assume command equating v_prime with its last incarnation in pred
#region Create an identifier expression for the last incarnation in pred
Hashtable /*Variable -> Expr*/ predMap = (Hashtable! /*Variable -> Expr*/) block2Incarnation[pred];
Expr pred_incarnation_exp;
Expr o = (Expr) predMap[v];
if (o == null)
{
Variable predIncarnation = v;
IdentifierExpr ie2 = new IdentifierExpr(predIncarnation.tok, predIncarnation);
pred_incarnation_exp = ie2;
}
else
{
pred_incarnation_exp = o;
}
#endregion
#region Create an identifier expression for the new incarnation
IdentifierExpr v_prime_exp = new IdentifierExpr(v_prime.tok, v_prime);
#endregion
#region Create the assume command itself
Expr e = Expr.Binary(Token.NoToken,
BinaryOperator.Opcode.Eq,
v_prime_exp,
pred_incarnation_exp
);
AssumeCmd ac = new AssumeCmd(v.tok,e);
pred.Cmds.Add(ac);
#endregion
#endregion
}
}
#endregion
assert incarnationMap != null;
return incarnationMap;
}
Hashtable preHavocIncarnationMap = null; // null = the previous command was not an HashCmd. Otherwise, a *copy* of the map before the havoc statement
protected void TurnIntoPassiveBlock(Block! b, Hashtable! /*Variable -> Expr*/ incarnationMap, Substitution! oldFrameSubst)
{
#region Walk forward over the commands in this block and convert them to passive commands
CmdSeq passiveCmds = new CmdSeq();
foreach (Cmd! c in b.Cmds)
{ // walk forward over the commands because the map gets modified in a forward direction
TurnIntoPassiveCmd(c, incarnationMap, oldFrameSubst, passiveCmds);
}
b.Cmds = passiveCmds;
#endregion
}
protected void Convert2PassiveCmd(Implementation! impl)
{
#region Convert to Passive Commands
#region Topological sort -- need to process in a linearization of the partial order
Graph<Block> dag = new Graph<Block>();
dag.AddSource((!)impl.Blocks[0]); // there is always at least one node in the graph
foreach (Block b in impl.Blocks)
{
GotoCmd gtc = b.TransferCmd as GotoCmd;
if (gtc != null)
{
assume gtc.labelTargets != null;
foreach (Block! dest in gtc.labelTargets)
{
dag.AddEdge(b,dest);
}
}
}
IEnumerable! sortedNodes = dag.TopologicalSort();
//Debug.Assert( sortedNodes != null, "Topological Sort returned null." );
#endregion
// Create substitution for old expressions
Hashtable/*Variable!->Expr!*/ oldFrameMap = new Hashtable();
assume impl.Proc != null;
foreach (IdentifierExpr! ie in impl.Proc.Modifies) {
oldFrameMap.Add((!)ie.Decl, ie);
}
Substitution oldFrameSubst = Substituter.SubstitutionFromHashtable(oldFrameMap);
// Now we can process the nodes in an order so that we're guaranteed to have
// processed all of a node's predecessors before we process the node.
Hashtable /*Block -> IncarnationMap*/ block2Incarnation = new Hashtable/*Block -> IncarnationMap*/();
foreach (Block! b in sortedNodes )
{
Debug.Assert( !block2Incarnation.Contains(b) );
Hashtable /*Variable -> Expr*/ incarnationMap = ComputeIncarnationMap(b, block2Incarnation);
#region Each block's map needs to be available to successor blocks
block2Incarnation.Add(b,incarnationMap);
#endregion Each block's map needs to be available to successor blocks
TurnIntoPassiveBlock(b, incarnationMap, oldFrameSubst);
}
// We no longer need the where clauses on the out parameters, so we remove them to restore the situation from before VC generation
foreach (Formal! f in impl.OutParams) {
f.TypedIdent.WhereExpr = null;
}
#endregion Convert to Passive Commands
#region Debug Tracing
if (CommandLineOptions.Clo.TraceVerify)
{
Console.WriteLine("after conversion to passive commands");
EmitImpl(impl, true);
}
#endregion
}
/// <summary>
/// Turn a command into a passive command, and it remembers the previous step, to see if it is a havoc or not. In the case, it remebers the incarnation map BEFORE the havoc
/// </summary>
