| Commit message (Collapse) | Author | Age |
| |
|
| |
|
| |
|
| |
|
| |
|
|\ |
|
| | |
|
| |\
| |/
|/| |
|
| | |
|
|/ |
|
|\ |
|
| | |
|
| | |
|
|/ |
|
|\ |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| | |
when timeout diagnostics are enabled.
|
| | |
|
| | |
|
| |
| |
| |
| | |
affect preconditions.
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| | |
becomes logically weaker after a havoc.
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| |
| | |
variable that begins with a ``.``. This was't an issue for Z3 which
ignores this but CVC4 is stricter and will emit an error
|
|/ |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
Drop the “basic” block predication algorithm. Block predication is only used
by GPUVerify, and then only in the “smart” version as the basic algorithm does
not perform very well. As a consequence this code is essentially dead.
|
| |
|
| |
|
| |
|
| |
|
| |
|