diff options
Diffstat (limited to 'Source/AbsInt/IntervalDomain.cs')
-rw-r--r-- | Source/AbsInt/IntervalDomain.cs | 34 |
1 files changed, 32 insertions, 2 deletions
diff --git a/Source/AbsInt/IntervalDomain.cs b/Source/AbsInt/IntervalDomain.cs index 2fd37463..1d35b735 100644 --- a/Source/AbsInt/IntervalDomain.cs +++ b/Source/AbsInt/IntervalDomain.cs @@ -180,8 +180,7 @@ namespace Microsoft.Boogie.AbstractInterpretation } } return e; - } else { - Contract.Assert(V.TypedIdent.Type.IsReal); + } else if (V.TypedIdent.Type.IsReal){ Expr e = Expr.True; if (Lo != null && Hi != null && Lo == Hi) { // produce an equality @@ -199,6 +198,30 @@ namespace Microsoft.Boogie.AbstractInterpretation } } return e; + } else { + Contract.Assert(V.TypedIdent.Type.IsFloat); + Expr e = Expr.True; + if (Lo != null && Hi != null && Lo == Hi) + { + // produce an equality + var ide = new IdentifierExpr(Token.NoToken, V); + e = Expr.And(e, BplEq(ide, NumberToExpr((BigInteger)Lo, V.TypedIdent.Type))); + } + else + { + // produce a (possibly empty) conjunction of inequalities + if (Lo != null) + { + var ide = new IdentifierExpr(Token.NoToken, V); + e = Expr.And(e, BplLe(NumberToExpr((BigInteger)Lo, V.TypedIdent.Type), ide)); + } + if (Hi != null) + { + var ide = new IdentifierExpr(Token.NoToken, V); + e = Expr.And(e, BplLe(ide, NumberToExpr((BigInteger)Hi, V.TypedIdent.Type))); + } + } + return e; } } } @@ -208,6 +231,8 @@ namespace Microsoft.Boogie.AbstractInterpretation return null; } else if (ty.IsReal) { return Expr.Literal(Basetypes.BigDec.FromBigInt(n)); + } else if (ty.IsFloat) { + return Expr.Literal(Basetypes.BigFloat.FromBigInt(n, ty.FloatExponent, ty.FloatSignificand)); } else { Contract.Assume(ty.IsInt); return Expr.Literal(Basetypes.BigNum.FromBigInt(n)); @@ -669,6 +694,11 @@ namespace Microsoft.Boogie.AbstractInterpretation ((BigDec)node.Val).FloorCeiling(out floor, out ceiling); Lo = floor; Hi = ceiling; + } else if (node.Val is BigFloat) { + BigInteger floor, ceiling; + ((BigFloat)node.Val).FloorCeiling(out floor, out ceiling); + Lo = floor; + Hi = ceiling; } else if (node.Val is bool) { if ((bool)node.Val) { // true |