protected void TurnIntoPassiveCmd(Cmd! c, Hashtable /*Variable -> Expr*/! incarnationMap, Substitution! oldFrameSubst, CmdSeq! passiveCmds)
{
Substitution incarnationSubst = Substituter.SubstitutionFromHashtable(incarnationMap);
#region assert/assume P |--> assert/assume P[x := in(x)], out := in
if ( c is PredicateCmd )
{
Debug.Assert( c is AssertCmd || c is AssumeCmd, "Internal Error: Found a PredicateCmd h is not an assert or an assume." );
PredicateCmd! pc = (PredicateCmd) c.Clone();
if(pc is AssumeCmd && pc.Expr is LoopPredicate // Check if the PredicateCmd is in the form of "assume J", with J loop invariant predicate
&& this.preHavocIncarnationMap != null) // Furthermore, the command just before was a (list of) havoc statements
{
LoopPredicate! lp = (LoopPredicate!) pc.Expr;
lp.SetPreAndPostHavocIncarnationMaps(this.preHavocIncarnationMap, (Hashtable /*Variable -> Expr*/!) incarnationMap.Clone());
}
Expr! copy = Substituter.ApplyReplacingOldExprs(incarnationSubst, oldFrameSubst, pc.Expr);
if (pc is AssertCmd) {
((AssertCmd) pc).OrigExpr = pc.Expr;
assert ((AssertCmd) pc).IncarnationMap == null;
((AssertCmd) pc).IncarnationMap = (Hashtable /*Variable -> Expr*/!) incarnationMap.Clone();
}
pc.Expr = copy;
passiveCmds.Add(pc);
}
#endregion
#region x1 := E1, x2 := E2, ... |--> assume x1' = E1[in] & x2' = E2[in], out := in( x |-> x' ) [except as noted below]
else if ( c is AssignCmd )
{
AssignCmd! assign = ((AssignCmd)c).AsSimpleAssignCmd; // first remove map assignments
#region Substitute all variables in E with the current map
List<Expr!>! copies = new List<Expr!> ();
foreach (Expr! e in assign.Rhss)
copies.Add(Substituter.ApplyReplacingOldExprs(incarnationSubst,
oldFrameSubst,
e));
#endregion
List<Expr!>! assumptions = new List<Expr!> ();
// it might be too slow to create a new dictionary each time ...
IDictionary<Variable!, Expr!>! newIncarnationMappings =
new Dictionary<Variable!, Expr!> ();
for (int i = 0; i < assign.Lhss.Count; ++i) {
IdentifierExpr! lhsIdExpr =
((SimpleAssignLhs!)assign.Lhss[i]).AssignedVariable;
Variable! lhs = (!)lhsIdExpr.Decl;
Expr! rhs = assign.Rhss[i];
// don't create incarnations for assignments of literals or single variables.
if (rhs is LiteralExpr) {
incarnationMap[lhs] = rhs;
} else if (rhs is IdentifierExpr) {
IdentifierExpr! ie = (IdentifierExpr) rhs;
if ( incarnationMap.ContainsKey((!)ie.Decl) )
newIncarnationMappings[lhs] = (Expr!)incarnationMap[ie.Decl];
else
newIncarnationMappings[lhs] = ie;
} else {
IdentifierExpr x_prime_exp = null;
#region Make a new incarnation, x', for variable x, but only if x is *not* already an incarnation
if ( lhs is Incarnation ) {
// incarnations are already written only once, no need to make an incarnation of an incarnation
x_prime_exp = lhsIdExpr;
}
else
{
Variable v = CreateIncarnation(lhs, c);
x_prime_exp = new IdentifierExpr(lhsIdExpr.tok, v);
newIncarnationMappings[lhs] = x_prime_exp;
}
#endregion
#region Create an assume command with the new variable
assumptions.Add(Expr.Eq(x_prime_exp, copies[i]));
#endregion
}
}
foreach (KeyValuePair<Variable!, Expr!> pair in newIncarnationMappings)
incarnationMap[pair.Key] = pair.Value;
if (assumptions.Count > 0) {
Expr! assumption = assumptions[0];
for (int i = 1; i < assumptions.Count; ++i)
assumption = Expr.And(assumption, assumptions[i]);
passiveCmds.Add(new AssumeCmd(c.tok, assumption));
}
}
#endregion
#region havoc w |--> assume whereClauses, out := in( w |-> w' )
else if ( c is HavocCmd )
{
if(this.preHavocIncarnationMap == null) // Save a copy of the incarnation map (at the top of a sequence of havoc statements)
this.preHavocIncarnationMap = (Hashtable) incarnationMap.Clone();
HavocCmd! hc = (HavocCmd) c;
IdentifierExprSeq havocVars = hc.Vars;
