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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Microsoft.Boogie.ModelViewer
{
public interface IDisplayNode
{
string Name { get; }
IEnumerable<string> Values { get; }
bool Expandable { get; }
IEnumerable<IDisplayNode> Expand();
object ViewSync { get; set; }
}
public class StateNode : IDisplayNode
{
protected Model.CapturedState state;
public StateNode(Model.CapturedState s)
{
state = s;
}
public virtual string Name
{
get { return "State"; }
}
public virtual IEnumerable<string> Values
{
get { yield return state.Name; }
}
public virtual bool Expandable { get { return state.VariableCount != 0; } }
public virtual IEnumerable<IDisplayNode> Expand()
{
foreach (var v in state.Variables) {
yield return new ElementNode(v, state.TryGet(v));
}
}
public object ViewSync { get; set; }
}
public class ElementNode : IDisplayNode
{
protected Model.Element elt;
protected string name;
public ElementNode(string name, Model.Element elt)
{
this.name = name;
this.elt = elt;
}
public virtual string Name
{
get { return name; }
}
public virtual IEnumerable<string> Values
{
get
{
if (!(elt is Model.Uninterpreted))
yield return elt.ToString();
foreach (var tupl in elt.Names) {
if (tupl.Func.Arity == 0)
yield return tupl.Func.Name;
}
}
}
public virtual bool Expandable { get { return false; } }
public virtual IEnumerable<IDisplayNode> Expand() { yield break; }
public object ViewSync { get; set; }
}
}
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