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using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Text;
using Microsoft.Boogie;
/// <summary>
/// A class containing static methods to extend the functionality of Code Contracts
/// </summary>
public static class cce {
[Pure]
public static T NonNull<T>(T t) {
Contract.Assert(t != null);
return t;
}
[Pure]
public static bool NonNullElements<T>(IEnumerable<T> collection) {
return collection != null && Contract.ForAll(collection, c => c != null);
}
[Pure]
public static bool NonNullElements<TKey, TValue>(IDictionary<TKey, TValue> collection) {
return collection != null && NonNullElements(collection.Keys) && NonNullElements(collection.Values);
}
[Pure]
public static bool NonNullElements(VariableSeq collection) {
return collection != null && Contract.ForAll(0, collection.Length, i => collection[i] != null);
}
[Pure]
public static void BeginExpose(object o) {
}
[Pure]
public static void EndExpose() {
}
[Pure]
public static bool IsPeerConsistent(object o) {
return true;
}
[Pure]
public static bool IsConsistent(object o) {
return true;
}
[Pure]
public static bool IsExposable(object o) {
return true;
}
[Pure]
public static bool IsExposed(object o) {
return true;
}
public static class Owner {
[Pure]
public static bool Same(object o, object p) {
return true;
}
[Pure]
public static void AssignSame(object o, object p) {
}
[Pure]
public static object ElementProxy(object o) {
return o;
}
[Pure]
public static bool None(object o) {
return true;
}
}
[Pure]
public static void LoopInvariant(bool p) {
Contract.Assert(p);
}
public class UnreachableException : Exception {
public UnreachableException() {
}
}
}
public class PeerAttribute : System.Attribute {
}
public class RepAttribute : System.Attribute {
}
public class CapturedAttribute : System.Attribute {
}
public class NotDelayedAttribute : System.Attribute {
}
public class NoDefaultContractAttribute : System.Attribute {
}
public class VerifyAttribute : System.Attribute {
public VerifyAttribute(bool b) {
}
}
public class StrictReadonlyAttribute : System.Attribute {
}
public class AdditiveAttribute : System.Attribute {
}
public class ReadsAttribute : System.Attribute {
public enum Reads {
Nothing,
};
public ReadsAttribute(object o) {
}
}
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