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-rw-r--r--Source/Core/LoopUnroll.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/LoopUnroll.cs b/Source/Core/LoopUnroll.cs
index ed523840..403f6ff4 100644
--- a/Source/Core/LoopUnroll.cs
+++ b/Source/Core/LoopUnroll.cs
@@ -187,14 +187,13 @@ namespace Microsoft.Boogie {
[NotDelayed]
private LoopUnroll(int unrollMaxDepth, bool soundLoopUnrolling, Dictionary<GraphNode/*!*/, SCC<GraphNode/*!*/>>/*!*/ scc, List<Block/*!*/>/*!*/ newBlockSeqGlobal)
- : base() {//BASEMOVE DANGER
+ : base() {
Contract.Requires(cce.NonNullElements(newBlockSeqGlobal));
Contract.Requires(cce.NonNullDictionaryAndValues(scc) && Contract.ForAll(scc.Values, v => cce.NonNullElements(v)));
Contract.Requires(0 <= unrollMaxDepth);
this.newBlockSeqGlobal = newBlockSeqGlobal;
this.c = unrollMaxDepth;
this.containingSCC = scc;
- //:base();
this.head = this;
if (unrollMaxDepth != 0) {
next = new LoopUnroll(unrollMaxDepth - 1, soundLoopUnrolling, scc, newBlockSeqGlobal, this);