// First, compute the new incarnations
foreach (IdentifierExpr! ie in havocVars)
{
if ( !(ie.Decl is Incarnation) )
{
Variable x = (!)ie.Decl;
Variable x_prime = CreateIncarnation(x, c);
incarnationMap[x] = new IdentifierExpr(x_prime.tok, x_prime);
}
}
// Then, perform the assume of the where clauses, using the updated incarnations
Substitution updatedIncarnationSubst = Substituter.SubstitutionFromHashtable(incarnationMap);
foreach (IdentifierExpr! ie in havocVars)
{
if ( !(ie.Decl is Incarnation) )
{
Variable x = (!)ie.Decl;
Bpl.Expr w = x.TypedIdent.WhereExpr;
if (w != null) {
Expr copy = Substituter.ApplyReplacingOldExprs(updatedIncarnationSubst, oldFrameSubst, w);
passiveCmds.Add(new AssumeCmd(c.tok, copy));
}
}
}
}
#endregion
else if (c is CommentCmd)
{
// comments are just for debugging and don't affect verification
}
else if (c is SugaredCmd)
{
SugaredCmd! sug = (SugaredCmd)c;
Cmd! cmd = sug.Desugaring;
TurnIntoPassiveCmd(cmd, incarnationMap, oldFrameSubst, passiveCmds);
}
else if (c is StateCmd)
{
this.preHavocIncarnationMap = null; // we do not need to remeber the previous incarnations
StateCmd! st = (StateCmd)c;
// account for any where clauses among the local variables
foreach (Variable! v in st.Locals) {
Expr w = v.TypedIdent.WhereExpr;
if (w != null) {
passiveCmds.Add(new AssumeCmd(v.tok, w));
}
}
// do the sub-commands
foreach (Cmd! s in st.Cmds) {
TurnIntoPassiveCmd(s, incarnationMap, oldFrameSubst, passiveCmds);
}
// remove the local variables from the incarnation map
foreach (Variable! v in st.Locals) {
incarnationMap.Remove(v);
}
}
#region There shouldn't be any other types of commands at this point
else
{
Debug.Fail("Internal Error: Passive transformation handed a command that is not one of assert,assume,havoc,assign." );
}
#endregion
#region We rember if we have put an havoc statement into a passive form
if(! (c is HavocCmd) )
this.preHavocIncarnationMap = null;
// else: it has already been set by the case for the HavocCmd
#endregion
}
/// <summary>
/// Creates a new block to add to impl.Blocks, where impl is the implementation that contains
/// succ. Caller must do the add to impl.Blocks.
/// </summary>
protected Block! CreateBlockBetween(int predIndex, Block! succ)
requires 0 <= predIndex && predIndex < succ.Predecessors.Length;
{
Block! pred = (!) succ.Predecessors[predIndex];
string! newBlockLabel = pred.Label + "_@2_" + succ.Label;
// successor of newBlock list
StringSeq ls = new StringSeq();
ls.Add(succ.Label);
BlockSeq bs = new BlockSeq();
bs.Add(succ);
Block newBlock = new Block(
new Token(-17, -4),
newBlockLabel,
new CmdSeq(),
new GotoCmd(Token.NoToken,ls,bs)
);
// predecessors of newBlock
BlockSeq ps = new BlockSeq();
ps.Add(pred);
newBlock.Predecessors = ps;
// fix successors of pred
#region Change the edge "pred->succ" to "pred->newBlock"
GotoCmd gtc = (GotoCmd!) pred.TransferCmd;
assume gtc.labelTargets != null;
assume gtc.labelNames != null;
for ( int i = 0, n = gtc.labelTargets.Length; i < n; i++ )
{
if ( gtc.labelTargets[i] == succ )
{
gtc.labelTargets[i] = newBlock;
gtc.labelNames[i] = newBlockLabel;
break;
}
}
#endregion Change the edge "pred->succ" to "pred->newBlock"
// fix predecessors of succ
succ.Predecessors[predIndex] = newBlock;
return newBlock;
}
protected void AddBlocksBetween(Implementation! impl)
{
#region Introduce empty blocks before all blocks with more than one predecessor
List<Block!> tweens = new List<Block!>();
foreach ( Block b in impl.Blocks )
{
int nPreds = b.Predecessors.Length;
if ( nPreds > 1 )
{
for (int i = 0; i < nPreds; i++ )
{
tweens.Add(CreateBlockBetween(i, b));
}
}
}
impl.Blocks.AddRange(tweens); // must wait until iteration is done before changing the list
#endregion
}
}
}
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