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//-----------------------------------------------------------------------------
//
// Copyright (C) Microsoft Corporation.  All Rights Reserved.
//
//-----------------------------------------------------------------------------
using System.Collections.Generic;
using System.Linq;

namespace Chalice
{
    public class ImmutableList<E>
    {
        private List<E> list;
        
        public ImmutableList() {
            list = new List<E>();
        }

        public ImmutableList(IEnumerable<E> elems)
        {
            list = new List<E>(elems);
        }

        public ImmutableList<E> Append(ImmutableList<E> other)
        {
            var res = new ImmutableList<E>();
            res.list.AddRange(list);
            res.list.AddRange(other.list);
            return res;
        }

        public E At(int index)
        {
            return list[index];
        }

        public ImmutableList<E> Take(int howMany)
        {
            var res = new ImmutableList<E>(this.list.Take(howMany));
            return res;
        }

        public ImmutableList<E> Drop(int howMany)
        {
            var res = new ImmutableList<E>(this.list.Skip(howMany));
            return res;
        }

        public int Length
        {
            get
            {
                return list.Count;
            }
        }

        public static ImmutableList<int> Range(int min, int max)
        {
            ImmutableList<int> l = new ImmutableList<int>();
            for (int i = min; i < max; i++)
            {
                l.list.Add(i);
            }
            return l;
        }
    }

  public class ChalicePrint {
    public void Int(int x) {
      System.Console.WriteLine(x);
    }
    public void Bool(bool x) {
      System.Console.WriteLine(x);
    }
  }
}