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* Introducing Forr?! Forr? is a tiny language that translates to Boogie. The ...Gravatar rustanleino2010-11-06
* More right-click improvementsGravatar MichalMoskal2010-11-06
* Show previous stateGravatar MichalMoskal2010-11-06
* Improve the generic model viewerGravatar MichalMoskal2010-11-06
* Right-click enableGravatar MichalMoskal2010-11-06
* Add find find uses and find aliases facilitiesGravatar MichalMoskal2010-11-06
* Improve default provider a bitGravatar MichalMoskal2010-11-06
* Simplify languague-specific interfaceGravatar MichalMoskal2010-11-06
* Update matches when switching statesGravatar MichalMoskal2010-11-04
* Refactor the Namer into two classesGravatar MichalMoskal2010-11-04
* Add search facilityGravatar MichalMoskal2010-11-04
* Highlight initial stateGravatar MichalMoskal2010-11-03
* Rework canonical name computationGravatar MichalMoskal2010-11-03
* Dafny model viewer: handle (single- and multi-dimensional) arraysGravatar rustanleino2010-11-03
* ModelViewer:Gravatar rustanleino2010-11-02
* Dafny: a partial first crack at a Dafny model-viewer provider, including capt...Gravatar rustanleino2010-11-01
* Dafny: Record source positions of start/end curly braces for declaration con...Gravatar rustanleino2010-10-27
* Handle aliases betterGravatar MichalMoskal2010-10-26
* Introduce distinction between canonical element name and its aliasesGravatar MichalMoskal2010-10-26
* Compute canonical element namesGravatar MichalMoskal2010-10-26
* Copy local names between statesGravatar MichalMoskal2010-10-26
* More work on the generic namerGravatar MichalMoskal2010-10-26
* Start work on the generic namerGravatar MichalMoskal2010-10-26
* Updated parser.cs files to pick up the new .frame improvements from boogiepar...Gravatar rustanleino2010-10-26
* Boogie:Gravatar rustanleino2010-10-26
* a bug fix in the loop extraction codeGravatar qadeer2010-10-19
* Make it display mapsGravatar MichalMoskal2010-10-15
* Implement find-all-namesGravatar MichalMoskal2010-10-14
* Display state sequential numbersGravatar MichalMoskal2010-10-14
* Move SkeletonItem to a separate fileGravatar MichalMoskal2010-10-14
* Display values in the state listGravatar MichalMoskal2010-10-14
* Make the tree actually workGravatar MichalMoskal2010-10-14
* Always show the entire tree, possibly grayed-outGravatar MichalMoskal2010-10-14
* Implement struct printingGravatar MichalMoskal2010-10-14
* Skip unchagned variables in model dumps. Fix testcaseGravatar MichalMoskal2010-10-14
* Work on keeping the unfolding skeleton when switching between statesGravatar MichalMoskal2010-10-14
* Add DisplayNode class with default IDisplayNode implementation. Add IDisplayN...Gravatar MichalMoskal2010-10-14
* Bug fixes and speed up for doomed program point analysisGravatar schaef2010-10-13
* Add interfaces for langauge providers. Start with VCC provider.Gravatar MichalMoskal2010-10-12
* Put Model.cs in separate assembly. Fix signing/versioning with it.Gravatar MichalMoskal2010-10-12
* Add missing Clone() when storing incarnation maps; update testcase to make th...Gravatar MichalMoskal2010-10-12
* Add function and constant viewGravatar MichalMoskal2010-10-12
* Put in proper namespace, move files around.Gravatar MichalMoskal2010-10-12
* Make the -mv option use the new Model class.Gravatar MichalMoskal2010-10-12
* Starting work on Boogie Model Viewer.Gravatar MichalMoskal2010-10-12
* Boogie:Gravatar rustanleino2010-10-12
* Boogie: fixed a Code Contract in the sourceGravatar rustanleino2010-10-09
* Fixes in state printing/initializationGravatar MichalMoskal2010-10-09
* Fix some bugs.Gravatar MichalMoskal2010-10-09
* Add model/state printing and parsingGravatar MichalMoskal2010-10-09